What are Tier 4 armor sets in WoW TBC Classic. How to obtain Tier 4 tokens. Which bosses drop Tier 4 armor pieces. What are the class-specific Tier 4 set names and bonuses.
Understanding Tier 4 Armor Sets in The Burning Crusade Classic
Tier 4 (T4) armor sets represent a significant milestone for players in World of Warcraft: The Burning Crusade Classic. These powerful gear sets are highly sought after by raiders looking to enhance their characters’ performance in end-game content. But what exactly are Tier 4 sets, and how do players acquire them?
Tier 4 sets consist of five pieces of armor: chest, hands, head, legs, and shoulders. Each class has its own unique set, with some classes having multiple sets tailored to different specializations. To obtain these coveted items, players must collect tokens from specific raid bosses and exchange them for their desired armor pieces.
Obtaining Tier 4 Tokens: Raid Boss Drops
Tier 4 tokens drop from bosses in three raid instances: Karazhan, Gruul’s Lair, and Magtheridon’s Lair. Here’s a breakdown of which bosses drop which tokens:
- Karazhan:
- Prince Malchezaar – Head token
- The Curator – Gloves token
- Gruul’s Lair:
- Gruul the Dragonkiller – Legs token
- High King Maulgar – Shoulders token
- Magtheridon’s Lair:
- Magtheridon – Chest token
Are these tokens class-specific? No, each token can be used by multiple classes. The tokens are divided into three categories:
- Fallen Defender: Druid, Priest, Warrior
- Fallen Hero: Hunter, Mage, Warlock
- Fallen Champion: Paladin, Rogue, Shaman
Class-Specific Tier 4 Set Names and Variations
Each class has its own unique Tier 4 set name, and some classes have multiple sets designed for different specializations. Here’s a comprehensive list:
- Druid: Malorne Regalia (Balance), Malorne Harness (Feral Combat), Malorne Raiment (Restoration)
- Hunter: Demon Stalker Armor
- Mage: Aldor Regalia
- Paladin: Justicar Raiment (Holy), Justicar Armor (Protection), Justicar Battlegear (Retribution)
- Priest: Incarnate Raiment (Heal), Incarnate Regalia (Damage)
- Rogue: Netherblade
- Shaman: Cyclone Regalia (Elemental), Cyclone Harness (Enhancement), Cyclone Raiment (Restoration)
- Warlock: Voidheart Raiment
- Warrior: Warbringer Battlegear (Damage), Warbringer Armor (Tank)
The Power of Set Bonuses: Enhancing Your Character
Why are Tier 4 sets so desirable for players? The answer lies in the powerful set bonuses they provide. Equipping multiple pieces of your class’s Tier 4 set grants additional bonuses that can significantly enhance your character’s performance.
Set bonuses typically activate when a player equips two or four pieces of the set. These bonuses can range from increased damage or healing output to improved resource generation or reduced cooldowns on important abilities. The specific bonuses vary by class and specialization, making each set uniquely valuable to its intended users.
Tier 4 Armor Appearance: A Visual Upgrade
Beyond their statistical benefits, Tier 4 sets are also prized for their unique visual appearance. Each class’s set has a distinct look that often becomes iconic within the WoW community. These visually striking armor sets allow players to stand out and showcase their raiding achievements.
The appearance of Tier 4 sets often reflects the theme of the raid instances they come from, incorporating elements of the Burning Crusade’s alien landscapes and demonic influences. This attention to visual design adds an extra layer of desirability to these armor sets.
Tier 4 in the Context of Character Progression
Where does Tier 4 fit into a character’s overall gear progression in The Burning Crusade Classic? Tier 4 represents one of the first major gear upgrades available to players at the level 70 endgame. It serves as a stepping stone between pre-raid Best in Slot (BiS) gear and the more powerful Tier 5 and Tier 6 sets that become available in later phases of content.
For many players, acquiring a full Tier 4 set is a significant milestone in their character’s development. It not only provides a substantial power increase but also prepares them for the challenges of more difficult raid content to come.
Strategies for Acquiring Tier 4 Sets
Given the desirability of Tier 4 armor, competition for tokens can be fierce within raid groups. How can players maximize their chances of completing their sets?
- Consistent raid attendance: Regular participation in Karazhan, Gruul’s Lair, and Magtheridon’s Lair increases your opportunities to obtain tokens.
- Communication with your raid team: Coordinate with other players to ensure tokens are distributed efficiently and fairly.
- Prioritization: Focus on acquiring the pieces that provide the most significant upgrades for your character first.
- Alternative gear sources: While working on your Tier 4 set, don’t neglect other sources of powerful gear, such as badge rewards or non-set drops from raids.
Tier 4 and Class Balance in The Burning Crusade
The introduction of Tier 4 sets plays a significant role in class balance during the early phases of The Burning Crusade. Some classes may see a more substantial power increase from their Tier 4 bonuses than others, potentially affecting their relative performance in raids and other high-end content.
Players and raid leaders should be aware of these potential imbalances when making decisions about gear distribution and raid composition. However, it’s important to remember that class balance is fluid throughout the expansion, and the relative power of different specs can shift as new content and gear become available.
Does the acquisition of Tier 4 gear significantly impact a player’s performance? In many cases, yes. The combination of improved stats and powerful set bonuses can lead to noticeable increases in damage output, healing capability, or tanking effectiveness. However, player skill and proper gear utilization remain crucial factors in overall performance.
Tier 4 Set Bonuses: Examples of Class Enhancements
To illustrate the impact of Tier 4 set bonuses, let’s examine a few examples from different classes:
- Mage (Aldor Regalia):
- 2-piece bonus: Increases the damage done by your Arcane Missiles spell by 10%.
- 4-piece bonus: Your Combustion spell now grants a 10% bonus to your spell critical strike rating for 10 sec.
- Warrior (Warbringer Armor – Tank):
- 2-piece bonus: Increases the damage absorbed by your Shield Block ability by 100.
- 4-piece bonus: Reduces the cooldown of your Shield Wall ability by 30 sec.
- Shaman (Cyclone Raiment – Restoration):
- 2-piece bonus: Your Healing Wave spell gains an additional 10% bonus from your healing effects.
- 4-piece bonus: Reduces the mana cost of your Chain Heal spell by 10%.
These examples demonstrate how Tier 4 set bonuses can enhance core abilities and improve overall effectiveness in a player’s chosen role.
The Legacy of Tier 4 in WoW Classic
For many players, Tier 4 sets hold a special place in World of Warcraft history. They represent the beginning of the iconic tier set progression that would continue throughout The Burning Crusade and into later expansions. The reintroduction of these sets in WoW Classic allows players to experience or relive the excitement of this gear progression.
Beyond their in-game impact, Tier 4 sets have become a part of WoW’s cultural legacy. The distinctive appearances of these sets are often recognized and celebrated by long-time players, serving as a visual reminder of their adventures in Outland.
As players progress through The Burning Crusade Classic, the acquisition and use of Tier 4 sets mark an important phase in their characters’ journeys. Whether chasing set bonuses for maximum performance or simply enjoying the visual aesthetics of these iconic armor sets, Tier 4 remains a significant and memorable part of the WoW Classic experience.
Tier 4 – Wowpedia – Your wiki guide to the World of Warcraft
Tier 4 is a type of item set. Each set consist of 5 pieces.
Each piece is purchased by acquiring a “Fallen” armor token from defeating a The Burning Crusade raid boss. Each token is good for one piece of armor (chest, head, etc.), and is valid for any of several particular classes. Note that as this was created before death knights, monks, and demon hunters were available, there are no tier 4 armor sets for these classes.
Sets
Some classes have several sets, each designed for a different talent tree.
Class | Set |
---|---|
Druid | Malorne Regalia (Balance) Malorne Harness (Feral Combat) Malorne Raiment (Restoration) |
Hunter | Demon Stalker Armor |
Mage | Aldor Regalia |
Paladin | Justicar Raiment (Holy) Justicar Armor (Protection) Justicar Battlegear (Retribution) |
Priest | Incarnate Raiment (Heal) Incarnate Regalia (Damage) |
Rogue | Netherblade |
Shaman | Cyclone Regalia (Elemental) Cyclone Harness (Enhancement) Cyclone Raiment (Restoration) |
Warlock | Voidheart Raiment |
Warrior | Warbringer Battlegear (Damage) Warbringer Armor (Tank) |
Location
The items that form these sets are purchased with tokens. The tokens drop from various bosses in Karazhan, Gruul’s Lair and Magtheridon’s Lair.
For details, refer to the set page.
Two out of five tokens drop from bosses in Karazhan:
- The token for the headpiece of each set drops from Prince Malchezaar and
- the token for the gloves of each set drops from The Curator.
Two out of five tokens frop from bosses in Gruul’s Lair:
- The token for the pants of each set drops from Gruul the Dragonkiller and
- the token for the shoulders of each set drops from High King Maulgar.
One out of five tokens drops in Magtheridon’s Lair:
- The token for the chest piece of each set drops from Magtheridon.
Druid, Priest, Warrior | Hunter, Mage, Warlock | Paladin, Rogue, Shaman | |
---|---|---|---|
Chest | [Chestguard of the Fallen Defender] | [Chestguard of the Fallen Hero] | [Chestguard of the Fallen Champion] |
Legs | [Leggings of the Fallen Defender] | [Leggings of the Fallen Hero] | [Leggings of the Fallen Champion] |
Head | [Helm of the Fallen Defender] | [Helm of the Fallen Hero] | [Helm of the Fallen Champion] |
Hands | [Gloves of the Fallen Defender] | [Gloves of the Fallen Hero] | [Gloves of the Fallen Champion] |
Shoulders | [Pauldrons of the Fallen Defender] | [Pauldrons of the Fallen Hero] | [Pauldrons of the Fallen Champion] |
Gallery
T4 Druid – Malorne
T4 Hunter – Demon Stalker
T4 Mage – Aldor
T4 Paladin – Justicar
T4 Priest – Incarnate
T4 Rogue – Netherblade
T4 Shaman – Cyclone
T4 Warlock – Voidheart
T4 Warrior – Warbringer
|
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World of Wardrobe: Kicking around Karazhan for tier 4, part 1
Heading back to pick up some awesome armor sets from vanilla WoW or that dazzling weapon that’ll have your enemies cowering in fear? Transmogrification makes it possible — and World of Wardrobe shows you how.
After the sheer confusion of tier 2.5, players had one more opportunity to get tier pieces in the form of tier 3, available solely from the 40-man version of Naxxramas. As of the launch of Wrath of the Lich King, Naxxramas relocated to Northrend and tier 3 went goodbye, to the disappointment of tier collectors. It’s been hinted that the new Darkmoon Faire in patch 4.3 may offer ways to obtain tier sets that are no longer obtainable — hopefully, this includes the long-lost tier 3.
Tier 4, on the other hand, was a step in a new direction. Players were no longer required to obtain additional materials to pick up their tier pieces; all they needed was their class token, and they were good to go. However, tier 4 wasn’t found in just a single raid dungeon; it was spread all over Outland in a series of introductory raids meant to prepare raiders for the rigors of Serpentshrine Cavern, Tempest Keep, and eventually The Battle for Hyjal and Black Temple.
Tier 4 is scattered through three different raid zones, and today we’re going to venture into a zone that still stands out as a favorite in many raider’s eyes — the incomprehensible tower of Karazhan. Once the home of Medivh, Karazhan also offers a variety of cool weapons and off-set armor pieces along with the elusive tier 4.
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Tier 3 and the progression to tier 4
It’s worth briefly mentioning tier 3, simply for what it did to contribute toward the way current tier sets are obtained.
Tier 2.5 was apparently a learning experience, because tier 3 simplified and streamlined everything that was wrong with tier 2.5. Rather than having tokens arbitrarily assigned to classes, with tier 3, each class shared one of three different tokens — paladin/hunter/shaman/druid, priest/mage/warlock, and warrior/rogue. The classes you competed with for a particular token never changed. But the gathering required from tier 2.5 again reared its ugly head with tier 3.
This time, there was a marked improvement in what was required. Instead of arbitrary scarabs, players needed Cured Rugged Hide, Mooncloth, Arcane Crystals, or Arcanite Bars along with Nexus Crystals to complete their sets. All items were craftable items you picked up outside of the raid zone itself, so master looters didn’t have to worry about who got what scarabs which week — the worst they had to deal with was people asking for Nexus Crystals, which was far easier to handle.
However, tier sets still only favored certain specs for certain classes. Druid, paladin, priest and shaman tier 3 were all clearly for healing specs. After all, nobody in their right mind took any of those classes along on raids for anything other than healing, right? … not so much. But with the launch of The Burning Crusade, the idea of only using certain specs for raiding went right out the window — and so did the random item collection. Tier 4 offered sets for every spec with classes that performed double duty, and no additional item collection was required. Simply obtain the token piece and turn it in for your preferred piece of loot.
Tier 4 comes in three flavors of tokens — Champion for paladins, rogues, and shaman; Hero for hunters, mages, and warlocks; and Defender for druids, priests, and warriors. The other cool part about tier 4 tokens is that they can now be traded in at the Isle of Quel’Danas for the original Gladiator PVP sets. So tier 4 tokens provide twice the fashionable clothing, without having to spend any honor.
Each tier 4 set includes five pieces — no need for bracers, belt or boots. But fashion-conscious collectors didn’t have to worry too much, as there were individual items to fill those slots that still matched the tier sets. Tier sets for the different classes are as follows:
For collectors, it doesn’t matter what set you happen to pick up. Druid healing tier looks exactly the same as feral tier; paladin tank tier is identical to healing tier. What does matter is where you find everything — and today, we’re after the headpiece and glove tokens for tier 4, both of which drop in Karazhan.
Karazhan
Karazhan was easily one of the most challenging intro raids Blizzard had to offer, with endless trash pulls that were nearly as complex as the bosses themselves. Each boss was a memorable experience, whether you were mucking out the stables for Attumen’s loot or giving an opera performance that literally stopped the show. Getting attuned to Karazhan used to involve a very long and convoluted quest chain; nowadays, it’s as simple as forming a raid group and walking in the front door.
Please note that while Karazhan offers two pieces of tier 4, it also offers some gear that is essentially recolored tier 1 and tier 2 but available to all classes that can wear the appropriate armor class. This is a great way for death knights to pick up some “tier” plate that isn’t exactly tier 2, but a recolored version of it! Check out Wowpedia for more excellent information on these and other tier set look-alikes.
As a level 85 rogue, I found Karazhan easy enough to solo, but I also skipped a lot of trash by stealthing around it. This is not possible for all classes, and some trash may hit a lot harder than soloing adventurers are comfortable with. If this is the case, feel free to take a partner along for the ride — but don’t worry, Karazhan doesn’t pose too much of a threat these days. However, Karazhan includes 12 different bosses, and you must clear the bottom of the tower before you can proceed to the upper level where you will find your tier. We’ll be covering the bottom of the tower this week and the upper levels next week.
Servant quarters
To your right as you enter Karazhan are the servant quarters, filled with spiders, dogs and bats. If you kill all the trash, one of three random bosses will appear. These bosses drop random boots, belts and bracers, and none of the models are particularly worth mentioning. You can safely skip the servant quarters without missing anything.
Attumen
Entering the tower and taking a left will place you in the stables. You’ll notice a horse named Midnight, a yellow mob, standing in the middle of the stables. Don’t touch it — not unless you’d like the wrath of the entire stables pulled down upon your head. Instead, start clearing the trash. Stablehands and horses are pretty squishy, and while some of them have an annoying fear they like to cast, it shouldn’t take any time at all to knock them over. Clear all the trash; when you pull Midnight, all the stablehands will aggro on you anyway, so best to clear them before saying hello.
After you’ve cleared, go ahead and walk up to that pony. Pat it; tell it what a pretty vampire pony on fire it is. Then punch that pony square in the face. Attumen the Huntsman will appear when Midnight is at 95% health, or roughly .025 seconds into the fight, and when Midnight reaches 25%, he’ll hop aboard and proceed to try and beat you up on horseback. Rest assured this will go nowhere, and loot Attumen once he falls over dead.
Tier drops No tier here!
Other items of interest Attumen drops a really nice collection of gloves in varying styles. For cloth wearers, there are the Gloves of Saintly Blessings and Handwraps of Flowing Thought. Leather wearing classes get Gloves of Dexterous Manipulation, and plate wearers can nab Gauntlets of Renewed Hope.
There is also a selection of bracers to choose from, but those don’t really show up when you’re wearing a full set, so they aren’t worth mentioning here. However, ranged classes will definitely want to check out the Steelhawk Crossbow, a silver ranged weapon that looks like a bird in flight.
A horse is a horse Attumen also has a chance of dropping Fiery Warhorse’s Reins, which will give you a Midnight of your very own to ride around. When I say “chance,” I mean 0.9% according to Wowhead. I have been killing Midnight regularly since The Burning Crusade, and I’ve seen the reins drop exactly once, won by another player. Still, it’s something easy and fun to farm for on a weekly basis.
Moroes
Up the main entrance stairs and to your left is Moroes the tower steward. Moroes comes with four random adds, each with different abilities; the adds die so quickly that they aren’t even worth mentioning here. Players without stealth will need to clear the trash to get to Moroes. The trash shouldn’t be too much of a problem; just don’t pull more than you can handle. Also note that the Skeletal Waiters can cast a debuff on you that removes all of your armor for 1 minute — you’ll know if this hits you, because it’ll turn you into a skeleton. Wait for that to go away before pulling Moroes.
Kill the four adds, and then kill Moroes. The adds should die within a few seconds; Moroes will take a little longer. Moroes does have an ability called Garrote that he will use after vanishing; the Garrote does 107.5k damage over 5 minutes. The Garrote should disappear after Moroes dies — but watch your debuffs, because sometimes this does not occur.
Tier drops Moroes is just a steward and not important enough to carry tier.
Other items of interest The Crimson Girdle of the Indomitable is a plate belt that goes nicely with warrior tier 4. Shaman looking for a tier 4 belt will want the Belt of Gale Force, and the Nethershard Girdle complements mage tier 4 perfectly. Leather wearers may like the style of Edgewalker Longboots, and there are two cloaks available to choose from — the Royal Cloak of Arathi Kings in red and gold, and the Shadow Cloak of Dalaran in burgundy and silver. Lastly is the Emerald Ripper, a dagger in a brilliant shade of green and gold.
But we’re not done yet. The tower is vast, and there are oh so many more places to go. Follow along to page two, where we take in a show at the opera house and ponder the curiously absent virtues of the maidens of Karazhan.
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WoW Girl ~ [Transmog] Tier 4, o primeiro set de Outlands
A primeira expansão chegava ao World of Warcraft. Era a vez de buscar o novo tier em outro lugar: Outlands.
O tier 4 possui 5 peças, e introduzia de vez o sistema de troca de tokens nos vendedores específicos em Shattrat. Os queridinhos desta ‘coleção’ ficam por conta do tier de Mage, Warlock e Rogue. As peças caiam em três raids diferentes Gruul’s Lair, Magtheridon’ Lair e Karazhan:
- Legs: Gruul the Dragonkiller, último boss de Gruul’s Lair;
- Shoulders: High King Maulgar primeiro boss de Gruul’s Lair;
- Gloves: The Curator, em Karazhan;
- Helm: Prince Malchezaar, último boss de Karazhan;
- Chest: Magtheridon, o boss de Magtheridon’ Lair.
Existiam três tipos de tokens:
- …of the Fallen Defender: Warrior, Priest e Druid
- …of the Fallen Champion: Paladin, Rogue e Shaman
- …of the Fallen Hero: Hunter, Mage, Warlock
Druida
Malorne – Tier 4 druid
Priest
Incarnate – Tier 4 priest
Warrior
Warbringer – Tier 4 warrior
Shaman
Cyclone – Tier 4 shaman
Paladin
Justicar – Tier 4 paladin
Rogue
Netherblade – Tier 4 rogue
Hunter
Demon stalker – Tier 4 hunter
Mage
Aldor Regalia
Warlock
Voidheart Raiment – Tier 4 warlock
Karazhantier 4tierstransmog
Lorie, a priest que morre de medo de rogues, tem uma atração fatal por mob que dá whirlwind, fica nostalgica quando alguém fala da época de Black Temple e tem 100% de dodge in real life.
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WARRIORS CLAIM TIER 4 TITLE
Westlock’s bantam ‘A’ Warriors are league champions. The team brought home the 1660 Hockey League Tier 4 banner after notching a thrilling 3-2 win in a shootout on the road against the Tofield Titans on March 22.
Westlock’s bantam
‘A’ Warriors are league champions.
The team brought home the 1660 Hockey League Tier 4 banner after notching a thrilling 3-2 win in a shootout on the road against the Tofield Titans on March 22. The win allowed the team to win its best-of-three series 2-0.
“The boys played hard all year and they’ve really come together as a team,” said assistant coach Wade Teszeri. “It’s just a really great way to finish off the season.”
Saturday’s game was a completely different dynamic from the Warrior’s series-opening 7-0 win on March 21.
Whereas Tofield was on its heels for most of Friday’s game, in their home rink things were a bit different.
“They came out with guns blazing,” Teszeri said. “They were a very good team and they were ready to play this game, that’s for sure.”
The Titans took the lead 1-0 late in the first before Robbie Bokenfohr tied things 1-1 in the second.
In the third, Tofield took the lead again with just over half a period to play, but Bokenfohr once again notched the tying goal, this time with 7:46 to play in the game.
When the final buzzer sounded it was 2-2, meaning the game was headed to a five-minute sudden-death overtime period. When overtime ended scoreless, it was time for a shootout.
It took four skaters, but in the end it was the Warriors who put more pucks in their opponents’ net to claim the title.
Teszeri said the win was a great reward for the hard work the boys put in all season, and he and his fellow coaches couldn’t be happier.
“We’ve never been more proud of the boys than we are right now,” he said.
The Warriors spent the vast majority of the season in first place in the entire tier, ending the year with a 15-1-4 record for 34 points, seven more than second-place Warburg.
It was a long year for the boys, said head coach Barry Brost, but in the end the sacrifices were worth it.
“They gave up a lot of fun time, but they were dedicated to the sport and their teammates appreciated it,” he said.
Game One of the championship series ended in a 7-0 win for the Warriors at the Westlock Rotary Spirit Centre Friday evening.
Brost said the team came out a bit flat as the Titans took over the play early, but the Warriors soon took control.
“The boys came out today,” he said. “It was obviously playoff hockey.”
Brost credited the Warriors with playing a solid 60-minute game, and singled out goalie Tyson Zelinsky for posting a 19-save shutout.
“He was there to make the saves,” he said. “It was a well deserved shutout.”
Despite scoring seven goals while conceding none, Brost said the game wasn’t as one-sided as the score indicated. Ultimately, what it came down to was boys playing within the system the coaching staff had developed for them.
“It was a total team effort,” he said.
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WoW TBC Best Class TIER LIST, DPS Rankings, Healer Tier Rankings, Tank Rankings, PvP, Guide for World of Warcraft Classic The Burning Crusade
World of Warcraft Burning Crusade Classic has made a significant amount of changes to classes that have switched up the top-tier characters for DPS, healing, and tanking! Which class should you run and why? We take a look at in-depth rankings to help inform your decision.
The WoW TBCBeta has released and many players want to know what the new DPS rankings, healer tier rankings, and tank rankings are for WoW PvP. There are plenty of good choices to make and the decision can be a complicated one. We’ve made it easier by breaking down the rankings as of today.
Of course, as patches and updates release, nerfs and changes may happen which will result in certain classes becoming nerfed or buffed, so you’ll need to stay abreast of changes. WoW has previously stated that they are open to making changes differently than they did in the original 2007 release, so don’t expect it to be the same ranking and tier list as when you played World of Warcraft Burning Crusade 14 years ago.
WoW TBC DPS Rankings Tier List
According to Warcraft Tavern which has compiled data from raids via wwsscoreboard.com and legacyplayers.com the best DPS Rankings are as follows:
1 – Hunter 1,740.48
2 – Warlock – 1,721.31
3 – Mage – 1,531.13
4 – Shaman – 1,319.78
5 – Rogue – 1,248.42
6 – Warrior – 1,223.63
7 – Priest – 1,151.78
8 – Druid – 1077.81
9 – Paladin – 931.55
Unsurprisingly, the Paladin placed dead last for DPS Rankings. If you are looking to choose the highest DPS class, the Hunter or Warlock class are the clear winners, virtually tied for 1st place. The Mage isn’t a bad 3rd option if that’s more your style, but they do 13% less damage on average, which is a considerable amount.
Tier 4 DPS rankings in order are as follows: Hunter, Warlock, Mage, Shaman, Warrior, Rogue, Priest, Druid, and Paladin.
Tier 5 DPS rankings in order are as follows: Warlock, Mage, Hunter, Rogue, Shaman, Priest, Warrior, Druid, and Paladin.
Tier 6 DPS rankings in order are as follows: Hunter, Warlock, Mage, Shaman, Rogue, Warrior, Druid, Priest, and Paladin.
Hyjal Summit DPS Rankings are as follows: Hunter, Warlock, Rogue Mage, Warrior, Shaman Druid, Paladin, and Priest
Zul’Aman DPS Rankings are as follows: Warlock, Hunter, Mage, Shaman Priest, Rogue, Warrior, Druid, and Paladin.
WoW TBC Tank Rankings
Also from our friends at Warcraft Tavern, the best World of Warcraft Burning Crusade Tanks are as follows:
1 – Druid – 1,012.06 TPS
2 – Paladin – 848.18 TPS
3 – Warrior – 825.53 TPS
Tier 4 TBC Tank rankings in order are as follows: Druid, Paladin, Warrior.
Karazhan Tank rankings in order are as follows: Druid, Warrior, Paladin.
Gruul’s Lair Tank rankings in order are as follows: Druid, Paladin, Warrior.
Magtheridon’s Lair Tank rankings in order are as follows: Paladin, Druid, Warrior.
Tier 5 TBC Tank rankings in order are as follows: Druid, Warrior, Paladin.
SSC Tank rankings in order are as follows: Druid, Warrior, Paladin.
Tempest Keep Lair Tank rankings in order are as follows: Druid, Paladin, Warrior.
Tier 6 TBC Tank rankings in order are as follows: Druid, Paladin, Warrior.
Hyjal Summit Tank rankings in order are as follows: Druid, Paladin, Warrior.
Zul’Aman Lair Tank rankings in order are as follows: Druid, Warrior, Paladin.
Druid is the clear winner of the tanking classes. From overall tanking to Tier 4, Gruul’s Lair, Tier 5, Tempest Keep, Tier 6, Hyjal Summit, the list goes on. If you want to be a tank class, it’s hard to argue against the Druid class.
WoW TBC Healer Tier Rankings
Healers are a bit trickier to determine the best tier. While we don’t have hard numbers on what is definitively the best, here’s our general opinion on top choices:
– Restoration Shaman. Have high utility and versatility. Hard to go wrong here. Strong in raids with totems and water shields while casting Chain Heal.
– Restoration Druid. Average output, neither great nor terrible. They don’t have the power to heal single targets effectively or group heal well. The Tree of Life buff is incredibly useful and shouldn’t be underestimated.
– Holy Paladin. More of a tank healer, but rarely outclasses Restoration Shamans. Playable, but not the best for healing in raids. Focus more on single-player heals.
– Priests. The benefit of a priest is they can tank and heal in raids. They provide utility in doing both but excel in neither.
What is the best healer for WoW TBC? I would say Restoration Shamans are the best choice overall. Every raid will want a few and you’ll always be useful. Otherwise, you can’t go wrong with any choice. Each is balanced in its own way and is playable depending on your preferred playstyle.
Are you excited to play WoW TBC? What’s the best class in your opinion for damage, tanking, and healing? Leave us a comment below!
90,000 Chapter 24. Battle of the City Walls / The Coming of the Archmage
It was early morning: 3:35 am. Early autumn brought incredible cold with it. Looking closely, you could see steam coming out of your mouth as you exhaled.
Glaston North Walls
Annie saw the dark elf hordes approaching the northern city walls; they resembled a rolling dark wave.Her brave expression was slightly distorted; Annie turned a little pale.
There were too many enemies. From what she saw, the enemy force numbered at least 15,000 soldiers.
Annie reached the barracks and took command of 1,500 soldiers. Then, with the support of the fighters, she defeated the remnants of the troops of the dark elf assassins left without a commander, at the same time replenishing the ranks of the city’s defenders with all the healthy citizens able to fight.
She tried her best, but time was pressing. The city walls were defended by only 2,000 people, and most of them were rookies who had never even seen blood.
Annie scanned the city walls, surveying the defenders. Their faces showed a mixture of excitement and fear.Some even trembled slightly. Every defender of the city understood that in this battle 9 out of 10 people would die. The chances of survival were negligible.
Suppressing her dismay, Annie shouted a few encouraging words to support the soldiers.
Cheer up! Let these red-eyed bastards taste our fists! ”
“Soldiers, we have an impenetrable wall, we have ballistae and catapults! Why should we be afraid? ”
Before she had time to finish, from the side of the dark elves, gathered at the city walls, came the cry: “Kill!”
Only one dark elf shouted, but that voice thundered throughout the area.After this battle cry, the whole battlefield seemed to be seized by an unknown shiver.
Annie’s heart shook with fear. As the daughter of a duke and the head of the intelligence agency, she was very knowledgeable. By the voice, she immediately understood the level of its owner.
“Damn, this is a 6th level warrior!”
Compared to a 6th-level warrior, she was just a child.If a 6th-level warrior personally leads the troops into the attack, he will simply be unstoppable.
Fueled by the battle cry, the dark elves shouted and roared:
“Kill! Kill! Kill! ”
This terrible cacophony of the word tsunami hit the city walls.Two thousand defenders felt as if they were in a small canoe in the middle of a raging sea. This huge wave could overturn them at any moment.
“Damn, how can we fight these hordes ?!”
“No, I will die! I have to get out of here! ”
“Let’s retreat!”
These shouts came from newly recruited militias.Although the soldiers from the garrison were deathly pale, they were still trained fighters. They showed no propensity for desertion or panic.
One of the new recruits tried to escape. Annie didn’t even need to give the order: the military officer caught up with him and beheaded him with one blow.
Annie looked away.She hadn’t yet gotten used to the brutality on the battlefield. Although the death of her enemies did not touch her, it was not so easy to ignore the death of her own. But she immediately forced herself to calm down, realizing that this was a necessary measure. Suppressing a fit of nausea, she shouted, “We are the last line of defense in Glaston. Death awaits the deserters! ”
New recruits immediately forgot to think about flight. Order was restored on the city walls.
At the city walls
Relying on the dark elves’ night vision and the excellent vision of a 6th-level warrior, Lund was able to find out how things were on the city walls. Bursting into joyful laughter, he said to his generals: “Just look – a princess at the head of a bunch of cowards.They just welcome us with open arms. ”
The generals also saw what was happening on the walls. The cautious generals, who at first were in no hurry to rush into battle, began to ask: “Marshal, let me lead the first attack on Glaston.”
Everyone wanted to take all the credit for destroying Glaston.
The enemy was weak and outnumbered. The dark elves were inspired, they were actually eager to fight.
Lund laughed haughtily and chose several generals: “You, you, you, and also you – launch an attack on Glaston!”
Four generals set out to carry out the order and led several detachments forward.The dark elves also took with them thick, sturdy ropes to climb the walls; the fighters confidently ran towards the fortifications.
In the Kingdom of Norton, Glaston was considered a small town. The city walls were not too high and reached only 50 meters in height. These generals included 3 3rd-level warriors and one 4th-level warrior. If they can successfully climb the wall, no one can stop them.
Annie watched as the dark elves began to aggressively storm the fortifications, climbing the walls. Some of them wore excellent armor, their bodies radiated the radiance of a warrior’s qi, and these dark elves led the attack. The qi of one of them was especially bright. It became difficult for her to breathe – so strong was the sense of danger emanating from him.
“He is stronger than me – I cannot compete with him.I can’t let him climb the wall! ”
Annie started to panic. She shouted loudly: “Start the attack!”
Archers on the city walls began to shower the dark elves with arrows. Huge ballistae, with a loud sound, sent spears more than two meters long and as wide as an adult’s hand at them.Also, shells from several catapults flew at the same time. Head-sized stones went straight into the even formation of dark elves gathered under the walls.
Human resistance was fierce, and the dark elves suffered some losses. But, unfortunately, the most powerful enemy warriors, who represented the greatest threat, did not suffer.
They carried heavy shields in their hands, constantly radiating the qi of the warrior.Although the firepower of catapults and ballistae was great, the warriors easily deflected or dodged shells.
Meeting stiff resistance, the dark elves continued their attack without slowing down a bit. They were already 50 meters from the city fortifications.
A rope was thrown onto the wall.Several defenders rushed to her and began to hack her down violently.
They didn’t know what the rope was made of, but it was incredibly strong. Ordinary swords could only leave small notches on it. If someone tried to cut such a rope with a saw, it would take 7-8 minutes.
“Give it to me!” Annie shouted loudly, running to the rope.
But she immediately saw that it was only the first rope. Before she had time to reach the first pitch, many more ropes landed on the city walls. Holding tight to the ropes, the dark elves quickly climbed the walls.
Finally Annie was able to cut the rope. Applying the Hidden Shadow and the Warrior’s Qi to the blade of the dagger, she slashed the rope.
With a sharp sound, the dagger went into the rope like a knife into butter. A 4th-level warrior who almost climbed the wall flew down. But it was only one rope, and three more of the same ropes landed nearby. Three heavily armed dark elves seized the opportunity and climbed the wall.
They were all 3rd level warriors.Climbing the wall, they drew their shields and swords and defended the ropes so that other dark elves could climb them. More and more dark elves climbed the walls. Including the 4th level warrior who just fell.
Annie was also a 3rd level warrior with warrior qi, but she was an assassin. In open combat, the warriors had a great advantage, since the assassins preferred to act on the sly.
She had no choice, and Annie, gathering her courage, rushed to the 3rd level warrior, who was killing defenders right and left. At that moment, she thought of Link.
Link took over the dark magician. When Annie finished preparations on the city walls, she hurried back to that alley.But there she found only badly wounded Jasmine, Aldwyn and the rest.
Dark magician and Link and the trail is gone.
As Annie rushed at the enemy, his last words sounded in her head:
“Go away, I will detain him!”
The black-haired magician kept his word.Even in his last moments, he accompanied her to her destination safe and sound and kept his promise!
“Is he already dead?” Annie thought with bitterness in her heart.
She knew that Link was unable to cope with these powerful warriors. Even if the soldiers were lucky enough to accidentally deal with these officers by surprise, there was still that terrible legion commander.
When she was about to thrust the dagger into the warrior, he turned sharply and tried to push her away with his shield.
Annie got it all figured out at a glance. When her dagger approached the body of the enemy, his shield should have thrown her aside. She had no choice and backed down.
But while she was retreating, someone jumped on the wall behind her. It was a 4th level warrior. Realizing that it was Annie who caused him to fall, he grinned and lunged at her.
“Die, little princess!”
Annie had almost no chance against such a powerful opponent.
“Apparently this is the end.” Her heart was filled with impotent despair. “Father, I have done everything in my power.”
The image of the magician resurfaced in her memory. “You must be lonely there? Do not be afraid, I will soon follow you. ”
Emitting the qi of the warrior in the last dash, she rushed towards the warrior of the 4th level.
She has already managed to raise her last prayers to heaven.
But then an amber beam roared from the side of the stairs outside the city walls. It was a silhouette clad in an amber glow. He slammed right into a 4th-level warrior who was laughing vile.
It was a combat skill: Dash!
“Bam!” The dark elf did not have time to repulse the attack and flew down from the city wall.The wall was 50 meters high, and the dark elf collapsed right to the ground. He was lying on the ground, completely disoriented after the fall.
Amber silhouette ran up to the ballista and began to shoot from it himself. His shots were unusually accurate, aiming at a level 4 dark elf warrior. A second and the general was dead.
Only then did the man, dressed in an amber glow, stop and look at Annie.A young voice rang out: “Princess Annie, I have come to your aid.”
As he spoke, people, dressed in the same amber glow, climbed the stairs one after another. They were all warriors from a suicide squad dispatched from Dark Iron Hold as the vanguard.
The voice sounded familiar.Annie looked closer and screamed: “Minsk, what are you doing here?”
Annie was the daughter of the Iron Duke, and therefore King Ryan was extremely caring with her. She grew up in the imperial palace, and Minsk’s father was Earl. Both he and she belonged to the upper class of the kingdom. When Minsk was young, he traveled a lot and once attended a ball in the imperial palace. Therefore, they both recognized each other.
“Marshal Alonso sent us. The main forces are on the way. We will help you protect the city! ” While Minsk was talking, he was already rushing towards another 3rd level warrior.
His words were like a balm to the soul. As soon as people heard that the army was on the way, they instantly became inspired. Together with a dozen 3rd-level warriors, the enthusiastic defenders of the city were able to fend off the attack of the dark elves.
Soon all the dark elves on the city walls were slain.
At the city walls
Lund looked grimly at the retreating dark elves.
He took a deep breath and drew his sword from its sheath.
His sword had a name – “Bloody Glory”. Forged personally by the great master Andrew and enchanted by the great mage Mason of the council of the silver moon, it was personally entrusted to him by the King when Lund became a 6th-level warrior. This sword was his pride and his soul, a weapon that is legendary.
As soon as Lund drew his sword, a dense bloody fog covered everything around.
Time to kill.
Guide for leveling Warrior 1-60 (WoW Classic 1.13.7 / 1.12.1)
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In this guide we will tell you about how to upgrade Warrior 1-60 in WoW Classic .We will consider the best build, locations for pumping, weapon skills and priority characteristics for this class, which will allow you to reach the maximum level in the shortest possible time. In addition, we will determine which abilities need to be learned and which ones you can wait with so that you can save gold to buy a mount. At the end of the guide, there are recommendations for choosing equipment and other useful tips.
WoW Classic Warrior Guides
Contents:
1.Introduction
After the Cataclysm, the process of leveling characters has become much easier. The game now has tasks that can be taken when entering the game. Characters issuing tasks in the usual way are now located much more conveniently than in the classics, and the entire history of the location unfolds in stages and logically. Before the Cataclysm, things were different.
WoW Classic lacks the usual “clusters” of tasks in large cities, and some storylines can only be found by chance. Even if you complete all tasks in a location of a suitable level, this does not guarantee you enough experience to move to the next location.It is quite possible that you will have to get the missing experience by killing the first monsters that caught your eye.
In this guide we will talk exclusively about the representatives of the Warrior class and the methods of leveling up to level 60 that are optimal for this class. The author of the guide has pumped several magicians during the time of the classics and can confidently say that this is a great class – both for pumping and for mastering high-level content. If you haven’t played the original game and you like spellcasters, pick a mage and you won’t go wrong.
2. Changes in the process of completing tasks
If you have not played the classics, you should know that the process of completing tasks in it is very different from the same process in BfA and previous BfA additions:
- Characters issuing tasks, and the objectives of the tasks themselves are not displayed on the map. You will have to explore the world on your own. If you are unsure of where to run and what to do, read the quest text or visit a third-party site for tips from other players.Most likely, in the future, add-ons will appear that will make it easier to level up, but it is worth remembering that this independent research is an integral part of the classic version of WoW.
- You will come across very strong opponents. Warriors cannot fight two or more opponents at once. That is why it takes a little longer to swing as a Warrior than other classes. Choose your target carefully before spilling it.
- Completing all tasks in a location does not guarantee you the level required to move to another location. If you played later versions of the game (for example, in BfA), you probably have certain expectations regarding the amount of experience that can be obtained for tasks in a particular location (for example, when you go through the entire storyline in Vol’dun, you can get two level). In WoW Classic, you will inevitably have to go through all locations designed for the same level range.
3. Where is the best place to swing the Warrior in WoW Classic?
Finding suitable missions is an adventure in itself, but if you are looking for an easy way, we offer you a list of the most profitable locations for pumping (for both factions):
Only for the Alliance
- Darkshore (11-19) : After completing the tasks in the starting location of your race, you can choose the next destination to your liking.For the Alliance, the most profitable low-level location is Darkshore.
- Loch Modan (10-18) : Loc Modan is located in the heart of the Eastern Kingdoms and is therefore more suitable for dwarves and gnomes. There are fewer quests in Loch Modan than in Darkshore, but they provide a sufficient amount of experience. If you wish, you can return to Loch Modan and at higher levels.
- Westfall (9-18) : Some players think Westfall is a difficult location and are in no hurry to complete missions there.However, if you’re playing with friends and want to visit a low-level dungeon, head to Westfall and check out the Deadmines.
- Redridge Mountains (15-25) : This location is not rich in missions, so you will have to get experience in another location designed for the same level. Be sure to plan your route in advance.
- Duskwood (10-30) : This is one of the most popular locations in WoW. It has a lot of tasks with an interesting plot. If you’re playing for the Alliance, be sure to check it out.
- Wetlands (20-30) : This is the last location exclusively for the Alliance. Next, you will have to go to the contested territory.
Horde only
- Barrens (10-33) : This is a very large area where three of the four races of the Horde meet. In the Barrens, you can easily pump up to level 20. Get ready to compete for monsters and resources.
- Silverpine Forest (10-20) : Silverpine Forest is a kind of Barrens for the Forsaken.There are interesting tasks in the forest, but after the Steppes, few people come here.
- Stonetalon Mountains (15-25) : This location is considered Horde, but there are missions for the Alliance as well. The Clawclaw Mountains are located near the Barrens, and the level ranges in these locations overlap.
Contested Locations
- Hillsbrad Foothills (20-31) : The infamous Tarren Mill is located in the Hillsbrad Foothills, the main battleground between the Horde and the Alliance.
- Ashenvale (19-30) : This is another area where two factions meet. The famous battlefield, Warsong Gulch, is located here.
- Thousand Needles (24-35) : Thousand Needles is another significant location for players. Horde players can find quests in the Shimmering Plain.
- Stranglethorn Vale (30-50) has the largest range of levels for pumping (from 30 to 50).
- Desolace (30-39) : The Desolace contains the Maraudon dungeon, as well as NPC settlements with quests for Horde and Alliance players.
- Arathi Highlands (30-40) : This area is home to another battleground, Arathi Basin. There are also tasks for the Horde and the Alliance.
- Badlands (36-45) : This area is primarily intended for Horde players. If you are playing with friends, you can go to the Uldaman dungeon.
- Tanaris (40-50) : There is another dungeon in Tanaris, Zul’Farrak, where you can complete quests with good rewards.
- Feralas (41-60) : This is a very popular location.Players from both factions usually arrive there at level 40.
- Searing Gorge (43-56) : In the Searing Gorge, you can feel the spirit of the first raid by looking at the monumental Black Mountain. Quests for both factions are given by the Thorium Brotherhood.
- Burning Steppes (50-59) : The Burning Steppes are located on the other side of Blackrock Mountain. This is another area with a wide range of levels, it contains the settlements of the Horde and Alliance, as well as tasks leading to the dungeon.
- Felwood (47-54) : This is a location with a great history.In addition, here you can get the Cenarion Lighthouse, which is required for farming Whiproot Fruit and similar consumables.
- Un’Goro Crater (48-55) : A very popular location with a lot of quests, in which you can take a couple more levels.
- Western Plaguelands (46-57) : Location with a lot of tasks for fast leveling. We especially recommend that you deal with the destruction of boilers. Pre-take the introductory quest in the capital of your faction.
- Eastern Plaguelands (54-59) : In the Eastern Plaguelands, there is the legendary Naxxramas, which you can look at when leveling up. Players of the maximum level are often found here.
- Winterspring (55-60) : This is a great location with lots of quests and experiences. Including here you can take the Mau’ari Treasure quest, which allows you to farm consumables for raids.
4. Build for leveling the Warrior
In the classic version of the game, as a rule, two specializations are used that are used by most players: Arms Var or Fury Var.
Proto Var in Vanilla is perhaps the only playable tank in the entire classic. Neither druids nor paladins could even come close to a warrior in this area. But in pumping protovar is not very effective – the damage is too small, so we will not consider this branch.
Furry var is the best choice for pumping, although, due to weak protection and lack of treatment, you will still die quite often. In addition, fury var in Classic is a very strong PvE DD, often reaching the top lines of the account.
Arms var is also the best option, although the survival rate suffers.
Weapons: A good option will swing in this particular spec, focusing on the choice of talents and the selection of weapons for PvP talents. I would also recommend playing Arms Vara if you are playing in the open world as this spec has a lot more survivability in the PVP world. If you are upgrading a Warrior on Classic for the first time, I would recommend using the “Weapons” branch, as this is usually a safer spec.
Fury: Fury has more damage potential with talents such as Enrage, but Furi-varas also take more incoming damage, and therefore their full potential is unleashed in alliance with a competent healer.
Weapon
- Tier 1 : I recommend distributing the first five points in this way – feel free to pump 3 into Improved Bloodletting, and the next 2 points into Reflection. After parrying a hit, there is an instant basic attack.Best Talent in the Front Row.
- Tier 2 : Your next 5 points will be completely spent on Tactical Superiority, which will be the most optimal solution compared to other options.
- Tier 3 : Managing Anger. Immediately after reaching level 20, we throw in a point here, this is perhaps one of the most valuable talents a warrior can get. After that, you will need to score 3 points in Deep Wounds and finally spend 1 point in Improved Superiority to be able to advance to level 4.
- Tier 4 : 2 points in Impale is a necessity, increases bonus crit damage by 10/20%, respectively, and spending 3 points in Specialization on two-handed weapons, this will give us a 5% increase in damage.
- Tier 5 : Sweeping Strikes is the most enjoyable talent of this level, it allows you to kill several mobs at the same time and with a relatively short cooldown, mastering the use of this ability will significantly increase your pumping speed. Chances are you’ll end up getting your hands on the Cyclone Ax, so I would add 4 points to Ax Specialization but it’s worth noting that you should choose your weapon based on your specialization first.
- Tier 6 : This is not a very interesting level, as you just need to inject points into the talents already learned, there is nothing new here: you can add points to Specialization in Ax, Specialization in Two-handed Weapons, Improved Superiority, or at your discretion , but I prefer the Improved Tendon Cut.
- Tier 7 : Mortal Strike These are the last points in the Weapon tree, for a total of 31 points spent on this spec. After that we will distribute all the points we receive in the Fury branch, we need to get access to the Enrage talent.
- Level 8: Start by picking up 4 talents in the Fury branch, starting at 5 points in Ruthlessness
- Tier 9 : Next, add 5 points to Tinned Throat for an increased duration of the battle cry.
- Tier 10 : Then take 5 points in Improved Battle Shout for extra damage.
- Tier 11 : At this stage, you have already basically pumped, but for the further game and increased damage, we spend the last 5 points in the Enrage talent.
Fury
- Tier 1 : Start by picking up 4 talents in the Fury tree, starting at 5 points in Ruthlessness
- Tier 2 : Next, add 5 points to Tinned Throat for a longer battle cry.
- Tier 3 : Then spend 1 point on Shrill Howl and then 4 points on Improved War Shout for extra damage. If you want more sustain, you can take 3 points in Blood Mania and only contribute 1 point to Improved Battle Shout, depending on what you take here at level 3, you will pick up other talents at level 5.
- Tier 4 : This level is the main reason why it makes sense to play Arms Var to level up. Enrage allows you to increase your damage by 25% for a full 12 seconds, though only after the enemy deals critical damage to you. So here it is unambiguous, we spend all 5 points here.
- Tier 5 : Death instinct is another clear choice, 30 second reduction on all incoming damage and immunity to fear, what could be more useful? The next 4 points depend on what you took at level 3, after that level you should have 3 points in Blood Mania and 5 points in Improved Battle Shout.
- Tier 6 : The next 5 points I recommend using in Flurry is another talent that increases your damage.
- Tier 7 : Well, the final talent of the “Fury” branch is Bloodthirst. There are no options here.
- Tier 8 : Move to an adjacent branch, your first 5 points in the branch Distribute Improved Bleed as follows – 3 points in Improved Bleeding, 2 points in Reflection
- Tier 9 : Spend the next 5 points completely on Tactical Superiority to unlock the ability to tap into next-level talents.
- Tier 10 : Managing Anger is, as I mentioned, the Wara’s most valuable talent. After that, you will need to contribute 3 points to Deep Wounds to proceed to the next level. And finally, take 1 point in Superior Superiority
- Tier 11 : 2 points in Impale is a must, increases the bonus crit damage by 10/20%, respectively, and spend the last 3 points in Specialization on two-handed weapons, this will give us an increase damage by 3%.
5.What are the buying abilities?
This is probably the most important section worth taking the time to read carefully. The biggest misconception is that many players think they need to take every ability and diligently drain everything evenly. In reality, a warrior only needs to buy certain spells at certain levels. The tactics proposed below will significantly reduce your pumping time and, which is important, will save a lot of gold, which will be useful to you at level 40 to buy your first mount.Below I will list the levels, and what exactly will be more effective for you to pump at each of them.
- First 10 Levels : At first, spells are not very expensive, so you can buy everything without worrying too much about money. Pay attention to abilities such as Hero Strike and Battle Shout to swing faster and more efficiently. The most important thing to focus on at this stage is completing the quest chain for obtaining Defensive Stance
- Level 12 : Level 2 Battle Shout becomes available, along with Superiority and Shield Bash, both of these abilities are useful, so take them without hesitation …
- Level 16 : Becomes available Hero Strike Level 3, also take Tantalizing Strike and Shield Block, they will give you the opportunity to increase the level of threat you create.
- Level 24 : Until level 24, you do not need to return to the mentor for training, by level 24 you will get access to all the following abilities that will come in handy later: Retribution, Battle Shout Level 3, Intimidating Shout, Execution (at level 24) and Strike hero of the 4th rank. We continue to increase the damage, not forgetting about the survivability.
- Level 30 : I recommend that you definitely return to the class mentor at level 30 to receive the quest to open the Berserker Stance and subsequently start the chain of tasks for obtaining the Ax of the Vortex. This is a key part of your leveling and it is worth putting in the effort and asking for help from other players in order to complete this chain as quickly as possible.
- Level 32: Level 32 is not particularly remarkable, but it significantly increases the warrior’s damage as you get Execute Rank 2, Heroic Strike Rank 5 and Battle Shout Rank 4.
- Level 36 : Whirlwind is worth training in any case, AOE damage is always nice and speeds up pumping at times.
- Level 40 : Another power-up Execution and Heroic Strike also make sure to visit the riding trainer and train to the “Apprentice” level and increase the speed of movement around the locations.
- Level 48 : Although the Battle Shout ability upgrade will become available already at 42, I would have Superiority up to level 48 to pump Superiority Level 3 (becomes available at 44), 2nd rank of your talent ability by 31 points (Bloodthirst in branch “Fury” or Mortal Strike for the specialization “Arms”).You also get access to a new level Heroic Strike, Execution and Execution (in general, these two points can be left until such time as the opportunity arises and not rush to master them).
- Level 54 : between 50-54 you can continue to complete tasks and gain experience on the local living creatures, but at level 54 it is absolutely necessary to visit the mentor. You gain access to Recklessness at level 50, Battle Shout of rank 6 at level 52, and Mortal Strike or Bloodthirst becomes available at 54.
- Level 56 : This is essentially your last visit to your mentor to learn the improved Execute and Heroic StrikeExecution.
6. Rotation for leveling Warrior in WoW Classic
- Always try to maintain Battle Shout, especially if you are in a group with other members who will also receive a bonus to attack power from this buff.
- At the early stage, you will not have any ways to spend Rage, other than using Hero Strike, I also recommend that you drain excess Rage with this ability if necessary.The mechanic of a warrior is such that if you want not to think about rage, play through the “Weapon” spec, but then don’t count on crits.
- Early on you will get Overpower, this spell should always be used first.
- At level 24 you get access to Execute, the top ability for a warrior, use it as often as possible if your opponent’s health is below 20%.
- At level 36 you get access to one of the best abilities of the Whirlwind warrior, if you can – use it even on single targets, since the low cost allows.
- Once you reach level 40, you gain access to Bloodlust or BloodlustMortal Strike depending on your talent choices. This will be a priority ability in single target combat.
- It’s also important to note that whatever specialization you use grants you a temporary increase in attack power with: Death Instinct for Fury and Sweeping Strikes for Weapons. Use them as often as possible.
7. Weapon Skill
In WoW Classic, weapon skills that provide maximum damage from a certain type of weapon must be studied and pumped specifically.
By default, each character can use a certain type of weapon. To learn how to use a new type of weapon, you need to visit a special trainer. Below is information about the types of weapons available to different races of druids.
Race | Weapon by default | Weapons available for study |
Dwarf |
One-handed weapons |
|
Night elf | ||
Human |
|
901Equipment for pumping
There are a lot of guides comparing certain things for warriors, and yet you will mainly use green weapons that were knocked out of dungeons or received as a reward for quests. There are several key points where I want to suggest where, in my experience, you can get the weapon with the maximum bonus for the current level interval.
A warrior must have a good weapon, so even a white weapon with more damage than a green one can sometimes be better.If you are playing in a group, it will be a valuable investment for your team to help you acquire new weapons as you reach each of the specific levels.
- Early Game Arms Dealers : Beginning at 3rd level, you can already find something better than what is dropped by mobs, for example, if you are playing as an Orc, visit Sen’jin Village and talk to Trieksir. to buy the Big Ax. It’s also worth looking at the low-tier white weapons in the database to pinpoint exactly where the weapon vendor for your starting zone is.
- Weapons rewarded from quests : I mainly play as Horde, and I already know which quests from this faction will help to get good weapons at the beginning of the game. For example, in the early stages, I recommend completing the Ax of Orgrimmar to get the Ax of Orgrimmar, and at the first opportunity to go through the Wailing Caverns to get the Staff of the Crescent.
- Buy a mace at level 30: in every major city there is a weapon dealer who sells a Mace, this will be the best choice for any spec at level 30.
- Complete the whirlwind weapon quest guide. If you are thinking about leveling a Warrior in Classic, then you have probably heard of the Tornado Ax. You can start this quest chain as early as level 30, but you will need the help of other players to get this item up to level 40.
- Mining from dungeons and raids In principle, you can use sweat and blood extracted whirlwind weapons up to level 60, but you should pay attention to the following examples, if you are lucky to knock them out in dungeons: Stone Crusher and Stone Slayer from Uldaman are quite good for current level, but personally, for my experience of pumping at least 12 warriors, I have never held them in my hands.However, their characteristics are good, and if you’re lucky – use it. If you manage to find yourself a group for Maraudon’s farm while leveling up, there may also drop a noteworthy Crocodile Bite Ax and a good Scepter of Princess Theradras.
Stats Priority:
Strength = Spirit> Agility> Endurance
- Strength : This is your main damage increase stat, more strength means more attack power, which means faster mob clearing speed.
- Spirit : Spirit is superior when leveling in Classic, which allows you to regenerate health outside of combat and reduces the time you spend on food. This is especially useful for Trolls due to their racial passive Regeneration.
- Dexterity : Gives you crit and evasion, both extremely useful combat stats.
- Stamina : Increases your total health points.
9. Class Tasks
In WoW Classic, each class has special tasks that allow you to feel the specifics of the character and receive special rewards.A list of class assignments for the Warrior is presented here.
10. Professions for the Warrior in WoW Classic
Some professions give the Warrior a certain advantage – for example, Mining and Blacksmithing. Blacksmithing allows the Warrior to create equipment that simplifies pumping, as well as some items to prepare for raids, for example:
… both items are created using Blacksmithing. Blacksmithing can be combined with different professions, however, we recommend that you select Mining to mine the ore yourself, rather than spend money on it at the auction.
If you only need professions to earn money, take Mining and another gathering profession – Herbalism or Skinning.
If you are at a loss with a choice, read the recommendations in the detailed class guide.
11. Leveling Warrior in Dungeons
Recently, leveling on monsters in dungeons has become very popular in WoW Classic. Below we describe the principles of behavior for a Warrior who finds himself in a group for pumping into a dungeon. The method involves quick and repeated cleaning of the same dungeon.
- At low levels, Thunder Clap is the main source of damage. Bloodletting also deals good damage, however after level 18 we recommend using Rank 2 Thunderbolt instead.
- Shatter Armor is usually applied to priority targets that live longer than those around them.
- Maintain Battle Shout at all times. If you have another warrior in your group, and your healer is constantly running out of mana, use the Demoralizing Shout (in addition to the Battle Shout of the second warrior).
- After gaining Sweeping Strikes ability, use it on cooldown. If Sweeping Strikes rarely hit the target (due to parries and misses), alternate them with Cleave. If that doesn’t work, only use Thunderbolt.
- Use Cooldown Superiority.
- Dash (out of combat) whenever possible for extra Rage. Always attack opponents from behind so that they cannot parry your attacks.
You can use the ClassicLFG addon to search for a group in the dungeon.
12. Addons for leveling Warrior
Questie is a must-have addon that simplifies the process of completing tasks in World of Warcraft Classic – download
ClassicLFG – addon for finding a group in dungeons and raids – download
Deadly Boss Mods – an indispensable addon that simplifies the passage of dungeons and raids – download
Other useful addons can be found in our collection of addons for WoW Classic.
13.Slots in Bags
Many players, especially those who are used to BfA, are surprised by the basic sizes of bags in WoW Classic. The default bag has only 14 slots.
Here is a list of additional bags that you can get without much effort:
14. Routes for pumping
The section will be updated in the coming days.
15. Useful links
16.Conclusion
- WoW has changed a lot over the years. If you’ve played the later versions of the game, you’ll notice that WoW Classic is unfriendly to players in several ways. The objectives of the tasks and the required NPCs are not displayed on the map, and they must be searched for manually. The tasks do not have the usual logic, and they are not enough for comfortable pumping. Also, the game lacks the mechanics of collecting loot from several monsters at the same time, and items for tasks take up space in bags.Ability cooldowns are huge, some classes lack healing abilities, and monsters hit so hard that after each of them you have to eat or drink, use potions or bandages. In short, players have to plan and optimize their actions to level up quickly.
- Play the Arms and Fury specializations to level up : there are two main specializations suitable for leveling, and in both use two-handed weapons for maximum damage.When leveling up, I recommend playing as Arms Var, as the damage done and received is more predictable. I play the “Weapon” spec more often, because Furi var is inferior in survival, but if you play with a friend who is able to take the role of a healer, then Furi var will reveal its full potential without critical health losses.
- Play in a group : Although I did not cover this directly in the guide, warriors are almost the worst class for playing solo. At level up to 30, try to swing in a group, spend much less time and nerves, but from 30 to 60 you can go on a solo journey, as your damage and survivability will become much more comfortable.It would be nice to have at least a good healer in the group who can compensate for your inevitable health losses.
- Don’t overpay. If you give up unnecessary abilities, you can easily buy a transport as soon as you reach level 40. Don’t run to the coach at every level. Save not only money, but also time! Recommended levels for a trainer to visit are indicated in one of the sections of this guide.
- Weapon Upgrades and Upgrades: Take the time and resources to get the highest priority weapon for your level.This is perhaps the most important condition that directly affects the pumping speed. Some of the weapons you will receive through the storyline, as a reward for completing tasks, some can be bought from vendors, but do not be lazy and complete the quest line of quests to obtain the Vortex Ax, this will be the best two-handed weapon available to the warrior class.
I hope this guide was helpful
We hope these tips will help you level up your Warrior faster in World of Warcraft: Classic.Good luck!
Arms Warrior (Weapon) in Mists of Pandaria (patch 5.0.4) (PvE guide)
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Archive
Good day, dear guests and users of the portal mmoboom.ru !
The release of a new add-on is just around the corner – Mists of Pandaria . The new talent system, new class gadgets and much, much, much more will not leave any fan of World of Warcraft indifferent. But let’s get down to business. In this guide, I would like to tell you all about the “Weapon” specialization of the “Warrior” class.
And now about each of the talents I have chosen in more detail.
Level 15 talents.
There are no dps-influencing talents at this stage, so you can pick whatever you want. In my opinion, Unstoppable is the most necessary of everything that is offered to us, since often it is necessary to run extremely quickly from mob A to mob B (as an example – drops on Yor’sadzha the Sleeping, when a drop was drained extremely quickly and it is far from the boss). But – the choice is yours and you choose whichever is more convenient for you.
Level 30 talents.
Here we are given the ability for self-healing. Rampant Recovery is the most optimal and proven by centuries patches (albeit with the release of MoP changed) ability.
Level 45 talents.
Nothing is needed here by an equal score (in any case, none of the abilities in PvE was ever useful to me. Therefore, freedom of choice reigns here. Why did I choose the Destructive Shout? Although it was never useful to me, but it is very convenient for them to knock down castes from packs mobs.
Level 60 talents.
Take Whirlwind of Blades – an extremely powerful AoE, again proven by patches. The CD of this ability is 1.5 min. Why not the Roar of the Dragon? The answer is simple – Bladestorm does more dps. Tested in raid conditions.
Level 75 talents.
Guard is an extremely useful ability that allows you to dash towards a friendly player and reduce damage taken by 20% for 6 sec. Also an extremely useful ability.
Level 90 talents.
Avatar is a powerful talent that allows you to give a powerful increase in dps. Bloodbath is for PvP, and Thunderbolt’s Strike hasn’t had time to test. But, in my opinion, the choice here is insignificant, and I recommend taking the Avatar.
Large Symbols:
Glyph of Recklessness – Reduces the critical effect chance of Recklessness by 20%, but increases the duration by 50%.
Glyph of Colossus Smash – Your Colossus Smash ability also applies the Weakened Armor effect to the target.
Symbol of endless rage – increases the maximum amount of rage by 20.
I will not talk about small symbols of , because. now they do not give any increase in dps and only change the animation of some abilities.
Accuracy 7.5% -> Mastery 15% / 7.5% -> Strength -> Critical Strike -> Mastery -> Speed Rating
Accuracy – thanks to cap at 7, 5% we will always hit the target.
Mastery – Cap 7.5% will prevent the boss from dodging.But still, the probability of parrying still remains, and therefore if you cannot constantly stand behind the boss (in raid conditions it is extremely difficult), then I recommend reaching the cap of 15%
Strength – as it was, it remains the main characteristic of the Warrior. The more, the better.
Critical hit – I think there will be no questions here.
Mastery – for armored warriors, it allows you to instantly make an additional lunge that deals 55% of the weapon hit.Quite good in my opinion. For example, on my warrior under the Blessing of Might ~ 54% mastery, i.e. every second hit also deals damage from an additional lunge.
Speed rating is the most useless, in my opinion, characteristic, since Weapon Warriors should fly out very few ordinary white numbers from an auto attack, almost all hits should be made by abilities.
Main stance – Combat
Before the start of the battle, do not forget about the Battle cry if there are no Khanty in the raid / Commanding cry if there are Khanty but there are no priests.
Single target.
We start the battle with Mortal Strike, which also hangs Deep Wounds on the target. Next comes Colossus Impact (hangs on the enemy Weakened Armor (with the desired symbol) and Vulnerability), Superiority. Also, a large role in the pursuit of dps is played by the Taste of Blood passive skill, with the proc of which the Hero’s Strike will deal 100% more damage (stacks up to 5 times), I usually use it for 2-3 stacks. During breaks, when abilities are on CD, use Slam, which now has no CD.
So, the basic sequence is: Mortal Strike -> Colossus Smash -> Superiority -> Superiority -> Powerful Strike. Of course, this is only an approximate rotation, because a lot depends on whether the skill rolls or not.
When the boss has less than 20% remaining.
Mortal blow for the accumulation of rage, Superiority when there is no rage or it is low, Colossus strike on CD, Execution upon accumulation of rage (it is possible even with the accumulation of 30 units, but personally it is more convenient for me when more than 60 units are accumulated)
AOE rotation:
There is nothing difficult here – Heroic Leap, Thunderbolt (hangs Deep Wounds on opponents) -> Whirlwind of Blades.Since on Whirlwind of Blades CD is 1 minute, the rotation is, so to speak, “One-time”. There is another AoE ability – Whirlwind, but in my opinion, it gives too little damage.
Shoulders – Greater Tiger Tooth Inscription
Back – Enchant Cloak – Critical Strike III
Chest – Enchant Chestpiece – All Stats X
Bracers – Enchant Bracer – Major Strength
Gloves – Enchant Gloves – Strength VI
Belt – Living Steel Belt Buckle
Legs – Wrathskin Cover
Feet – Enchant Boots – Pandaren’s Footfall
Weapon – Enchant Weapon – Dancing Steel
Meta: Thundering Primal Diamond
Red: Bold Primordial Ruby
Yellow: Inscribed Vermilion Onyx
Blue: Etched Imperial Amethyst
Food – Large Pandaren Banquet
Potion – Flask of Biting Frost
Pripot – Potion of Mogu Strength
Alchemy – Mixology increases the duration of the elixir by 2 times and improves it (i.e.That is, more power will be given), as well as Alchemical infusion increases strength by 3420 for 2 hours.
Blacksmithing – You can create an additional socket for a socket in gloves and bracers. Insert the Embossed primordial ruby x2 either. Embossed Serpentine Eye if you also have Jewelcrafting.
Tailoring – Embroidery in the shape of a sword handle, at use increases Strength by 4000 for 15 seconds .
Jewelcrafting – allows you to create cool stones that only jewelers can insert into gear, but there should not be more than 2 such stones in the current (dressed on the character) equipment.Embossed Serpent’s Eye x 2.
Enchanting – Grants the ability to enchant rings. Formula: Enchant Ring – IIx2 Strength.
Engineering – Neural Springs increase force by 1920 for 10 sec. , cd 1 minute.
Inscription – Greater Inscription of the Tiger’s Fang increases Strength by 200 and Critical Strike Rating by 100 90,795
Leatherworking – Draconic Leggings Increase Strength by 285 and Critical Strike by 165 ; Fur Lining – Strength increases Strength by 500 .
Summing up, I will say – there were a lot of jokes on the Internet, in the spirit of “With the release of Mists of Pandaria, the Arms finally started to damage”. A deep misconception, just with the release of a new add-on, rotation has become easier, and now even macros are optional. I play relatively little for Arms, only 3 months (before that I played for fury), and during all this time I have never been disappointed in him. I hope you enjoy this guide
I look forward to adequate criticism. Sorry in advance if you find offographic errors or blots, this is my first guide.
UPD – On 12.09 the servers switched to version 5.0.5, but the Warrior was not affected by the changes, so everything remains the same.
Clash of Clans | Klash of clans | Barracks
Barracks
Barracks is one of the military buildings in Clash of Clans.
Barracks allow you to train troops to attack enemies. Upgrade your barracks to gain access to the best troops to win epic battles.
Description
Barracks allows you to recruit troops for elixir , which after preparation is sent to military camp .
Barracks do not function during upgrade. Consider this fact when you upgrade several barracks at the same time.
Once you have created a production queue in in barracks , you can instantly complete it with crystals , the number of which is directly proportional to the remaining training time in normal mode.
You can also speed up the training of warriors for crystals for 1 hour 4 times, this opportunity is available from the 4th level of barracks .
- The acceleration time will expire even if barracks is not busy training troops .
After pressing the acceleration, the counter of the time remaining until the end of acceleration appears after a few seconds
Troops in production can be canceled, and the cost of the queued soldiers will be returned to 100% amount.
You can queue more soldiers for training than military camp can hold, which is beneficial for two reasons:
- If troops are in the queue, then they continue to train while searching and attacking the enemy, but they will begin to leave only when space becomes free in military camps , this reduces the waiting time between attacks.
- Thus, you can hide your resources , the more you put troops in the queue for training, the more resources will be written off, and when you need them, simply cancel the training of soldiers in the queue.
Visual changes (move images left and right)
Available for building
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Number | 1 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 |
Size on map: | 3×3 cells |
---|
Barracks Upgrades (Move Table Left and Right)
Level | Unlockable Warrior | Acceleration cost | Strength | Town Hall Level | Cost | Build time | Experiment | |
---|---|---|---|---|---|---|---|---|
1 | Barbarian | 20 | no | 250 | 1 | 200 | 10 sec | 3 |
2 | Archer | 25 | no | 290 | 1 | 1,000 | 15 min | 30 |
3 | Giant | 30 | no | 330 | 1 | 2.500 | 2 hours | 84 |
4 | Goblin | 35 | 5 | 370 | 2 | 5,000 | 4 hours | 120 |
5 | Wall Breaker | 40 | 5 | 420 | 3 | 10,000 | 10 hours | 189 |
6 | Balloon | 45 | 5 | 470 | 4 | 80,000 | 16 hours | 240 |
7 | Sorcerer | 50 | 5 | 520 | 5 | 240,000 | 1 day | 293 |
8 | Healer | 55 | 5 | 600 | 6 | 700,000 | 2 days | 415 |
9 | Dragon | 60 | 5 | 720 | 7 | 1,500,000 | 4 days | 587 |
10 | P.E.K.K.A | 75 | 5 | 860 | 8 | 2,000,000 | 6 days | 720 |
Total: | 4,538,700 | 14 d 8 h 15 m 10 s | 2.684 |
Changes upon improvement
Initially, the barracks is a square building with a sloping roof and a small window on one of the walls.On the roof are hoisted two huge swords of barbarians. Externally, the barracks resembles the builder’s hut . |
At level 2 , target for archery appears next to the barracks, and barbarian sword stand appears near one of the walls. |
At level 3 , the barracks receives a triangular roof shape, more arrows appear in the targets at the base of the barracks and another sword on the weapon rack. |
At level 4 , targets for archers move slightly , appears on weapon rack another barbarian sword. |
At level 5 , a small d wooden fence , consisting of level 1 walls, surrounds one side of the barracks, bombs appear on the weapon racks instead of swords. |
At level 6 , the walls are replaced with landing ladder for balloons. |
At level 7 , the bomb rack is replaced with magic cauldron . |
At level 8 , the gangway and landing pad is reinforced by and overlaid with with gold. |
At level 9 , the swords on the roof are replaced with grate . |
At level 10 , the entire facade of the building is clad in metal, the weapon rack reappears at the base of the barracks, the roof grill is replaced with P.’s helmet.E.K.K.A |
Interesting details
In the Christmas 2012 update , the barracks began to emit light during troop training.
If one of your barracks improves during the training of troops , then the training will be finished only after the improvement, it is impossible to change the composition of the queue or cancel it during the upgrade! Elixir , which you spent on queuing a warrior for them, will be unavailable.
Troops will continue training even if military camps are full while searching and attacking an opponent in multiplayer.
- However, if you returned to your village without using the available warriors, troops that were trained are discarded.
There is a bug, if during the training of a warrior your barracks is surrounded by walls , then this warrior will continue his way through walls to of the military camp .
Upgrade Barracks Level 10, adds 15 queue capacity, this was probably done in order to queue three P.E.K.K.A
In the Christmas 2014 update, the troops of the 3rd and 4th levels of the barracks were swapped. The giants open at the 3rd level barracks, and the goblins at the 4th level barracks.
Control elements
– Clicking this icon displays information about the building, such as its name , , level , strength (health), etc.n. At the bottom of the screen its function is briefly described, tips for use are given. |
– Clicking on this icon will start upgrading buildings to next level , if you have enough resources , town hall level and you have a free builder . When a building is at to the maximum possible level, this icon is not displayed . |
– By clicking this icon, which is displayed only by during the building upgrade, the upgrade process will instantly end , and the number of your crystals will decrease by the number indicated on the icon.Spending crystals in such a way extremely is not recommended . |
– By clicking this icon, which is only displayed by while upgrading a building , the upgrade process will be canceled and will return half of the upgrade cost. To cancel the improvement process and to lose , thus, half of the spent resources extremely is not recommended . |
Making a model of the barracks – video (in Full HD)
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If you find an error, select it and press Shift + Enter or click here to tell us.
Heroes of the Storm PTR Update – November 30, 2021 – Heroes of the Storm – Blizzard News
The new Heroes of the Storm update has been rolling out to the Test Realm and will be available for testing until December 6. As always, if you encounter any issues while playing on the PTR, please take a look at the testing section of the forum and let us know about them.
Contents
General
Changes to buildings
- Healing Fountains
- The principle of operation has been added: Healing fountains no longer take damage and are destroyed only when a fort or fortress is destroyed nearby.
- Forts
- Health increased from 12900 to 15450
- Fortresses
- Health increased from 17,000 to 20,050
Developer Comment: We love the way healing fountains work in ARAM mode, so we decided to try to implement this functionality everywhere. In addition, the health of forts and fortresses has increased as it absorbed the health of nearby healing fountains.
Start
Hero Changes: Regar
Basic
- Basic attack damage increased from 106 to 115
- Attack speed reduced from 1.25 to 1.1.
- Lightning Shield (W)
- The principle of operation has been added: for each enemy that is damaged by Lightning Shield, Rehgar restores 2 health. mana.
- Mana cost reduced from 60 to 50
- Earth Shackle Totem (E)
- Totem health increased from 217 to 326.
- Skill
- Moved all ghost wolf info to Z.
- (New) Dispel Magic:
- When activated, makes an ally unstoppable for 0.5 sec. or slows the enemy hero by 80%. The effect gradually fades over 2 seconds. Cannot be applied to yourself.
- Cooldown: 30 sec.
Talents
- Level 1
- Stormcaller (W)
- Moved from Level 4.
- Changed the principle of action: increases the radius of the “Lightning Shield” by 25%.
- Quest: Each time Lightning Shield deals damage to a Hero, Rehgar’s health is increased by 2 and his mana by 1. until the end of the match. This effect stacks up to 300 times.
- Grounded Totem (E)
- Moved from Level 7.
- The talent no longer increases the health of the Earth Shackle Totem.
- Functional principle added:
- Ability power of enemy heroes caught in the area of effect of Earth Shackle Totem is reduced by 25%.
- Increases the range of your Earthen Shackle Totem ability by 50%.
- Wild Heart (Z)
- Operating principle changed:
- Rehgar gains 20 Shadow damage upon shape-shifting. armor for 2 seconds.
- The movement speed bonus of Rehgar while in Spectral Wolf Form increases to 40% in the first second, then gradually decreases to 30%.
- Operating principle changed:
- Wolf Pursuit (Z)
- The talent has been removed.
- Stormcaller (W)
- 4th Level
- Earth Life Enchant (Q)
- Moved from Level 13.
- Healing increased from 45 to 50.
- Electric charge (W key)
- Moved from Level 1.
- Operating principle changed:
- Lightning Shield restores the wearer’s health in the amount of 20% of the damage dealt to heroes. Rehgar has doubled health regeneration.
- When dealing damage to an enemy, Lightning Shield increases the wearer’s movement speed by 10%.
- Healing Totem (W / Active)
- Healing Totem health increased from 50 to 175.
- Healing Totem Health now increases by 0.04% per level.
- Healing Totem healing increased from 2% to 3% of maximum health per second.
- Healing totem duration reduced from 10 seconds to 7 seconds.
- Earth Life Enchant (Q)
- Level 7
- Cleansing (activated effect)
- The talent has been removed.
- Powerful Totem (E)
- Moved from Level 1.
- The talent no longer increases the radius of the Earth Shackle Totem.
- Blood and Thunder (Z)
- Cooldown reduction reduced from 2 seconds to 1.5 seconds.
- Added Functionality: Attacks while in Spectral Wolf Form now restore 5% of Rehgar’s maximum mana.
- (New Talent) Purge (Skill, D)
- When Dispel Magic removes Stun, Root, Slow, or Silence from an ally, they heal for 260. health, while the cooldown of Dispel Magic is reduced by 50%.
- When Dispel Magic is applied to an enemy, inflict up to 330 Arcane damage.damage to shields and reduces the healing received by the target by 40% for 3 seconds.
- Cleansing (activated effect)
- Level 13
- Tidal Waves (Q)
- Cooldown is now reduced by 1 second. (previously 0.75 sec.) for each application to the hero.
- Reduces mana cost by 20 instead of 15.
- Earth Shield (W)
- Shield strength increased from 12% to 14% of maximum health.
- (New) Spring (E)
- Every 2 sec. Earthen Shackle Totem applies Chain Heal at no talent bonus to the nearest allied hero. The healing effectiveness of this Chain Heal is 40% of the normal one.
- Tidal Waves (Q)
- Level 16
- Growing Storm (W)
- Operating principle changed:
- No longer applies Lightning Shield to Rehgar without talent bonuses.
- Increases the duration of your Lightning Shield effect by 3 seconds.
- Operating principle changed:
- Earth Grasp Totem (E)
- New principle of operation: Earth shackle totem deals 145 damage. damage when placed.
- Animal Hunger (Z)
- Damage and healing increased by 6%.
- Growing Storm (W)
- Level 20
- Rewind (activated effect)
- The talent has been removed.
- Lightning Shield (Activated)
- The talent has been removed.
- Elemental Conduit (Active)
- Grants Lightning Shield on use and applies a shield to nearby allies for 10% of their maximum health for 5 sec.
- Whenever this Lightning Shield deals damage to an enemy Hero, nearby allies gain a shield with 1.5% of their maximum health.
- Cooldown: 70 sec.
- Arena Fighter (Passive)
- You and all of your nearby allies gain a bonus of 10% to attack damage and 5. powers of ability. This effect stacks up to 5 times. If stacks 2 or more times, Dispel Magic regenerates 50% faster.
- Rewind (activated effect)
Developer Comment: We haven’t released any major Rehgar-related changes for a long time.Although his win rate is not too low, his reputation as a versatile all-round healer has suffered some damage lately. We’re making a few gameplay changes to the game, making some of the talents that felt must be basic, and adding new talents to make Rehgar’s progression options more distinctive. To prove that is never too late to learn , we also gave Rehgar a new activated ability, Dispel Magic, which allows him to target an ally from negative effects or temporarily immobilize a distant enemy.
Start
Heroes
Auriel
Basic
- Sanctifying Swing (Q)
- Cast speed increased by 50%.
- Cast time increased from 0 to 0.0625 seconds.
Talents
- Level 1
- Swift Sweep (Q)
- The talent has been removed.
- Swift Sweep (Q)
- 4th Level
- Heavy Burden (E)
- Functionality added: Increases the duration of Deterrent Strike stun by 0.25 sec.
- Heavy Burden (E)
- Level 16
- Will of Heaven (D)
- Functionality added: Increases the damage done by Auriel’s basic attacks by 10%.
- Heavenly Wrath (D)
- Added principle of operation: weakens the energy armor of enemy heroes caught in the center of the area of effect of Consecrating Swing or thrown back by Deterrent Strike and colliding with obstacles by 10 pts. for 3 sec.
- Will of Heaven (D)
Developer Comment: Auriel’s talents have become less popular and her win rate has also dropped.Therefore, we have moved the functions of the Swift Sweep talent to improve the overall effectiveness of abilities. We’ve also tweaked some other talents that weren’t performing as well. As with Zarya, the effectiveness of Auriel’s abilities can change dramatically even due to a small difference in stats, so this time the changes will be relatively small.
Light
Talents
- Level 1
- Hypershift (Z key)
- Healing bonus reduced from 8% to 6% of maximum health.
- Hypershift (Z key)
- 4th Level
- Spell Tongue (Passive)
- Cooldown reduction reduced from 6 seconds to 4 seconds.
- Spell Tongue (Passive)
- Level 20
- Invisible Friends (R1 Key)
- Duration reduced from infinite to 9 seconds.
- Healing increased from 20 to 25.
- Invisible Friends (R1 Key)
Developer Comment: Brightwing remains strong at all levels, even high. While in theory this appears to be a significant weakening of Invisible Friends, we believe that Brightwing still has good reason to choose this talent.
Dehaka
Basic
- Health parameters
- Health reduced from 2434 to 2385
- Health regeneration reduced from 5.07. in sec. up to 4.97 units. in sec.
- Auto Attack
- Damage reduced from 100 to 95.
Talents
- 4th Tier
- Subtype lurker (E key)
- Burrow cooldown reduced from 6 seconds to 3 seconds.
- Subtype lurker (E key)
- Level 7
- Dread Hunger (Q)
- Cooldown reduction reduced from 1.75 seconds to 1.5 seconds.
- Dread Hunger (Q)
Developer Comment: After the last update increased his attack speed, Dehaka is very good at collecting essence, so we decided to slow him down a bit.
Falstad
Basic
- Tailwind (skill)
- Cooldown reduced from 6 seconds to 5 seconds.
Talents
- Level 1
- Adult (W key)
- The bonus to damage from Lightning Rod for each applied effect has been increased from 0.75% to 1%, while the maximum increase is still 75%.
- Adult (W key)
Developer Comment: is doing pretty well after recent changes.We think that the small buff to Adult Rank makes all of his talent combinations quite effective.
Empires
Basic
- Heavenly Dash (Q)
- Total damage increased from 70 to 80.
Talents
- Level 7
- Radiance of Glory (W)
- Damage increased from 185 to 205
- Changed Functionality: Radiance of Glory deals additional damage with Brands of Valor markers, but no longer consumes them.
- Radiance of Glory (W)
Developer Comment: Increased Sky Dash damage will increase the Empire’s Power, especially when Light Piercing is selected. We are happy with the gameplay of the Flame of Solarion development option, but would prefer Imperi to survive rather than die in The Blaze of Glory
Jaina
Basic
- Improved Ice Block (Key 1)
- Now you need to inflict 15,000 damage to open., and 12,000 units. damage.
Talents
- Level 1
- Winter’s Touch (Q)
- Functional added: Increases Frost Arrow’s speed by 30%.
- Winter’s Touch (Q)
Developer Comment: We think that Improved Ice Block can be too difficult to unlock when Jaina’s team is lagging behind, especially when Jaina is busy crushing waves of enemy warriors.This change is intended to remedy the situation, as well as give an advantage to players who destroy opponents while playing as Jaina. The Blizzard and Cone of Cold talents are very competitive, so we decided to improve the Ice Arrow talent.
Joanna
Basic
- Iron Leather (D)
- Cooldown reduced from 25 seconds to 22 seconds.
Talents
- Level 1
- Sacred Stronghold (Passive)
- Kinetic armor gained from basic attacks increased from 8 to 10.
- Duration increased from 2.5 to 4 seconds.
- Changed the principle of action: kinetic armor is given by basic attacks against any targets.
- Flash of Zeal (E)
- Functionality has been added: Radiant Shield deals 125% more damage.
- Sacred Stronghold (Passive)
- 4th Level
- Not one step back (D key)
- Cooldown reduction reduced from 5 seconds to 2 seconds.
- Not one step back (D key)
- Level 7
- Revealing Sins (Q)
- Duration increased from 2 to 3 seconds.
- Steed (activated effect)
- Iron Skin duration increased from 1 to 2 seconds.
- Revealing Sins (Q)
- Level 13
- Roar (Q)
- Punishment passive damage bonus increased from 25% to 50%.
- Roar (Q)
- Level 20
- Rage of Heaven (R1 key)
- Damage reduced from 75 to 68.
- Healing reduced from 75 to 68. health.
- Rage of Heaven (R1 key)
Developer Comment: The Kinetic Armor additions from Sacred Stronghold could barely compete with Shield’s powerful talents.Hopefully, this change will provide players with an equally effective way to protect themselves from physical damage, while allowing them to play in a different way. We’re continuing to tweak the base effect of Not One Step Back to make the talent choices more varied at the level. We’ve also slightly buffed the weak talents and weakened Heaven’s Fury.
Junkrat
Talents
- Level 7
- Size Matters (E key)
- The talent is now available at level 13.
- Size Matters (E key)
- Level 20
- Prank succeeded (R2 key)
- Functionality added: Reduces the cooldown of both Heroic abilities by 20 sec.
- Prank succeeded (R2 key)
Developer Comment: The Junkrat has managed to break the woods: we believe that “Size Matters” often too strongly influenced the effectiveness of the “Trap” in combination with “Catch the Fish!”.We think the choice between traps that require active action by the hero and numerous traps remains interesting, but we continue to monitor the situation.
Lunara
Basic
- Natural Toxin (Skill)
- Damage reduced from 36 to 33.
Talents
- Level 7
- Choking Pollen (Q)
- Damage bonus against enemies with 3 Natural Toxin effects reduced from 200% to 175%.
- Choking Pollen (Q)
Developer Comment: Lunara jumped a little higher than we expected, so we decided to dilute her poison.
Probius
Basic
- Spatial Rift (W key)
- Duration reduced from 9 seconds to 3 seconds.
- Functional added: Dimensional rifts explode at the end of the duration.
- Photon Cannon (E)
- Attack interval increased from 1 to 1.4 seconds
- Functional principle added:
- Pylons are no longer required to place or activate.
- Pylon Energy Field increases Attack Speed by 40% for 4 seconds. and allows you to detect nearby enemies.
- Now targets mostly Hero enemies.
Talents
- Level 1
- Reverse pulse (Q key)
- Increases the damage dealt by the returning Destructive Impulse to 100% (was 75%).
- Mineral Extraction (E)
- Effect removed: Quest reward no longer detects nearby enemies.
- Reverse pulse (Q key)
- Level 7
- Particle Accelerator (Q)
- Operating principle changed:
- After Hitting Heroes 4 times with Destructive Pulse, the next Dimensional Rift detonated by the Pulse will fire 4 more Pulses, dealing 71 Arcane damage. damage.
- Reduces the cooldown of Destructive Impulse by 0.5 sec.
- Operating principle changed:
- Concussion (W key)
- The principle of action has been changed: if you detonate a dimensional rift within 1 sec.after its preparation, the explosion deals 90 damage. damage over 3 sec.
- Particle Accelerator (Q)
- Level 10
- Pylon overload (R1 key)
- Duration reduced from 10 seconds to 8 seconds.
- Changed functionality to target only enemy heroes.
- New principle of operation: pylons are invulnerable while the effect is active.
- Pylon overload (R1 key)
- Level 20
- Burst Pulse (Q Key)
- Operating principle changed:
- Destructive Impulse deals damage to enemy Heroes equal to 2.5% of their maximum health.
- Reduces the cooldown of Destructive Impulse by 0.5 sec.
- Operating principle changed:
- Burst Pulse (Q Key)
Developer Comment: Probius’s abilities have always required a fairly high level of skill to be successful. With this update, we want to turn these high requirements into advantages to make it a little easier to play, but still benefit from skilled players.While the core abilities Dimensional Rift and Photon Cannon have undergone significant changes, we hope longtime Probius players can still defeat opponents who underestimate our beloved probe.
Raynor
Talents
- Level 1
- Ace up your sleeve (Passive)
- Damage bonus increased from 10% to 12%.
- Ace up your sleeve (Passive)
- Level 7
- Heavy Bullets (Q)
- Duration bonus increased from 1.5 secondsup to 2 sec.
- Heavy Bullets (Q)
- Level 20
- Cavalry arrived (R1 key)
- Mark duration increased from 2.5 to 6 seconds.
- Shadow Flock (R2)
- Now reduces armor by 3, up from 2.5.
- Now reduces armor by a maximum of 30, up from 25.
- Cavalry arrived (R1 key)
Developer Comment: Jimmy is not used to giving up.
Stukov
Basic
- Health parameters
- Health reduced from 1850 to 1835
- Health regeneration reduced from 3.85. in sec. up to 3.82 units in sec.
- Virus outbreak (Q)
- Healing reduced from 450 to 435. health.
Developer Comment: Stukov’s level 1 talents have been boosted over the past few months, but you have to pay for everything.
Tyrande
Talents
- Level 1
- Moonlight (E)
- Maximum bonus increased from 100% to 150%.
- Aura Shot Aura (Active)
- Allied attack damage bonus increased from 30% to 40%.
- Moonlight (E)
- 4th Level
- Healing Mark (D)
- Range increased from 6 to 8.5 m.
- Changed functionality to heal allies near the target, rather than near Tyrande.
- Healing Mark (D)
- Level 13
- Harsh Moonlight (W key)
- Duration reduced from 4 to 3 seconds.
- Harsh Moonlight (W key)
- Level 16
- Gain (W key)
- Damage reduced from 7% to 6% of the target’s maximum health.
- Gain (W key)
- Level 20
- Eyes of the Huntress (R1 key)
- Healing bonus increased from 50% to 75%.
- Heavenly Wrath (R2)
- Slow effect increased from 40% to 60%.
- Eyes of the Huntress (R1 key)
Developer Comment: The most common playstyle for Tyrande is that the Sentinel ability with the Pathfinder talent is used to hit two heroes at once, so we have reduced Harsh Moonlight and Empower to strengthen the less powerful talents …
Zarya
Talents
- Level 1
- Together we are strong! (E key)
- The principle of operation has been changed: the effects of the talent now last for 3 seconds, rather than until the shield disappears.
- Together we are strong! (E key)
- Level 7
- Deep Burn (Q)
- Energy gain increased from 1 to 2
- Deep Burn (Q)
Developer Comment: Recent changes have not increased Zarya’s overall performance too much, so we are slightly improving a few more underperforming talents.
Start
Corrections
Heroes
- General
- Fixed issues that could occur if the attacker is blinded or if the enemy dodges attacks with the following abilities:
- “Hammer of the Lightbringer” Uther;
- “Meat Grinder” or “Laceration” of Valira;
- Varian’s Heroic Strike;
- “Staff of Holiness” and “Wrath of the Scarlet Crusade” Whitemane;
- Master’s Psi Blade, Psychic Power, Shadow Hunter, and Zeratul’s Unrelenting Onslaught;
- Maiming Throw, Eye of Zul’jin and Time to Kill Zul’jin.
- Fixed issues that could occur if the attacker is blinded or if the enemy dodges attacks with the following abilities:
- Lunara
- Accelerated Infection no longer reduces the cooldown of Poison Flower from heroes killed.
- Valla
- Adjusted the damage bonus from Deathbringer.
- Varian
- The physical damage that Varian deals to heroes with shields when using the talent “Crushing Throw” and “Grasp of the Titan” has been corrected.
- Whitemane
- The Radiance no longer weakens Whitemane’s armor.
- Zul
- Cry for Help now ignores damage from Corpse Explosion.
- Yrel
- Bubble + HS now gets stun interrupted.
- Tan
- Heroes captured by the Devouring Maw now display more consistently.
- Adjusted the damage dealt to monsters by Medusa’s Blades.
- Zeratul
- Shroud of Adun is now reflected in Zeratul’s self-healing statistics.
- Shadow Tread is now reflected in Zeratul’s self-healing statistics.
- Zul’jin
- The restoration of “Animal Rage” can now be notified to the team.
- It is now possible to notify the command about the restoration of the “Network”.
Start
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Black Desert test version update – 09/03/2021
Awakening
Added 3 new skills:
– Spirit Galaxy
– Protection of the Winds
– Steppe Wind
The Spirit Galaxy skill was added because it was believed that the ability to attack the surrounding area was insufficient when killing monsters, so he could attack the character’s surroundings.
Regarding Protection of the Winds, there were many reports that the Awakened Archer lacked long-range control skills. To this end, we’ve added the long range containment skill.
In the case of Steppenwind, added a defense check to compensate for the Archer’s weakness in mobility when Steppenwind is on cooldown.
“Tremors of Nature”: increased the attack range of the skill.
“Tremors of Nature I ~ III”: reduced the recharge time of the skill.
Skill | Up to | After |
Awe of nature I | Cooldown Time: 19 sec. | Cooldown time: 16 sec. |
Awe of Nature II | Cooldown time: 17 sec. | Cooldown time: 14 sec. |
Awe of Nature III | Cooldown time: 15 sec. | Cooldown time: 12 sec. |
“Awe of Nature I ~ II”: increased damage of the skill.
Skill | Up to | After |
Awe of nature I | Damage: 1008% x 8 | Damage: 1244% x 8 |
Awe of Nature II | Damage: 1144% x 8 | Damage: 1376% x 8 |
Awe of Nature: All defense reduction effects of skills have been increased.
Up to | After |
Impact Effect: All Defense -15 for 10 sec. | Impact Effect: All Defense -20 for 10 sec. |
“Blade of the Wind”: increased the attack range of 2 hits.
“Combo: Awe of Nature”: increased the activation speed of the skill.
Combo: Awe of Nature: The links to other skills after using the skill have been improved to be smoother.
The skills “Blade of the Wind” and “Combo: Tremors of Nature” can be called the characteristic skills of the Awakened Archer. As new skills are added and the cooldown time of existing skills decreases, the cooldown time increases and the damage is less compared to other skills, so the skills have been improved.
“Anger of the Elements”: increased skill damage.
Skill | Up to | After |
Elemental Wrath I | Damage: 817% x 6 | Damage: 980% x 6 |
Elemental Wrath II | Damage: 978% x 6 | Damage: 1124% x 6 |
Elemental Wrath III | Damage: 1127% x 6 | Damage: 1269% x 6 |
Elemental Wrath IV | Damage: 1384% x 6 | Damage: 1522% x 6 |
Elemental Wrath: The skill’s use link has been improved to make it smoother.
We’ve improved the binding of Archer skills, which have the advantage of fast communication, so that they can be activated more smoothly.
“Anger of the Elements”: the effect of MP recovery when using the skill has been changed to the effect of HP recovery.
Up to | After |
+15 MP recovery per hit | Recovery +30 HP per hit |
Elemental Wrath: The activation speed of skills has been improved and is now faster.
Changes have been made to fill the weak spots of the Archer, who lacks HP recovery.
Howling Wind: When using the skill, the connection with the Wind Walking skill has been improved and became smoother.
Combo: Wind Scream: When using the skill, the connection with the Wind Walking skill has been improved and became smoother.
We’ve improved the binding of Archer skills, which have the advantage of fast communication, so that they can be activated more smoothly.
“Step of the Wind”: reduced the recharge time of the skill.
Up to | After |
Cooldown: 3 sec. | Cooldown: 2 sec. |
This change has been made to compensate for the lack of protection during the cooldown of Wind Tread, making the Archer vulnerable during this time.
Blaze of the Wind: Movement distance has been changed so that the movement distance does not decrease when the skill is used during cooldown.
“Shining of the Wind”: increased the attack range of the skill.
The skill has been improved so there is no movement distance limit while using it, even if you are not using Wind Step.
“Combo: Blaze of the Wind”: reduced the cooldown of the skill.
Up to | After |
Cooldown: 6 sec. | Cooldown Time: 4 sec. |
“Combo: Blaze of the Wind”: increased the attack range of the skill.
The recharge time of the skills “Combo: Blaze of the Wind” and “Blaze of the Wind” are different, which made the connection inconvenient.
“Dance of the Wind”: reduced the cooldown of the skill.
Up to | After |
Cooldown time: 7 sec. | Cooldown Time: 5 sec. |
“Dance of the Wind”: increased the attack range of the skill.
Call of the Earth: The skill has been improved so that it can be used even in the state of the blade of the elements.
In order to use Call of the Earth, the skill has been changed to improve movements that require the previous action, which must always be changed to the state of the primary weapon.
Combo: Wind Dance, Combo: Heavenly Shot: Skills have been removed and incorporated into existing skills.
Combo: Wind Dance: This skill has become passive and has been integrated into the skills Wind Flare, Wind Dance, and Combo: Wind Flare.
Combo: Heavenly Shot: This skill is passive and was included in Heaven’s Touch.
This is a skill for using the skills of the main weapon at the same time, which has been integrated to add other skills.
Wind Step has been changed as follows:
– Movement range has been increased when using the forward skill.
– Linkage with other skills has been improved so that linkage with other skills is smoother when using the skill forward.
Combo: Elemental Wrath, Howling Wind: Skills have been improved so that all hits are applied when a successful hit is within reach.
Combo: Elemental Anger, Howling Wind have been improved so that they apply equally to all areas, increasing damage.
Classes
Archer
When attacking the enemy from behind, the damage from the attack from behind has been improved.
Mystic
“Mobile evasion”, “Evasion attack” and “Rush of water”: the character rotates in the direction of the camera when activating the skill left and right.
Added forward avoidance move so it can also be activated with ↑ + Shift (continuous input).
Shay
Fixed a bug due to which the chair was not visible when playing Flochestra’s harp.
Nova
Fixed a bug due to which the effect of the Gravity skill was applied intermittently, but the star did not disappear when summoning a star summoned with the Star Ring skill with the Gravity skill.
Fixed a bug where the star caused by the skill “Ring of the star” did not disappear.
Fixed a bug due to which the skill “Gravity” was activated, and the effect of the skill was applied even if a star was not summoned after the skills “Call of the Star” and “Ring of Ice”.
Items
Warriors have FP, Archers have MP, and Valkyries have DP. Thus, the MP / FP / DP recovery potions were also classified accordingly. Conceptually, this was natural, but it was also true that it was difficult for beginners to understand intuitively.
So, in order to increase availability, the MP / FP / DP cooldown item has been integrated and reorganized based on maximum cooldown value and usage effect.Accordingly, the essence of perfume has also been improved.
On the other hand, even if you only have one of the three necessary items to create Essence of Spirits: Onet, we have improved it so that you can enjoy the effect of Essence of Spirits: Onet of a lower level. But the recovery rate of this low-quality elixir is low. If you want the best effect, you need to get the rest of the ingredients. This is because, depending on the job, you can get powerful effects even after a little recovery.
And, as we said in the last conversation and in the letter of the developer, we added the means for acquiring Essence of Spirits: Onet / Odo, reflecting the opinions of the players. Now, just like in Ra Orzerkiya, you can collect auxiliary materials and exchange them for basic items. But it won’t be that easy. In addition, now that these two items have a “limit”, for those who have already put a lot of effort into their creation, special titles, engraving of the name of the creator and the name of the essence have been added.
Item Essence of Spirits: Odo recovers at the same level as Instant Potion (Major), from 325 to 375, and the cooldown has been changed from 6 to 5 seconds.
MP / FP / DP recovery items have been integrated.
– Since MP / FP / DP recovery items are integrated, they have been changed so that recovery agents cannot be obtained through purchases or in-store exchanges. Existing MP / FP / DP recovery tools can be used in the same way.
– Changed to restore MP / FP / DP of each character using one of the items: MP / FP / DP.
Cooldown changed from 6 to 5 seconds for MP / FP / DP cooldown items, and Giant Potion cooldown changed from 325 to 375.
– The MP / FP / DP sell price has been changed so that the store sell price can be sold at the same price as purchased.
Healing Tincture cooldown has been changed from 6 seconds to 5 seconds, and the Giant Tincture’s cooldown has been changed from 325 to 375.
Garnet [Meditation] – MP / FP / DP recovery point description has been changed.
For players who have only a fraction of the ingredients to create the Essence of Spirits, the Supreme Spirit Merondola in Gran begins dispensing never-drying healing water.
– If you combine non-drying healing water with one of the ingredients of Onet Perfume Essence, you can make a perfume potion filled with blessing.
– The amount of HP recovery depends on the ingredients combined with non-drying healing water.
Added the quest “Essences of Onet spirits”, which you can get from Merondola, when you have 1 material left in your inventory for crafting “Essences of Onet spirits”.
– As before, if you have all three types of ingredients, you can accept existing quests.
– If one of the two quests is completed or completed, the other quest cannot be accepted and the reward is the same.
Added loot that can be obtained by defeating monsters in each of the regions: Forest of Ronaros, Village of Red Wolves, Tomb of the Sherekhanov, Ruins of Tshira, Forest of Mansharu.
There is a small chance that loot suitable for each region will also be obtained from loot that can be obtained by defeating Aru-Aru that appears in the above regions.
Added loot that can be obtained by skinning after killing some monsters in Navan Lugu.
The Supreme Spirit of Merondol in Gran is said to be giving out the following items that can only be dealt with by players showing 100 items from the hunting grounds.
– 100 purchased items are shown to Merondola, and purchased items will not be collected and will not disappear.
Having received a special item from Merondola through a task, you can combine 100 knocked-out new items + 1 received for the quest through simple alchemy and get the missing ingredient to create the Essence of Spirits.
After the update, all players who have already created the Essence of Spirits will be issued a special petal that can be exchanged for a title (yellow and blue).
When cutting a dry mossy tree, the chance of getting the essence of a dead tree has been increased by 20% compared to the previous one.
Added a low chance of obtaining Dead Tree Essence when collecting sap from Ring Trees and Mossy Trees.
The upper limit on the auction price of Deadwood Essence has been adjusted so that it is about 20% higher than before.
The combined price cap for Forest Spirit Extract has been adjusted so that it is about 30% higher than before.
Reworked an alchemy recipe that allows you to create Forest Spirit Extract using different flowers instead of lilac flowers, which is one of the materials needed to create the extract.
The re-emergence time of lilac flowers, cyan flowers, purple flowers, yellow flowers, and blue flowers has been significantly reduced.
To enable players to freely obtain Forest Spirit Extract, we have increased the options for obtaining the essence of a dead tree. In addition, we have reduced the re-emergence time of flowers used as an extract crafting material.
The phrase that the effect is applied when introducing Mastery of the Craft has been removed from the descriptions of Cron dishes.
Content
Added the ability to immediately sell trade items and items in all city warehouses.
– The goods that can be sold immediately from the warehouse are as follows.
* Items that can be sold for silver
* Items without pearls
* Unimproved equipment
But, if you sell an item using this function, the item sold will not appear in the buyout list.
Added a function that allows you to sell junk accumulated in a warehouse without going to the store. Previously, you had to find NPCs by loading items into vehicles or moving them directly into your inventory, but now that process has been eliminated and you can use it a little more comfortably. And this function makes it possible to sell not only trash, but also sea trade goods directly to the store. In fact, the best update for players who like to barter is the ability to sell goods directly from ships, but it looks like it will take a long time to develop this feature.Even if it’s a little disappointing, we hope this feature doesn’t make a lot of difference for those who like to barter.
A new quest has been added to the Serendia area, by completing which you can obtain a pet rabbit.
– This quest can only be completed once per account, and you must complete all of the Serendia’s main quests.
– If you complete this quest, you can get a rank 1 pet.
– You can easily check the quest in the quests tab (O).
Monsters
The hunting grounds in the following areas of Elvia will be improved as follows.
Biragi’s Lair
– Biragi increases his vigilance against intruders and appears to eliminate intruders faster than before.
– Biragi is not the most powerful attacker, but every attacker he believes is threatening Biragi live.
– Added a larger and more valuable treasure chest with a low spawn chance after defeating Biragi.
Altar of demons
– Changed so that unbalanced souls appear even when the cowardly Bheg is summoned.
– When many Demon Tamer souls are sacrificed at the same time, the banner emits more black energy and constantly summons volatile souls.
– The loot of the Cowardly Bheg summoned by the Concentrated Soul will be adjusted.
Compared to other hunting grounds in Elvia, some hunting grounds that are relatively less visited by players have been improved.In addition, in the case of nagas and fogans, the impact of changes in mining costs is pending, so please note that it may change slightly when updated on the official server.
Several monsters in Serendia have been changed to use a long-range test attack when chasing them during battle.
– However, this does not apply to the monsters of the kingdom of Elvia with the same name.
Content
The UI for the Scroll of Luck On / Off feature introduced on the Black Desert Test Server has been improved.
It used to take too many clicks to enable the buff, and after enabling the buff, the UI was too large and interfered with hunting.
We perfectly understand what so many players are waiting for. But since this is a very important content, we ask you to understand the delay in order to make it more perfect, and we are working on the final work so that it can be updated on the official server on September 8th. Please wait a little longer.
The ability to enable / disable the scroll of luck has been changed as follows.
The maid / butler has been changed to not be visible in the following situations.
– When using (calling) the maid / butler function on the server where the site / territory is being captured.
– When the loading screen is displayed, for example, resurrection during the capture of a node / territory and moving characters using the skills of the “Summoning Cry” guild on the server where the node / territory is under siege.
But the maid / butler is not displayed, but the function can be used as usual.
Knowledge and Assignments
Fixed some tasks, simplified task tasks.
Interface
A search function has been added to the music album.
– ESC Menu (New) – Community (F9) – When you open a Music Album via Music Album (1), the Search UI is displayed in the lower right corner.
– When searching with this function, only the music with the name of the song that includes the search word is displayed in the album.
Now if you right-click on the group / raid you entered, you will see the direction to its location.
Added a background image to the title area of some guild feature UIs.
Fixed a bug when, if there was an unfilled Marni’s Stone in the inventory, it was impossible to turn in the filled one.
A number of fixes and corrections have been made.
Source
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Chapter 3 The goals of the adventure can be different: money, fame, justice, CLASSES Class Abbreviations: Vrv, barbarian; Brd, bard; Klk, cleric; Drd, druid; Howl, warrior; Mon, monk; Pal, paladin; Slp, tracker; Plt, rogue; Kld, the sorcerer; Magician, magician. MULTICLASS CHARACTERS CLASS AND LEVEL BONUSES Table 3-1: Base Attack and Saving Throw Bonuses LEVEL BENEFITS Table 3-2: Experience and Level Benefits Level Max.Rank CLASS DESCRIPTION GAME INFORMATION Type KX Class The character rolls one Hit Dice every time he gets a new level, and then adds or subtracts the Constitution modifier from the result of the roll, and adds the resulting number to the available hit points.So, the number of Hit Bones of a character is equal to his level. At the first level, the character gets the maximum hit points without rolling the die (although Constitution modifiers are still present). BARBAR GAME INFO: CLASS ABILITIES: CLASS FEATURES: Former barbarians Half-Orc Barbarian Starter Kit: Skill Rank Har. Penalty for armor Weapon Concentration (Ax). Table 3-3: Barbarian |
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