What is the Stony Brook Center for Game Theory. How does it contribute to advancing game theory research. What events and conferences does it organize. Who are some of the notable participants and organizers involved with the center.
The Stony Brook Center for Game Theory: A Hub for Research and Collaboration
The Stony Brook Center for Game Theory stands as a prominent institution dedicated to advancing research and fostering collaboration in the field of game theory. Located at Stony Brook University, the center has established itself as a focal point for scholars, researchers, and students interested in exploring the intricacies of strategic decision-making and its applications across various disciplines.
Key Activities and Events
One of the center’s primary activities is organizing annual conferences and workshops that bring together experts from around the world. These events serve as platforms for sharing cutting-edge research, discussing new developments, and fostering collaborations among participants.
The 32nd Stony Brook International Conference on Game Theory: A Virtual Gathering of Minds
In 2021, the center adapted to the challenges posed by the global pandemic by hosting its 32nd International Conference on Game Theory online. This virtual event, held from July 5-8, 2021, demonstrated the center’s commitment to continuing its mission despite obstacles.
Conference Organization
The organization of the 2021 conference was entrusted to two distinguished scholars:
- Dirk Bergemann (Yale University)
- Michal Feldman (Tel-Aviv University)
Their involvement underscores the center’s ability to attract top-tier researchers and organizers from prestigious institutions worldwide.
Conference Resources
To ensure accessibility and engagement, the center provided several important resources for conference attendees:
- Conference Program
- Conference Speakers
- Recordings of sessions
These resources allowed participants to navigate the virtual conference effectively and revisit key presentations afterward.
Specialized Workshops: Exploring Diverse Applications of Game Theory
In addition to the main conference, the Stony Brook Center for Game Theory organized several specialized workshops in 2021, each focusing on specific areas where game theory intersects with other fields of study.
Workshop on Distributed Ledger and Economics
This workshop, held online through Zoom on July 9-10, 2021, explored the intersection of game theory with blockchain technology and distributed systems. The organizers were:
- Jing Chen (Stony Brook University)
- Silvio Micali (MIT)
Workshop on Strategic Communication and Learning
Focusing on the role of game theory in communication and learning processes, this workshop took place from July 12-14, 2021. It was organized by:
- Yakov Babichenko (Technion)
- Omer Tamuz (Caltech)
Workshop on Innovation and Licensing
This workshop, held on July 15-16, 2021, examined the application of game theory to innovation processes and licensing strategies. The organizers included:
- Pradeep Dubey (Stony Brook University)
- Siyu Ma (China University of Political Science and Law)
- Debapriya Sen (Ryerson University)
- Yair Tauman (Stony Brook University)
A Tradition of Excellence: Past Summer Festivals
The Stony Brook Center for Game Theory has a long-standing tradition of organizing summer festivals that bring together researchers and scholars from around the world. These events have consistently attracted prominent figures in the field of game theory.
2020 Summer Festival
The 31st Stony Brook International Conference on Game Theory was held online from July 20-24, 2020. The conference organizers were:
- Marina Halac (Yale University)
- Navin Kartik (Columbia University)
Additionally, a Workshop on Differential Games was held online on July 27-28, 2020, organized by Ovanes Petrosian (Saint Petersburg State University).
2019 Summer Festival
The 30th Stony Brook International Conference on Game Theory took place from July 15-19, 2019. The conference organization was entrusted to:
- Mihai Manea (Stony Brook University)
- Eric Maskin (Harvard University)
- Alvin Roth (Stanford University)
Two additional workshops were held in conjunction with the 2019 conference:
- Workshop on Simplicity and Robustness in Complex Markets (July 11-12, 2019)
- Workshop on New Directions in Mechanism Design (July 13-14, 2019)
Honoring a Legend: John Nash’s Contributions to the Stony Brook Center
The Stony Brook Center for Game Theory has been privileged to count John Nash, one of the most influential figures in game theory, among its members. Nash’s contributions to the center and his impact on the field of game theory have been profound and lasting.
Nash’s Involvement with the Center
Since 1996, John Nash participated in the center’s summer activities with remarkable consistency. His contributions included:
- Presenting lectures on the “Method of Acceptances” and related ideas
- Developing a new approach to cooperative games
- Generously sharing his time with colleagues and students
- Attending talks by young researchers in the field
A Lasting Legacy
Nash’s humble demeanor and willingness to engage with scholars from around the world made him a source of great inspiration for all who encountered him at the center. His presence and contributions have left an indelible mark on the Stony Brook Center for Game Theory.
The Center’s Impact on Game Theory Research and Education
The Stony Brook Center for Game Theory has played a crucial role in advancing the field of game theory through its various activities and initiatives. Its impact can be observed in several key areas:
Fostering Collaboration
By bringing together researchers from diverse backgrounds and institutions, the center has created a fertile ground for collaboration and the cross-pollination of ideas. This collaborative environment has led to numerous joint research projects and publications.
Supporting Young Researchers
The center’s events provide valuable opportunities for young researchers and graduate students to present their work, receive feedback from established scholars, and network with peers. This support has been instrumental in nurturing the next generation of game theorists.
Bridging Theory and Practice
Through its workshops and conferences, the center has explored the practical applications of game theory in various fields, including economics, political science, biology, and computer science. This focus on real-world applications has helped to demonstrate the relevance and utility of game theory beyond purely theoretical contexts.
The Future of Game Theory Research at Stony Brook
As the Stony Brook Center for Game Theory continues to evolve, it remains committed to pushing the boundaries of game theory research and fostering a vibrant community of scholars. Looking ahead, several key trends and areas of focus are likely to shape the center’s activities:
Interdisciplinary Collaborations
The center is well-positioned to facilitate increased collaboration between game theorists and researchers from other disciplines. This interdisciplinary approach can lead to novel applications of game theory in fields such as artificial intelligence, climate science, and public health.
Emerging Technologies
As evidenced by recent workshops on distributed ledger technologies, the center is likely to continue exploring the intersection of game theory with emerging technologies. This may include research on blockchain, quantum computing, and other cutting-edge areas.
Global Challenges
Game theory has the potential to contribute to addressing complex global challenges, such as climate change, resource allocation, and international cooperation. The center may increasingly focus on applying game-theoretic models to these pressing issues.
In conclusion, the Stony Brook Center for Game Theory stands as a beacon of excellence in the field, fostering collaboration, supporting cutting-edge research, and honoring the legacy of game theory pioneers. As it continues to adapt to changing circumstances and embrace new technologies, the center is well-positioned to remain at the forefront of game theory research and education for years to come.
Stony Brook Center for Game Theory
The 32nd Stony Brook International Conference on Game Theory was held online through
Virtual Chair on JULY 5-8, 2021.
The organisation of the conference was entrusted to:
Important Links:
Workshop on Distributed Ledger and Economics was held online through Zoom on JULY 9-10, 2021.
The organisation of the workshop is entrusted to:
Important Links:
Workshop on Strategic Communication and Learning was held online through Zoom on JULY 12-14, 2021.
The organisation of the workshop is entrusted to:
Important Links:
Workshop on Innovation and Licensing was held online through Zoom on JULY 15-16, 2021.
The organisation of the workshop is entrusted to:
Important Links:
2020 SUMMER FESTIVAL
The 31st Stony Brook International Conference on Game Theory was held online on JULY 20-24, 2020. The organisation of the conference
was entrusted to:
Workshop on Differential Games was held online on JULY 27-28, 2020. The organisation of the workshop
was entrusted to:
Click here for more details
2019 SUMMER FESTIVAL
The 30th Stony Brook International Conference on Game Theory was held on JULY 15-19, 2019. The organisation of the conference
was entrusted to:
Workshop on Simplicity and Robustness in Complex Markets was held on JULY 11-12, 2019. The organisation of the workshop
was entrusted to:
Workshop on New Directions in Mechanism Design was held on JULY 13-14, 2019. The organisation of the workshop
was entrusted to:
Click here for more details
JOHN NASH: A COMMEMORATION
We deeply mourn the passing away of Alicia and John Nash.
John was a member of the Stony Brook Center for Game Theory. Since 1996, he participated in our summer activities with unfailing
regularity and presented several lectures on the “Method of Acceptances” and related ideas, which described his new approach to
cooperative games. He also gave abundantly of his time to both colleagues and students. In his characteristic, unassuming
style, he would mix with scholars from around the world and make it a special point to attend talks by young researchers in
the field. Everyone found John to be without an iota of self-importance, very forthcoming and a source of great inspiration.
He shall be sorely missed and the memory of him will shine forever at Stony Brook !
During this year’s Summer Festival John Milnor and Pradeep Dubey have presided over a Conference’s session to commemorate
John Nash and celebrate his contribution to science. Professor Milnor’s slides and the videos for the two talks of the
session are available on the following links:
After the Storm: Stony Brook Game Review – by James Vos
I’ll never be happy until we beat teams like Stony Brook by 100.
I’ll never be happy until our starters get to rest after the first drive.
I’ll never be happy until these 18-24 year-olds never make another mistake again.
I’ll never be happy unless we gain 500 yards of total offense—and no, 460 with our backups isn’t close enough.
I’ll never be happy until Mario-style football is Chip-style football.
I’ll never be happy.
Oregon beat Stony Brook, 48-7. The first half gave us a slight fright, but the second half was one of the best halves of football Oregon has played to date.
And they did it without QB1, too.
Anthony Brown Jr. was 14 for 18, had 159 yards through the air, and two total touchdowns in the first half. He was not the reason the game was 17-7 at halftime—no matter how loudly some may try to indicate that he was.
He missed a few throws deep, but when we all cheered for him last week at Ohio State, we collectively agreed that we were okay with a few of those misses as long as we got his leadership and offensive acumen in return.
That’s the Masoli Gambit. And it is a deal that I will happily make again.
AB’s awesome day was cut short in an all-too-metaphorical way when two straight failed pass protections lead to him being sacked to end the first half.
The offensive line began the game as if last week never happened. There were drive-killing holding penalties, missed assignments, and an overall physicality hangover that we all sort of saw coming after such an emotional last week in Columbus.
Oregon found their footing by the third quarter, and they eventually ran away with this thing.
The Oregon defense really stepped up, holding the Seawolves scoreless for the final three quarters of the game. They also caused four total turnovers—including a two interception game by the Captain himself, Verone McKinley III.
Noah Sewell grabbed ten total tackles and maintained his trademark enthusiasm on every snap. His energy and performances surely help lift everyone out of their initial rain-soaked lethargy.
On offense, we saw four freshmen score the first touchdowns of their careers. Ty Thompson, Terrance Ferguson, Dont’e Thornton, and Trey Benson all previewed their bright futures in Eugene by scoring points.
Thompson looked good. He was 6 for 9 for 82 yards and two touchdowns. He protected the ball, and he showed serious patience in how he allowed Travis to lead his drives on the ground to start with, let himself get comfortable, and then he aired it out in a way that was really fun to watch.
I have no clue if AB’s injury is serious or not. He never came back through the tunnel after the start of the second half, but Mario indicated that it was pretty much precautionary and that they expect him to play moving forward.
But I don’t think we can honestly trust Cristobal & Co. with injury information anymore, so there’s literally no way of knowing until the Ducks take the field again next Saturday night.
That said, Ty Thompson looks like he can probably beat Arizona. And not just because everyone looks like they can beat Arizona.
Camden Lewis, the hero himself, was 6 for 6 on extra points, and NAILED two field goals—one of which was a forty yard bomb. We have a kicker folks! We always did, but now we do again! That’s cause for celebration!
Pac-12 play is officially here. Oregon is 3-0. They’re the only undefeated team in the conference. They are ranked third in the country. They beat Ohio State in Columbus.
Those are all massive wins. Wins that I’m not sure everyone here was very certain of just three weeks ago.
I’m not saying that winning should mask the issues. But winning should make us happy.
The o-line has to stop being Jekyll and Hyde, yeah, but was there really anything else wrong with winning by 41 points with our second string quarterback playing for a whole half?
Say these words out loud with me: “Oregon is one of the best football teams in the country, but they will make mistakes, but that is also fine, and they will be very okay, and they will still find success, and I can let myself be happy. ”
If you will it, it is no dream.
Go Ducks.
Saturday’s college roundup: Stony Brook ends UMaine women’s basketball’s nine-game winning streak
STONY BROOK, N.Y. — Anne Simon scored with 1:49 left to get the University of Maine within a point, but Stony Brook made seven foul shots down the stretch and held for a 59-54 win on Saturday that snapped the Black Bears’ nine-game winning streak.
Stony Brook (11-4, 9-2 America East) led by two at the half and stretched the margin to seven at the end of the third quarter. Maine (14-2, 11-2) scored 19 points in the fourth quarter but couldn’t finish the comeback.
Asiah Dingle had 16 points for Stony Brook. Hailey Zeise added six points and eight rebounds.
Simon scored 17 points, Maeve Carroll added 13 points and eight rebounds, and Blanca Millan had 12 points and seven rebounds for the Black Bears.
(23) SOUTH DAKOTA STATE 82, ORAL ROBERTS 60: Myah Selland scored 18 points, Sydney Stapleton had all nine of her points in a stunning second quarter and the Jackrabbits (16-2, 9-0 Summit Conference) rolled to a win over the Golden Eagles (16-11, 4-5) in Tulsa, Oklahoma.
The Jackrabbits bolted to their 13th straight win by hitting all 11 of their field-goal attempts, seven from 3-point range, to outscore the Golden Eagles 32-13 in the second quarter. They were 3 of 4 from the foul line.
WOMEN’S HOCKEY
MAINE 2, MERRIMACK 1: Ida Kuoppala scored midway through the third period to lift the Black Bears (6-7-0, 6-7-0 Hockey East) over the Warriors (1-14-0, 1-14-0) in North Andover, Massachusetts.
The Black Bears took a 1-0 lead when Rachel Enzler scored a power-play goal just three minutes into the first period, with assists from Celine Tedenby and Taylor Leech. Ally Qualley tied it in the second period for Merrimack, with assists from Raice Szott and Kiki Roust.
Morgan Trimper assisted on the winning goal.
Loryn Porter finished with 24 saves for Maine, while Emma Gorski had 25 saves for Merrimack.
MEN’S BASKETBALL
(1) GONZAGA 100, SAN FRANCISCO 61: Drew Timme scored 28 points and grabbed 10 rebounds as the Bulldogs (20-0, 11-0 West Coast) won at San Francisco (10-10, 4-6), reaching 20 wins for the 24th consecutive season.
(4) OHIO STATE 78, INDIANA 59: E.J. Liddell scored 19 points and Justin Sueing had 16 as the Buckeyes (17-4, 11-4 Big Ten) pulled away to rout the Hoosiers (11-9, 6-7) in Columbus, Ohio, for their sixth consecutive victory.
The Buckeyes have won nine of their last 10 and have settled into a style of play that has become their identity – good shooting, timely 3-pointers, multiple contributors and fewer mistakes than their opponents. They shot 48% against Indiana and had 21 points on the Hoosiers’ 15 turnovers.
(19) CREIGHTON 86, (5) VILLANOVA 70: Marcus Zegarowski scored a season-high 25 points, Mitch Ballock got 17 of his 20 points in the second half and the Blue Jays (16-5, 12-4 Big East) routed the Wildcats (13-3, 8-2) in Omaha, Nebraska.
(9) VIRGINIA 60, NORTH CAROLINA 48: Jay Huff had 18 points and 12 rebounds, and the Cavaliers (15-3, 11-1 Atlantic Coast) took control early as they beat the visiting Tar Heels (12-7, 7-5) for the seventh consecutive time.
ARKANSAS 86, (10) MISSOURI 81: Justin Smith scored 19 points to lead the Razorbacks (16-5, 8-4 SEC) to an overtime win over the Tigers (13-5, 6-5) in Columbia, Missouri.
(11) ALABAMA 115, GEORGIA 82: Herbert Jones scored 17 of his career-high 21 points in the first half and the Crimson Tide (17-5, 12-1 SEC) had a blistering shooting night against the Bulldogs (12-8, 5-8) in Tuscaloosa, Alabama.
(12) OKLAHOMA 91, (14) WEST VIRGINIA 90: Austin Reaves scored four of his 28 points in the final minute of the second overtime and the Sooners (13-5, 8-4 Big 12) held off the Mountaineers (14-6, 7-4) in Morgantown, West Virginia.
Umoja Gibson added 21 for the Sooners, who had relinquished a nine-point lead in regulation.
(13) TEXAS 70, TCU 55: Andrew Jones scored 19 points to lead the Longhorns (13-5, 7-4 Big 12) to a win over the Horned Frogs (11-8, 4-6) in Austin, Texas.
Matt Coleman added 15 points and Jericho Sims had 11 points and eight rebounds for Texas, which had lost three of its last four at home, including the last two.
(15) IOWA 88, MICHIGAN STATE 58: Joe Wieskamp scored 21 points to lead a balanced offense for the Hawkeyes (15-6, 9-5 Big Ten) in a win over the Spartans (10-8, 4-8) in East Lansing, Michigan.
The Hawkeyes had three players score in double figures and Luka Garza wasn’t one of them. Garza had a season-low eight points on 3 of 11 from the field, but his teammates more than made up for the star senior being held well below his 20-point average.
LSU 78, (16) TENNESSEE 65: Cam Thomas scored 25 points, JaVonte Smart added 20 and the Tigers (13-6, 8-4 SEC) beat the Volunteers (14-5, 7-5) in Baton Rouge, Louisiana.
The Volunteers trailed for most of the game but were within 50-46 nearly midway through the second half. Tennessee made just six field goals over the final 12 minutes, though, and the Tigers stretched their lead as big as 17.
(17) FLORIDA STATE 92, WAKE FOREST 85: RaiQuan Gray had career highs in points (24) and rebounds (12) as the Seminoles (11-3, 7-2 ACC) defeated the Demon Deacons (6-9, 3-9) in overtime in Tallahassee, Florida.
(22) LOYOLA CHICAGO 81, DRAKE 54: Aher Uguak scored 20 points while leading the Ramblers (18-3, 13-1 Missouri Valley Conference) to a win over the Bulldogs (19-2, 20-2) in Des Moines, Iowa.
(23) OKLAHOMA STATE 67, KANSAS STATE 60: Cade Cunningham scored 15 points to help the Cowboys (13-6, 6-6 Big 12) beat the Wildcats (5-17, 1-12) in Stillwater, Oklahoma.
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Franzoni’s Blast Leads NJIT to Game Two Victory at Stony Brook
Senior captain Paul Franzoni’s eighth inning home run, a two-run blast over the left field wall, helped push the NJIT baseball team past host Stony Brook in game two of Sunday’s doubleheader at Joe Nathan Field. The Highlanders held on to win game two 7-5, after falling short 4-3 in the seven-inning opener on Sunday.
NJIT (17-21, 16-16 AE) clinched the season series over first-place Stony Brook (24-15, 20-8 AE) as the Highlanders won three of four and home and the squads split the four-game series this weekend on Long Island.
Game One Recap
Stony Brook got on the scoreboard first with a sacrifice fly in the second inning and added two more runs courtesy of a Stanton Leuthner home run in the fourth inning.
The Highlanders were able to get back into the game in the fifth thanks to a pair of run-scoring hits from the Marcano brothers as Julio Marcano hit an RBI-double to get NJIT in the column and David Marcano followed it up with a two-run single to tie the game.
The contest remained 3-3 until the seventh when the Seawolves won the game on a squeeze play.
NJIT starting pitcher Grant Vurpillat struck out five in 4.2 innings of work, while only giving up two earned runs.
Offensively, the Highlanders were led by Julio Marcano, who finished the game 3-for-4. It was his 15th multi-hit game of the season and fourth with at least three hits.
Game Two Recap
NJIT was able to open up the scoring in this one, thanks again to Julio Marcano who hit a single to right field in the third inning to score Albert Choi.
The Highlanders added two more runs an inning later on an RBI single from Nick Hussey, who was able to come around and score on a Stony Brook error.
Stony Brook bounced back immediately, scoring four runs in the fourth to take the lead. The hosts added a fifth run two innings later to make the score 5-3, which stood until the eighth inning.
In the top of the eighth, Cole Fleming’s second hit of the day scored Daniel Helfgott to cut the margin to one, 5-4, before Franzoni’s big blast put the Highlanders back in front. NJIT added an insurance run later in the inning when Choi hit an RBI single to plate Hussey.
Jake Rappaport, who took over on the mound for NJIT in the sixth inning, handled it from there as the senior left-hander kept the Seawolves off the scoreboard to preserve the victory.
Rappaport tossed four innings and gave up just one run to improve to 6-1 this season with seven saves.
Choi, Helfgott, and Fleming each had two hits to pace the NJIT offense.
On Deck
NJIT will host Binghamton next weekend in another four-game America East series. The Highlanders and Bearcats, who are currently tied for the second and final playoff spot in their division, will meet for a pair of doubleheaders on Saturday and Sunday at Jim Hynes Stadium in Union, NJ. Fans are not permitted at NJIT home games this season, but all four games will be streamed on AmericaEast.TV.
UAlbany women’s lacrosse optimistic heading into rematch with Stony Brook
Kendra Harbinger’s already pictured in her mind how it might play out, the cheering and celebrations Saturday at John Fallon Field if she and her UAlbany women’s lacrosse teammates can end the program’s 15-game losing streak against America East power Stony Brook.
“We’ve really been putting in the work, and I think this year, more than ever, we have a huge shot,” Harbinger, a senior midfielder/attack, said Wednesday during a teleconference with reporters. “It would be the best feeling ever, as a senior, to top them.”
Saturday’s 4 p.m. game with Stony Brook is the Great Danes’ second chance to take down their long time nemesis this season.
Stony Brook (5-0 America East, 9-2 overall), ranked sixth nationally, scored an 18-11 victory over UAlbany (6-1, 9-5) when the teams met March 20 on Long Island. That extended a winning streak for the Seawolves against the Great Danes that includes seven meetings in the America East championship game.
However, since that game, there’s been a feeling of evolution in a UAlbany team that believes it is peaking as the end of the regular season draws near.
“Since the last time we played [Stony Brook], we’ve really taken a step up,” said senior midfielder Kyla Zapolski, who leads the Great Danes with 43 goals this season. “I think we’re, honestly, a completely different team — a stronger team, a more connected team.”
UAlbany’s March 20 loss to Stony Brook was followed up by another setback against a ranked opponent in Drexel, but the team has hit a higher gear since then.
The Great Danes head into Saturday’s game having won four of their last five. The four wins came by a combined margin 77-28, with the lone loss coming April 13 against No. 3 Syracuse.
The second half of that Syracuse loss, however, provided a performance that the Great Danes believe can provide a template for success against an opponent of Stony Brook’s quality. In that 16-6 setback, UAlbany was down 12-0 at halftime, but outscored the Orange 6-4 in the second half.
“I think we learned a lot, offensively, about playing against these high-pressure defenses,” UAlbany coach Katie Rowan Thomson said.
“It showed us a new pace of play,” Zapolski said. “I think that’ll be really helpful going into the Stony Brook game.
The second half of the Syracuse game also highlighted UAlbany’s progress in draw controls, success in which will be vital as the Great Danes seek to dictate possession and pace of play against Stony Brook.
“Our draw unit has really connected,” Rowan Thomson said. “We have different options within that, but those possessions are really critical, and that’s been a really steady improvement throughout the season.”
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Categories: College Sports, Sports
Stony Brook adds game at Western Michigan to 2020 football schedule
The Stony Brook football program has turned a bad break into a nice windfall.
The Seawolves lost their Aug. 29 season opener against Fordham when the Patriot League gave its league members guidance to abstain from starting fall sports season until Sept. 4. But in a swift turn of events, Stony Brook was able to add a contest at Western Michigan that comes with a considerable guarantee.
“Games like this normally take years to schedule and we had it come together in a matter of days,” Stony Brook athletic director Shawn Heilbron said. “We have a game next season at Oregon that we had to negotiate several years in advance. This a very good game for us because we get an extra week to prepare for [competition] and it will be good to have a game like that before we play at Florida Atlantic the next week.”
The Patriot League decision also is what freed Western Michigan, a Football Bowl Subdivision program, to approach Stony Brook with the idea for the game. The Broncos, who play in the Mid-American, had a scheduled game against Colgate of the Patriot League taken off the board.
The contest will be the second guarantee game for the Seawolves and will earn them $325,000. The Florida Atlantic game will bring in $400,000. Out of concerns for player health Stony Brook will charter flights to each game, Heilbron confirmed.
“Our schedule had been unique in that we had the [Fordham] game in what is Week 0 and then a bye in Week 1 and we’d have been more comfortable with the extra week of preparation,” Heilbron said. “Now we get that extra week to be ready for the season and a game against a program like Western Michigan. It just broke right for us.”
Stony Brook’s student-athletes have not yet reported to campus for individual workouts but that’s likely to occur in the next two weeks, once a plan for their return is approved. Football programs typically require six weeks of training camp before beginning competition.
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Roger Rubin covers high school and college sports for Newsday.
Hartford Hawks Athletics – Baseball Falls Short in Saturday Doubleheader at Stony Brook
STONY BROOK, N.Y. – The Hartford baseball team dropped both games in its doubleheader against Stony Brook on the road, 5-2 and 6-5 in extra innings on Saturday afternoon at Joe Nathan Field.
With the losses, the Hawks fell to 6-6 on the season and in the America East, while the Seawolves improved to 12-7 on the campaign and 8-0 the America East.
GAME ONE: STONY BROOK 6, HARTFORD 2
After a scoreless first inning, Hartford struck first after Tremayne Cobb Jr.’s two-run homer gave the Hawks a 2-0 in the second inning. However, the Seawolves responded with a two-run shot of their own in the third inning, before plating a third run in the fourth inning to push ahead 3-2.
Stony Brook would go on to add three more runs in the sixth, eventually holding on for the 6-2 victory.
GAME TWO: STONY BROOK 6, HARTFORD 5
The two sides played to a scoreless tie through three innings before John Thrasher’s solo homer to lead off the fourth inning put the Hawks ahead 1-0. However, the Seawolves responded with a two-run dinger in the bottom of the inning to take a 2-1 lead.
Stony Brook plated a run in the seventh to increase its lead, to 3-1. However, Hartford battled back to cut the deficit to one after Drew DeMartino’s RBI triple in the eighth brought the score to 3-2. Kyle Hawes immediately followed with a sacrifice fly to plate DeMartino, knotting the contest at 3-3. Cobb Jr. walked and stole second, followed by back-to-back RBI doubles from Tyler Holmes and Devin Kellogg gave Hartford a 5-3 lead.
However, Stony Brook added a run in the eighth and ninth innings to tie the contest at 5-5 and walked-off in the 10th to secure the 6-5 win over the Hawks. .
NEWS AND NOTES
- Graduate student Nathan Florence (2-1) got the start and took the loss in game one, tossing 5. 1 innings, allowing six runs on seven hits
- Florence racked up nine strikeouts in the outing, tying his season-high
- Cobb Jr. led the offense in the opener, driving in both Hartford runs with a two-run homerun
- Drew DeMartino added two hits, including a double in game one
- Junior Tim Blaisdell (2-0) got the start and got the no-decision after giving up two earned runs on two hits
- Thrasher led the offense for the Hawks in the nightcap with a solo homerun and three stolen bases
- DeMartino, Hawes and Holmes added an RBI apiece in the second game
NEXT ON TAP
Hartford will be back in action on Saturday, April 10, when it opens the weekend series against UMBC with a doubleheader. First pitch from Alumni Field is set for 1 p. m.
For more information on the Hartford baseball team, stay with HartfordHawks.com for updates and follow the team on social media (Twitter | Instagram).
90,000 The Stone Age game is a tabletop strategy for 100,000 BC, a review and reviews of the Stone Age civilization
Paleolithic tribes concealed youth,
that will never return, the flowering of life,
the energy and strength of which we can hardly imagine …
Joseph Henri Roni the Elder. Book “Fight for Fire”
I want to tell you about one wonderful game that we have played many times and will play in the future – “Stone Age”.In a foreign edition, this game is called “Stone Age”, and in the first Russian localization it was called “100,000 BC”. In my opinion, 100,000 BC is not quite the correct name. The Stone Age is another matter. Thanks to the localizers for translating exactly that way.
So, the game is about the development of your tribe in the conditions of the Stone Age. You are the leader of a tribe and you need to outrun your rivals – other tribes. The basic version can be played by 2 to 4 people, aged from 10 years, the duration of the game is 60-90 minutes.The author of the game is Bernd Brunnhofer.
The ultimate goal is very simple – to earn more Victory Points than your opponents. Points are counted along the edge of the field, there is a scale from 0 to 100, but the matter is not limited to a hundred points, if you scored more than 100, then continue your score further, in a circle.
The game has a huge number of components: cards, tokens, chips. They are made of cardboard and wood. All this perfectly interacts with each other, creates an atmosphere of the game and plunges us into the abyss of feelings for our tribe.
The space of the box is divided by partitions into 4 parts. A large number of resealable sachets are available. All components are correctly laid out in these bags and into compartments in the box. All components fit well and do not shatter when transporting the game.
The field of play consists of 4 segments, it is not large, rather, average in size when compared with fields from other games. However, its average size is compensated by player tablets, which also take up some space.Therefore, with a full layout for 4 players, it will already require a significant amount of space to play comfortably.
The design of the field and players’ boards are very beautifully designed, various motifs are drawn everywhere, which correspond to certain events taking place in the context of the game. I’ve been playing this game for 2 years now, but every time I take the Stone Age off the shelf, I look at all the images with great pleasure. Everything is so beautiful and interesting.
Each player-leader is entitled to its inhabitants.They are all made of wood and painted in matching colors. First, each player starts the game with 5 little men, during the game you can get them additionally, maximum – 10.
Terracotta army on the march
Along with multi-colored men, players receive 2 cube-shaped markers: one large, the other small. They are needed for scoring and marking the size of the arable land.
There are 5 types of resources in the game, let’s list them in order of cost by labor costs:
- Food.
- Wood.
- Clay.
- Stone
- Gold
Round shaped food tokens made of thick cardboard. They have a nominal value: 1, 2, 5 and 10. On the ones there are berries, on the twos – mushrooms, on the fives – the fish, and on the dozens – the mammoth. Everything is very warm and sincere. Our hunters and gatherers will be delighted to receive these tokens and also delight to eat them. In a game sense, of course.
All other resources are made of wood, each type has its own original shape and corresponding color: wood is made in the form of dark brown bars; clay looks like bricks and has a reddish brown color; stone has the shape of octagonal prism cue balls and is painted gray; and the most expensive resource – gold – has the shape of gold bars – a trapezium – and is colored yellow-orange.
The resource tokens are excellent, it is very pleasant to accumulate them, hold them in your hands and dispose of them.
There is 1 deck of cards in the game. As far as I know, in the Russian localization the maps are made on thick cardboard. In my foreign box, the cards are made on cardboard with a linen-like texture. This does not affect the game process in any way, but if it is fundamentally important for you, then know this information.
Perhaps something has already changed in Russian localizations, but it used to be like this.Check with merchants about card execution.
Cards have their own names, they are called cards of civilization. They can be bought (exchanged for resources) on the market. The cards are divided into 2 zones: upper and lower. The upper part is played immediately after receiving the card, and the lower part is played at the end of the game, when the final victory points are scored.
Double-sided artisan tool tokens, total of 18 pieces. The denomination is different 1-2 and 3-4. Receiving these tokens, you can add the corresponding numbers to the rolled dice, thereby increasing their values.
Huts that give you victory points. Build them, spending the amount of resources depicted on them. Add hut tokens to your tablet. It doesn’t matter if you run out of space on the tablet, you can fold the huts in a second layer. There are no restrictions on the number of huts in the game.
The game has a lovely leather cup and 7 light wooden cubes. Sometimes you feel like a pirate from Treasure Island when you shake a glass with cubes in your hand before toppling it on the table. A very entertaining process, especially, it is liked by beginners, because not often in games there are such funny components with such a funny process of their use.
The first player token deserves special attention. He is represented as a contented, supreme leader of all tribes sitting on a wooden throne. The token is prefabricated and consists of 3 parts, it looks very nice. The right of the first player is transferable, each round this right will pass to the next player and everyone can be the supreme leader.
The rules may seem a little complicated at first glance. At first, the eyes of the players run up from the design, the number of cards, tokens and resource tokens.Beginners do not immediately manage to keep everything in their heads and correctly distribute their forces for the extraction of victory points. For a few more parties, they will miss the opportunity to purchase this or that card, hut, or set the correct worker. And all this is not due to the fact that the game is difficult, but due to the fact that the game provides us with a huge number of options for maneuver that beginners still cannot keep in mind.
After 2-3-4 games, everything becomes normal and beginners start to play at full strength. Do not be afraid of the cumbersomeness of the rules, play a little, try your simplifications, play without some elements, gradually introducing them from round to round. Well, this is my little advice. If you feel that you can play to the fullest right away, then I am very glad – you can immediately enjoy the game to the fullest.
The field in the game is very rich in locations that will be constantly involved in the game. I’ll tell you what they are for. By the way, I recommend not to lay out all the chips and tokens at once, because.This can be a little overwhelming. Remove the components gradually as required by the game. This will shorten the time to prepare the game for the beginning and avoid clutter on the field.
- Hunting and gathering place. Food tokens are placed here.
- Forest. Logs and planks can be obtained here.
- Clay quarry. Here you can get clay.
- Quarries. The place where the stones are mined.
- Gold mine.Gold can be washed here.
- Arable land. It makes it possible to increase the number of arable lands.
- Master, he is also a craftsman. You can get additional tools.
- Hut. When two people visit the hut, it turns out – the third.
- Construction of dwellings. Dwellings are built for resources, which give victory points.
- Place of trade on the river bank. You can exchange your resources for civilization cards.
Place the game board in the center of the table, on it, in the appropriate places, place food tokens and resource tokens, place the hut cards and the master’s tools in the cells.Shuffle the deck of civilization cards well, put 4 cards on the market, and place the rest of the deck next to the board. Distribute 5 men and 12 food to the players.
Randomly select the first player.
You can start.
The beginning of the player’s turn begins with the placement of his workers on the locations on the field. The placement depends on what resources the player needs. If the player already has resources, then it will be reasonable to occupy those locations that will improve the functions of the tribe (arable land, artisan, hut) or give points (construction of dwellings, trade).
General rule: in each location with resources there can be no more than 7 people . The only exception is food fishing (location number 1), an unlimited number of people can engage in hunting and gathering.
If you look closely that semicircles are depicted in all locations, they suggest the number of prehistoric people who can go there.
So, in the first phase, the players placed their workers on the field:
- yellow: 2 – for food, 2 – in the hut, 1 – at the construction site.
- red: 4 – for food, 1 – for a civilization card.
- blue: 2 – for food, 2 – for clay, 1 – for arable land.
- green: 4 – to the forest, 1 – to the foreman for the tools.
The arrangement of people goes by turns, first yellow (the first player) puts his two on food, then red puts 1 on the civilization card, then blue puts his two on clay, green – 4 in the forest, then yellow again and so on circle. You cannot add people to the location where you are already.It is also impossible to remove already placed workers.
After placing people, the phase of collecting resources, obtaining functional improvements, building dwellings and buying civilization cards begins. Can be performed in any order.
Players start pranking their workers in the same order as they placed them. BUT! All workers from locations are played at once, i.e. there is no need to pass the move to the next player every time.
Let’s take a look at how the rally of our people takes place using some examples.
Yellow casts two of his hunters and rolls the dice. The number of cubes is always equal to the number of people exposed in one place or another. The dice rolled 3 and 4 – total: 7. The value of food is 2 (indicated on the player’s board), therefore, the player receives 7: 2 = 3 food (the remainder is 1).
Two newlyweds have a baby from the hut, the yellow player gets the 6th man and takes it to his supply. On the next turn, he will be able to use it.
It was the turn of the latter – the builder of the dwelling.To build a dwelling, you need to pay the amount of resources that is depicted on it. In this case, these are: wood, clay and gold. The player pays these resources from his supply to the bank and gets himself a hut and 13 victory points.
By this analogy, other players play their workers. For example, red rolls 4 dice for his four hunters. And pays 1 any resource (except food) for a civilization card. Blue: 2 cubes – for food, 2 cubes – for clay, and adds 1 unit to itself on the arable land scale.Green: 4 cubes – into the forest and receives one token with a stone ax and puts it on its board in the appropriate place.
The game ends when any pile of huts or the entire deck of civilization cards runs out. Based on my gaming experience, I officially declare that the stacks of huts run out faster. there are fewer of them. The deck of civilization cards barely reaches half.
As soon as one of these two events occurs, the game comes to its logical conclusion.The round is played to the end and the final scoring begins.
To the already existing points that you received in the course of the game, those that give you the cards of civilization (the lower part of them) are added.
If you have resources left, then all of them, except food (food does not give points), give you 1 point for each resource, for example: you have 3 wood and 4 gold left – you get 3 + 4 = 7 glasses; 5 clay, 3 stones and 5 food – you get 5 + 3 = 8 points. Add these victory points to your total.
If you do not understand something, then ask questions in the comments. I try to help.
When playing with two or three players, there are some changes. With this composition, you can only occupy 2 places: a workshop, a hut or arable land. The third place in this case remains free.
In a two-player game: only 1 player can put his workers in the forest, in the clay quarry, in the quarry or in the gold mines.
In a three-player game: 2 players can put their workers in the forest, in the clay quarry, in the quarry or in the gold mines.
The rest of the rules remain unchanged.
The game is very popular, so add-ons have been released to it: one standalone version of the game – for children and one expansion for the base game, which introduces new resources and allows the fifth player to enter the title of the best tribe of the Stone Age.
The Stone Age game also exists in children’s performance. Young leaders from the age of 5 will now be able to take control of the tribe and lead it to prosperity. By the way, in 2016, the Stone Age Junior game received the prestigious “Kinderspiel des Jahres” award, which in Goethe’s language means “Best children’s game of 2016”.
The rules of the game have been adapted for the smallest, the field has become smaller and more colorful, the components have also changed and everything now indicates that only young leaders have the right to play this game.
If you get bored of playing with four, you can purchase the expansion for the fifth player – “Stone Age Luxury”. Along with this, a new resource is introduced into the game – ivory and several other innovations. The game expands tactically and offers new ways to score points and ways to achieve victory.
Stone Age is a very interesting and multifaceted game. This is a very interesting and addicting board game that will appeal to everyone who is interested in economic strategies. I really love this game for its beautiful design, intricate gameplay and the minutes and hours that it gives during table gatherings.
I like collecting resource tokens that look like real life, sorting through them, stacking them up and spending on building huts. I love the civilization cards, which are all very different and give different victory points.
This game provides a huge field for drawing up your strategy and getting the maximum possible number of victory points.
All in all, this is a cool mid-to-high level game for all board game lovers. I have never regretted a purchase, not in a single game while playing it.
I propose to watch an interesting letsplay in the Stone Age. Such videos allow you to better consolidate the rules, learn small details and nuances that may be inadvertently overlooked.
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STONE PUZZLE – play online for free
Play online for free
Under the game there is a description, instructions and rules, as well as thematic links to similar materials – we recommend that you familiarize yourself.
How to play – rules and description
“Temple Puzzle” (a puzzle in the temple) was named by the authors of the game. The action here really takes place in an old temple (or castle). However, this entourage does not affect the meaning and the passage of the game in any way. In each hall of this castle you will find a stone puzzle. It is a set of cameos that should be dropped from their pedestals in a certain time.The latter are also stones.
Time is worth mentioning separately. Before starting each level, look at the number in the upper right part. This is the time in seconds for which you need to throw all stones from the pedestals. If you have time – you have passed, no – replay! However, for some reason, the time is not always indicated, although there are restrictions. In such cases, you have to experimentally find out how many seconds are given to pass the current level.
What kind of stones should I throw? The answer to this question is also ambiguous. Try it! How do I reset them? The pointer in the game space turns into a stone crushing hammer. By clicking on a stone, you break it into pieces. Well, how these parts behave themselves already depends on the physics and mechanics of a particular level.
So, if you train your logic, then this game will become a good simulator for you. Nevertheless, please be patient, because many levels are not obvious at all. The good thing is that there is no limit on the number of attempts in this stone puzzle.Good luck friends!
You cannot download the game STONE PUZZLE , but think whether it makes sense to do it, because here it is always available, you just need to open this page.
Take a break and play online games , which develop logic and imagination, allow you to have a pleasant rest. Relax and take a break from business!
• Logic • For tablet
Full Screen
The game STONE PUZZLE in the categories Puzzle, Logic, is available for the tablet free of charge , around the clock and without registration with a description in Russian on Min2Win. If the capabilities of the electronic desktop allow, you can expand the story STONE PUZZLE in full screen and enhance the effect of passing scenarios. Many things really make sense to consider in more detail.
Rent a board game “Stone Age” in Kirov
Description
Stone Age
Imagine that you are transported to the most ancient period of human development and must become a real leader of the community! Responsibility for the economic and cultural development of your small settlement will fall on your shoulders.You have to distribute community members in various jobs so that they get the necessary resources for further progress. Someone will go hunting, someone will go for the extraction of minerals, one should also not forget about agriculture and construction, as well as the creation of tools. These are very difficult times, and you need to understand that the larger the community, the more food has to be obtained … but at the same time, more workers – the faster progress!
Lead your tribe through the Stone Age!
About
“Stone Age” is an economic strategy in which it is necessary to manage all aspects of the life of an ancient tribe. At the same time, there is a minimum of hostility between players in the game, but there is a lot of strategy and variability – the players peacefully and quietly manage their resources and workforce. Also, the game has very beautiful components, just look at the playing field! The game is perfect for a leisurely game on a cozy evening.
Gameplay
The main objective of the game is to gain victory points, and for this you need to buy civilization cards and construct buildings. The rules are voluminous, but easy to learn.A player’s turn consists of only three phases:
- Players take turns to distribute residents on the playing field to different locations. For example, gold is mined on a river, and an artisan’s hut provides tools that make it easier for you to play. At this stage, it is important who exactly makes the choice of the location first, because having occupied, for example, a farm, other players will no longer be able to improve their farming. The first player will change every round;
- Starting with the first player, players begin to perform actions in all occupied locations, and in the most favorable order for themselves.During this phase, it is important not only to make progress, get more resources and earn points, it is also important to stock up on food for all of its inhabitants. To do this, you can develop agriculture or send people to hunt;
- Tribe Feeding – During this phase, debriefing takes place, which of the players will have enough food, and which does not. In this extreme case, the player will have to pay for the food with resources or … victory points!
Who won?
The game ends either when the civilization cards come to an end, or one of the stacks is completely empty.Players calculate their victory points: the purchased buildings are worth points immediately, and the civilization cards are counted precisely at the end of the game, and the better your set, the more points you get.