How does Ride the Bus drinking game work. What are the rules for playing Ride the Bus. Who can play Ride the Bus and what supplies are needed. How many rounds are there in Ride the Bus. What happens during each round of Ride the Bus. How is the loser determined in Ride the Bus. What is the pyramid stage in Ride the Bus.
The Basics of Ride the Bus: A Thrilling Drinking Game
Ride the Bus is an exhilarating drinking game that combines elements of chance and strategy, offering a refreshing alternative to more common party games. This game is perfect for social gatherings, requiring minimal setup and promising maximum entertainment. At its core, Ride the Bus involves players trying to avoid becoming the unfortunate “rider” who must face a challenging drinking task at the end of the game.
What You Need to Play Ride the Bus
To embark on this thrilling journey, you’ll need:
- A standard deck of playing cards
- Alcoholic beverages of choice
- A group of willing participants (minimum of two, but more players increase the fun)
- A designated driver or dealer (typically someone familiar with the rules)
How many players can participate in Ride the Bus? While the game can be played with as few as two people, it becomes more engaging and unpredictable with a larger group. The beauty of Ride the Bus lies in its flexibility, allowing for easy adaptation to various party sizes.
Setting Up the Game: Preparing for the Ride
Setting up Ride the Bus is straightforward and requires minimal preparation. Here’s how to get started:
- Gather your group in a circle or around a table
- Assign one player as the dealer (often the person most familiar with the rules)
- Ensure everyone has their preferred alcoholic beverage at hand
- Shuffle the deck of cards thoroughly
Is any special equipment required for Ride the Bus? No special equipment is needed beyond a standard deck of cards and drinks, making it an accessible game for impromptu gatherings or planned events alike.
The Four Rounds of Ride the Bus: Building Suspense
Ride the Bus consists of four main rounds, each increasing in complexity and excitement. These rounds determine who will ultimately “ride the bus” at the game’s conclusion.
Round 1: Red or Black
In the first round, players must guess the color of the card they’ll be dealt. The process is as follows:
- The dealer asks each player, starting from their left, “Red or Black?”
- After the player’s guess, the dealer places a card face-up in front of them
- Correct guesses allow the player to distribute a drink
- Incorrect guesses result in the player taking a drink
Why is the “Red or Black” round a good starting point? This simple 50/50 choice eases players into the game, building anticipation for the more complex rounds to come.
Round 2: Higher or Lower
The second round introduces a bit more strategy. Here’s how it unfolds:
- The dealer asks each player if their next card will be “Higher or Lower” than their first card
- Aces are high, and twos are low in this context
- Correct guesses allow players to distribute a drink
- Incorrect guesses result in the player drinking
- If the new card matches the value of the first, it’s an automatic penalty drink
How does the “Higher or Lower” round increase the game’s complexity? This round requires players to consider probability based on their first card, adding a layer of strategy to the game.
Advancing Through Rounds 3 and 4: Increasing Stakes
Round 3: In Between or Outside
The third round further tests players’ decision-making skills:
- Players must guess if their third card will fall between or outside the values of their first two cards
- Correct guesses allow players to distribute a drink
- Incorrect guesses result in the player drinking
- If a player has two identical cards, guessing “outside” is an automatic win unless they receive a third identical card
Why is the “In Between or Outside” round particularly challenging? This round requires players to quickly assess probabilities based on their existing cards, adding excitement and potential for strategic thinking.
Round 4: Guess the Suit
The final round raises the stakes significantly:
- Players must guess the suit of their fourth card (spade, club, heart, or diamond)
- Correct guesses allow players to distribute five drinks
- Incorrect guesses result in the player taking one drink
How does the “Guess the Suit” round impact the game’s dynamics? This round offers the biggest reward for correct guesses, potentially shifting the balance of who has consumed the most alcohol and setting the stage for the final phase of the game.
The Pyramid: A Climactic Finale
After the four main rounds, the game enters its most exciting phase – the Pyramid. This stage determines who will ultimately “ride the bus.” Here’s how it works:
- Players collect their four distributed cards
- The dealer creates a face-down pyramid with five cards at the base, then four, three, two, and one card at the top
- Each row in the pyramid is assigned a drink value, increasing from bottom to top
- Cards are revealed one by one, starting from the bottom row
- Players with matching cards can place them on the pyramid and distribute drinks according to the row’s value
- The goal is to get rid of as many cards as possible
What strategy should players employ during the Pyramid phase? Players must balance the risk of holding onto cards for potentially higher-value rows against the danger of being left with the most cards at the end.
Pyramid Drink Values
The typical drink values for each row of the pyramid are:
- Bottom row (5 cards): 2 drinks
- Second row (4 cards): 4 drinks
- Third row (3 cards): 8 drinks
- Fourth row (2 cards): 16 drinks
- Top card: 1 shot of liquor (agreed upon by all players)
Can the drink values be adjusted for different groups? Yes, the drink values can be modified to suit the preferences and tolerance levels of the playing group, allowing for flexibility in game intensity.
Riding the Bus: The Final Challenge
The player left with the most cards after the Pyramid phase must “ride the bus.” This culminating challenge can vary depending on house rules, but often involves a rapid-fire series of card guesses. Each incorrect guess results in the player drinking, while correct guesses allow them to “get off the bus.”
Variations of “Riding the Bus”
Some popular variations of the final challenge include:
- Guessing a series of “Red or Black” until a certain number of correct guesses are made
- Progressing through all four types of guesses from the main game in succession
- Attempting to build a new pyramid without making any mistakes
How does the “Riding the Bus” phase serve as a fitting conclusion to the game? This final challenge maintains the game’s theme of risk and reward, while potentially resulting in the “rider” consuming a significant amount of alcohol, bringing the game to a memorable close.
Strategies for Success in Ride the Bus
While Ride the Bus relies heavily on chance, there are strategies players can employ to improve their odds:
- Pay attention to cards that have been revealed to inform future guesses
- Consider the probabilities when making “Higher or Lower” and “In Between or Outside” guesses
- During the Pyramid phase, balance the risk of holding cards against the potential reward
- Stay aware of how many cards other players have during the Pyramid to gauge your risk of “riding the bus”
Is Ride the Bus purely a game of chance? While luck plays a significant role, observant players can gain an edge by tracking card distribution and making informed decisions throughout the game.
Safety Considerations and Responsible Play
As with any drinking game, it’s crucial to prioritize safety and responsible consumption. Here are some important considerations:
- Always have a designated driver or plan for safe transportation
- Know your limits and don’t hesitate to opt for non-alcoholic drinks
- Stay hydrated by alternating alcoholic drinks with water
- Never pressure anyone to drink more than they’re comfortable with
- Be prepared to end the game if anyone shows signs of excessive intoxication
How can players ensure a safe and enjoyable experience while playing Ride the Bus? By prioritizing responsible drinking, looking out for one another, and maintaining a fun but controlled atmosphere, players can enjoy the game without compromising safety.
Variations and House Rules: Customizing Your Ride
One of the beauties of Ride the Bus is its flexibility. Many groups develop their own variations and house rules to keep the game fresh and exciting. Some popular modifications include:
- Adding additional rounds with new types of guesses
- Incorporating special rules for face cards or aces
- Creating themed drinks for different phases of the game
- Allowing players to “buy out” of riding the bus with a predetermined penalty
- Introducing team play for larger groups
How do variations and house rules enhance the Ride the Bus experience? By adapting the game to suit your group’s preferences, you can create a unique and memorable version that keeps players engaged and excited to play again.
Creative Drink Assignments
To add an extra layer of fun, consider assigning specific drinks or actions to different cards or scenarios:
- Kings: Everyone must speak in an accent until the next King is drawn
- Queens: Players must address the person who drew the Queen as “Your Majesty”
- Jacks: The player who drew it becomes the temporary rule-maker
- Aces: All players must stand up and spin around once before sitting down
How do creative drink assignments contribute to the game’s atmosphere? These playful additions can inject humor and unpredictability into the game, creating memorable moments and inside jokes among players.
Ride the Bus for Non-Drinkers: Inclusive Alternatives
Ride the Bus can be adapted for non-drinkers or those who prefer to abstain from alcohol. Here are some alternative “penalties” that can replace drinking:
- Performing silly actions or dares
- Answering trivia questions
- Taking on small challenges (e.g., balancing a spoon on your nose)
- Adding or removing articles of clothing (in a tasteful manner)
- Accumulating or losing points, with the lowest scorer “riding the bus” at the end
How can Ride the Bus be made inclusive for non-drinkers? By focusing on the game’s core mechanics of guessing and risk-taking, while replacing alcohol with alternative penalties, the game can be enjoyed by everyone, regardless of their drinking preferences.
Family-Friendly Version
For a completely alcohol-free, family-friendly version, consider these modifications:
- Replace drinks with small treats or tokens
- Use a point system instead of drinks
- Incorporate educational elements, such as math problems or vocabulary words
- Add physical challenges appropriate for all ages
How does adapting Ride the Bus for families change the game’s dynamics? By focusing on fun, learning, and light-hearted competition, the family version maintains the excitement of the original while creating an inclusive environment for all ages.
Ride the Bus Rules: How to Play the Drinking Game
Sick of playing King’s Cup every time you have a social gathering with friends? Thankfully King’s Cup isn’t the only drinking game you can play with a large group. Enter Ride the Bus.
Ride the Bus is a fun drinking game that involves a combination of luck and logic to avoid becoming the unlucky player that must ‘ride the bus’ at the end of the game.
While the rules may sound overwhelming on paper, once the game gets going it’s very easy to pick up and people can watch and learn as the game progresses.
Also Read: 6 Fun Halloween Drinking Games to Enjoy with Friends
To play Ride the Bus all you need is a driver (dealer), a rider (we’ll get to that later), a pack of cards, and plenty of booze. While you only need a minimum of two people, of course, the more the merrier.
Ready to ride the bus? Here are the drinking game rules.
How to Set up Ride The Bus?
Setting up Ride the Bus is simple. All you need is:
- A deck of cards
- Alcohol
One player is assigned as the dealer with the randomly shuffled deck of cards. This player is usually the person that’s most familiar with the game, so they can explain the steps to everyone else as the game progresses.
Players should sit in a circle or around the table, and everyone should have their booze of choice at the ready.
How to Play Ride the Bus?
There will be four rounds which will determine the unfortunate player that must ‘ride the bus’. Then that person will have to ride the bus – which can sometimes end up with them becoming very drunk indeed!
First Round
The dealer starts on his or her left and asks everyone the first question – ‘Red or Black?’
The dealer will then place the first card in front of each player. If the player is correct, that person can distribute a drink. If incorrect, that person must take a drink.
This continues until everyone has received their first card and has either distributed or taken a drink.
Second Round
In the second round, there’s a new question to ask the gang – ‘Higher or Lower?’
With ace being high and two being low, players must guess if the next card is higher or lower in value than their first card. For some, the answer will be simple but for others, it takes some guesswork.
If the player is correct, that person can distribute a drink. If they’re wrong, that person must take a drink.
Got an identical card? Bad luck, that’s an automatic penalty and you must drink!
Third Round
The third round poses the question – ‘In between or outside?’ and players must guess if the next card fits between the value of their first two cards or outside.
For example, if a player has a King and a Jack, they would likely guess ‘outside’ as the only ‘inside’ cards would be a Jack, Queen, or a King. If the player is correct, then they can deliver a drink to an individual of their choice. If wrong, it’s time for another drink!
If you have two identical cards, then your luck has changed. If you claim outside, you’ll automatically win, unless you’re super unlucky and receive a third identical card. In that case, it’s time to drink again.
Final Round
In the final round, the dealer will ask players to guess a suit – so either spade, club, heart, or diamond.
Correct guesses reward that player with five drinks to distribute to any players (or player) of their choice. Incorrect answers are penalized with one drink.
Now it’s time for players to collect their four distributed cards. Then, the dealer creates a face down pyramid containing five cards at the base, then four, three, two, and one.
Now it’s time to go hard. Drink values are allocated to each horizontal row in the pyramid. For example, the bottom row of five cards is equal to two drinks.
The second row of four cards is equal to four drinks. The third row of three cards is equal to eight drinks. The fourth row of two cards is equal to 16 drinks.
Finally, the fifth row of one card is equal to a shot of liquor, agreed upon by all players. Yum!
However, depending on the group preferences, you can determine your row values.
Starting at the bottom row of five, a card is turned over at a time. Any player who has the matching card places their card onto the pyramid and can distribute the row’s allocated number of drinks to whomever they wish. If more than one person has that card, that’s fine – multiple cards can be laid down.
For example, if the first card on the bottom row is a Jack and I have a Jack in my hand, I can distribute two drinks to whomever I choose.
This continues all the way up the pyramid, and the aim is to get rid of as many cards as possible.
Players can take a risk and save their cards in the hopes of getting a matching card higher up, so they can distribute more drinks (and get their friends drunk
However, this idea has its risks as the player with the most cards as the end of the pyramid will have to face the ultimate sacrifice – riding the bus.
Riding the Bus
Once you’ve determined your loser with the most cards left at the top of the pyramid, that individual must take a ride on the bus.
If there are players with a matching number of cards, a high-card tiebreaker must be played. The player with the highest card must hop on the bus, and if the cards match, the next card is used as the tiebreaker.
The player who’s lucky enough to ride the bus now must complete all the questions asked at the beginning of the game in a row! These include ‘Red or Black?’, ‘Higher or Lower?’, ‘In between or Outside?’, and ‘Suit?’.
Sounds easy enough, huh? Not really. As any failure at any stage means the player must start right back at the beginning at question one.
The game doesn’t stop until the player manages to answer the four questions correctly in a row or the entire deck is used. As you can imagine, this usually ends up with one person in the game becoming completely plastered and it can be pretty hilarious to watch.
Ready to Play Ride the Bus?
Ride the Bus is a fun drinking game that’s a great icebreaker for a large (or small) group. As always, please drink responsibly! Ride the Bus isn’t intended to make players sick with the over-consumption of booze.
If the player riding the bus, in particular, appears to be too drunk, it may be time to stop the game. Don’t continue playing until they’re too wasted to stand!
Want to learn some more drinking games? Check out the rest of our guides for plenty more boozy fun.
Ride Guitar Chords | Strumming Pattern
Song – Ride
Artists – Twenty One Pilots
Guitar Difficulty Level – Easy
Barre Chord – No
Chords Used – Gmajor , Aminor , Eminor , Cmajor , Dmajor
Capo Required – 1st Fret
Ride Guitar Chords – Twenty One Pilots
- G(320033)
- Am (x02210)
- Em(022000)
- C(032010)
- D(x00232)
Ride Guitar Strumming Pattern – Twenty One Pilots
DDU UDU UDU
D – Down Strum
U – Up Strum
Ride Guitar Chords Progression – Twenty One Pilots
[Verse :]
{G} I just wanna stay in the sun {Am} where I {Em} find
I know it’s {C} hard sometimes
{G} Pieces of peace in the sun’{Am}s peace of m{Em}ind
I know it’s hard {C} sometimes
{G} Yeah I think about the end jus{Am}t way too m{Em}uch
But it’s fun to {C} fantasize
{G} On my enemies I wouldn’t wis{Am}h who I was {Em}
But it’s fun to {C} fantasize
[Chorus :]
{G} Oh Oh whoa, oh Oh {Am} whoa
I’m {Em} falling so I’m taking my {C} time on my {G} ride
Oh Oh {Am} whoa
I’m {Em} falling so I’m taking my {C} time on my {G} ride {Am Em}
I’m taking my ti{C}me on my r{G}ide {Am Em C}
[Verse :]
{G} “I’d die for you,” that’s easy to say
We have a list of people {Am} that we would take
{Em} A bullet for them, a bullet for you
A bullet for everyb{C}ody in this room
But I {G} don’t seem to see many bullets coming through
See many {Am} bullets coming through
{Em} Metaphorically I’m the man
But literally I don’t know {C} what I’d do
“I’d {G} live for you,” and that’s hard to do
Even harder to say when you {Am} know it’s not true
Even {Em} harder to write when you know that tonight
There were people back home who tried {C} talking to you
{G} But then you ignore them still
All these questions they’re for {Am} real
Like who would you {Em} live for? Who would you die for?
And would you ever k{C}ill?
[Chorus :]
{G} Oh Oh whoa, oh Oh {Am} whoa
I’m {Em} falling so I’m taking my {C} time on my {G} ride
Oh Oh {Am} whoa
I’m {Em} falling so I’m ta{C}king my time{G} on my ride {Am Em}
I’m taking my ti{C}me on{G A} my ride {Em C}
{G} I’ve been thinking too much {Am D}
I’ve been thinking too much {Em Am}
I’ve been thinking too much {Em D}
I’ve been thinking too much
{D} Hel{G}p me
{G} I’ve been thinking too m{Am}uch {D}
I’ve been thinking too much { Em Am}
I’ve been thinking too much {Em D}
{D} I’ve been thinking too much
[Chorus :]
{G} Oh Oh whoa, oh Oh {Am} whoa
I’m {Em} falling so I’m taking my {C} time on my {G} ride
Oh Oh {Am} whoa
I’m fa{Em}lling so I’m ta{C}king my tim{G}e {Am Em}
I’m taking my t{C}ime on my {G} ride{Am}
{Em} Whoa, {C} yeah
{G} Oh Oh Whoa, Oh Oh {Am} Whoa,
I’m {Em} falling so I’m taking my {C} time on my {G} ride
Oh Oh {Am} Whoa
I’m {Em} falling so I’m {C} taking my time on m{G}y
[Outro :]
{G} I’ve been {Am} thinkin{D}g too {Em}much, {Am} Help me
I’ve been t{Em}hinking t{D}oo much {D} He{G}lp me
I’ve been thinking too much (I’ve been {Am} thinking too {D} much)
I’ve been thinking too much ({Em}Help {Am} me)
I’ve been thinking too much (I’ve been {Em} thinking too {D} much)
{D} (Help {G} me)
Here we got you an another song Ride by Twenty One Pilots , now you also can play this song on your guitar with this Ride Guitar Chords And Strumming Pattern – Twenty One Pilots . .
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End game
City Driving Game Play online free city racing game
Controls and how to play the race:
Arrow controls. To take the car, you need to get to the goal of the first mission. You need to go in the direction of the arrow located in the upper left corner.
Description of the game “Ride a car around the city”:
Another development from FreeOnlineGames.com is sure to please fans of exploring drawn cities, driving virtual vehicles and completing various tasks.
Some people tend to think that the game is a kind of analogue of the famous GTA, but in fact there is little in common.
Firstly, there are no creepy scenes with beating pedestrians, car theft and gang fights with shooting and other ensuing consequences in City Driver. This is a peaceful calm game in which everyone can build a career as a law-abiding public transport driver if they show the proper level of knowledge of traffic rules and patience.
Secondly, there are no criminal ways of earning money in this game. There will be no daring robberies, fights and dubious establishments. Money signs are awarded only for the work done by the character. To get the opportunity to manage larger machines is worth the effort. And you will have to start with the most modest tasks.
Thirdly, in terms of technical characteristics, City Driver is inferior to the more promoted and heavy model of GTA. But this point is not necessary to take into account, since all flash races are created in the simplest possible way for quick download without additional installation. This configuration allows you to play “online” without regular updates even with a low Internet connection speed. Plus it’s completely free!
city trip
Before you get your first job as a taxi driver, you will have to cycle through the streets of a small town. The advantage of such an unusual start is the opportunity to get acquainted with the location of roads, buildings, parks, service points, and at the same time practice in controlling the character. At first, cycling may be terribly disliked: the speed is low, maneuverability is weak, serious obstacles have to be detourned for a long time. But everything will change as soon as a yellow car with a checkered taxi gets into your control. For the sake of this, you can endure a little. The direction indicated by the arrow in the upper corner is quite capable of replacing the movement map. Landmarks include glowing green signs that indicate gas stations, marks from tasks and other useful places.
After you manage to get to the company-employer and employment, you can drive around the city by car, delivering customers to the specified address.
If you cope with the duties of a taxi driver and quickly complete tasks, you will become a bus driver very soon. This case is even more difficult and responsible, but at times more interesting. When you get tired of driving the bus and want to try something new, you can try your luck as a trucker.
Try to follow the rules and not interfere with other road users to avoid trouble.