NFL goal-line offenses are doing it all wrong (except for the Patriots)
Analytics are now part of football. You can choose to ignore analytics like Jon Gruden claims he will, or you can embrace it like Howie Roseman of the Eagles.
I was hesitant to embrace analytics because it was mostly centered around football player grades. But without knowing the scheme, it’s hard to grade, especially at my favorite position, offensive line.
When I retired from the NFL and had more time and the willingness to read people who cover football, I found them using analytics as a tool to chart tendencies and measure efficiency. I started paying attention to the analytics, seeing how it played out on Sundays and beyond.
As football evolves and we’re able to chart tendencies, we must rethink how we look at certain situations. The norm of how plays are called, the way they’ve been called for years, has to adapt with new analytics.
One area of the game we need to rethink is what happens at the goal line.
The general theory for years was running in your jumbo package at the 1-yard line. The jumbo package can vary at times with who plays what position, but it’s three tight ends (sometime one or two of those are offensive lineman), one fullback and one running back.
The formation looks like this.
There are various runs and just a few passing routes from this formation. That’s sort of the point.
The offensive coaches are telling the opposing defense, “Fuck you, we can run the ball against any look, even if the defense knows it’s coming.” It’s the same message we get in the offensive line room. It sounds like an archaic way to view football, but it’s something offensive lineman take pride in. Run the ball into any look; we can get the job done.
However, this is where analytics should inform the way we think about the run game. There are stats that show us running the ball from jumbo inside the 2-yard line isn’t the best way to punch in a touchdown.
When we were joking about calling a game with a boatload of passes, one of my fellow linemen mentioned being in 10 personnel on the goal line and how that would drive us insane. It would. Our friend Warren Sharp, from sharpfootballstats.com, chimed in with stats from the last two seasons showing that running from jumbo personnel on the goal line isn’t as efficient as staying in 11 personnel in the same situation.
Here is that info from Sharp:
Goal-line TD rate
|0 WRs on the field|
|1 WR on the field|
|1st down||48%||100% (1 play)|
|2nd down||54%||100% (1 play)|
|2 WRs on the field|
|2nd down||50%||50% (2 plays)|
|3rd/4th down||61%||100% (1 play)|
|3+ WRs on the field|
|1st down||42%||50% (2 plays)|
|2nd down||59%||100% (2 plays)|
New England TD rate for 0 WR vs. 1+ WR (RB runs from the 1- and 2-yard lines)
0 WR: 53 percent
1+ WR: 78 percent
NFL TD rate for running the ball on first down vs. second-fourth downs from 1+ WR formations:
First down: 44 percent
Second-fourth downs: 56 percent
The only time it makes sense to run the ball from jumbo is on first down, with a 50 percent success rate.
If you get stuffed on first or just get down there after a big play, it’s time to get into 11 personnel and get better matchups to run the ball.
When you game plan for an opponent, you pare down the entire playbook into plays that work for that week. You have a few goal-line runs and one goal-line pass you love, and maybe one more. But sometimes just one pass.
The general philosophy on the goal line in jumbo is well known. Run on first down, run or pass on second down, pass on third down, and then run on fourth down.
You pass on third down because passing on fourth down is obvious. You set up the goal-line passes by running the ball once or twice so the play action pass mimics the run action.
Lastly, you enter the game with one great goal line pass and a secondary one just in case. There aren’t many options for multiple pass plays. The jumbo personnel package is not designed for the pass.
As Warren’s data shows, conventional wisdom has it backwards. It’s better to run the ball from passing formations on second-fourth downs and pass from a run formation on first. Teams that run the ball with more than one wide receiver on second, third or fourth down, score 56 percent of the time, compared to less than 50 percent for jumbo formations.
Defenses expect the run. When you line up in a passing formation teams must honor the pass, otherwise the quarterback will check to a great matchup on the edge. Defenses in the red zone are vanilla so there isn’t much thinking on downs at the goal line. Lastly, you only need two yards. It hits quickly. Lineman don’t need to sustain their blocks for long.
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If you are going to get into jumbo and run the football, there’s only one way to do it — the Patriot way.
If you want to run the ball successfully on the goal line, just copy the Patriots. They run the ball from personnel groupings and on downs where teams expect pass. They go against traditional football thoughts.
Coaches get too fancy on the goal line by trying to “fool” the defense. Not the Patriots. They’re the best at running the ball at the goal line because they understand where the best matchups are and they have the best goal-line run play of all time. It’s a single play they over and over again, never overthinking it.
The New England play is GL 38/39 Boss. It’s an outside zone with a fullback leading up on the edge player. It can go to the strong or weak side, depending on the defense.
It’s an excellent play because it can eat up anything the defense is trying to do. Cross dog? Eaten up. Out charge? It can be handled. And so on.
New England scored on versions of this same run in four straight games between Weeks 12 through 15. Here they are running it against Pittsburgh in the play’s most basic form.
Fast forward to the playoffs, and you’ll see what makes the Patriots so dang tough to play. They adjust and anticipate better than anyone else. They’re aware they scored multiple times last season on the same play.
In the divisional round, New England faced Tennessee and famed defensive mind Dick Lebeau, who loves himself some middle cross dog on the goal line. Something that looks like this:
They are waiting for the outside zone, with the defensive line making an all out charge and the edge players where they are. So, New England runs a cutback play that’s designed to defeat the cross dog. It looks like zone to start for a second, and boom, it’s a cutback and a touchdown.
This is what New England does better than anyone else in jumbo personnel, and they’re even better on second down. I will say this data doesn’t show New England, or any other team, who tried to run on first down and got stuffed, and then tried to force it again. In New England’s case, having watched most of their film, they get to first-and-goal, run a play getting themselves down into the area where jumbo personnel is appropriate.
The final thing New England does well in this area of the field is tempo opponents using goal line runs with different personnel.
Against Jacksonville, in the AFC Championship, the Patriots ran a goal-line outside zone from 11 personnel.
Notice what happens here. Because of the formation, Jacksonville’s defense tries to line up in some semblance of a goal-line defense with their nickel personnel. No bueno for them; excellent for the Patriots. There’s no one to defend this play. Walk in touchdown.
That’s a lot to consume here, but remember this — stay in 11 personnel on the goal line. If you want to get into jumbo, run outside zone with it.
Play of the Day: Goal Line Tight End Passes
by Mike Tanier
On goal-to-go pass plays, the tight end is the quarterback’s best friend. Unlike those skinny wide receivers, he’s a good blocker who can help sell the run threat and contribute in pass protection. More importantly, he doesn’t need a lot of space to get open, and his size allows him to “post up” defenders in tight spots. Most teams target the tight end at the goal line on rollout or play-action passes, but a good tight end can get open and score on a traditional dropback pass, even inside the five-yard line. Today, we’ll install two goal-to-go plays for our tight end, one a traditional bootleg, one a dropback pass.
Goal Line Rollout Option
The following play, which we’ll call Goal Line Rollout Option, can be found in various forms in every playbook in the pro, college, and prep level. This particular example is taken from the Steelers loss to the Falcons in Week 7. It’s an interesting variation on the standard rollout play because the tight end doesn’t cross the formation to catch the pass. Instead, he blocks on the strong side, gets lost in the wash, then climbs into the back of the end zone before the defense can locate him.
The situation: second-and-goal, ball on the Falcons 1-yard line, second quarter, Steelers leading 10-7. The play (Figure 1) is self-explanatory: Ben Roethlisberger fakes a handoff to Willie Parker, rolls to his right, and passes to Heath Miller in the end zone. There are just a few coaching points on this play:
1. The right side of the offensive line must sell the run action. In particular, Miller must sustain his block long enough to fool his coverage defender. The Steelers make this play look extra “run like” by making the right guard and tackle combo block their defender. Miller holds his block for about a two-count and steers his defender out of the C-gap (the gap to his left). Miller is actually a yard or two in the backfield before starting his pass route. Fullback Dan Kreider appears to block the C-gap, making it appear that he, the linemen, and Miller are clearing a path for Parker.
|Figure 1: Rollout Option|
2. The quarterback must sell the play fake, then get deep enough to avoid the pass rush. The Falcons penetrate on this play, but Roethlisberger fakes the handoff at about the 7-yard line and retreats to the 11-yard line while rolling out. The deep drop gives him a better angle to escape pursuers, and it gives Miller and Parker time to run their routes. If Roethlisberger executed a flatter rollout, he would put himself in good position to run for a touchdown but would have to throw back across his body to hit his receivers.
3. Roethlisberger’s reads on this play are a) Miller, b) Parker in the flat, c) run to the cone, d) throw the ball away. The Falcons defense lost track of Miller, allowing Roethlisberger to easily hit his first read.
Goal line defensive responsibilities are very difficult; in most cases, defenders must aggressively play the run, then worry about pass coverage. The next example shows how a well-designed goal line play can create an unsolvable dilemma for a defense: who do you stop, the superstar running back or the Hall of Fame tight end?
Not all goal line passes are built off play action. Teams with great running backs don’t have to fake a handoff to get the defense to worry about the run, especially inside the 5-yard line. As the next play shows, a runner like Larry Johnson can occupy so much of the defense’s attention that another great player, Tony Gonzalez, can find himself wide open in the corner of the end zone. This play, which we’ll call Gonzo Corner, is taken from the Chiefs’ victory over the Rams in Week 9.
The situation: first-and-goal from the Rams 3-yard line, second quarter, Chiefs leading 7-0. The Chiefs break huddle with two tight ends, a fullback, running back Larry Johnson, and wide receiver Eddie Kennison, who lines up as a left flanker and motions toward the formation pre-snap (Figure 2). Kennison’s presence prevents the Rams from bunching their defenders in the box to stop Johnson. At the snap, quarterback Damon Huard takes a five step drop, fullback Kris Wilson and Johnson sweep to the left sideline, and Kennison runs a shallow drag route. Gonzalez ignores the blitzing linebacker face-up on him. Instead of blocking, he gains some depth into the end zone, then cuts to the left corner. He turns, and Huard’s pass is right on the money. There isn’t a defender within five yards of Gonzo when he makes the reception.
|Figure 2: Gonzo Corner|
How does a defense allow an All Pro tight end to waltz uncovered into the back of the end zone? Let’s examine the defensive assignments for this type of play. The Rams are in man coverage. Typically, defenders match up with receivers by assigning them numbers, working from the sidelines to the quarterback. As the Chiefs lined up, Kennison would be receiver one, Gonzo would be receiver two, and Wilson would be receiver three. What about Johnson? Any back lined up directly behind the quarterback could run a route to either side of the formation, making him receiver four on the offensive left or receiver two on the right (tight end Jason Dunn is receiver one to that side). Such a back is often assigned to two interior defenders, usually linebackers. If the back runs left, the right defender takes him; if he runs right, he’s covered by the left defender. The free defender then blitzes or drops into a zone.
If this play occurred in the middle of the field, the Rams’ cornerback would cover Kennison, the safety would cover Gonzo, the linebacker head-up on Gonzo would blitz or cover Wilson, and the two interior linebackers would be responsible for Johnson. In the middle of the field, the Rams could afford to give up a three- or four-yard play on a flat pass to Wilson or pitch to Johnson. Because the Rams cannot afford to give up four yards on the 3-yard line, they must make some compromises (Figure 3). The head-up linebacker run-blitzes, taking him out of the coverage picture. The safety covers Wilson. The two interior linebackers are now responsible for Gonzo and Johnson. When both players run patterns to the left sideline, those linebackers face an impossible task. Watching the game tape, it appears that the right (offensive left) linebacker covers Johnson, while the hopelessly out-of-position left linebacker tries in vain to reach Gonzo. With Kennison and his cornerback causing midfield congestion, the linebacker doesn’t have a chance.
|Figure 3: Gonzo Corner (close-up)|
The key to both of these tight end goal line plays is timing. If Roethlisberger held the ball another second or stared Miller down, the Falcons defense would locate him and disrupt the play. Gonzalez was wide open, but his defender was giving chase and the pass rush was closing in when Huard delivered the ball. The offense doesn’t have a lot of space to work with near the goal line, and defenders can quickly close on a poorly-timed pass. But a quarterback with good timing and a quick trigger can pick up some easy touchdowns with well-executed pass to the tight end.
The spread offense in short-yardage
For as long as anyone can remember, Ohio State’s offense has been largely built around being excellent at running the ball between the tackles. Short-yardage situations have been a program advantage, even when the team had explosive passing. Under Urban Meyer, while J.T. Barrett struggled to hit throws down the field in ways that often held Ohio State back, he made ball control and third and four or less remarkably easy for the Buckeyes with his mastery of downhill run concepts like QB split zone or quick POP passes off those runs.
Now the Buckeyes are throwing the ball around with Dwayne Haskins for big numbers but have lost their identity of being able to convert in crucial short-yardage situations and control the ball against good defenses.
Much of this was predictable, I wrote in this space in the offseason that moving to Haskins and higher efficiency in the passing game could allow the Buckeyes to explore a higher ceiling in 2018. What was also predictable was that the Buckeyes were going to need to find a different answer for how to run the ball from spread sets when opponents were going to be selling out to stop it with an extra defender, like in the red zone or in short yardage.
Here’s how drastically things have changed at QB this year for Ohio State:
Barrett vs Haskins
|Year||Player||Passing production||Rushing production|
|Year||Player||Passing production||Rushing production|
|2014||J. T. Barrett: RS freshman||314-2834, 9.0, 34-10||148-1094, 7.4, 11|
|2015||J.T. Barrett: RS sophomore||147-992, 6.7, 11-4||146-908, 6.2, 12|
|2016||J.T. Barrett: RS junior||379-2555, 6.7, 24-7||178-990, 5.6, 9|
|2017||J.T. Barrett: RS senior||371-3053, 8.2, 35-9||109-714, 6.6, 11|
|2018||Dwayne Haskins: RS sophomore||315-2801, 8.9, 30-5||26-83, 3.2, 1|
Through eight games Haskins has already matched or surpassed J. T. Barrett’s typical passing production but he’s offered up rushing production that Barrett would routinely hit in a single game.
But while the total yardage is about the same, the absence of the QB run game threat has caused real problems for Ohio State beyond the rushing production from that position. The goal with the spread offense is to make the defense cover the whole field, but in short-yardage and the red zone defenses know that they don’t have to.
It’s typical for teams to get cover zero near the goal line or in short-yardage with the defense playing man coverage on receivers and allowing the safeties to focus on the run game. For spread teams that depend on pulling defenses apart with spacing, this is an issue because they may or may not be up for forcing the issue up front when the run game has the defense’s full attention.
Against Purdue Ohio State ran the ball five times on the goal line for a total of seven yards and zero touchdowns. Their base inside zone play ran into real trouble because Dwayne Haskins wasn’t executing the QB run reads to gain a number advantage:
First and goal from the 7. Purdue stacks 8 in the box, but we still hand it off JK up the middle for no gain. (Look at the space that Haskins had if he would have kept it) pic.twitter.com/McaVm6CjUe
— Mr. Ohio (@MrOh2O) October 22, 2018
All of Ohio State’s touchdowns came from long passing plays from outside the red zone. There’s potential for improvements in these sorts of routes, a better ball by Haskins on some of their red zone shots means at least one more TD for the Buckeyes, but Ohio State is facing two problems overall. The first is a loss of identity, if they can’t line up and impose their will in the run game then who is this team, exactly? The second is that none of their WRs are big, jump ball threats so they can’t impose their will with size in the passing game either.
What’s most strange is that the Buckeye staff didn’t see these issues looming from knowing their own personnel and devise solutions before the season for handling short-yardage situations. Urban Meyer himself adopted the QB run game in the first place to navigate this issue. This is the guy who won his first title with a FB/QB hybrid that ran for 23 touchdowns and won a Heisman trophy.
The last decade has been replete with examples of explosive spread passing teams that needed a solution for how to pick up tough yardage when the opponent wasn’t spread out any longer. Two down in Big 12 country particularly stand out:
Texas’ jumbo package
The 2008 and 2009 Texas Longhorns had a much better runner at QB than Ohio State does currently. Colt McCoy was the team’s leading rusher in 2008 without qualifications and only 40 or so yards off the mark in 2009 if you remove sack yardage. But the Longhorns learned their lesson about using Colt as a battering ram in his freshman year in 2006 when he was knocked out of a game running a sneak against Kansas State on the road.
McCoy had 14 rushing touchdowns over those two seasons while RB Cody Johnson had 12 in 2008 and 12 more in 2009 despite rushing for a combined 673 yards in those two seasons combined. When the Longhorns needed to convert short-yardage situations where opponents would deny in space to their receivers and load the box, Texas had a solution that allowed them to flip a switch and suddenly become a power running team.
This was Texas’ “jumbo package” which was exactly what it looks and sounds like. They flooded the field with enormous people and just pushed you out of the way.
The left “tight end” was back-up OL Britt Mitchell wearing the #80 so that he could serve as an eligible receiver, Mitchell was 6-5, 305 pounds. The right tight end was in fact a tight end, blocking specialist Greg Smith who checked in at 6-5, 250. The Longhorns would move starting RB Chris Ogbonnaya (6-1, 215) down to H-back and he can be seen screening the edge on these downhill runs. They replaced Ogbonnaya at RB with Cody Johnson, a 5-11, 252 pound bowling ball.
Perhaps most cleverly of all, they inserted nose tackle Roy Miller (6-2, 300) at fullback. You can see how valuable that was on this clip:
The thinking here was very simple. If you know the defense is going to sellout to stop the run but you need to run it anyways, why not have a package that specializes in ramming the ball in over and against their best run stopping effort? Texas ran just a few plays from this package, the point was just to cover up everyone across the line with double teams and then have Cody Johnson pound the ball in behind Roy Miller.
Consequently, Texas was one of the most finesse-oriented teams in the country between the five yard lines for two seasons. The name of the game was Colt McCoy executing west coast timing routes from spread formations…up until they had to get nasty to force things. Then they’d bring in the extra linemen, the bigger RBs, and import some of the nastiness from Will Muschamp’s defense (in 2009 they’d use NT Lamarr Houston since Miller graduated) in order to flip the mean switch.
Oklahoma’s “Belldozer package” was one of the most famous short-yardage solutions in college football history. The Sooners were coming off a pretty strong 2010 season in which QB Landry Jones had thrown for 4718 yards while RB DeMarco Murray had rushed for 1214 and 15 TDs but they were facing a problem in 2011.
Murray was heading off to the NFL and there wasn’t another star back waiting to take his place while the main strength of the offense was in the return of receivers Ryan Broyles and Kenny Stills and the athletic tackle tandem of Don Stephenson and Lane Johnson. Even at TE they were relying on James Hanna who was more of a receiving threat. Landry Jones threw for another 4k yards that year but OU’s had a two back rotation between Roy Finch and Dominique Whaley, neither of whom broke 630 rushing yards.
No matter, they also had a solution that allowed them to flip a switch from being a more finesse passing team to being one of the most brutal offenses in college football history.
Here’s the play that ran after that helpful infographic from ABC:
That’s “just” QB power, but like with the Texas jumbo package the Sooners had things drawn up to incur maximal damage from their personnel.
Unlike Texas, the Sooners would actually play all skill personnel outside of their OL. Tight ends James Hanna (6-4, 243) and Trent Ratterree (6-3, 248) lined up inline on either edge while the Sooners pulled Landry Jones and the RB in order to play a fullback at the H-back slot and the RB slot. In the H-back slot was Aaron Ripkowski (6-2, 255) and at RB was Trey Millard (6-2, 249). Then they left a wide receiver on the field to hold a defender out wide and to force defenses to leave a CB on the field, because no CB was ever going to be enthusiastic about being the guy counted on to make the tackle.
The key to it all, of course, was the insertion of QB Blake Bell for Landry Jones. Bell was a big man at 6-6, 245 with a real talent for patiently running behind his lead blockers and darting forward through creases. He’d eventually run a 4.8 and post a 33” vertical leap at the NFL combine at 252 pounds, certainly it was hard to stop him from falling forward for some gain.
On that historic night against Baylor captured above, he was a last minute heroic drive from eventual Heisman winner Robert Griffin III from being the main story of the night. The Bears couldn’t stop him at all whether they were running QB power, iso, or QB counter:
The fact that Oklahoma was running their QB as THE short-yardage back made all the difference. On these clips the Bears don’t even address the problem of getting the big Bell on the ground before he found the end zone, they couldn’t even get past the problem of how to get a defender in the way due to the numbers advantage that Oklahoma gained by running the QB in the first place.
Other teams managed to get to the “so how do we bring him down?” stage only to find his 250 pounds and athleticism to be a bridge too far:
Over the 2011 and 2012 seasons Blake Bell ran the ball 104 times for 372 yards at 3.6 ypc and 24 rushing touchdowns along with some untold number of first down conversions. The ypc number would also have been much better if he hadn’t been running into the end zone on 1⁄4 of his carries.
The fact that Blake Bell could throw the ball (though not well enough to hold down the QB1 job once Landry Jones graduated) made it more than just a really solid wildcat package, although those often work well enough in these situations. Defenses had to at least consider the possibility that it would be a passing play, which was much more distraction than Oklahoma needed to then run them over.
There have been other examples of this as well. Oklahoma State had to figure out how to score in the red zone when their QB was Mason Rudolph and they did it with a QB run package for backup J.W. Walsh in 2015 and then subsequently with the diamond formation that would allow them to flood the field with blockers and create misdirection, angles, and bootleg plays for the QB to keep teams honest.
Texas copied the Belldozer formation with the “18-wheeler” package for the similarly large and imposing Tyrone Swoopes. Michigan is built around being a power run team but they still have short-yardage packages that move FB Ben Mason to RB and get extra blocking on the field to pave a way for him.
For Ohio State to be complaining about defenses bringing unblocked defenders in the red zone is pretty silly in light of years of spread offenses finding creative solutions to this problem. Typically you find them mixing in some double TE sets and watching Dwayne Haskins halfheartedly execute the standard zone-read plays. That they’ve been unable to either build an under center jumbo package to help clear out a path for their talented backs or to find a wildcat trigger-man speaks to how distracted and unfocused that coaching staff has been in light of everything that has happened. There’s little wonder that the whole team seems to lack confidence and physicality, their coaches haven’t done much to give it to them.
Goal Line Defense in Youth Football (Using the 6-3 Defense)
When the offense gets down around the goal line, it’s time for the big boys to step up.
With a short field in front of them between the line of scrimmage and the goal line, offenses will switch up their strategy in order to put themselves in a better position to cross the goal line and score a touchdown.
Even passing-heavy offenses such as shotgun offenses or spread offenses will often substitute a plethora of skilled wide receivers for more big bodies up front in hopes of creating holes along the line of scrimmage for running backs to run through.
Because the end zone is only 10 yards deep, the offense must change how they approach each play to give themselves the best shot of scoring a touchdown.
It’s difficult to have multiple wide receivers on the field in a goal-line situation, for example, because those receivers will clog up the same area of the field since they can’t run deep patterns.
In response, defenses in youth football also must switch to a bigger-bodied formation, which is known as goal line defense.
Extra players in the secondary are substituted for bigger bodies along the line of scrimmage. Even the linebackers and players in the secondary on the field will line up much closer to the line of scrimmage.
A goal line defensive formation in youth football has only one aim in mind — to prevent the offense from scoring a touchdown.
Ultimately, it would be great if they stopped the offense or forced a turnover, but even keeping them out of the end zone and forcing a field goal attempt would be considered a success.
Let’s take a closer look at the formation of a goal line defense in youth football and the responsibilities of each level of the defense.
Goal Line Defense Formation
Most youth football teams that are in a goal line situation will run what’s known as either a 5-3 or 6-3 defense.
The 6-3 alignment would employ six down defensive linemen, three linebackers, and two defensive backs. A 5-3 defensive alignment would have five down linemen, three linebackers, and three defensive backs.
The 6-3 defense is probably the most common goal line defense formation in youth football.
Higher levels of the sport may use the 5-3 so that they have more defensive backs to defend against the pass.
The 6-3 defense will have two defensive ends–two defensive tackles and two nose guards lined up at the line of scrimmage in a three-point or even four-point stance.
Three linebackers (a Will, Mike, and Sam) will line up about two yards behind them, tight to the line of scrimmage, and fill the gaps between the defensive linemen.
The two defensive backs can either be cornerbacks or even safeties who will line up in between the linemen and linebackers in terms of depth, but outside the last offensive lineman on his side of the field.
Here is the breakdown of responsibilities for each level of the defense.
Some of the defensive linemen are going to face double teams at the line of scrimmage.
There will be seven offensive linemen versus six defensive linemen, plus the fullback who can chip in to help block as well. This means that double teams will happen along the line of scrimmage to try to open up a hole for a running back or quarterback to run through.
The key for the defensive linemen is that they must push forward hard immediately as the ball is snapped. They can’t be pushed backward or step backward at all.
The defensive linemen’s job isn’t to necessarily make a tackle. Instead, their primary job is to clog up holes along the line of scrimmage so that the ball carrier either runs into a wall of people or is forced to try to run outside, where linebackers and defensive backs will be waiting to make the tackle.
At the snap of the ball, all defensive linemen will head toward the interior of the offensive line. They will be responsible for plugging the gap that’s toward the inside of the line from where they are lined up — or toward the center.
The key to not being pushed back and successfully plugging the hole is to keep their pad level low. And the best way to do that is to explode out of their stance from a low starting point.
This is why many defensive linemen in a goal line defense will decide to start in a four-point stance (with both hands on the ground) instead of the normal three-point stance (with one hand on the ground).
This helps them start the play lower and keep themselves lower as the play develops. It also gives them extra leverage to explode forward.
Some goal line defenses in youth football will put extra pressure directly up the middle of the offense by lining up one of the nose guards directly opposite the center.
This means both nose guards will be focused on pushing the center back, which makes it extra difficult for the offense to run a quick quarterback sneak.
A goal line defense in youth football will employ the same three linebackers as most other defensive formations.
A middle linebacker (or Mike), a strong-side linebacker (or Sam), and a weak-side linebacker (or Will) will all be on the field in this defensive formation.
The biggest difference for linebackers in a goal line defense is that they will be lining up closer to the line of scrimmage than they normally do.
In most defensive formations, the linebackers will line up about five to seven yards off the line of scrimmage. In a goal line defense, they will be lining up closer, around three to five yards back from the line of scrimmage.
Linebackers have the most challenging job of any player in a goal line defense.
They line up back off the line of scrimmage so that they can see how the play is developing before they commit to how they’ll attack the offense.
They must first recognize whether the play is a run or a pass and then act accordingly. But they must make this read and decide on how to act very quickly.
There isn’t a lot of room for error since the offense is only a few yards at most from the end zone.
If the linebackers read that the play is a run, they must approach the line of scrimmage quickly to fill any holes that the blockers have been able to create. Their primary job is to stuff the ball carrier and make sure he doesn’t cross the goal line.
The two outside linebackers also must recognize if the defensive line has been able to plug all the holes along the line, and following the ball carrier if he tries to bounce the play outside.
This requires them to have great split-second recognition as well as excellent lateral movement to run down the line of scrimmage and meet the ball carrier.
On passing plays, the two outside linebackers will be primarily responsible for covering the tight ends if they end up running a passing route.
If one or both of the tight ends don’t run a route, then they will look to see if the defensive backs or middle linebacker need help in coverage, while also keeping an eye on the quarterback in case he decides to scramble.
The Mike linebacker will have primary coverage responsibility on the fullback on passing plays in a goal line defense.
If the linebacker doesn’t run a route, the Mike will instead stay in the middle of the field to prevent a successful pass there, while also keeping an eye on the quarterback to ensure he doesn’t scramble and score a touchdown.
In most cases, a goal line defense in youth football will employ two cornerbacks.
However, some coaches may opt instead to have one or two safeties on the field since they are often better tacklers yet still have decent coverage skills.
Either way, the defensive backs will line up outside the furthest outside offensive lineman on his side of the field and roughly two yards off the line of scrimmage.
Much like linebackers, the defensive backs must read the play first before making a definitive movement with how they’re going to react.
If the play is a run, then their job is to keep outside contain and not let the ball carrier to their outside.
If the ball carrier tries to bounce the play outside, the defensive backs have three options:
- Force them back inside so the linebacker can make a tackle
- Force the runner out of bounds before he crosses the goal line
- Make a tackle himself
If the play is instead a pass, the defensive backs will have primary coverage responsibilities over the running backs in the backfield.
In most cases, the running backs will either be running fade or swing patterns, so the defensive backs must be prepared to run laterally while also retreating a bit to gain depth.
The defensive backs also must keep in mind that they will have no help over the top from other defenders.
In this way, their coverage is a simple man-to-man scheme.
When the offense gets close to the end zone, coaches will substitute their skill players such as wide receivers for extra offensive linemen, tight ends, and running backs in an effort to gain a few yards on the ground to score a touchdown.
In response, defenses in youth football will employ a goal line formation of their own, stacking the line of scrimmage with six defensive linemen.
The aim of the goal line defense in youth football is to stop runners from crossing the goal line, forcing them to either turn the ball over on downs or even to attempt a field goal.
Attacking Goal-Line and Short-Yardage Defenses With the I-Bone Offense
Every team, no matter how many long touchdowns it scores, eventually finds itself at the opponents goal line or in a short-yardage situation where getting the yards needed for a touchdown or first down can make the difference between winning and losing. Opponents usually go into a defense that is different than their base scheme in an attempt to prevent the offense from scoring or gaining a critical first down. This chapter examines how best to attack goal-line and short-yardage defenses.
Running the Triple Option Against Goal-Line Defenses
The best play to run against a goal-line or short-yardage defense in which the down linemen are tightly aligned next to each other, such as in the 6-1 defense, is the outside Houston Veer.
Most defensive coaches hate to defend against this play because a goal-line defense often will not have enough players to defend against all of the options. In addition, because of the proximity of the end zone, the defense cannot afford to employ certain tactics, such as a feathering defensive end, to try and string out the option. More often than not, the defender being optioned on the dive phase will tackle the diveback because he is the first threat to score, so this play usually is a quarterback keep.
The block of the tight end and playside tackle are critical to the success of this play. But the TE may have to block down onto the middle linebacker because the presence of defenders in both A gaps may limit the center’s ability to reach-block the MLB. To strengthen the blocking on this play, it is helpful to send the fullback in motion to a wing position. From there, he can block down on the second level and wall off the strong safety or other defenders pursuing from the backside. In addition, the split-end’s alignment should be adjusted inward so that he is closer to the backside tackle, which will facilitate his getting upfield more quickly to try and block the free safety. See Diagram 9-1 below.
Running the I triple option to the backside by putting the halfback in short motion is another good play to run against a goal line defense that aligns the strong safety to the tight end side of the formation. Depending on how the Number 1 and 2 defenders are aligned respective to the center and playside guard, either the PSG or tackle should have a favorable blocking angle on the middle linebacker. If the play is run to the split-end side of the formation, the motioning HB also can load block the end man on the line of scrimmage to strengthen the threat of the quarterback keep and prevent that defender from penetrating the backfield and disrupting the option play. See Diagram 9-2.
The inside Houston Veer can be an effective play against a goal-line defense, depending on how many linebackers the defense employs in the goal-line set and where they are aligned. Against a 6-1 alignment in which there is only one linebacker aligned over the center, the normal triple option blocking rules can be employed, with one recommended adjustment. The offense should have the tight end man-block Number 3 or else load-block him with a motioning fullback to prevent this defender from employing a jet or crash technique against the quarterback after he disengages from the dive option ride. In addition, if the defense puts six or more defenders on the line of scrimmage, running a double tight-end set is recommended to keep the backside down lineman from chasing the option down from behind. See Diagram 9-3.
Excerpted from “Attacking Defenses With Football’s I-Bone Option Offense,” by Joey Lozano. Published by Coaches Choice Books and Video. For more information, see https://www.coacheschoice.com/p-3215-attacking-defenses-with-footballs-i-bone-option-offense.aspx
Breakdown Sports: Inside the Playbook
Stack and bunch formations combined with triangle concepts can provide quick and easy reads within the conjestion of red zone offense. In this article, we look at numerous ways an offense can use these concepts in the pass game to pick up the final yards to put the ball into the end zone.
Outside of the QB draw, inverted veer, zone read, or other backside plays (throw backs included), let’s look at some other concepts that Michigan has run from bunch/stack formations near the goal line while utilizing a triangle concept.
Go to any football website, and most likely you’ll find something about the triangle passing concept. Chris Brown (Smart Football) describes the concept very well (though, when he gets into specifics, he discusses a different play that utilizes the triangle scheme).
The insight behind the triangle is that the horizontal and the vertical stretch are combined to create a single straightforward read for the quarterback that provides answers no matter what the defense presents.
The X-receiver (Funchess) is running a slant to the goal post. This is the vertical stretch. It is also the first read against man coverage as slant, especially to the back of the end zone, is a very good man-coverage-beater.
The second route, by the Z-receiver (Gallon), is a corner/flat (run to open grass to the outside). This is a horizontal stretch. This is the first zone-coverage-beater. This can also be a man-coverage-beater if his coverage is coming from the inside because the X-receiver provides a rub.
The W-receiver (Dileo) thus is the 2nd read for both man-coverage and zone-coverage. He is also the hot read. He is provided with a rub from both the X and Z receivers. He is running an option route. With no inside help, his route becomes an angle route. An angle is generally a man-coverage beat verse outside leverage. By stemming outside initially, it gets the defender flat footed and moving outside, opening up room on the inside. In concept, coming from a stack set, this would work like a double slant against a standard man coverage. Now, if there is inside help, the W-receiver is essentially running a snag route. What this means is that he will run to the void in the defense (the outside release is merely to hide behind the receiver in front, providing a better rub) and hitch, and work inside-out. The QB will throw him open. This means that with inside help but outside coverage, the QB will throw to his numbers. If the outside, flat defender follows the Z-receiver, the QB will throw to the back shoulder into the vacated zone, or in other terms, throw the receiver open. The W-receiver is the 2nd read (outside of a hot situation), but the most likely target.
I discussed this play in full HERE
Drag and Follow
Ran by Michigan against Iowa on 4th and 2, ran against Iowa a couple times and I believe at least once against OSU. It’s been a part of the playbook dating back to Borges’s first year. If Michigan runs this play, the outside CB’s jam takes him out of the play completely and it’s a TD (Borges typically runs this with his play in as shown above according to personnel, so Gallon would be the follow, though the routes could be run by any of the three WRs in combination).
This gives both a high and low stretch, as well as a horizontal stretch, gets receivers in routes quickly, and lets them work in space. The read is a bit harder for DG, as he has to correctly identify which target has best position, and it also requires a bit more from the receiver end. I believe this play was run earlier in the season, sometime in the first half.
This is essentially the same look as hitches, but runs the receiver’s opposite of their initial release. This maximizes the rub aspect of the stack formation, as well as gives the WR more separation due to their movement. It makes the throw a bit tougher because of the movement involved, and the read is about the same. This tends to work better against a man coverage or a match-up coverage, where as hitches would work better against zone.
Outside Triangle (Smash)
This takes Funchess to the corner instead, and puts the high low further away to the field. This is more than likely paired with a roll out and gives Gardner three pass options and a potential run option. It also utilizes the motion to get Dileo two rubs while getting into the flat. A similar play was run on 4th down earlier in the game.
It is interesting to note that the play that was run was quite similar to the one that sealed the ND game for Michigan. In that case, the motion receiver ran the flat route though and Dileo ran the option route still. The formation was a bit different (WR on the backside, RB flipped), but the route concept was highly similar. That means OSU probably saw something similar, but it was also a different set-up and in a different context.
It’s important to note a few things further. Pretty much any of these routes can be run in any combination by any receiver. Each receiver will have some tendencies that follow their strengths, but on any play that can be changed. It should also be noted that on all plays (besides the inside-out play) that the triangle can be inverted into what is known as a delta concept by some. This puts the horizontal stretch deeper (there will be some manipulation to the routes in order to achieve this, but it’s in general the same play). There are certainly other possibilities as well, these are just ones that I’ve personally seen Michigan run in similar situations that utilize a triangle concept.
goal line offense | mgoblog
11/19/2011 – Michigan 45, Nebraska 17 – 9-2, 5-2 Big Ten
In the aftermath of Saturday’s flamethrower job, everyone from the coaches down to emailers is saying that felt like Michigan, usually with emphasis. Picking one at random:
Great game Saturday – I think it was at least partially Nebraska-fueled, but man that FELT like Michigan.
Quick, it’s any game from 1998 to 2007 against a spread offense or mobile quarterback. How do you feel? Good? Bad? Have you stopped reading this column to shiver in a corner at the idea of Carlyle Holiday? Troy Smith? Donovan McNabb? Armanti Horror Edwards?
Yes, you have. For the Ohio State fans who persist in reading this column because it’s willing to send Michigan fans into catatonic seizures, Michigan fans felt pretty damn bad about going up against mobile quarterbacks during the Carr era. They also felt this during the Rodriguez era but it was a lot harder to parse out a specific mobile-quarterback-related fear when Indiana’s putting up more than 30 every year.
Quick! It’s any game in which Michigan has an 18 point lead against a mid-level Big Ten team from 1998 to 2007. Nevermind. You’re still having a seizure.
Quick! It’s a team with Tom Brady, David Terrell, Anthony Thomas, Steve Hutchinson, Mo Williams, and Jeff Backus. How many yards per carry do they average?
No, seriously. I’m asking this one. How many yards per carry did the Orange-Bowl-winning, Tom-Brady-featuring, three-NFL-OL-including-a-hall-of-fame-guard-deploying 1999 Michigan Wolverines average?
Seriously. Michigan finished 79th in rushing offense, 24th in passing offense, and ran more than they passed. Tom Brady—Tom Brady!—averaged 7.2 YPA. In the Orange Bowl they fell behind 14-0 because they kept running their awful run offense at Alabama’s #2 run defense. They’d finish with 23 carries for 27 yards.
Quick! Fourth and four from the Ohio State 34 up two with three minutes left. What does Brady Hoke do?
I was wrong. I was mad when Michigan hired Brady Hoke because I though it was a capitulation, that it was Michigan returning to the things that made it such a frustrating team to root for once Lloyd Carr stopped having the best defense in the universe.
Carr coached his team like they had an awesome run offense and an awesome defense no matter the facts on the ground, which led to the most frustrating stat anyone’s ever compiled. From Vijay Ramanujan’s article in your copy of HTTV 2007:
Michigan’s fourth quarter woes from 2000 to 2005 … have been the thing holding it back from truly elite status the last several years. Alarmingly, Michigan entered 18 games over that period of time with a lead smaller than 10 points and went 8-10 in those games. They were under .500 when entering the fourth with a small lead! When tied or facing a similarly small deficit, Michigan was 6-1. In all games in which Michigan trailed by any margin they were 8-8.
That is the kind of thing that gets you pawing at the air in your sleep, moaning “no… not again.” It’s incontrovertible evidence of terrible game management. Hiring Hoke felt like returning to that, like returning to debates about “scoring offenses” and looking at every mobile quarterback on the schedule like it was a loss waiting to happen.
This is not the case. It turns out as I was sitting in the stands burning up inside as Rocky Harvey scatbacked Illinois to victory or Michigan punted itself into oblivion against OSU, Brady Hoke was standing on a sideline burning up inside, whether it was at Michigan Stadium or somewhere in the MAC. Hoke does not want to lead by 17. He wants to lead by 21, dammit. If anything, the playcalling this year has been too aggressive what with the constant unleashing of the dragon.
Al Borges wears a t-shirt with this on it every Casual Friday
That made me mad in the immediate aftermath, but what happens when you put a Michigan program together and… like… use it? What happens when you’re Lloyd Carr without the crippling fear of something going wrong? What happens when you go from weak-tight to loose-aggressive?
For one, you leave the desiccated corpses of Nebraska strewn around you as you leave the field. Afterwards, Bo Pelini sits in his locker room shaking like Don Cheadle in “Hotel Rwanda.” When you win games, you win games comfortably. No one gets nervous in the fourth quarter of San Diego State. The offense is pretty much the offense; when its horns get pulled in it’s because you’re on your own four up 21 and that’s the move. Sometimes you do the audacious thing in the important game, not the tomato can before the important game. Mobile quarterbacks don’t automatically rack up a billion yards. And when the right move doesn’t work out and someone asks you about it, you say “that’s how it’s going to be.”
So when people say this “feels like Michigan,” I agree and disagree. In the immediate post-hire column featuring Will Smith robots I said “to me, getting back to being Michigan means going 9-3 and losing to Jim Tressel.” Since 1993, Michigan has lost at least three games every year save ’97, ’99 and ’06; since Jim Tressel’s arrival Michigan has beaten Ohio State once.
If this feels like getting back to Michigan, it’s the Michigan of your dreams, the Michigan you left back in Peoria when you shipped to Saigon. You’ve got one good picture of her and she’s that pretty every day in an ugly place.
“This Is Michigan” is about the idea, not the reality—at least not a reality from the last 20 years. So far. Days like Saturday inch us closer to the picture in our heads.
There were enough videos to warrant a VOAV, which was posted yesterday. This from Boyz in the Pahokee is worth a repost, though:
Via Eric Upchurch and the Ann Arbor Observer, our Nebraska photoset:
As always, the above photos are Creative Commons licensed.
AnnArbor.com’s photoset can be found here. I’m just saying?
I’m just sayin’.
Maize and Blue Nation also has photos. MVictors grabs the obligatory Bri’onte Dunn shot.
via Eric Upchurch and the Ann Arbor Observer
BRADY HOKE EPIC DOUBLE POINT OF THE WEEK. I’m tempted to hand this to Lavonte David for 17 tackles, 14 of them solo, 2 of them Y U SO FAST ankle-grabs on a Denard Robinson one step from engaging turbo. But he plays for Nebraska and we only talk about players who play for Michigan.
If we can’t give it to David, it’s again Fitzgerald Toussaint’s to have and hold. He’s got his own bullet below explaining why. Runners up: Mike Martin, Denard Robinson, and Jordan Kovacs.
EPIC DOUBLE POINT STANDINGS.
2: Denard Robinson (Notre Dame, Eastern Michigan), Brady Hoke (San Diego State, Northwestern), Fitzgerald Toussaint (Purdue, Nebraska)
1: Jordan Kovacs (Western Michigan), David Molk (Minnesota), Ryan Van Bergen (MSU), Mike Martin (Iowa), JT Floyd(Illinois).
Fitzkreig continues. 138 yards on 29 carries and three monster games in the last four. The exception was a 16-carry, 58-yard performance against Iowa when many of his attempts were run from under center.
As a result, I saw Toussaint compared to the following tailbacks over the weekend: Mike Hart (this was me but not just me), Tim Biakabutuka, and Chris Perry. Except fast! I went with Hart because the way Toussaint dodges guys in a phonebooth is reminiscent of #20 and his cuts in narrow areas are what makes the zone game work. Toussaint doesn’t have Hart’s pile-pushing power but he compensates with Except Fast! He’s also been very secure with the ball. (Knock on wood.) I don’t recall any fumbles from him this year; that’s pretty good for 143 carries.
It took longer than everyone wanted, but I declare him broken out. He needs 191 yards against OSU and in the bowl to crack 1000 for the season; I bet he gets that and enters next year in the conversation for best back in the league. I’ll have to go back and check how Northwestern held him to 25 yards on 14 carries. That’s nuts.
Weekly Borgeswatch. It’s to the point where the scattered –1 yard power plays from the I don’t even bother me anymore. They’re like old friends reminding me of the spread’s superiority for this personnel and how our offensive coordinator has also come to this conclusion, albeit grudgingly.
I thought this was another strong game from Borges. He debuted a pro set that saw Michigan bust a couple of big gains; the flare screen got blown up the second time he went to it but it was effective overall. Outside of that he largely let the offense do what it was recruited to do: run zone from the gun. It worked to the tune of 238 yards.
While the averages for Denard (4.4 YPC) and Fitz(4.8) aren’t electric a lot of that is due to Michigan’s struggles near the goal line. Those two had eight carries from within the Nebraska seven on which they gained 7 yards total; carries outside of goal-to-go situations averaged 5.3 between the two main weapons. Without Lavonte David who knows what they would have been.
Unfortunately, goal to go is kind of important. Those struggles combine with last week’s goal line stand by Illinois* to create the closest thing to a worry possible coming off a 45-17 win. Michigan got lucky on a dubious pass interference call and had to resort to a fake field goal to punch in short touchdowns; on both short yardage TDs Michigan had to bounce to the sideline. Going up the middle was futile.
I wonder why Michigan has never tried to replicate** the virtually unstoppable Gator Heavy package that was Florida’s go-to short yardage package during the Tebow era. This was a complaint I had during the RR years, too. I like the idea of giving the D seven gaps to defend and providing Denard two lead blockers that can attack any of them, plus a tailback.
*[I guess you could toss in Iowa’s successful goal line stand but that was executed in adverse conditions.]
**[Michigan did briefly feature a double H-back set in 2009 that was kind of like Gator Heavy but they never used the full-on heavy. They always had two WRs.]
via Melanie Maxwell/AnnArbor.com
Weekly Denardwatch. There were a couple of scary throws I’ll have to see on replay to determine whether they were bad ideas or fit in narrow windows—guessing the former—but 61% completions and 10 YPA are pretty good. Yeah, a big chunk of those was a chuck-and-pray to Roundtree but at least that wasn’t into double coverage. The safety couldn’t get over in time. Roundtree also had a step on Dennard… it wasn’t in the same class some of the ND armpunts were. Meanwhile, the Odoms touchdown gets an “I be like dang.”
I thought the INT was fluky; some people on the twitters disagreed. I’m not saying the batted ball was fluky, but the dude knocking it to himself and catching it… eh… doesn’t happen so often. That’s more on the playcall than Denard. Asking a short guy to float it over a tall guy has resulted in two interceptions this year that I’m not sure Denard can do much about other than be six inches taller or eat the ball on a screen that seems open.
There was progress.
The above was part of that. When Denard pulled up to throw to a short dude streaking across the endzone my Michigan rolodex flipped to the first interception he threw against MSU last year, where he had the exact same route open and chucked it well behind his guy.
I’m guessing Denard’s DSR is in the mid-60s range he seems to have established as his Big Ten baseline. That’s a step up from the days when he was struggling to complete anything against the Eastern Michigans of the world. Transition costs here seem mostly paid. Now it’s about getting him that extra increment.
The rumors are not true. Do not listen to Heiko: I had nothing to do with the lack of power in Michigan Stadium. I did not make a commando raid Friday night after seeing the image of Pop Evil in the stadium and Do What Had To Be Done. I have an alibi—I was at the hockey game—and if I had done it I would have taken out the north scoreboard, where Special K’s speakers are.
Way to go, whoever you are. Excellent work by random student who I assume is an engineer to start counting down the playclock after M took a false start penalty near the goal line in the first. Note that Hoke stepped forth to take blame for the penalty:
“That’s on me,” he said. “I should have called timeout. For me to not do that, that’s bad coaching.”
Second Zookian clock management incident. Coaches are always too conservative with their last timeout and this tendency bit Michigan after they ran a couple times at the end of the first half. After Robinson biffed by trying to get to the sideline instead of reading the block Toussaint had made on the closest defender, the clock burned 30 seconds before the third down snap.
I know you want to have that timeout for a field goal attempt but in a situation like this you know the clock is going to run and you’re not sure that will be the case down the road. A spike is a quality option with five seconds left; not so much with 48.
This is a nit. I’m going to name my firstborn “Hoke Gametheory.”
Helmet to ball. Yes, people who keep telling me about fumbles, the last few have been Michigan’s doing. Not so much the ones where people just drop the ball. Terrence Robinson may have just earned a fifth year—it looks like Michigan will have room for him even if they take 28.
Fluck. Michigan’s still recovering an inordinate number of the fumbles caused. No, this is not coachable.
I don’t always talk about game theory*, but when I do I prefer it to be about going up 17 or 21. Last week I was totally cool with Michigan running a QB draw with Gardner on third and goal from the ten to go up 17; I was similarly cool with the field goal team running out for a chip shot on the fourth and one.
It’s a similar situation: up 14 about halfway through the third quarter against a team that’s struggling to move the ball. Getting that third score is all but game over. That said, Hoke made it clear in the postgame presser that they had scouted that particular situation and got the look they wanted:
Can you talk about picking the spot to fake the field goal? “We had put it in. It’s the one Penn State used against us in ’95? I think it was ’95 up there. [We] wanted it on the right hash, [and] they gave us the look that we wanted. Even if we had kicked the field goal, Drew Dileo — having him as a holder, he’s such a smart football kid. He did a tremendous job with it. You got it, you might as well use it.”
Until he runs a fake field goal against the same team he ran a famous fake field goal the year previous—and takes a timeout before doing so—it’s all good.
Less than a season into the Hoke regime it’s clear his natural inclination is to be aggressive in close situations. That should pay off down the road—it hasn’t so much this year because when Michigan wins they win by a lot.
BCS watch. Saturday night’s events all but guarantee Michigan a spot if they take care of business on Saturday. They’re now ahead of the Big 12 runner-up, which will either be a three-loss Oklahoma or an Oklahoma State team coming off back-to-back losses, one of them to Iowa State. Pecking order:
- Houston (auto)
- Big 12 runner up
- ACC runner up
You can flip Stanford and Michigan if you like. There are no scenarios that see a 10-2 Michigan left out; even if the SEC can put a third team in because of an all SEC West title game, Michigan is an easy pick over a 10-2 Arkansas. To be safe you’re rooting for Okie State in Bedlam.
Now, about getting to 10-2…
[UPDATE: a reader informs me that this is misunderstanding of the way three teams get into the BCS from a single conference. #1 and #2 have to not win the conference, so LSU would have to lose to Georgia and Alabama and LSU would still have to be 1-2. That is… not impossible, actually.]
Inside the Box Score has cat photos and commentary:
In the first half, with us up 10-7, Denard threw an INT on a screen pass. I’m starting to think he’s too short to throw middle screens. Anyway, the defense responded with a Kovacs TFL, a Van Bergen pass deflection, and Demens and Martin tackling a WR on a screen for minimal yardage. It wasn’t quite the three-play sequence that bursted impetus against Illinois, but it reminded me of that. Neb had to settle for a 51 yard FG. Our defense basically said, we’ve got our O’s back.
The announcers thought Kovacs was acting a little when injured to slow down Neb’s hurry up offense. For the record, he stayed out for the duration of that series, so I don’t think he was faking. Screw you Urban Paschman for suggesting such a thing.
Are we really at the point where a team that has two injuries in a game gets accused of slowing the game down on purpose? This wasn’t the Michigan State defense’s fainting couch act against Iowa.
When I think of NU, I think of Northwestern. Since they have B1G seniority over Nebraska, they should get the NU acronym. That leaves either UNL or Neb for Nebraska.
Blog policy is to bestow “NU” on the winner of the NU-NU game. When not in possession of “NU,” Northwestern shall be “NW” and Nebraska “UNL.” It is my hope this eventually spawns a rivalry trophy: large block N and U letters that the winning team paints their colors after a victory.
Hoke For Tomorrow on various people who had good days:
Denard Robinson – The best game in a long time for our leader and best. Denard looked completely in control of the offense. He was patient, waiting for plays to develop before zinging a TD pass to Gallon or cutting behind his blockers for a TD on the ground. Best of all, Denard finally hit a receiver perfectly on an endzone bomb. He made some more questionable reads on the read option, but overall it was a great performance.
If you hit up Blue Seoul’s OSU/Nebraska scouting report the Cornhuskers’ long touchdown probably looked familiar:
So there you go: the coaches don’t read the blog.
Unwashed blog masses. Maize and Go Blue has a newspapery recap. Schadenfreude can be had at Corn Nation’s game thread and post-game thread. TTB runs down the recruiting visitors. MNBN has a wrap up. BWS talks about Rich Rodriguez. I only talk about coaches who coach for Michigan. M&GB gives thanks. So does the HSR. MGoFootball bullets.
Want a little more perspective? In its 13 games last year, Michigan gave up 458 points. Through 11 this season, they’ve surrendered 172. In other words, to equal the punchline that was 2010, Michigan would have to give up 144 points — in EACH of its remaining two games (OSU and the bowl).
I am annoyed that this is followed by a reference to the scoring offense as if the defense doesn’t have anything to do with putting said offense in a position to succeed. The offense has dropped off a bit, and criticisms leveled at Borges after MSU and Iowa are still valid.
Meanwhile, Touch The Banner officially enters haterz territory:
Obligatory discussion of J.T. Floyd. Nebraska’s one huge play was a 54-yard touchdown bomb to Brandon Kinnie, who torched Floyd so badly that all Floyd could do was grab onto Kinnie and hope for a pass interference flag. Prior to that play, Kinnie had 19 catches for 192 yards and 0 touchdowns on the season.
This is true. Also true: that was the first 50 yard play Michigan has given up all season and the first time Floyd has been burned deep on a pass, complete or not, all year. Even Woodson got burned by Boston that one time. JT Floyd is a good corner.
In the the wider view, Adam Jacobi declares Michigan’s trenches a “winner” and Nebraska special teams a “not winner.” His quick hits:
WHAT MICHIGAN WON: Michigan’s bid for an at-large BCS bid is still alive as the Wolverines begin preparation for Ohio State. We’re told that’s a rivalry. What Michigan proved beyond a shadow of a doubt is that the defense is legit. Nebraska managed just 11 first downs and 254 total yards on the day, and while that’s partly a function of the turnovers, it’s also a function of Michigan’s performance; the Wolverines forced 10 4th downs on 13 opportunities.
And it was, if not exactly the kind of vintage “This is Michigan” mashing Brady Hoke invoked throughout the offseason, at least as close as this particular team has come to its own platonic ideal. Denard Robinson took every significant snap at quarterback, carried 23 times, looked sharp as a passer and accounted for four touchdowns. Tailback Fitzgerald Toussaint went over 100 yards on the ground for the third time in the last four games, adding a pair of scores of his own. The offense as a whole held the ball for almost 42 minutes. The defense held Nebraska to a season-low in total yards and matched a season low in points. The ‘Huskers didn’t convert a third down until the end of the third quarter.
In a matchup of apparent equals, the only aspect of the game Nebraska “won” — or came close to winning — was average yards per punt. And that doesn’t include the punt Michigan blocked.
Media, conventional. My man Nick Baumgardner on the lopsided time of possession:
One of the residual effects of Michigan’s stellar defensive day was a lopsided time of possession battle.
The Wolverines held the ball for 41:13 while Nebraska had possession for just 18:47.
“Residual effects.” My man.
Jerry Palm has placed us back in his BCS predictions in an odd place:
New Orleans, La.
SEC vs. at-large
8:30 p.m. ET, ESPN
|Comment: With both SEC teams in the championship game, the Sugar Bowl will need a replacement and Michigan will be very attractive. It ends up taking an undefeated Houston over the Big East champion.|
Palm has the LSU-Bama rematch as the title game, which opens up a weird slot for M. I’d rather play a running team than Case Keenum. BONUS WEIRDNESS: Palm puts Penn State in the Hawaii Bowl in place of someone else who can’t fill a commitment. No idea why he thinks the #3-5 Big Ten team isn’t locked into an actual Big Ten bowl. SIDE NOTE: Adding Nebraska makes the Big Ten’s bowl matchups far more palatable.
Rothstein says the special teams were… wait for it… special. Robinson had no idea he’d tied Brady’s record for touchdown passes, but instead of “WAT” he said “excuse me?”
This wasn’t the final piece of evidence, but it certainly was the most compelling. What happened Saturday in Michigan Stadium is what used to happen. A big, physical foe rolled into town and ran smack into a wall of pads. The Wolverines’ 45-17 rout of the Cornhuskers was their best game of the year, by far, and the loudest statement of the Brady Hoke era, by far.
As the final minutes ticked away, the crowd began an old-new chant. “Beat Ohio!” cascaded from the student section, in homage to Hoke, whose personal homage to the rivalry is to refer to the Buckeyes simply as “Ohio.”
Beat Ohio? Uh, that’s a good idea. After seven straight losses in the rivalry, Michigan (9-2) has a great chance to do it, with Ohio State (6-5) in complete disarray.
I quote him because he’s the only columnist in a 500 mile radius who doesn’t compulsively hit enter after each mark of punctuation. Also he had cake.
The defensive improvement is perhaps the most shocking element of Michigan’s renaissance. The Wolverines did not sign a bunch of five-star freshmen who raised the talent level. They have succeeded largely with the same players who finished 2010 ranked 110th in the nation in total defense (450.8 yards per game) and 108th in the nation in scoring defense (35.2 points per game). We knew coordinator Greg Mattison could coach, but we didn’t know he could work miracles. Through 11 games, the 2011 Wolverines have allowed 312.6 yards per game and 15.6 points per game. “Fundamentally and technically, they’re playing what they’re coached to do, and they’re playing together,” Hoke said of his defense. “It’s been fun to watch.”
The Nebraska view is essentially “why are you punching yourself in the face?” A lot.
90,000 Free kick and free kick football Everything you need to know
One of the main penalties for breaking the rules in football is free kicks, during which the ball is placed at the point where the foul occurred.
However, depending on the violation committed, they are divided into two types: free kicks proper and free kicks. The latter are appointed by the referee for less serious offenses, such as goalkeeper errors, in the following cases:
- The goalkeeper, in his own penalty area, releases the ball and takes it back in his hands before anyone else touches the ball;
- The goalkeeper deliberately touches the ball with his hands after a pass from a team-mate;
- The goalkeeper collects the ball immediately after a team-mate has thrown the ball in from the sideline;
- The goalkeeper has had the ball in his hands for more than six seconds.
Free kicks for these violations are awarded directly in the penalty area of the team of the offending goalkeeper. Shots are made from the place where the goalkeeper was in contact with the ball. These can be points at the farthest line of the penalty area, and even in the goalkeeper’s court near the goal line.
Fouls by skaters leading to a free kick are as follows:
- Dangerous play, but without injuring the opponent;
- Blocking the opponent’s advance;
- Hindering the goalkeeper when putting the ball into play.
Direct into the gate does not go
The main difference between a free kick and a free kick is that immediately after it the ball cannot be scored into the opponents’ goal. A goal will be counted only if you play the ball through a pass with a partner, or make the ball fly into the goal after a rebound from an opposing player.
During the execution of a free kick, the referee must raise his hand up and hold it until the ball touches someone after the kick.Thus, the referee lets everyone know that the kick is a free kick, and not a free kick.
If a goal was scored directly from a free kick, then it does not count, and the ball is passed to the opponents who take the kick from their goal. It is impossible to score a goal with a direct free kick and into one’s own goal: in this case, the opponents will have the right to take a corner kick.
Free Kick Protection
It is the same as for a free kick. At a distance of 9.15 meters from the ball, the defending team can put up a wall of their players.The distance to the wall may be less if the gate is less than 9 meters. In this case, the wall is located directly on the goal line.
Free kick tactics
Free kicks are infrequent in football and usually not a serious threat. Except for those produced from outside the penalty area, very close to the goal. The team taking such an indirect free kick usually tends to play the ball quickly through a very short pass followed by a shot on goal.Strikes with the hope of a successful rebound from opposing players are extremely rare.
The defending team must carefully monitor the movement of the ball during an indirect free kick. In the event of an immediate direct hit, the defensive players can simply dodge.
In general, it must be said that, since free kicks from within the penalty area are an infrequent phenomenon, it is hardly possible to remember that anyone has ever built his team’s attacking game on the performance of this element.Therefore, goals after the execution of free kicks – direct or after the rally – are perceived as something curious.
90,000 Goal kicks in football, goalkeeper actions in the penalty area, rule violations
Rules for knocking the ball out of the goal
Goal kick is a method of restarting play.
A goal scored directly from a goal kick will count, but only if it is scored by the opposing team.
Goal kick awarded when:
How To Perform This Technique
Violations / Punishments
If the ball does not leave the penalty area after the goal kick:
Goal kick taken by a field player other than the goalkeeper
If, after putting the ball into play, the kicker again, but not with his hands, touches the ball before the ball touches another player:
If the player who kicked the ball into play then deliberately handles the ball before it has touched another player:
Goal kick by the goalkeeper
If, after the ball is in play, the goalkeeper touches the ball a second time (not with his hands) before the ball has touched another player:
If, after putting the ball into play, a goalkeeper deliberately handles the ball before the ball has touched another player:
For any other violation of this rule:
A game involving two teams of five people each on a handball court with a handball goal.Minifootball dates back to the past century with its historical roots. In the countries of Latin America already in the 20-30s. XX century schoolchildren and students played football in smaller teams, not only in open areas, but also in gyms. Gradually, the rules of the game of indoor football began to take shape, and numerous competitions were held in which only amateur teams took part. Democratic in nature, accessible to low-income strata of society, this game has become more and more popular in countries such as Brazil, Uruguay, Argentina.Often, the leading football clubs in these countries drew their talents from indoor football.
Indoor football came to Europe much later – Latin American influence played a role in this. It is believed that the Austrians were the first to play mini-football on the European continent. In 1958, one of the leaders of the Austrian national team, Josef Argauer, brought the idea of this game from Sweden from the World Cup. There he saw a two-way training match of the Brazilian national team, which took place in the hall.Josef got carried away with the idea of holding mini-football matches and, returning home, suggested organizing a tournament in Vienna’s Stadhalle with the participation of the country’s leading football clubs. The experiment game was to the liking of the participants, spectators and organizers. Mini-football tournaments began to be held in this country constantly in the winter. Gradually, futsal competitions began to gain popularity in other European countries.
In our country, mini-football tournaments have been regularly held since 1972.The Russian Mini-Football Cup has been held since 1992. Futsal world championships are regularly held, but so far this sport is not included in the program of the Olympic Games.
Laws of the game of mini-football (FIFA)
- Number of players
- Equipment for players
- Second referee
- Timekeeper and 3rd referee
- Match duration
- Start and restart the game
- Ball in play and not in play
- Goal scored
- Violations of the rules and unruly behavior of players
- Free kicks and free kicks
- Collected violations
- Kick the ball from the sideline
- Goal shot
- Corner kick
• RULE 1 – Court of Play
The site must be rectangular.The side line must be longer than the goal line.
The field of play is rectangular. The sideline must be longer than the goal line.
Length: minimum 25m, maximum 42m
Width: minimum 15m, maximum 25m
Length: minimum 38m, maximum 42m
Width: minimum 18m, maximum 22m
The site is marked with lines. These lines are included in the dimensions of the areas that they limit. The two long lines of the court are called side lines.The two short ones are called goal lines.
All lines are 8cm wide.
The court is divided into 2 equal halves by the center line.
The center mark divides the center line into two equal parts. A circle with a radius of 3m is drawn around it.
The penalty area is located on both halves of the court as follows:
A quarter circle with a radius of 6m is drawn from the outside of the goal posts to an imaginary line drawn at right angles from the goal line from the goal posts.The upper points of the quarters of the circles are connected by a 3.16 m long line running parallel to the goal line between the two posts.
The mark for the penalty shootout is applied at a distance of 6m from the midpoint between the two posts, equidistant from them.
Double penalty mark
The mark for a double penalty is applied at a distance of 10 m from the midpoint between the two goalposts, equidistant from them.
In each corner of the site, a quarter circle with a radius of 25 cm is drawn inside the site.
The substitution areas are located on the same side of the court as the benches and directly in front of them. In them, the players leave the site and enter it.
- The substitution areas are 5m long, located directly opposite the substitutes’ benches. They are marked on both sides of the sideline at right angles to it with lines 80cm long: 40cm inside the site and 40cm outside it
- There is a distance of 5m between the boundary lines of the replacement zone and the intersection of the center and side lines.This space remains free directly in front of the timekeeper’s tables
The goal must be in the middle of each goal line. They consist of two vertical posts equidistant from the corners of the court and connected at the top by a horizontal crossbar. Distance (by internal measurement) between the posts – 3m; distance from the lower point of the crossbar and the surface of the site – 2m.
Both uprights and the bar have the same width and depth – 8cm.Nets, made of hemp, jute or nylon, are attached to the goal posts and crossbar on the outside of the court. The bottom is attached to a curved bar or similar base.
The depth of the goal, measured from the inner edge of the posts outside the court, must be at least 80cm at the top and at least 100cm at the bottom.
The gates can be mobile, but during the game they must be securely attached to the surface of the court.
The surface of the site is even and smooth, it should not be abrasive. The use of wood or artificial surfaces is recommended. The use of concrete or asphalt surfaces is excluded.
In the event that the goal line has dimensions between 15 – 16m, the radius of the penalty area must be reduced to 4m. In this case, the penalty mark is not located on the penalty area line, but is applied at a distance of 6 m from the midpoint between the goalposts, equidistant from them.
The use of natural or artificial turf and earthen surfaces is permitted for national championship matches, but not for international matches.
It is allowed to draw outside the court at right angles to the goal line at a distance of 5 m from the corner sector, showing the distance at which the players of the defending team must be when taking a corner kick. Line width – 8 cm.
The substitutes’ benches are located behind the sideline of the field in the immediate vicinity of the free space surrounding the timekeeper’s table.
• RULE 2 – Ball
Quality and dimensions
- Made of leather or other suitable material
- Circumference not less than 62 cm and not more than 64 cm
- Weight not less than 400 and not more than 440 grams at the beginning of the match
- Pressure 0.4-0.6 atmospheres (400 – 600 g / cm 2 ) at sea level
Replacing a worn-out ball
If the ball loses its shape or becomes unusable during a match:
- The game must be stopped
- The game is restarted by dropping a dropped ball at the point where the ball became unusable
If the ball loses shape or becomes unusable when not in play (kick-off, goal throw, corner kick, free kick or free kick, penalty kick or kick-in):
- Play is restarted according to Law
During the game, the ball cannot be changed without the permission of the referee.
Felt balls are not permitted in international matches.
The ball must have a first bounce of at least 50 cm and not more than 65 cm when thrown from a height of 2 m. In matches, it is allowed to use balls that meet the minimum technical requirements described in Rule 2.
meet the minimum technical requirements set out in Rule 2.At matches in FIFA competitions and competitions organized under the auspices of the confederations, only balls that bear one of the following three markings are allowed:
- FIFA APPOROVED official logo
- official logo “FIFA INSPECTED”
- the words “INTERNATIONAL MATCHBALL STANDARD”
This marking indicates that the ball has been formally tested and has met specific specifications, which differ in each category and which are in addition to the minimum specifications given in Rule 2.The list of additional requirements for each of the relevant categories must be approved by the International Council. FIFA approves the relevant ball inspection organizations. National Federations have the right to require balls with any of these three markings to be used during their competition.
• RULE 3 – Number of Players
The game is played by two teams, each of which consists of no more than 5 players, including the goalkeeper.
Substitutions may be used in any match played under the Official Competition Rules at FIFA, Confederation or National Association level.
The maximum number of spare is seven.
The number of substitutions during a match is not limited. The substituted player may return to the court replacing another player.
Substitutions that occur when the ball is in play or not in play are subject to the following conditions:
- The substitute player leaving the court must do so in his substitution zone
- The substitute player entering the court must do so in his substitution zone and only after the leaving player has completely crossed the touchline
- The substitution is fully controlled by the referees in accordance with the Rules, and only they determine whether the game can continue or not
- The substitution is considered completed when the substitute enters the court.From that moment, he becomes a player of the main squad, and the player who left the court ceases to be him
The goalkeeper can switch places with any player.
Violations / Penalties
If, during the substitution process, a substitute player enters the court before the substituted player leaves the court completely:
- The game must be stopped
- The substitute must leave the court
- The substitute must be cautioned and shown a yellow card
- Play is restarted with an indirect free kick, taken by the opposing team, from where the ball was located when play was stopped.If the ball was in the penalty area, the kick is taken from the penalty area line, from the point closest to the place where the ball was at the moment the game was stopped.
If, during the substitution process, a substitute or player to be substituted enters or leaves the court outside the substitution zone:
- The game must be stopped
- The offending player must be cautioned by showing a yellow card
- Play is restarted with an indirect free kick by the opposing team.from the place where the ball was located when the game was stopped. If the ball was in the penalty area, the kick is taken from the penalty area line, from the point closest to the place where the ball was at the moment the game was stopped.
At the start of the match, each team must have at least 5 players, including the goalkeeper.
If, after sending off players, there are less than three players left on any team, including the goalkeeper, then the game must be stopped.
• RULE 4 – Player Equipment
Players must not wear equipment or clothing that is dangerous to themselves or to other players, including any type of jewelry.
Mandatory basic equipment of the player:
- T-shirt or T-shirt
- Panties – if underpants are used, they must be the same color as the main color of panties
- Shoes – it is allowed to use canvas or suede training or gymnastic slippers with rubber soles or other similar material.Use of shoes – compulsory
T-shirt or T-shirt
- The number from 1 to 15
- The color of the number must clearly differ from the color of the T-shirt
is printed on the back of the shirt or T-shirt
In the matches of the Championship and the Championship of Russia, the players on the right side of the shorts must have a number corresponding to the number on the shirt (size 3x10cm)
- Must be completely covered with gaiters
- Made of suitable material (rubber, plastic or similar material)
- Must provide an adequate degree of protection
- The goalkeeper is allowed to wear long trousers
- Each goalkeeper’s clothing must be easily distinguishable in color from other players, referees and goalkeepers of the opposing team
If a field player changes places with the goalkeeper, then his spare equipment must have the number under which he was entered in the match report.
Violations / Penalties
For any violation of Rule 4:
- The player who broke the rules, at the request of the referee, must leave the court to put the equipment in order or to add it. A player cannot return to the court without the permission of one of the referees, who must check if the equipment is in order. A player may return to the court in his substitution area only when the ball is out of play.
• RULE 5 – Judge
Powers of a judge
Each match is conducted by a referee, who is empowered to strictly observe the Laws of the Game related to the match, the action of which begins from the moment he arrives at the place where the court is located and ends when the referee leaves that place.
Rights and obligations
- Ensures strict compliance with the Laws of the Game
- does not stop play when the team against which the rules are violated gains an advantage from this, and punishes the team that broke the rules if the granted advantage is not realized at the given time
- records all sanctions imposed on the match sheet, which includes information about any disciplinary violations by players and / or officials, as well as any incidents that occurred before, during and after the end of the match
- keeps the timing of the match in the absence of the timekeeper
- stops, interrupts or terminates the match in the event of a violation of the Rules or any outside interference
- Issues disciplinary action against players who commit offenses for which they deserve a warning or removal
- makes sure that unauthorized persons do not enter the court without the permission of the judge
- stops play if, in his opinion, a player is seriously injured, and makes sure that the player leaves the court
- if, in his opinion, the injury is not serious, allows play to continue until the ball is out of play
- ensures that the ball used meets the requirements of Rule 2
The referee’s decisions on the facts of the game are final.
If the referee and the second referee simultaneously fix the violation and their decisions do not coincide, then the referee’s decision prevails.
The referee and the second referee have the right to issue a warning to the player or send off the player, but if their decisions do not coincide, then the referee’s decision prevails.
• RULE 6 – 2nd referee
The second referee is positioned in the opposite half of the field from where the referee is. He is allowed to use the whistle.
The second referee helps the referee control the course of the game in accordance with the Laws.
Also 2nd referee:
- has the right to stop the game if the Rules are violated
- makes sure that replacements are done properly
In international matches, the use of a second referee is compulsory.
• RULE 7 – Timekeeper and 3rd referee
The timekeeper and the third referee are seated off the court opposite the center line on the side where the substitution zone is located.
The timekeeper and third referee must have an appropriate clock (chronometer) and the necessary equipment for counting violations, which must be provided by the association or club on whose court the game is played.
- ensures that the duration of the match is in accordance with Rule 8:
- starts the clock (chronometer) simultaneously with the first ball hit
- stops the clock (chronometer) when the ball is not in play
- starts the clock after a touchdown, goal shot, corner kick, free kick, penalty kick or double penalty, time out or dropped ball
- monitors minute timeout
- controls player
- signals the end of the first half of the match, the entire match, extra time, time-outs with a whistle or any other acoustic signal other than those used by the referees
- keeps a record of the time-outs remaining for each team, signals the coaches to allow the time-out
- keeps a record of the first five fouls received by each team in each period and signals each team to receive a fifth foul
‘s two-minute removal
The third referee assists the timekeeper.He:
- Records the first five fouls received by each team in each period and signals each team to receive a fifth foul
- keeps a record of stoppages in the game and their reasons
- keeps a record of the numbers of the players who scored the goals
- resembles the names and numbers of players that are warned or deleted
- provides any other information related to the game
In the event of injury to a referee or second referee, the third referee may replace either of them.
In international matches, the use of a timekeeper and a third referee is compulsory.
In international matches, the clock (chronometer) must be equipped with all the necessary functions (accurate timing, counting two-minute penalties and displaying the number of total fouls by each team in each half of the game).
• RULE 8 – Match Length
The match consists of two equal periods of 20 minutes.Time control is carried out by the timekeeper, whose duties are described in Rule 7.
The duration of each half of the match must be extended to allow a penalty to be taken.
Teams may take a 1 minute time-out in each half of the match at any time provided the following conditions are met:
- Only the head coaches of the teams have the right to ask the timekeeper for a time-out of 1 minute
- time-out, 1 minute long, can be requested at any time, but granted (allowed) only when the team is in possession of the ball
- The timekeeper grants (authorizes) a time-out when the ball is out of play by blowing a whistle or other acoustic signal different from that used by the officials
- Players must remain on the court during a time-out.If they wish to receive instructions from the officials, they must do so at the sideline opposite their bench. Officials instructing players must not enter court
- The team that did not use the time-out in the first half of the match is entitled to only one time-out in the second half of the match
Break between periods
The break between periods should not exceed 15 minutes.
If there is no timekeeper for the match, the coach will ask the referee for a time-out.
If the competition regulations provide for extra time to determine the winner, then during the extra time the teams cannot use time-outs.
• RULE 9 – Start and Resume
Before the match
The selection of the sides of the site is carried out by drawing lots. The team that wins the toss decides which goal it will attack in the first half of the match. The other team is entitled to the kick-off. The team that wins the toss is entitled to the kick-off in the second half of the match.In the second half of the match, the teams switch sides of the court and attack the opposite goal.
Kick-off is a way of starting or restarting the game:
- at the start of the match
- after goal was scored
- at the beginning of the second half of the match
- at the beginning of each extra time period if assigned
A goal is awarded if the ball is scored directly from the kick-off into the opponent’s goal.
- all players are on their own halves of the court
- the opponents of the kick-off team are no closer than 3m from the ball until the ball is in play
- the ball is motionless on the center mark of the court
- judge signals
- The ball is in play when kicked forward
- The kick-off player cannot touch the ball again until any other player has touched it
After a goal has been scored, the kick-off is taken by the other team.
Violations / Penalties
If the kick-off player touches the ball a second time before another player has touched it:
- An indirect free kick is taken by the opposing team from the place where the violation occurred. If the violation occurs in the opposing team’s penalty area, the free kick shall be taken from the penalty area line, from the point closest to where the violation occurred
For any other violation of the procedure, the kick-off is repeated.
A held ball is a method of restarting play after a temporary stoppage of play made necessary while the ball was in play and provided that it did not cross the touchline or goal line immediately prior to the stoppage, for any reason not mentioned elsewhere in the Laws of the Game.
The referee throws in a dropped ball at the place where the ball was located when play was stopped, unless the ball was in the penalty area; in this case, the throw-in will take place on the penalty area line at the point nearest to where the ball was when play was stopped.Play is restarted when the ball touches the court.
Violations / Penalties
The dropped ball is repeated:
- if a player touches the ball before the ball touches the court
- if the ball leaves the court after it touches the surface of the court and no player touches the ball
• RULE 10 – Ball in and out of play
Ball not in play
The ball is out of play when:
- will fully cross the goal line or touchline by ground or air
- Play was stopped by referee
- the ball hits the ceiling
Ball in play
The ball is in play at all other times, including when:
- will bounce off the crossbar or goalpost inside the court
- will bounce off the referee or 2nd referee while inside the court
When the match is played indoors and the ball hits the ceiling, play is restarted with a kick-in from the sideline by the team opposite to the one whose player last touched the ball.
The ball is kicked in from the closest point on the touchline that intersects an imaginary line parallel to the goal line through a point below where the ball touched the ceiling.
• RULE 11 – Goal awarded
Other methods of scoring a goal are excluded, except as provided for in these Rules. A goal is awarded if the ball completely crosses the line, between the posts and under the crossbar, unless a player of the attacking team, including the goalkeeper, throws with his hand, throws in or deliberately pushes the ball into the opponent’s goal.
The team with the most goals scored at the end of the match is considered the winner. If both teams have an equal number of goals scored or there are no scored goals, the match is considered to be a draw.
For matches that end in a draw, the competition regulations may establish provisions that include overtime or other procedures for determining the winner of the match.
• RULE 12 – Rule Violations and Unruly Conduct
Violations of the rules and unruly behavior are punished as follows:
A free kick will be awarded to a team whose player commits any of the following six offenses when the ball is in play, and the referee must consider whether the nature of the offense is reckless (negligent), reckless or excessive force:
- kicks or attempts to kick an opponent
- knocks over or attempts to knock over an opponent
- will jump on the opponent
- attacks the opponent, even with the shoulder
- hits or tries to hit the opponent with the hand
- will push the opponent
A free kick will also be awarded to the team whose player commits any of the following violations:
- will delay the opponent
- will spit at the opponent
- will play tackle in an attempt to play the ball when played or attempted by an opponent (creeping tackle), with the exception of the goalkeeper in his own penalty area, provided that the goalkeeper does not play carelessly, recklessly or with excessive force
- deliberately handles the ball, excluding the goalkeeper in his own penalty area
The free kick is taken from the place where the violation occurred.
All of the above violations are typed violations.
A penalty is awarded if a player commits any of the above violations in his own penalty area, regardless of where the ball was at that moment, as long as it was in play.
An indirect free kick is awarded to the opposing team whose goalkeeper commits one of the following offenses:
- after being free of the ball, in possession of it, will receive the ball from a team-mate without the ball crossing or being touched by an opponent
- touches or controls the ball with his hands after receiving it directly from a foot pass from a team-mate
- touches or controls the ball with his hands after receiving it immediately after the ball is kicked in from the sideline by a team-mate
- touches or controls the ball with his hands or feet anywhere on the court for more than 4 seconds, unless he touches or controls the ball in the opponent’s half of the court
An indirect free kick is also taken by the opposing team from the place where the violation occurred if, in the opinion of the referee, the player:
- played dangerous
- not playing the ball will impede the advance of the opponent
- prevents the goalkeeper from putting the ball into play when the ball is in the hands of the goalkeeper
- commits any other violation not mentioned in Rule 12 for which play must be stopped to warn or send off a player
An indirect free kick is taken by the opposing team from the place where the violation occurred.If the violation occurs in the opposing team’s penalty area, the free kick shall be taken from the penalty area line, from the point nearest to where the violation occurred.
A player must be cautioned by showing a yellow card if he commits the following violations:
- guilty of unsportsmanlike conduct
- disagrees with words or actions
- systematically violates the Laws of the Game
- Delays Resume
- misses the distance when play is restarted with a corner kick, touch-in, free kick, free kick or goal throw
- will leave or return to the court without the permission of the referee or violate the rules of substitution
- deliberately leaves the court without the permission of the judge
For any of these violations, a free kick is taken by the opposing team from the place where the violation occurred.If the violation occurs in the opposing team’s penalty area, the free kick shall be taken from the penalty area line, from the point nearest to where the violation occurred. The player must be cautioned even if the violation was not serious.
Fouls punishable by expulsion
A player must be sent off by showing a red card if he commits the following violations:
- guilty of serious rule violation
- guilty of violent behavior
- will spit on an opponent or any other person
- will deprive the opposing team of a clear opportunity to score a goal by handball (this does not apply to the goalkeeper in his own penalty area)
- will deprive an opponent who has a clear goal-scoring opportunity and is moving towards the goal of this opportunity by committing a free kick or penalty violation
- uses offensive, offensive or obscene language
- will receive a second caution in one match
If play is stopped to expel a player from the court for violations described in par.items 6 and 7, and no other violations have been committed, play is restarted with an indirect free kick taken by the opposing team from the place where the violation occurred. If the violation occurs in the opposing team’s penalty area, the free kick shall be taken from the penalty area line, from the point nearest to where the violation occurred.
A player sent off the court cannot return to the court in the future and cannot be on the bench.The player replacing him can enter the court after 2 minutes of net time, the countdown of which begins after the removal of a team-mate, if no goal has been scored during these 2 minutes, and after permission from the timekeeper. If, when playing in incomplete squads:
- a team with 5 players will score a goal against a team with 4 players, then the team playing in the minority will add up to 5 players
- both teams had 4 players and a goal was scored, then the teams remain in the same lineups
- a team with 5 players plays against 3, or 4 players play against 3 and the power play scores a goal, the short-haul team can only release one player
- in both teams of 3 players, and a goal is scored, then the game continues with the same lineups
- if a goal is scored by a team playing in the minority, then the game continues with the same lineups
• RULE 13 – Free Kicks
Kinds of blows
Shots can be free kicks and free kicks.
When taking free kicks and free kicks, the ball must be motionless on the court; the kicker may not touch the ball again until any other player has touched it.
- if the ball is scored into the opponent’s goal immediately after the free kick is taken, a goal is awarded
- A goal may be awarded if, after the kick has been taken, the ball is touched by another player before it enters the goal
- all players of the opposing team are at a distance of at least 5m from the ball until it enters the game
- The ball is in play after the kicker touches or plays
Violations / Penalties
If, when executing a kick, the opponent approaches the ball at a distance less than the intended one:
- blow is repeated
If, after the ball is in play, the kicker touches the ball again before any other player has touched it:
- An indirect free kick is taken by the opposing team from the place where the violation occurred.If the violation occurs in the penalty area, then the free kick shall be taken from the penalty area line, from the point. closest to the place where the violation occurred
If the team taking the free kick or free kick does not take it for more than 4 seconds:
- Free kick taken by opposing team
- Penalty Kick: The referee keeps one hand in a horizontal position in the direction that the kick will be taken.If the offense was dialed, the referee points to the court with the fingers of his other hand, indicating to the third referee or another official at the officials’ table that the offense was dialed
- Free Kick: The referee designates a free kick with an arm raised over his head. He keeps his hand in this position until then. until, after the kick has been taken, another player has touched or the ball is out of play
• RULE 14 – Collected Violations
- All free-kick offenses listed in Rule 12
- The first 5 typed violations committed by each team in each period are recorded in the match report
For the first five typed violations recorded by one of the teams in each half of the match:
- Players of the offending team may form a “wall” as a defense against a free kick
- all players of the offending team are located no closer than 5m from the ball until the ball is in play
- A goal may be scored directly from the free kick
Starting with the sixth accumulated violation recorded by one of the teams in each half of the match:
- The offending team’s players cannot form a “wall” as a defense against a free kick
- The player taking the kick must be clearly identified
- the goalkeeper must remain in his own penalty area at least 5m from the ball
- All other players on the court must remain outside the imaginary line at ball level and parallel to the goal line and outside the penalty area.They are located at least 5m from the ball and must not interfere with the kicker. No player can cross the imaginary line until the ball has been touched or played
Procedure for the sixth (and any subsequent) violation
- The kicker must shoot the ball to score a goal and cannot pass to another player
- After the free kick has been taken, no player is allowed to touch the ball until the goalkeeper touches it or the ball bounces into the court from the goal post or crossbar or leaves the court
- Free kicks and free kicks may not be taken from a distance of less than 6m from the goal line inside the penalty area.If the offense for which an indirect free kick is usually awarded is in the penalty area, the free kick is taken from the penalty area line, from the point closest to where the offense occurred
- If a player commits the 6th recruited team violation in the opponent’s half of the court or in his own half of the court in front of an imaginary line parallel to the center line of the field and passing through the 10-meter mark for a double penalty, the penalty kick is taken on the 10-meter mark. …The 10-meter mark for a double penalty is described in Rule I. The free kick is taken in accordance with the conditions described in section Arrangements of players above
- If a player commits the 6th recruited team violation in his own half of the court between the 10-meter imaginary line and the goal line, the kicker may choose to shoot from the 10-meter mark for a double-pen or where the violation occurred. (if the violation did not occur in the penalty area)
- If overtime is assigned, all second half fouls accumulated continue to accumulate in overtime
Violations / Penalties
If a player of the defending team violates Law 14:
- The kick is retaken if a goal is not scored
- The kick is not retaken if a goal was scored
If a team-mate of the kicker violates Law 14:
- The kick is retaken if a goal was scored
- The kick is not retaken unless a goal has been scored
If the kicker breaks Law 14 after the ball is in play:
- An indirect free kick is taken by the opposing team from the place where the violation occurred.If the violation occurs in the penalty area, the free kick shall be taken from the penalty area line, from the point closest to the place where the violation occurred
• RULE 15 – Penalties
A penalty kick will be awarded to the team whose player commits one of the offenses that result in a free kick in their own penalty area and when the ball was in play.
A goal is awarded if the ball is scored directly from the penalty spot into the opponent’s goal.
Time shall be allowed for penalties at the end of each half of the match and at the end of each period of extra time.
Position of the ball and players
- is at the penalty spot
- must be clearly defined
The defending goalkeeper:
- Remains on the goal line facing the kicker until the ball is kicked
The rest of the players (except the player taking the kick) are located:
- inside site
- outside the penalty area
- behind or away from the penalty mark
- not closer than 3 m from the ball
- The kicker must throw the ball forward
- cannot touch the ball again until any other player has touched it
- The ball is in play when kicked forward
When a penalty kick is taken during the time of play, or during the time allowed at the end of the first or second half of the match, or to be repeated, a goal shall be awarded if, before the ball crosses the goal line between the goal posts and under the crossbar:
- the ball touches one or both posts and (or) the crossbar and (or) the goalkeeper
Violations / Penalties
If a player of the defending team violates Law 15:
- kick is repeated if no goal is scored
- the kick is not repeated if a goal was scored
If a team-mate of the kicker violates Law 15:
- kick is repeated if a goal was scored
- The kick is not repeated unless a goal has been scored
If the kicker breaks Law 15 after the ball is in play:
- An indirect free kick is taken by the opposing team from the place where the violation occurred.If the violation occurs in the penalty area, the free kick shall be taken from the penalty area line, from the point closest to the place where the violation occurred
• RULE 16 – Sideline Shot
Kicking the ball from the sideline is a way of restarting play. A goal cannot be awarded if the ball is scored directly by hitting the ball from the touchline.
A kick from the touchline is awarded:
- when the ball has completely crossed the sideline on the ground or in the air or touches the ceiling
- from where the ball crossed the touchline
- to the opponents of the player who last touched the ball
Ball and player location
- must be motionless on the sideline
- by hitting can be put into play in any direction
- May have feet partially on the sideline or out of bounds when the ball is kicked in
- are located no closer than 5 m from the place from which the ball is kicked from the sideline
- The kicker must do so within 4 seconds of taking control of the ball
- The player hitting the ball from the sideline may not touch the ball again before the ball has touched another player
- The ball is in play immediately after being hit or touched
Violations / Penalties
An indirect free kick is taken by the opposing team if:
- The player hitting the ball from the sideline touches the ball again before.as the ball is touched by another player. An indirect free kick is taken from the place where the violation occurred. If the violation occurs in the penalty area, the free kick shall be taken from the penalty area line, from the point closest to the place where the violation occurred
The kick of the ball from the sideline is retaken by a player of the opposing team if:
- The ball hit from the side was taken incorrectly
- The ball hit from the sideline is not taken from the place where the ball crossed the touchline
- The ball hit from the side is not taken within 4 seconds from the moment the player took control of the ball
- any other violation of the Rules has occurred
• RULE 17 – Goal Shot
A goal shot is a way to restart the game.A goal cannot be awarded if the ball is scored directly from the goal.
A goal shot is taken when:
- The ball completely crosses the goal line on the ground or in the air, the last player to touch it is a player of the attacking team and no goal will be scored in accordance with Rule 11
- The ball is thrown from anywhere in the penalty area by the goalkeeper of the defending team with a hand
- Opponents remain outside the penalty area until the ball is in play
- When the ball is in play, the goalkeeper may not touch the ball again until then.until touched by any other player
- Ball in play when thrown directly outside the penalty area
Violations / Penalties
If the ball is not thrown directly outside the penalty area:
- Goal shot is repeated
If, after the ball is in play, the goalkeeper touches the ball a second time before the ball has touched another player:
- An indirect free kick is taken by the opposing team from the place where the violation occurred.If the violation occurs in the penalty area, the free kick shall be taken from the penalty area line, from the point closest to the place where the violation occurred
If, after the ball is in play, the goalkeeper receives it back from a team-mate:
- An indirect free kick is taken by the opposing team from the place where the violation occurred. If the violation occurs in the penalty area, the free kick shall be taken from the penalty area line, from the point closest to the place where the violation occurred
• RULE 18 – Corner kick
A corner kick is a way to restart play.A goal shall be awarded if the ball is scored directly from a corner kick into the opponent’s goal.
A corner kick is awarded when:
- The ball completely crosses the goal line on the ground or in the air, the last player to touch it is a player of the defending team and no goal will be scored in accordance with Rule 11
- The ball is completely inside the corner sector nearest to the ball exit
- opponents remain at a distance of at least 5m from the ball until the ball is in play
- the ball is kicked by a player of the attacking team
- The ball is in play when hit or touched
- The kicker may not touch the ball again until any other player has touched it
Violations / Penalties
An indirect free kick is taken by the opposing team if:
- The player taking the corner kick touches the ball a second time before another player has touched it.An indirect free kick is taken from the place where the violation occurred
- A corner kick is not taken within 4 seconds of a player taking control of the ball. The free kick is performed from the corner sector
For any other violation
- Corner kick repeated
6-meter post-match shots
Execution of post-match kicks from the 6-meter mark is a method of determining the winner, if such a method is stipulated by the rules of the competition.
- The referee chooses the gate to be kicked
- The referee draws the lot and the team whose captain wins the toss gets the first kick
- The judge keeps a record of the executed hits
- In principle, each team takes 5 hits under the conditions described below
- Strikes are made in turn
- The names and numbers of the kickers are provided to the referee by the team captains prior to the kicks from the 6-meter mark.Before the start of the game, they must be entered into the match report in the number 12 and players
- If, before both teams take 5 hits, one of them scores more balls than the other, even if she takes all 5 hits, the penetration stops
- If, after both teams have taken 5 kicks each and the same number of goals have been scored or no goals have been scored, the kicks continue in the same order until one of the teams scores one more goal. than the other with the same number of strokes
- These strikes are taken by players who did not participate in the first five strikes.After each of them has taken a kick, the players who started the kick continue the
- Any player sent off from the court does not have the right to take part in the penetration of blows from the 6-meter mark
- Any player may switch places with the goalkeeper
- For players and match officials only. it is allowed to be on the court during the execution of strikes from the 6-meter mark
- All players, with the exception of the kicker and the two goalkeepers, must be in the opposite half of the court where the kicks are taken.The second referee controls this part of the court where the rest of the players are located
- The goalkeeper of the team whose player takes the kick must be on the court and not interfere with the execution of the kick
Football National League
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0 (0) p.
1 (1) p.
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Volgograd.Volgograd Arena stadium. 7135 spectators.
Khimki. Arena Khimki stadium. 500 spectators.
Krasnoyarsk.Stadium “Central stadium im. Lenin Komsomol “. 2840 spectators.
Tomsk. Trud Stadium”. 1000 spectators.
Nizhnekamsk.Neftekhimik stadium. 453 spectators.
Samara. Metallurg Stadium. 400 spectators.
Naberezhnye Chelny.KAMAZ stadium. 1220 spectators.
Orenburg. Gazovik stadium. 1743 spectators.
Volgograd.Volgograd Arena stadium. 6029 spectators.
Voronezh. Stadium “Central Stadium of Trade Unions”. 4037 spectators.
Krasnodar.FC Krasnodar Academy stadium. 1042 spectators.
Moscow. Stadium “Sports town, Luzhniki”. 500 spectators.
Khimki.Rodina stadium. 150 spectators.
Moscow. Stadium “Sports town, Luzhniki”. 500 spectators.
Voronezh.Stadium “Central Stadium of Trade Unions”. 4201 spectators.
Astrakhan. Central stadium. 500 spectators.
Moscow.Spartak stadium. 218 spectators.
Krasnodar. FC Krasnodar Academy stadium. 495 spectators.
Volgograd.Volgograd Arena stadium.
Kaliningrad. Kaliningrad Stadium. 497 spectators.
Khimki.Arena Khimki stadium. 270 spectators.
Krasnodar. Kuban Stadium. 300 spectators.
Krasnoyarsk.Stadium “Central stadium im. Lenin Komsomol “.
Moscow. Stadium “Sports town, Luzhniki”. 460 spectators.
Naberezhnye Chelny.KAMAZ stadium. 1669 spectators.
Samara. Metallurg Stadium. 316 spectators.
Domodedovo. Avangard stadium. 500 spectators.
Krasnodar.FC Krasnodar Academy stadium. 447 spectators.
Nizhnekamsk. Neftekhimik stadium. 412 spectators.
Volgograd.Volgograd Arena stadium. 250 spectators.
Krasnodar. Kuban Stadium. 300 spectators.
Krasnoyarsk.Stadium “Central stadium im. Lenin Komsomol “.
Lipetsk. Metallurg Stadium. 1800 spectators.
Naberezhnye Chelny.KAMAZ stadium. 1290 spectators.
Domodedovo. Avangard stadium. 500 spectators.
Astrakhan. Central stadium.
Moscow. Stadium “Sports town, Luzhniki”. 450 spectators.
Voronezh. Stadium “Central Stadium of Trade Unions”.
Khabarovsk.Lenin Stadium. 640 spectators.
Tomsk. Trud Stadium”. 1000 spectators.
Lipetsk.Metallurg Stadium. 2200 spectators.
Nizhny Novgorod. Nizhny Novgorod stadium. 113 spectators.
Voronezh.Stadium “Central Stadium of Trade Unions”. 4727 spectators.
Astrakhan. Central stadium.
Moscow.Spartak stadium. 250 spectators.
Moscow. Stadium “Sports town, Luzhniki”. 475 spectators.
Grozny.Sultan Bilimkhanov Stadium. 300 spectators.
Kaliningrad. Kaliningrad Stadium. 496 spectators.
Match is on 1
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90,000 All changes in the KHL rules for the new season have been published
All changes in the KHL rules for the new season have been published.
Rule 31 – Mask / face protection and mouth guard
Clause 1. Several types of face protection are permitted and are attached to the fielder’s helmet: grille mask, plastic eye protection, full plastic mask and combination mask. The use of combined masks must be previously agreed with the organizer of the competition.
Rule 6. All field players aged 18 and under must wear a helmet with a mesh mask attached to it, through which neither the puck nor the hook of the stick must pass.
Item 9. All outfield players born after December 31, 1998 must wear a mouthguard.
Rule 49 – Puck in play
Item 3. The puck must be constantly in motion, in play. If one or both teams refuse to play the puck, the on-ice officials will stop the match and the next face-off will take place at the point nearest to where the match was stopped
Rule 81 – No offside position
Clause 6.If a player on the defending team throws the puck out of the defensive zone with a shot or pass, causing the puck to hit a teammate behind the blue defensive line and bouncing back into the defensive zone while the attacking player is still inside the defensive zone, then an offside position is not is fixed. However, a rebound from an attacking ice hockey player or any action by an attacking ice hockey player (with a stick or physical force) against an opponent that causes the puck to change direction / rebound from the defending player or affects the movement of the puck back into the defensive zone will be considered an out-of-bounds situation. games”.
Rule 97 – Cancellation of a goal / Game action
Rule 5. A goal shall not be scored if a hockey player has illegally stepped onto the ice from his players’ bench and takes part in a goal scoring or in game actions (including gaining territorial and / or numerical advantage) when his team scores the puck into the opposing team’s goal.
The following video example demonstrates that the rules for changing hockey players are not violated, and even more so the change of hockey players did not affect the situation at the opponent’s goal in any way, so the goal should be scored!
Rule 98 – Goals are scored while the gate is closed
Clause 1.If the defending player moves the goal and the opposing team directs the puck into the goal, a goal is scored provided that:
1.1 the opponent had a real goal scoring opportunity;
1.2 The puck crossed the plane of the goal line and entered the goal net if it were in its normal position.
Clause 2. The gate is considered moved from the normal position if:
2.1 at least one elastic plastic retainer together with the bar is completely out of the hole in the ice;
2.2 at least one goal rod has completely come off the elastic plastic catch.
Rule 99 – Referee’s Use of Video Goals to Determine a Goal
Clause 7. The following situations may be considered by the Video Goal Judge;
7.1 the puck crosses the plane of the goal line;
7.2 the puck crosses the plane of the goal line in a goal shift situation;
7.3 The puck enters the net before or after the end of the period;
7.4 the puck is directed into the goal net by any part of the attacking player’s body;
7.5 the puck is in the goal as a result of a rebound from the referee;
7.6 the puck is directed by an attacking field player into the goal with a high stick;
7.7 The puck enters the goal net as a result of a re-shot after the puck bounces off the goalkeeper during the free throw or series of shots to determine the winner of the match.
Rule 114 – Deferred Penalty, Puck Control and Goal Scoring
Clause 5.During a delayed penalty, a goal cannot be awarded to the offending team. This means that a bounce of the puck from a player or any physical impact on a player of the non-offending team by the offending team that could result in the puck entering the net of the non-offending team will not count as a goal. Play must be stopped (whenever possible) before the puck enters the goal net and crosses the plane of the goal line and a delayed penalty must be assessed.
Rule 120 – Broken Stick / Broken Stick Play / Stick Replacement
Item 4. A hockey player whose stick is broken or lost may receive a stick on the ice from a teammate. A teammate must pass his own or a hockey player’s hockey stick from hand to hand, move or direct a hockey player’s lost hockey stick on the ice with his foot or hand. As long as the club is not involved in play or interferes with an opponent, play will not be stopped. If the stick is involved in play or interferes with an opponent, the hockey player responsible for passing that stick will be assessed a Minor Penalty or Penalty Shot.
Rule 5. A player who throws the stick to a team-mate on the ice by any means shall be assessed a Minor Penalty. The player receiving the stick will not be penalized.
Rule 136 – Delay of play / Substitution of players after forwarding
Clause 2. A coach who tries to replace hockey players after his team has made a pass, which leads to a delay in the game, when the Referee or Linesman is busy organizing the appearance of the correct composition of hockey players on the ice, a warning is issued, which applies to the entire match, as the first violation procedures for replacing hockey players after forwarding.A coach who repeatedly attempts to substitute players to delay play will be assessed a Bench Minor penalty.
Rule 165 – Throwing a club or other object
Rule 7. A player who, on the ice, throws any part of a stick or other object at an opponent not in possession of the puck in any zone will be assessed a Minor Penalty.
Clause 8. A player or team official who irresponsibly endangers an opponent by throwing a stick or any part of it or any other object at an opponent (player or team official) will be assessed a Big Plus Automatically Disciplinary Penalty until the end of the match.
Rule 171 – Free Throw Assignment / Goalkeeper Head-to-Head
Paragraph 1. If an attacking field player goes one-on-one with the goalkeeper, and a prohibited move is applied against him from behind, or such a move is performed by the opponent’s goalkeeper, then a free throw is awarded to the goal of the team that violated the rules. A rear offense is any offense committed against an opponent from behind or diagonally from behind (outside the peripheral vision of the hockey player against whom the rules were violated), for which a penalty is usually imposed.
Rule 4. Two Free Throws may be awarded in favor of one team, but only for two different violations of the rules, in two different game situations. This could be a combination of a delayed Free Throw during a heads-up and a subsequent Free Throw violation in a positional attack.
Rule 175 – Free Throw Assignment / Fielder Falls onto the Puck
Item 1. The position and handling of the puck is the determining factor in breaking the rules, not the position of the fielder.
Rule 2. If a skater falls on the puck, holds or grabs it with his hand, lifts or covers the puck on the ice in his goal area, or catches the puck in the goal area while the goalkeeper is on the ice, the Referee shall assign a free throw to his team’s goal for holding the puck with his hands.
Rule 3. If a skater falls on the puck, holds or grabs it with his hand, lifts or covers the puck with his hand on the ice in his goal area, or catches the puck in the goal area while the goalkeeper is not on the ice, the Chief the referee must award a goal to the opposing team.
Rule 178 – Free Throw Procedure / Special Situations
Item 5. If one of the following occurs, a goal will be scored:
5.1 the puck hits the post and bounces into the goal;
5.2 the puck hits the goalkeeper and bounces back into the goal;
5.3 the puck hits the post, bounces at the goalkeeper and then into the goal;
5.4 the puck hits the goalkeeper, bounces into the post and then into the goal;
5.5 the puck hits the goalkeeper, who slides into the goal net with the puck;
5.6 the goalkeeper plays the puck, the puck flies over the goalkeeper without a rebound from the opponent and enters the goal.
Rule 179 – Defining a goal
Rule 7. A goal shall be scored if the goaltender deliberately moves the goal net out of its normal position in a heads-up situation, a free throw or during the winning streak.
Rule 216 – Delay of the Game / Goalkeeper Removing Mask
Paragraph 1. A goalkeeper who deliberately removes his mask, pancake or trap during playing actions in order to stop the match will be assessed a Minor Penalty.
Rule 226 – Goal Scored / Goalkeeper Violations
Rule 2. If a goalkeeper deliberately removes his helmet or mask, pancake or trap in order to stop play during a free throw, a goal has been scored.
90,000 Rule 14 11-meter shot. Men in Black. Invented stories about refereeing frankly
A penalty kick is awarded against the team whose players committed one of ten free-kick violations within their own penalty area while the ball was in play. A goal scored from a penalty kick counts. At the end of each half of the main or extra time, the time required to take the 11-meter kick is added.
Position of the ball and players
The ball is placed at the 11-meter mark.
The kicker is properly identified.
The defending goalkeeper remains on his goal line, facing the kicker, between the goal posts, until the ball is kicked.
Players, other than the kicker, are: within the field; outside the penalty area; behind the 11-meter mark; at a distance of at least 9.15 m (10 yards) from the 11-meter mark.
Does not signal a penalty kick until the players are in position in accordance with this Rule.
Decides that the penalty kick has been taken.
Order of kicks
The kicker kicks the ball forward, does not touch the ball again until the ball has touched another player. The ball is in play when it is kicked and is moving forward.
When a penalty kick is taken during regular game time or when, at the end of the first half or regular time, time is added to shoot or retake a penalty kick. A goal is scored if, before hitting between the goalposts and under the crossbar, the ball touches one or both of the goalposts and / or the crossbar and / or the goalkeeper.
Violations / Penalties
If the referee signals a penalty kick and before the ball is in play, one of the following situations will occur: execute a blow; if the ball enters the goal, the kick is retaken; if the ball does not enter the goal, the kick is not retaken.
The goalkeeper violates the rules of the game, the referee gives the opportunity to take the kick. If the ball enters the goal, the goal is scored; if the ball does not enter the goal, the kick is repeated.
The kicker’s partner enters the penalty area or moves in front of the 11-meter mark or within 9.15 m (10 yards) of it, the referee allows the kick to be taken. If the ball enters the goal, the kick is retaken, if the ball does not enter the goal, the kick is not retaken, if the ball bounces off the goalkeeper, crossbar or goalpost and is touched by this player, the referee stops play and restarts with an indirect free kick by the opposing team.
A goalkeeper’s partner enters the penalty area or moves in front of or within 9.15 m (10 yards) of the 11-meter mark, the referee allows the kick to be taken. If the ball enters the goal, the goal is scored; if the ball does not enter the goal, the kick is repeated.
Players of the defending and attacking teams violate the rules of the game: the blow is repeated.
If, after a penalty kick has been taken:
The kicker touches the ball a second time (not with his hands) before the ball touches another player:
The opposing team is entitled to a free kick from where the violation occurred.
The kicker deliberately handles the ball before the ball touches another player:
The opposing team is entitled to a free kick from where the violation occurred.
A foreign object hits the ball as it moves forward, the kick is repeated.
The ball bounces in the field from the goalkeeper, goal post or crossbar, and then touches a foreign object or person, the referee stops play. Play is restarted with a dropped ball at the point of contact with a foreign object or person.
The procedure for taking the 11-meter shot is simple. The players of both teams, except for the batter, must be located no closer than nine meters from the ball, that is, from the penalty spot, outside the penalty area. This distance is considered mandatory. If the playing time has expired, no matter the first half or the whole match, and the penalty kick was appointed before that, he still breaks through. But there are nuances here. If a penalty kick is taken during a match, then if the ball hits the rack or crossbar, the kicker has no right to hit the ball, but if the goalkeeper kicks the ball, the kicker can hit the ball into the goal.When the penalty kick is broken through after the regular time has elapsed, it is under no circumstances to finish off the ball, since the time was added specifically by one hit from the point. As soon as it is dealt, the penalty kick is considered taken. So in the match? final of the Russian Cup 2011/12 – Volga – Terek, the referee of the meeting Timur Arslanbekov made a gross mistake. Here is how it was. The referee added four minutes to the first half, after which a penalty was awarded to the Nizhny Novgorod team.Groznyets Asildarov could not score from the first blow. The goalkeeper parried the ball, and Asildarov sent the ball into the net with a second kick. The goal could not be counted, since the 11-meter kick was made after the end of the playing time of the first half and it was impossible to finish off the ball.
When performing the 11-meter, the concentration of attention should be increased for the entire panel of judges. Certain functions, for example, are carried out by the one of the assistants, in whose half of the field a penalty kick is made. He helps the referee to control whether the ball crossed the goal line or not, whether any of the players ran in before hitting the penalty area.If a player of the kicking team ran into the penalty area earlier and there was a goal, the kick must be repeated. If the ball has not been scored, then you do not need to repeat the kick. In the event that a player of the defending team breaks the rule and the ball is scored, it is not necessary to repeat the blow, if it is not scored, it is necessary to interrupt. If the goalkeeper violated the rules (he left the goal before the kick), then again you have to wait: the ball is scored, so a goal is not scored – to interrupt.
Can the 11-meter be played? Yes, but it is not easy to do, it is necessary to comply with a number of indispensable conditions.The player directly taking the penalty kick is obliged to send the ball towards the goal, whether in a straight line, diagonally, it does not matter, the main thing is in the direction of the goal. At this time, his partner, who is outside the penalty area, must suddenly jump out and have time to finish off the ball into the net. It turns out, as it were, from the transfer. But for all this to go smoothly, you need to have as rivals, as we say, a deaf and dumb team, whose players absolutely do not understand the rules. Therefore, this can only be found at an amateur level.In my practice, there was no such case, but one of my colleagues once encountered this rare phenomenon. It was in 1999, then I was in charge of the refereeing corps and one of the referees of the Premier League (!) Was appointed to the principal match of the women’s teams of our women’s football association. After some time, they brought us a cassette of this game and filed a complaint about the refereeing, specifically about the episode with the penalty kick. It was apparently difficult for the girls to hit the goalkeeper with a direct blow, and they decided to play the 11-meter kick.But upon closer examination, it turned out that the referee made a mistake, not noticing how the partner of the striking footballer, even before the pass, ran two meters into the penalty area.
Everyone probably knows for what fouls a penalty kick is awarded, but there are also so-called professional fouls. It is not so easy to recognize them, because they are made by people who are good at understanding this. I’m talking about the so-called footrest in front of the player. This violation is very dangerous, you can seriously injure the player.It looks like this. The player with all his appearance shows that he is entering a single combat for the ball, trying to get ahead of the opponent, but in fact he seeks to master not the ball, but the space in front of the ball and creates an obstacle by exposing his leg. As a result, the opponent bumps into his leg, both fall, but the violator throws up his hands and shows the referee, they say, you see, here is my leg, I was closer to the ball. This is a gimmick because he was not playing the ball, but the player. A similar case occurred in the match of the 22nd round of the Russian championship – 2011/12 Kuban – Lokomotiv.The hosts were in the attack, and the guests’ footballer in his penalty area put his foot in front of the Krasnodar player, as a result of which he was injured. It was a clear violation of the rules, but the referee of the meeting Stanislav Sukhi ?ina apparently had his own view of martial arts and he did not appoint an obvious penalty, which caused a stormy and, admittedly, fair reaction from the coach of Kuban Dan Petrescu, who saw this episode very well and how the former footballer discerned the violation. Unlike Kurban Berdyev, who is in the game? the final of the Russian Cup of the same season – “Rostov” – “Rubin”, did not pay attention to the episode when the defender of the Kazan team, Bocchetti, stopped the ball with his hand, earned it for himself and scored a goal.At this time, when Rubin was attacking, Kurban Bekievich allegedly concentrated all his attention on the player of the defensive line, because there, in his opinion, the situation was more important. Well, let’s consider this a little oriental cunning or slyness, as you like.
Something similar happened in the game of the 41st round of the Russian championship – 2011/12 – CSKA – Spartak, when the Spartak player Parekha fell in the penalty area, and while getting up, did not allow the army player Doumbia to reach the ball, blocking the access with his body.This qualifies as deliberate delay, and the referee was obliged to award a penalty. Parekha entered the fight incorrectly, he fought not for the ball, but for space, that is, he prevented the opponent from reaching the ball. I remind you that you can push only shoulder to shoulder, all other techniques – catching the opponent on the hip, pushing back with the body, are unacceptable. Football players usually say, they say, we fought for the ball, but they forget that there is no fight in football, but there is only single combats for the ball. Therefore, when you are trying not to take possession of the ball, but only to prevent your opponent, to be the first to reach him, then this is a deliberate violation of the rules.Remember our wonderful film “Goalkeeper”? And the episode when Karasik came on as a substitute and, having received the ball in one of the episodes, began, excuse the expression, to push all the rivals with the booty, since the dimensions of this very priests allowed him to do this. Do you remember? So, from a comedic point of view, this moment is good, but from the point of view of the rules of the game, it does not stand up to absolutely any criticism. The referee had to stop the match and assign a free kick or free kick, since there was no single combat for the ball as such. Karasik broke the rules.Once again, the player in possession of the ball can only block, and everything else – push, elbows, etc., is not allowed, this is a foul.
Not so long ago there was a FIFA recommendation regarding violations of the rules by the goalkeeper in his own penalty area when the goalkeeper knocks down an opponent. If earlier only penalty kick was appointed for such a misconduct, now the gate guards are punished with a red card, in rare cases with a yellow one. This recommendation is quite strict, so the referee, in my opinion, should approach each such violation very carefully, considering it in a football-wise manner.If this was done in an effort to gain possession of the ball, that is, the goalkeeper went to the opponent with one goal – to knock the ball, whether with his hands, in a sliding tackle, but was late and knocked him down, then this is one nature of the violation. It was devoid of intent, that is, it had a purely playful character. Another thing is when the goalkeeper is already behind the opponent’s back, he manages to throw the ball, and the goalkeeper, as if in pursuit, again with his legs or arms from behind, tries to take possession of this ball and knocks down the opponent. This violation, you see, is of a completely different nature.The intent is already clearly visible here, and it is necessary to give a red card, because it was the very obstacle that influenced the player’s actions in the attack. In the first case, I am convinced that the goalkeeper can be understood and shown only a yellow card. Here are two small examples from the 2011/12 Russian Championship. 32nd round. Match “Anji” – CSKA. Stanislav Sukhi did not, in my opinion, punish the goalkeeper of the Muscovites, Sergei Chepchugov, who, and this was clearly seen, was trying to play the ball, so it was necessary to limit himself to just a penalty.If Yuri Zhirkov could escape, and Chepchugov would overtake him and attack from behind, then without question – a red card. But in the game of the same round – Zenit – Lokomotiv, referee Mikhail Vilkov, having appointed a penalty, did not show the railroad keeper Guilherme a red card, because he played the ball and simply made a technical mistake.
And here I would like to make one comment. In football, especially in modern, super-dynamic football, such game situations often arise when a football player simply does not have time and acts inaccurately.He is certainly to blame, but not so much that the whole team pays for it.
Before the New Year, by the way, an interesting analytics appeared in one English football publication. I got acquainted with it. Its authors propose to introduce temporary suspensions for such unintentional fouls. That is, a football player is removed from the field and does not take part in this match anymore, but after some time he can be replaced by one of the team’s reserve players. This, in the opinion of the authors of the article, and I completely agree with them, will help relieve the psychological burden from the referee, who finds it difficult to make a decision to send a player off for a second yellow card, say, in the middle of the first half.Moreover, the reasons for this may be different, including the “fault” of the referee himself, who set too low a level of permissible power struggle. To be honest, jerks, tackles are present in every match, but not everyone decides, especially with corner kicks within the penalty area, to assign a penalty for such a momentary violation as tackling the opponent’s hands. Why? Because everyone is fighting for the best position and, as a rule, you need to take only the last moment, the one who was closer to the ball in this episode.It is these single combats of football players that should be considered, and not those that were on the distant approaches. There are other situations as well. For example, what happened in 1993 in the return match of the capital “Spartak” against the Belgian “Antwerp” in the Champions League. At home, the Muscovites, although they had a great advantage, won modestly with a score of 1: 0. At first, the game in Antwerp was developing calmly, even, one might say, in favor of the Spartak team. They were even the first to open an account, when suddenly everything changed due to the provocative actions of one of the owners’ footballers.Precisely provocative, I can’t find another word. And this is what happened. The hosts’ striker Chernyatinski, if my memory serves me, provoked our defender, Andrei Ivanov, the Kingdom of Heaven to him, to retaliate. The ball at that time was in a completely different point of the field, but it was in play, and the clash between Ivanov and Chernyatinski took place in the penalty area. Andrei could not restrain himself and brushed off the Belgian. Chernyatinski immediately fell, focusing on this the attention of the assistant, who was not far away, and he, in turn, was the chief referee.But where to go – the ball is in play, the violation occurred in the penalty area and, according to the letter of the law, a penalty must be awarded. These are the rules – any violation in the penalty area is punishable by a penalty kick, regardless of where the ball was at that moment, the main thing is that it be in play. If the ball was out of bounds, then this is just a warning or sending off, depending on the nature of the violation, the degree of its rudeness. That is, only individual punishment, and the whole team was punished this way. Why is this happening? From poor knowledge by the players of the rules, in particular, the interpretation of their individual provisions, comments.And it’s a pity, because a football player who knows the rules well can use them more purposefully in the game, with the benefit of the cause, gain an advantage over an opponent. For example, how to position the body correctly so as to deprive your opponent of the opportunity to play shoulder to shoulder, and therefore, force him to commit a violation.
This text is an introductory fragment.
Continuation for liters
90,000 Changes to the rules for the 2019/2020 season: News: Kontinental Hockey League (KHL)
The Department of Refereeing explains the changes in the rules for the new season of the KHL.
For the first violation of the throw-in procedure, the referee issues a warning to the offending team.Gesture – arm bent at the elbow with an open palm, directed towards the offending team.
Explanation: from the new season the players on faceoffs will not change , in the case of the first violation, the referees will issue a warning, and in the case of a repeated violation, they will be punished with a minor penalty.
To determine the offside position, skates of a fielder are perceived in three positions: up to the blue line, behind the blue line and on the blue line.Any skate that is in the air above the blue line is considered to be on the blue line.
1. A skater is not offside if one skate is behind the blue line while the other is in front of or on the blue line.
2. If a skater is in control of the puck and enters the attacking zone and his skates cross the blue line before the puck, then he is not considered offside provided that he gains possession of the puck when at least one skate was in the neutral zone. or touched the blue line when the puck was received and that he continued to control the puck until the puck completely crossed the blue line.
4. A goal is scored when the puck flies into the goal net by accidentally changing its direction of movement – ricocheting off a hockey player’s helmet or any part of the body after a throw by any hockey player on the ice.
13. If the goalkeeper is in the goal area and the puck enters the goal net as a result of a shot, stick or body of an attacking fielder who is in the goal area space before the puck enters the goal area and his position does not affect the goalkeeper’s ability to deflect the puck throw, or take the required position in the goal area, then the goal is scored
Scoring a goal with a skate
one.A goal is not scored if an attacking field player drives the puck into the goal net by kicking the puck. Kicking refers to an obvious kick or skate movement on the puck.
6. If an attacking skater turns his foot so as to drive the puck into the goal net without obviously kicking the puck and the puck crosses the goal line as a result of such a crossing, a goal has been scored.
Broken stick / Broken stick play / Stick replacement
4.A hockey player on the ice who throws, moves, shoots across the ice or throws a stick through the air will not be penalized for the hockey player if his actions do not interfere with an opponent (see Rule 165).
Defining a goal
7. A goal must be scored if the goalkeeper deliberately moves the goal from its normal position in a heads-up situation.
Delayed puck in goal area / Goalkeeper
Definition: A goalkeeper has the right to push the puck into the goal area while being pressured by an opponent.The opponent exerts pressure on the goalkeeper when he performs attacking actions (movement in the direction of the goalkeeper) in the goalkeeper’s half of the field. If there is no pressure on the goalkeeper, and he has time to safely play the puck to his teammate, he must play that way.
1. A goalkeeper who is not being pressured by an opponent and who holds the puck for more than three seconds will be assessed a Minor Penalty.
2. A goalkeeper who is not being pressured by an opponent and who deliberately places the puck in his shin guards, body or equipment in order to stop the match will be assessed a Minor Penalty.
Delayed Puck Outside the Goal Area / Goalkeeper
Definition: Actions by the goalkeeper to stop the match or gain an advantage over an opponent when he leaves the goal area and pinches the puck (catches and holds it in his hand or glove to stop play or outplay an opponent, pushes the puck to the body, to the ice or net, falls on the puck).
1. If the goalkeeper touches the goal area (zone 1), he can play the puck, catch the puck, press the puck outside the goal area if he is under pressure from an opponent.When the puck is thrown from the opponent’s half of the field and the goalkeeper’s actions have caused the match to be stopped, without a penalty being imposed on him for Delaying the Game, it is prohibited to change the line-up to the offending team. If the goalkeeper is assessed a penalty for Delaying the Game, then the line-up change for the offending team is permitted.
Game situation 1: The goalkeeper trapped the puck in the goal area and decided to continue play by leaving the goal area and placing the puck on the ice. Realizing that it would not be possible to continue the game safely, the goalkeeper pressed the puck to the ice, which led to a halt in the match.The goalkeeper shall be assessed a Minor Penalty for Delaying the Match.
2. A goalkeeper who leaves the goal area to deflect a shot at goal catches the puck or jumps onto a puck that has bounced off him and stops play by any permitted means will not be penalized (zone 2) if he is under pressure. Pressing the puck in zone 3 after the shot is deflected is allowed, provided that paragraph 1 of this rule is observed.
3. A goalkeeper who leaves the goal area in an attempt to overtake and pinch an opponent for the puck instead of playing the puck and continuing the match will be assessed a Minor Penalty for Delaying the Game, regardless of whether or not he was under pressure from an opponent. (zone 2).
4. A goalkeeper who is in the trapezoid zone (zone 3) can play the puck, catch the puck, but he must immediately throw it onto the ice. He may not ride or hold the puck in his hand or glove longer than is necessary to throw the puck onto the ice. The position of the puck will be the determining factor.
5. A goalkeeper who is in the trapezoid zone (zone 3) and holds the puck in a glove, presses the puck against the ice, the goal net or the boards will be assessed a Minor Penalty for Delaying the Game, regardless of whether he was under pressure from an opponent or not. …The position of the puck will be the determining factor.
6. A goalkeeper who plays the puck in any way outside the goal line and outside the trapezoid zone (zone 4) shall be assessed a Minor Penalty for Delaying the Game, regardless of whether he was under pressure from an opponent or not. The position of the puck will be the determining factor.
7. When the puck is thrown from the opponent’s half of the field and the goalkeeper’s actions have caused the match to be stopped without imposing a penalty for delaying the game, it is prohibited to change the line-up of the violating team.If the goalkeeper is assessed a penalty for delaying the game, then the line-up change for the offending team is permitted.