How do eat or be eaten games create a unique gaming experience. What strategies can players employ to survive and thrive in these intense virtual ecosystems. Why have these games become increasingly popular among gamers of all ages.
The Essence of Eat or Be Eaten Gameplay
Eat or be eaten games represent a captivating genre in the gaming world, where players must navigate a delicate balance between predator and prey. These games typically involve controlling a character or creature with the primary objective of consuming other entities to grow and survive, all while avoiding being consumed by larger or more powerful opponents.
What makes these games so engaging? The constant tension between growth and vulnerability creates a thrilling gameplay experience. As players consume others, they become larger and more powerful, but this also makes them a more tempting target for other predators. This dynamic creates a constantly evolving challenge that keeps players on their toes.
The Evolution of Eat or Be Eaten Games
The concept of eat or be eaten gameplay has been around for decades, but it has evolved significantly over time. Early examples like Pac-Man incorporated elements of this mechanic, with the player consuming dots and power pellets while avoiding ghosts. However, modern iterations have expanded on this concept in numerous ways.
From Simple to Complex Ecosystems
How have eat or be eaten games evolved over time? Early games featured relatively simple environments with clear-cut roles for predators and prey. Modern titles often present complex ecosystems with multiple layers of predation, diverse food sources, and intricate environmental factors that influence gameplay.
- Increased environmental interaction
- More diverse creature types and behaviors
- Dynamic food chains and ecosystems
- Integration of survival elements beyond just eating
Popular Eat or Be Eaten Game Mechanics
While the core concept remains consistent, eat or be eaten games employ various mechanics to create unique and engaging experiences. Understanding these mechanics can help players develop effective strategies and appreciate the nuances of different games within the genre.
Size-Based Progression
Many eat or be eaten games use a size-based progression system. As players consume smaller entities, their character grows larger, allowing them to target bigger prey. This creates a natural progression curve and adds a visual representation of the player’s success.
Specialized Abilities
To add depth to gameplay, many titles incorporate special abilities that players can unlock or evolve as they progress. These might include speed boosts, protective shells, or unique attack patterns that give players more strategic options.
Environmental Hazards
Beyond other predators, many games introduce environmental challenges that players must navigate. These can include toxic areas, strong currents in aquatic settings, or obstacles that limit movement and create additional tension.
Strategies for Success in Eat or Be Eaten Games
Mastering eat or be eaten games requires a combination of quick reflexes, strategic thinking, and adaptability. While specific strategies may vary depending on the game, there are some general principles that can help players survive and thrive in these virtual ecosystems.
- Start small and focus on easy targets
- Prioritize safety over rapid growth
- Learn to predict and avoid larger predators
- Use the environment to your advantage
- Develop a keen awareness of your surroundings
- Master the game’s unique mechanics and abilities
How can players balance aggression and caution? Successful players often adopt a flexible playstyle, being opportunistic when safe but cautious when threats are present. This balance allows for steady growth while minimizing the risk of being consumed.
The Psychology Behind Eat or Be Eaten Games
The enduring popularity of eat or be eaten games can be attributed in part to the psychological elements they tap into. These games often evoke primal instincts and emotions, creating a deeply engaging experience for players.
Survival Instinct
At their core, these games activate our innate survival instincts. The constant threat of being consumed creates a sense of urgency and excitement that keeps players engaged. This taps into deep-seated psychological drives that have been part of human nature for millennia.
Growth and Progress
The visible growth and progression in eat or be eaten games provide a satisfying sense of achievement. As players see their character grow larger and more powerful, it triggers the reward centers in the brain, encouraging continued play.
Risk vs. Reward
The balance between risk and reward in these games creates a compelling psychological loop. Players must constantly weigh the potential gains of pursuing larger prey against the increased danger of exposure. This decision-making process keeps the game mentally stimulating and adds depth to the gameplay.
The Impact of Eat or Be Eaten Games on Gaming Culture
Eat or be eaten games have left a significant mark on gaming culture, influencing game design across various genres and platforms. Their popularity has led to numerous innovations and spin-offs, expanding the concept beyond its original boundaries.
Inspiration for New Genres
How have eat or be eaten games influenced other genres? The core mechanics of these games have inspired elements in battle royale games, survival games, and even some RPGs. The concept of growing stronger by defeating others and the constant threat of losing progress have become common themes in modern game design.
Competitive Scene
Some eat or be eaten games have developed competitive scenes, with players competing for high scores or in direct multiplayer confrontations. This has led to the emergence of skilled players who have mastered the intricacies of these games, further driving interest and innovation in the genre.
The Future of Eat or Be Eaten Gameplay
As technology advances and game design continues to evolve, the future of eat or be eaten games looks bright and full of potential. Developers are exploring new ways to expand on the core concept, creating increasingly immersive and complex experiences.
Virtual Reality Integration
Virtual reality technology offers exciting possibilities for eat or be eaten games. Imagine experiencing the thrill of the hunt or the terror of being pursued in a fully immersive 3D environment. VR could take the visceral experience of these games to a whole new level.
Artificial Intelligence and Dynamic Ecosystems
Advancements in AI could lead to more realistic and unpredictable behavior from NPC creatures in eat or be eaten games. This could create truly dynamic ecosystems that react and evolve based on player actions, offering a different experience with each playthrough.
Multiplayer Innovations
While many eat or be eaten games already feature multiplayer elements, future titles may explore new ways for players to interact. This could include cooperative modes where players work together to survive against increasingly challenging environments or competitive modes with more complex team dynamics.
Ethical Considerations in Eat or Be Eaten Games
As with any form of media, eat or be eaten games have faced some scrutiny regarding their content and potential impact on players. While most view these games as harmless entertainment, it’s worth considering some of the ethical questions they raise.
Violence and Aggression
Do eat or be eaten games promote aggressive behavior? Most studies suggest that there is no direct link between playing these games and increased aggression in real life. However, some argue that the focus on consuming others could potentially desensitize players to violence.
Environmental Messages
Some eat or be eaten games, particularly those set in natural environments, can serve as a platform for environmental education. They can illustrate concepts like food chains, ecosystem balance, and the impact of overfishing or habitat destruction. This educational potential is an often-overlooked positive aspect of the genre.
Addiction and Time Management
Like many video games, eat or be eaten games can be highly addictive due to their engaging gameplay loops. It’s important for players to practice responsible gaming habits and maintain a healthy balance between game time and other activities.
In conclusion, eat or be eaten games offer a unique and thrilling gaming experience that taps into primal instincts while providing engaging gameplay mechanics. As the genre continues to evolve, it promises to remain a significant part of gaming culture, offering new challenges and experiences for players of all ages.
Eat or Be Eaten Games
Eat or Be Eaten Games – Giant Bomb
Something went wrong. Try again later
DraftsSubmittedReviewed 0) { %>
Wiki Contributions
Contributions
No Changes Pending Review
No Changes Reviewed
- Add to or edit anything in the wiki, and your changes will show up here
- When you’re done, submit your changes for review
- If your changes are approved by our moderators, they will then appear on the page
btn-white”>
Add
0 stub(s) have been added.
0) { %>
New:
– of
Follow
Concept »
A type of gameplay where the main goal is to eat or collect a certain amount of stuff.
At the same time, enemies will try to eat the player character.
- 48 results
- 1
- 2
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along
with your edits. Make sure this is what you intended. This will likely
increase the time it takes for your changes to go live.
Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other
Giant Bomb users. This process takes no more than a few hours and we’ll
send you an email once approved.
Use your keyboard!
- ESC
16 Fun Food Games for Kids & Adults (+ Eating Games)
Food and fun go together, especially when food games are the source of the fun. We have eating games, food challenge games, and fun food games for kids and adults. You may wish to ask for volunteers for some of these games and allow the rest of the group to be spectators, yelling directions and encouraging players. Many of our games take very little preparation, require inexpensive materials, and are fun enough to be played more than once.
Table of Contents
- 1 Food Challenge Games
- 1.1 Marshmallow and Pasta Towers
- 1.2 Baby Food Guess Test
- 1.3 Banana Split Relay Race
- 2 Eating Games
- 2.1 Whipped Cream Faces
- 2.2 Spaghetti Challenge
- 2.3 Donuts on a String
- 3 Food Games for Kids
- 3.1 Mystery Taste Test
- 3.2 Pasta Relay Race
- 3.3 Chopstick Challenges
- 3.4 Food-themed “Musical” Chairs
- 3.5 Recipe Mix Up
- 4 Food Games for Adults and Couples
- 4.1 Pass the Cereal Circle
- 4.2 Licorice Challenge
- 4.3 Whistling and Burping
- 4.4 Filled Doughnut Feeding
- 4.5 Wheelbarrow Race
- 5 Quick Food Game Ideas
- 5.1 Related Posts
Food Challenge Games
Marshmallow and Pasta Towers
It is challenging to build a tower form marshmallows and spaghetti, and it is even more so when you race to do so. Divide your group into teams of from four to six players. Give each team a pack of spaghetti and a pack of large marshmallows. The goal for each team is to build the tallest free-standing tower in a set amount of time – five to ten minutes usually works well. Remind them when only one minute is left that the time is nearly up and the tower must be free-standing. Use a measuring tape to verify which tower is the tallest. Should two teams tie, break the tie by requiring the tied teams move their free-standing tower across the room. The team with the longest lasting tower (it cannot be repaired if it loses parts while being moved), or the one that manages to move their tower all the way across the room, wins this game.
Baby Food Guess Test
Purchase several different kinds of baby food. You will need many plastic spoons for this game, enough for each player to use a different one for each tasting. List the name – peaches, peas, pudding, etc. – on a piece of paper and number the list. Put corresponding numbers on small bowls for identification as you empty the baby food into them. Have players take turns tasting the food, guess what the food is, and write their guesses on a slip of paper. To make the challenge more difficult for older players, use blindfolds or add food coloring to each bowl. Give one point for each correct guess. The winner is the player with the most points.
Banana Split Relay Race
You will need all the ingredients for banana splits:
- Bananas
- Ice Cream – chocolate, vanilla, and strawberry
- Fudge Sauce
- Strawberry Sauce
- Caramel Sauce
- Nuts or Sprinkles
- Whipped Cream
Put all the ingredients into large bowls on a table. Divide your group into teams of up to nine people. Give each team a large, empty bowl. When someone says, “Go!” the first person on the team peels and cuts the banana and puts it in the bowl. The bowl is passed from team member to team member, with each player adding another ingredient. The team that completes their banana split first wins the game. Finishing the banana split becomes a challenge as everyone is trying to use the bowls of ingredients at the same time. Players have the fun of eating their creation when they finish.
Eating Games
Eating games are fun to participate in and watch. Plan ahead for the best time to introduce eating games, since they do create a mess. Have plenty of paper towels and water for cleaning up.
Whipped Cream Faces
Although messy, this fun game provides lots of laughs! You will need an aluminum pie plate for each player. Put five to seven M&Ms on each plate. Players kneel before their plates and on the count of three attempt to eat all their M&Ms first. The player who does so is the winner.
Spaghetti Challenge
Ask for volunteers for this game to make sure players participate with enthusiasm. Have three or four players sit at a table facing the spectators. Give each person a large bowl of spaghetti. Players must eat the spaghetti without silverware and with their hands behind their backs. The first person to eat all their spaghetti is the winner.
Donuts on a String
Simple and fun, the only equipment required is string and donuts. Hang the donuts from the ceiling and have the players eat the donut without using their hands. They must keep their arms behind their backs. The donuts swinging side to side make this task extremely difficult. The first to eat the entire donut wins this fun and challenging game.
Food Games for Kids
If you are looking for ideas for a kids’ party, why not play some fun food games. Kids love to eat and get messy, and some of our games provide both. Others simply require skill and coordination. Whichever game you choose, it will make your party, camp experience, or get-together memorable.
Mystery Taste Test
You will need a variety of different foods to play this game. Players take turns wearing a blindfold and tasting a food to guess what it is. Switch out the food each time a new player takes a turn. Allow each player to take three (or more) turns and give one point for each correct guess. The player with the most points wins. You may need to have a play-off if players tie. Try some of the following foods for this game:
- peanut butter
- instant coffee
- cheese
- milk
- sugar
- salt and pepper
- garlic or onion powder
- olive oil
- vinegar
- raisins
- bread or cracker crumbs
- herbs and spices
- flour
- cornstarch
- applesauce
- pudding
- jam or jelly
- diced fruit or vegetables
Variation: Allow the players to touch and smell the food to before making a guess.
Note: Make sure you know about any food allergies the kids may have before playing.
Pasta Relay Race
Divide your players into two or more teams of six or more players. Have the teams line up behind two large, empty pots at one side of the room. On the other side of the room, have two large pots filled with dried pasta. Provide each team a ladle or large spoon. Team members take turns racing to the pot filled with pasta, filing the ladle, racing back to the empty pot, dumping the pasta, and running back to their team. The first team able to transfer all their pasta wins the race.
Variations:
- To make the game more difficult for older children, use cooked pasta, slippery and more difficult to keep in the ladle.
- Provide each team member a large spoon or ladle and have them transfer the pasta from player to player to fill the empty pot from the full one in relay race style.
Chopstick Challenges
- Pass the Food. Provide each player a pair of chopsticks, a small bowl filled with small food pieces, such as raisins, cereal, mini marshmallows, or M&Ms, and an empty bowl. Set a timer for two to five minutes, depending upon the size of your group and their ages. The kids attempt to transfer the food from the filled bowl to the empty bowl. The kid who has the most pieces in their bowl when the timer goes off is the winner.
- Chopstick Eating Challenge. Choose a food that is difficult to eat with chopsticks, such as cooked spaghetti, pudding, or slippery fruit, such as peach slices. The goal is to see who can eat their small bowl of food the quickest.
- Chopstick Pass. Each kid receives a pair of chopsticks after joining a circle either sitting on the floor or standing. One kid is give a small item, such as a nut or small, gummy candy. One child begins the game, passing the object to the next child with their chopsticks. Any child who drops the item is out. The last person left is the winner.
Note: Some players may be able to use chopsticks already. Try having all the players use their non-dominant hand (right handers use left hand, and left handers use right hand) to make the competition even.
Food-themed “Musical” Chairs
Have the players form a circle with one chair removed. Choose four or more kinds of food (fruits or vegetables) and go around the circle with each player having the name of a food, for example beets, potatoes, corn, and squash. When the person in the center calls out the name of a food, all the players designated with that name must change seats. Each time a chair is removed and the last person remaining wins this game.
Recipe Mix Up
Divide the kids into teams and give each team the same recipe with all the ingredients and directions on separate slips of paper. The goal is to arrange all the ingredients and directions in the correct order. You can provide a blank sheet of paper and either tape or glue to make the process easier. For older kids or to make the game more difficult, cut the words apart and ask the teams to arrange them in the correct order. If you wish, you can provide the ingredients and let the teams make the recipe. Cookies or cupcakes work well at a kid’s party.
Food Games for Adults and Couples
Pass the Cereal Circle
You can use any type of circular breakfast cereal for this game for couples and adults. Divide your group into teams of six or more players. Each team lines up and each team member receives a toothpick. The first person in the line places the cereal circle on their toothpick which they are holding in their mouth. They pass the cereal piece to the next person, who also has a toothpick in their mouth. If the cereal falls, the team must start over with the first person. The first team who manages to pass the cereal piece down the entire line wins this game.
Licorice Challenge
Pair up your players or have couples form two-person teams. Give each team a very long strand of licorice. Each pair of players places one end of the licorice string in their mouths. At the “Go!” signal, the couples eat the licorice until they meet in the middle. The couple who reaches the middle first wins this fun game.
Variation: No licorice? Use slightly (still firm) cooked spaghetti noodles.
Whistling and Burping
This game for couples or paired adults guarantees laughs! Couples receive a can of soda and five soda crackers. One person on each paired team will eat the crackers and the other person will drink the soda. The person in each pair who will be eating the crackers goes first, and the soda drinker goes second. On the “Go!” signal, the cracker eater consumes the crackers and then must whistle “Yankee Doodle Dandy” or another pre-selected song. Then the soda drinker must chug the soda and burp loud enough to be heard. The first two-person team to complete this challenge first, wins.
Variation: Have three or four couples play this food game in front of the rest of the group.
Filled Doughnut Feeding
Pairs of players sit across a table opposite each other, but within arms’ reach. Place a plate with three filled doughnuts in front of one of the players. Blindfold both players. The goal is to feed one’s partner the filled doughnuts in the shortest amount of time. If you wish, you can set a timer for three minutes, and the team with the most eaten wins.
Variation: Blindfold the person feeding the donut to their partner and then have them stand behind their seated partner and feed them the filled donut.
Wheelbarrow Race
Pairs of players, one the “wheelbarrow” and one who pushes it, race to the finish line in this unusual fun race. One player balances on their hands while the other player holds their legs. The goal is to finish the game first. Food enters this game as on the way to the finish line, there are piles of food one must eat. Prior to playing, small foods – candies, nuts, chopped fruit, etc. – are placed on clean papers along the course. Provide a cup for the “wheelbarrow” player to hold in their mouth as they run on their hands. They must put at least one food item from each pile in their cup as they race to the finish line. The pair of players completing the course with their items in the cup wins this race.
Quick Food Game Ideas
- Food Piñata. Make or purchase of a food-themed piñata and fill it with goodies – candies and small toys – for your party or get-together.
- Scavenger Hunts
- Hide cooking ingredients and utensils necessary to complete a recipe and have players find them in the order in which the recipe lists them.
- Hide cookie cutters for players to find and then let them cut sugar cookies and decorate them after they bake.
- Peas and Straws Game
Players must transfer peas from a plastic cup to a plate using drinking straws.
Whether your group consists of kids, teens, single adults, or couples, we have a fun food game for every occasion. Make sure you check for any food allergies before playing and be prepared for cleaning up the play area and those participating. Have fun!
Susan Box Mann
Susan majored in English with a double minor in Humanities and Business at Arizona State University and earned a Master’s degree in Educational Administration from Liberty University. She taught grades four through twelve in both public and private schools. Subjects included English, U.S. and world history and geography, math, earth and physical science, Bible, information technologies, and creative writing.
Susan has been freelance writing for over ten years, during which time she has written and edited books, newspaper articles, biographies, book reviews, guidelines, neighborhood descriptions for realtors, Power Point presentations, resumes, and numerous other projects.
Read full bio
Large NFT-Airdrop in the play-to-earn game Cryptosnake — Cryptosnake on vc.ru
{“id”:14010,”url”:”\/distributions\/14010\/click?bit=1&hash=7465dc96160554fbe14af10e9e9a10e5d5cd2 dc7afa70d81fb8168121cbdec25″, “title”:”\u0423\u0432\u0435\u0440\u0435\u043d\u043d\u043e \u0437\u0430\u0433\u043e\u0432\u043e\u0440\u0438\u0442\u044c \u043d\u0 430 \u00ab\u043f\ u0440\u043e\u0432\u0430\u0439\u0434\u0435\u0440\u0441\u043a\u043e\u043c\u00bb”,”buttonText”:”\u0425\u043e\u0447\u0443″,”imageUuid”:”cb1 e45b0-3cdd -5615-ae48-84b566896d24″}
The Cryptosnake team announced in the official Telegram community the launch of the Universal NFT Airdrop Black Mamba. The message clarifies that you do not need to perform any actions, such as subscription, repost, and so on, to receive the reward. Just leave the address of the cryptocurrency wallet and wait for NFT
126
views
Short:
- Game: Cryptosnake
- NFT: Guaranteed Black Mamba playable character plus a chance to get Dasypeltis and Viper 9 characters0012
- NFT cost: about $2 (Black Mamba), about $44 (Dasypeltis) and about $200 (Viper).
- Duration of the event: from 3 to 11 March 2022
- Target action: none (you just need to leave the wallet address)
- Link: https://t.me/CryptoSnake_channel_ru
About the game
Cryptosnake is a browser-based play-to-earn game where you can earn SNK cryptocurrency, which in turn is easily exchanged for BUSD and USDT. The gameplay is based on the classic snake from the nineties-zero. The game provides several ways to earn money:
- SNK token trading
- Trade in NFT Game Artifacts and Characters
- Staking (calculation of the annual percentage of profitability on the game balance)
- Participation in tournaments
- Direct game in the arena (pixels eaten in the game arena replenish your balance in SNK tokens)
You can trade tokens without playing, but for all other ways of earning you need a game character. The most accessible of the characters is the Black Mamba snake. Its price in the Cryptosnake store is 495 SNKs. But thanks to the airdrop, this character can be obtained for free.
More details about the game mechanics and ways to earn can be found on the Cryptosnake website and White Paper.
About gift NFT
Everyone who participates in the airdrop will receive a Black Mamba snake egg NFT with a unique serial number to their wallet. You need to wait a day from the moment the egg ripens, after which the snake can be used to play in the arena and earn cryptocurrency during the game.
Snake Stats:
Game Arena Sessions (per 24 hours) – 3 game sessions Time limit for each game session – 10 minutes The snake dies when TVL drops to 24.75 SNK (5%). TVL decreases when colliding with its own body or the border of the map. Tokens eaten by a snake in the game arena increase the balance by an amount equal to one-fourth of the cost of these tokens (1 to 0.25).
This is a starter kite that is easy to get started with in the game. Then, if desired, you can purchase more expensive snakes with better performance.
How to participate in the Airdrop
- Follow the link to the official Cryptosnake Telegram channel
- Find a message in the pin and follow the link to the Airdrop bot
- Submit your cryptocurrency wallet address on BNB Chain (Binance Smart Chain). It is advisable that you have a Metamask wallet.
- Wait for the command to send the NFT to the specified address. This may take about a day.
Have a good game!
Game of Go – rules – School of Go
Go courses for beginners. Fast and clear learning in groups.
Go rules are very simple. It will take you a few minutes to master them.
Go is played by two partners, one with black stones, the other with white. The moves are made alternately, that is, the partners put one stone on any free point. Black makes the first move.
Go is played with white and black stones and a board 19×19 lines (361 game points)
The game starts on an empty board, black moves first. A move is considered to be placing a stone on the point of intersection of the lines. You can put a stone at any point, without restrictions, including on the side and corner points. The placed stones do not move and remain in their place until the end of the game if they are not eaten. The main task is to surround the territory (empty dots) or stones of a different color.
Main Rule of Go
An individual stone or a group of stones is considered captured if all free points adjacent to the stone – or group of stones – vertically and horizontally are occupied by the partner’s stones. Captured stones (see diagram below) are immediately removed from the board, after which the partner can make his move. Captured stones are put into the lid of the bowl and then they do not take part in the game. One point is scored for each prisoner.
(;AB[cc]MA[cb][bc][cd][dc]C[A stone that is not on a side or in a corner has 4 points of freedom, which are called “degree” or “dame” . As long as the stone has at least one dame, it remains on the board, regardless of its position.]SZ[9];AW[bc][cd][dc]MA[cb]C[The black stone has 1 dame left in this position . This means that the stone is in atari , i.e. there is 1 move left until it is completely surrounded – to point X . ] ;W[cb]C[White puts a stone in place of the last dame black stone and removes it from the board.])
; groups of stones, examine them carefully.
(;AB[na][bb][cc][db][ii][oa][ra][di][bg][pg][gb][gc][ja][kb][cf] [df][eg][eh][ig][lh][lg][mf][mi][nh][oh][of][bl][dl][cm][em][am][gn ][ho][hm][im][in][fm][ip][no][nm][mn][ol][pm][qn][po][op][sd]AW[mg] [og][bm][cl][dm][ob][sa][cg][dg][dh][gm][hl][il][jm][jn][io][hg][fc ][jg][ji][ij][hc][cb][fb][ga][if][hb][ka][ma][hi][nb][nn][om][pn][ oo][rd][sc][mh]CR[hn][gd][pa][se][ih][cn]TR[cm][bm][cl][dm][in][im][ dg][hm][gm][nn][om][pn][oo][na][cb][gc][gb][ka][oa][io][sa][sd][ig] [ii][dh][cg][mg][mh][og]MA[ng][ca][la][sb][ch][bn][ck][dn][on][jo][ gl]C[ X points are marked, by making a move in which Black can surround a stone or a group of stones. O marked points, by making a move in which White can surround a stone or a group of stones. A triangle marks stones that have one dame, i. e. they can be captured on the next move. ] SZ[19]MULTIGOGM[1] ;B[ca]CR[cb]C[Black 1 – this move of black completely deprives the white stone of dame. A stone without a dame is removed from the board.];W[gd]CR[gb][gc]C[White 2 – a similar situation, two black stones have no dame left, so they are removed from the board.];B[la ]CR[ka]C[Black 3 – Eats one white stone on the side. Three stones of the opposite color are enough to surround a lone stone on the side.];W[pa]CR[na][oa]C[White 4 – completely deprives the queen of two black stones that were on the side.];B[sb]CR[sa ]C[Black 5 – takes one stone from the corner. Two stones are enough to surround a lone corner stone.] ;W[se]CR[sd];B[ch]CR[cg][dg][dh]C[Black 7 – takes three stones.];W[ih]CR [ig][ii]C[White 8 – deprives the dame of two stones that stood separately from each other, i.e. who did not form a single group.];B[ng]CR[mg][mh][og]C[Black 9- takes in one move two groups of White, consisting of two and one stone.];W[cn]CR[cm]TR[bm][cl][dm]C[White 10 – takes the black stone, with the help of which Black in his during the course they could eat one of the three white stones marked with triangles. White removes the encircled stone and provides himself with temporary security.];B[on]CR[nn][om][pn][oo]C[Black 11 – takes 4 white stones in one move.]];W[hn]MA [cb][gb][gc][ka][oa][na][sa][sd][cg][dg][dh][ii][ig][mg][mh][og][cm ][hm][im][in][nn][om][pn][oo]C[ X – eaten stones are marked.])
Rules for completing the game of Go
The game of Go is considered over after there are no moves left that would bring one of the players a point or take away a point from a partner. In this case, the player whose turn it is at the moment says “pass”. If his opponent does not see an opportunity to get or take away a point, then he also passes. If there is still such an opportunity, he has the right to make a move after his partner has passed.
A move inside your own territory is minus one point (that is, you don’t need to make defensive moves inside your territory, unless you are afraid, of course, that your partner can make a combination as a result of which he will capture several of your stones). A move in a partner’s territory is plus one point for him (i.e. you should not make obviously suicidal, hopeless moves, unless, of course, you see a winning combination).
After both players have passed, “dead” stones are removed from the board (i.e. partner stones that are in your territory and could not survive during the game).
Rules for counting territory
Territory is an area surrounded on all sides that cannot be disputed.
Each intersection (point) brings one point, each stone eaten is also one point.
(;AB[gf][cc][cg][hf][ee][eb][de][ec][cf][da][dg][cb][eg][fc][ch] [fd][bi][ge][di][ci]AW[gc][gg][fb][ea][ff][fe][hb][gd][he][eh][df][ fg][ef][dh][fh][hg][ei][fa]CR[ga][gb][ha][ia][ib][hc][hd][ic][id][ie ][if][ge][gf][hf][ig][ih][ii][hh][hi][gi][gh][fi]MA[ca][ba][aa][ab] [bb][ac][bc][db][dc][ed][dd][cd][bd][ad][ae][be][ce][bf][af][ag][bg ][bh][ah][ai]SZ[9]MULTIGOGM[1] )
The diagram shows a finished batch.
O – white territory marked. Х – Black’s territory is marked.
Note that there are 3 black stones in White’s territory. These are captive stones, in this case it is not necessary to spend a turn on a complete environment. But there are situations when playing out is necessary. Over time, you will learn to distinguish between these situations. Three black stones in this case are considered prisoners. When scoring, they are simply removed from the board. Also, in order to avoid stalemate situations, White is compensated for Black making the first move. This compensation is called “ komi “and is 6.5 points if players are equal in strength. Komi can be more or less, depending on the difference in the strength of the players, but 0.5 points are always added or subtracted so that there is no draw (for more details, see
White points:
Territory = 22 points
Prisoners = 3 points
Komi = 0.5 points
Eaten = 0 points 9000 3
2+3+0.