How does Fitness Boxing 2 for Nintendo Switch combine rhythm and exercise. What are the key features of this home workout game. Can you customize your virtual boxing workouts. Is there a free demo available to try before buying.
Overview of Fitness Boxing 2: Rhythm & Exercise
Fitness Boxing 2: Rhythm & Exercise is an innovative workout game for the Nintendo Switch that combines boxing moves with rhythmic gameplay. This engaging fitness title allows players to get a full-body workout at home by performing boxing techniques like jabs, uppercuts, and dodges to the beat of catchy pop tunes.
The game offers a unique way to exercise, turning traditional boxing workouts into an interactive rhythm game. Players can customize their experience by choosing from nine virtual instructors and selecting their preferred challenge level. This allows for workouts tailored to individual fitness goals and abilities.
Key Features and Gameplay Elements
Boxing Moves and Rhythm Mechanics
How does Fitness Boxing 2 incorporate boxing techniques into its gameplay? The game prompts players to perform various boxing moves in time with music, including:
- Jabs
- Uppercuts
- Hooks
- Dodges
- Ducks
- Step moves
By combining these movements with rhythmic timing, the game creates a full-body workout that engages multiple muscle groups while improving coordination and timing.
Customizable Workouts
Can players personalize their exercise routines in Fitness Boxing 2? Yes, the game offers several customization options:
- Choice of nine virtual instructors
- Selectable difficulty levels
- Tailored workout plans
- Ability to focus on specific moves or techniques
This level of customization ensures that players of all fitness levels can find a workout routine that suits their needs and goals.
Virtual Instructors and Feedback System
How do the virtual instructors enhance the workout experience? The game’s nine instructors serve as personal trainers, providing guidance and motivation throughout each session. They offer detailed feedback based on the player’s performance, helping to improve form and technique over time.
The feedback system analyzes factors such as timing, accuracy, and power of movements. This data is used to provide personalized advice and track progress, allowing players to see their improvements and stay motivated.
Instructor Customization
Can players interact with their virtual instructors beyond workouts? Interestingly, Fitness Boxing 2 allows players to gift clothing items to their in-game instructors. This adds a fun, personalized touch to the experience and helps build a connection between the player and their virtual trainer.
Multiplayer and Social Features
Does Fitness Boxing 2 offer multiplayer options? Yes, the game supports two-player workouts, allowing friends or family members to exercise together. By passing a Joy-Con controller to a workout buddy, players can engage in simultaneous boxing sessions, adding a social and competitive element to their fitness routines.
This multiplayer feature not only makes workouts more enjoyable but also provides motivation and accountability, as players can encourage each other to maintain their exercise habits.
Music and Rhythm Integration
How does music play a role in Fitness Boxing 2? The game features a variety of pop tunes that serve as the backdrop for workouts. Players must synchronize their boxing moves with the rhythm of the music, creating a more engaging and immersive exercise experience.
The integration of music not only makes workouts more enjoyable but also helps improve timing and coordination. As players become more adept at matching their movements to the beat, they may find their overall boxing technique improving as well.
Progression and Skill Development
How does Fitness Boxing 2 help players improve their skills over time? The game offers several features to support skill development and progression:
- Detailed feedback on performance
- Ability to practice specific moves
- Gradually increasing difficulty levels
- Progress tracking
Players can watch helpful examples of proper form and technique, allowing them to refine their boxing skills. As they improve, they can tackle more challenging workouts and see their progress reflected in their in-game stats and feedback.
Free Demo and Data Transfer
Is there a way to try Fitness Boxing 2 before purchasing? Yes, Nintendo offers a free demo of the game, available for download from the Nintendo eShop. This demo allows potential buyers to get a feel for the gameplay and workout style before committing to a purchase.
Can progress from the demo be carried over to the full game? Indeed, any progress made in the demo version will transfer to the full game if the player decides to purchase it. This feature ensures that time spent trying out the game is not wasted and allows for a seamless transition to the complete experience.
Data Transfer from Original Fitness Boxing
What about players of the original Fitness Boxing game? Fitness Boxing 2 allows players to transfer their data from the first game, preserving their profile and progress. This feature is particularly beneficial for returning players, as it enables them to continue their fitness journey without starting from scratch.
Accessibility and Ease of Use
How accessible is Fitness Boxing 2 for players of different fitness levels? The game’s design prioritizes accessibility, offering:
- Multiple difficulty settings
- Customizable workout intensities
- Clear, easy-to-follow instructions
- Adaptive gameplay based on player performance
These features ensure that both fitness newcomers and experienced athletes can find challenging and enjoyable workouts within the game. The virtual instructors provide guidance and support, helping players maintain proper form and avoid injury.
Additionally, the game’s use of the Nintendo Switch platform means it can be played in various settings, from living rooms to bedrooms, making it convenient for users to work out wherever they feel most comfortable.
Health and Fitness Benefits
What potential health benefits does Fitness Boxing 2 offer? While individual results may vary, regular use of the game can contribute to several fitness improvements:
- Increased cardiovascular endurance
- Improved coordination and reflexes
- Enhanced upper body strength
- Better overall body awareness and balance
- Potential weight loss when combined with a healthy diet
The game’s combination of cardio and strength training elements provides a well-rounded workout that can complement other fitness activities or serve as a standalone exercise routine.
Calorie Burning and Tracking
Does Fitness Boxing 2 track calories burned during workouts? Yes, the game includes a calorie tracking feature that estimates the number of calories burned based on the player’s movements and workout intensity. While not as precise as dedicated fitness trackers, this feature can provide a general idea of energy expenditure and help users monitor their progress over time.
Comparison to Other Fitness Games
How does Fitness Boxing 2 compare to other fitness games on the market? While there are several fitness-oriented games available for various platforms, Fitness Boxing 2 stands out in several ways:
- Focus on boxing techniques, which provide a unique workout experience
- Strong emphasis on rhythm and music integration
- Customizable virtual instructors
- Nintendo Switch exclusive, leveraging the console’s motion controls
Compared to more general fitness games, Fitness Boxing 2 offers a more specialized experience that may appeal particularly to those interested in boxing or martial arts-inspired workouts.
Improvements from the Original Fitness Boxing
What enhancements does Fitness Boxing 2 offer over its predecessor? The sequel builds upon the foundation of the original game with several improvements:
- More virtual instructors to choose from
- Enhanced feedback system
- Expanded music library
- Refined motion controls for better accuracy
- Additional customization options
These upgrades make Fitness Boxing 2 a more polished and comprehensive fitness gaming experience compared to the original title.
Technical Requirements and Compatibility
What hardware is needed to play Fitness Boxing 2? The game is designed exclusively for the Nintendo Switch platform and requires:
- Nintendo Switch console
- Joy-Con controllers (for motion tracking)
- Sufficient space for movement (varies based on chosen exercises)
The game is compatible with all versions of the Nintendo Switch, including the original model, the Nintendo Switch Lite (with some limitations due to lack of detachable Joy-Cons), and the Nintendo Switch OLED model.
Storage and Updates
How much storage space does Fitness Boxing 2 require? The game’s file size is relatively modest compared to many modern video games, typically requiring less than 5GB of storage space. However, players should ensure they have enough free space on their console or memory card for game updates and save data.
Regular updates may be released to improve game performance, add new features, or fix bugs. These updates are usually small in size but may require additional storage space temporarily during the installation process.
Long-term Engagement and Replayability
How does Fitness Boxing 2 maintain player interest over time? The game employs several strategies to keep players engaged and motivated:
- Daily workout challenges
- Unlockable content (e.g., new music tracks, outfits for instructors)
- Progress tracking and milestone achievements
- Rotating workout routines to prevent monotony
- Multiplayer features for social motivation
These elements combine to create a sense of progression and accomplishment, encouraging players to return to the game regularly and maintain their fitness routines.
Goal Setting and Challenges
Can players set personal fitness goals within the game? Fitness Boxing 2 allows users to set various goals, such as workout frequency, calorie burning targets, or specific skill improvements. The game tracks progress towards these goals, providing a sense of achievement as players reach their milestones.
Additionally, the game offers periodic challenges and special events that add variety to the workout experience and give players new objectives to strive for.
Community and Online Features
Does Fitness Boxing 2 have any online or community features? While the game primarily focuses on solo or local multiplayer experiences, it does offer some limited online functionality:
- Leaderboards for comparing scores with friends
- Ability to share workout results on social media
- Occasional online events or challenges
These features allow players to connect with others and share their fitness journeys, albeit in a more limited capacity compared to some other online-focused fitness applications.
Future Updates and Expansions
Are there plans for future content updates to Fitness Boxing 2? While specific plans may vary, fitness games often receive updates to maintain player interest and incorporate new fitness trends. Potential future updates could include:
- New music tracks
- Additional virtual instructors
- New workout routines or exercise types
- Enhanced multiplayer features
- Integration with fitness tracking devices
Players should keep an eye on official announcements from Nintendo and the game developers for information about upcoming content or feature additions.
Pricing and Value Proposition
How much does Fitness Boxing 2 cost, and is it worth the price? The game is typically priced similarly to other first-party Nintendo Switch titles, which may seem high compared to mobile fitness apps. However, several factors contribute to its value proposition:
- No recurring subscription fees
- High-quality production values
- Ongoing support and updates
- Unique combination of fitness and gaming elements
- Potential to replace or supplement gym memberships
For those seeking a fun, interactive way to exercise at home, Fitness Boxing 2 can provide excellent value, especially when considered as a long-term fitness investment.
Comparison to Traditional Fitness Methods
How does the cost of Fitness Boxing 2 compare to other fitness options? When evaluating the game’s price, it’s worth considering the potential savings compared to:
- Gym memberships
- Personal training sessions
- Fitness classes
- Home exercise equipment
For many users, the one-time cost of Fitness Boxing 2 may be more economical in the long run, especially if it leads to consistent, enjoyable workouts at home.
User Reviews and Reception
How has Fitness Boxing 2 been received by players and critics? While individual experiences may vary, the game has generally received positive reviews for its:
- Engaging workout routines
- Effective combination of fitness and rhythm gameplay
- Customization options
- Accessibility for various fitness levels
Many users report enjoying the game as a fun way to incorporate more physical activity into their daily routines. However, some criticisms have been noted, such as:
- Limited music selection compared to some other rhythm games
- Occasional issues with motion control accuracy
- Desire for more varied exercise types beyond boxing
Overall, the reception suggests that Fitness Boxing 2 successfully delivers on its promise of providing an enjoyable, rhythm-based boxing workout experience for Nintendo Switch owners.
Expert Opinions and Fitness Professional Feedback
What do fitness experts say about the effectiveness of Fitness Boxing 2? While not a replacement for personalized, professional fitness guidance, many experts acknowledge the game’s potential benefits:
- Encouraging regular physical activity
- Promoting improved coordination and reflexes
- Providing a low-barrier entry point for fitness beginners
- Offering a fun alternative to traditional workouts
Fitness professionals often recommend supplementing game-based workouts with other forms of exercise and proper nutrition for optimal health benefits. However, they generally agree that Fitness Boxing 2 can be a valuable tool in promoting a more active lifestyle, especially for those who struggle with traditional exercise routines.
Work out at home with the Fitness Boxing 2 Rhythm Exercise game
Work out at home and punch to the beat with the Fitness Boxing 2: Rhythm & Exercise game!
Jab, uppercut, dodge, and more to catchy pop tunes in this rhythmic boxing game! Dodges, ducks, and step moves turn fitness boxing into a full-body workout. You can also pass a Joy-Con™ controller to an exercise buddy and box to the beat together.
Customize your workout with the help of a virtual instructor
Choose from nine virtual instructors and select a challenge level for a workout tailored to your liking. Your instructor will give you detailed feedback based on your in-game results to help you get the most out of your exercise. You can even return the favor by gifting your in-game instructor clothing items.
Try it out with a free demo
Want to try before you buy? Head to the Fitness Boxing 2: Rhythm & Exercise webpage, where you can learn more about the game, purchase it, or download the free demo. The demo is a nice way to get a feel for what the game is all about. Your progress will also carry over to the full game if you decide to buy it!
Features
- Work out at home by performing boxing moves like jabs and uppercuts to pop tunes.
- Pass a Joy-Con controller to a workout buddy and enjoy a 2-player workout.
- Choose a difficulty setting that suits your ability and goals.
- In-game instructors give you feedback and guidance to help you get the most out of your exercise.
- Watch helpful examples or practice specific moves to improve your form.
- Transfer data from the Fitness Boxing game to Fitness Boxing 2: Rhythm & Exercise, once purchased, to keep your profile and progress.
To learn more or purchase, visit https://www.nintendo.com/games/detail/fitness-boxing-2-rhythm-and-exercise-switch/.
The problem with Icebox and how it can effectively ruin competitive matchmaking
There was a lot of hype surrounding Valorant’s Act 3. Not only did it come with a new map, but it even teased a brand new Agent called Skye, all set to arrive in the servers on 27th October.
However, Act 3 could not live up to community expectations, and Valorant’s patch 1.10 came with some of the most game-breaking bugs in this title.
The bug issues in the game, especially the stutter and visual delay, are making Valorant unplayable at the moment. But the problems with the new Act do not end there, as players are finding issues with the new map, Icebox, as well.
Don’t get us wrong; there really is nothing wrong with Icebox in terms of map design. It’s quite a unique map compared to the rest of the Valorant arenas, and its vast structure, with multiple site entry points, nerfs much of the Operator’s potential and doesn’t make it as defender-sided as the rest.
Icebox’s very design changes how gamers play the game, and the immense possibilities with vertical movement make it a very complicated map to learn.
The problem lies in the fact that a large portion of the Valorant community does not want to take out the time to learn it.
Every time Icebox falls onto their map rotation, the players dodge queue, and because of this, many feel that the competitive match experience will get heavily impacted.
Players dodging Valorant’s Icebox will harm competitive matchmaking
Image Credits: Riot Games
In a recent Reddit post, a Valorant player who goes by the handle of natedawg247 noted how ranked matchmaking would be an ‘absolute fiesta’ once Icebox goes live in competitive.
The Redditor wrote:
“I have played 15 unrated games since Icebox went live. I have played Icebox once. It takes ~3 lobbies before my game goes because everyone is perma dodging trying to get Icebox. I’m pretty much done with unrated now anyways as my friends are within close enough to play ranked together again now.”
“There will be so much toxicity for having no clue wtf is going on in Icebox. I still have zero clue how the map works. I know my team will flame me for feeding. Really seems like we need a separate queue.”
This Reddit thread poses a serious issue, and the Valorant community does indeed feel that constantly dodging Icebox ruins the game’s competitive health in the long run.
In one of the follow-up comments, a Redditor added:
“Icebox is like a complete 180 in terms of map design: its a bigger map, way more open, with thousands of angles and corners, and it also includes height difference to cover. It’s a nightmare because it’s unlike any of the other maps, and while I like they took this new approach, I’m kinda scared player opinion will shy them away from doing something like this again, leading to more boring designs.”
“And I say this being a player that still can’t for the life of me figure out a way to play this map without feeding hard…”
Queue times in higher elos are incredibly long, and players dodging the Agent select screen does not help Riot Games curb any of it.
If anything, a map like Valorant’s Icebox, already challenging to play, makes things all the more frustrating for those who want to learn it.
Because of this, some even feel that Valorant’s Icebox is not even remotely ready to go live in competitive matchmaking. A Redditor noted:
“12k hours of fps experience and don’t mind Icebox, but the map IMO isn’t ready for competitive play. 5x more angles than all the other maps combined with a level of verticality that’s insane compared to what people are used to in a tactical fps (overpass, nuke).”
“If they worked on removing some angles on A and removed the ability to get on top of some boxes near B/Kitchen the map would be much more enjoyable to me personally. It’s hard checking all ground-level angles while also having to watch out for players 10ft above you.”
This is quite a severe issue that Valorant’s Act 3 is facing at the moment, and Riot will either need to tweak a few things or delay the map for competitive matchmaking and give players some more time to learn it.
Published 23 Oct 2020, 13:23 IST
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Box Lacrosse 101 | Halifax Thunderbirds
Chet Koneczny | April 10, 2020
To say that women are different than men is a broad and generally accepted statement that doesn’t always apply when referencing things like family, values, or passions, but does it hold up when applied to sport?
When I began my role as technical director of lacrosse Nova Scotia in 2014, I had relatively little experience coaching females, other than a few participants in our Laxlife camps from years past. I came to realize over the years how different coaching competitive girls’ lacrosse was from the competitive boys’ lacrosse environment that I had been so accustomed to as a player.
We are talking box lacrosse here, and I’m not talking about differences from a toughness or competitiveness perspective, that’s for sure. I already knew how competitive and tough girls could be with sports, my sister was not someone you wanted to play road hockey against. To this day she is the hardest working person I know. The differences were more cultural and social ones, which I learned through my experience and further research…
The History
“The earliest historical mention of women playing lacrosse was in 1765 with mixed games played between and within mid-western native american tribes.”
Ancient lacrosse games could go on for days and have hundreds of players on a miles-long field, including women (depending on the tribe).
During this same time period, physical activity for females was generally “frowned upon” in the north american colonies and european societies, as was formal education and the right to vote.
This all started to change in 1792 shortly after a pioneering political thinker by the name of Mary Wollstonecraft wrote A Vindication of the Rights of Woman, which was “a significant milestone in the arguments around women’s rights and has since become a feminist classic.”
Often referred to as the first great feminist writer – Mary Wollstonecraft – believed it was a “double standard of excellence for male and female (that has) relegated women to inferior status (Wollstonecraft, 1792, p. xxxi)
The doctrine contains several statements that remain of consequence today regarding the importance of exercise and playful sports for females.”
“Let us then, by being allowed to take the same exercise as boys, not only during infancy, but youth, arrive at a perfection of body, that we may know how far the natural superiority of man extends,” Mary professed further in her Vindication. Wollstonecraft also believed that moral character was developed through hard work.
Tragically Mary passed away during childbirth 5 years after her book’s publication. However, her legacy has lived on.
Mary Wollstonecraft favoured co-educational day schools, lessons given by informal conversational methods, with lots of physical exercise both free and organised. “In order for any notions of equality to actualize, (the) double standard must be repressed,” she wrote.
“In proposing the same type of education for girls as they proposed for boys, Mary Wollstonecraft also went a step further and proposed that they be educated together which was even more radical than anything proposed before. The idea of co-educational schooling was simply regarded as nonsense by many educational thinkers of the time.”
So, had Wollstonecraft not laid the foundation for structured physical activity for females, the first non-native women’s lacrosse game may have never been played in 1890 at St. Leonards School, in Scotland. The “women’s game” was introduced by Louisa Lumsden and Jane Dove, who had “brought the game to Scotland after watching a men’s lacrosse game between the Kahnawake Indians and the Montreal Lacrosse Club.” The first recognized women’s international game took place between Scotland and Wales in 1913.
“To play like gentlemen and behave like ladies” – St. Leonards Lacrosse Team Motto
Women’s field lacrosse is a non-contact game played truest to the way the original sport was played: a game of ball control and passing skills. In recent decades it has gotten very popular in North America, due largely in response to legislation in the USA referred to as Title 9, which “prohibits discrimination based on sex in any federally funded education program or entity.” This change to the education act happened in 1972 when women only represented 7% of participants in NCAA sports. Since the institution of this legislation, that number is currently sitting at around 44%.
As of 2014, women’s lacrosse in all NCAA divisions notably outpaced all other sports, a 109% increase to 470 teams in 2014, from 225 in 2000 (five thousand players in 2000 to over eleven thousand in 2014).
Lacrosse has been a great tool, as of late, in helping to even out the imbalance in athletic scholarships available to women. With more traditional women’s sports (track, basketball, volleyball, hockey, etc.) already being fairly saturated, women’s lacrosse programs are filling the void and translating into lots of opportunities for scholarships for young women who are academically inclined and able to wield a lacrosse stick. Box lacrosse players are especially sought after!
So, what does all of this mean for lacrosse coaches? How can we coach females so they are able to seize the opportunities available to them in lacrosse?
The Research
Female athletes need a training/learning environment that creates a climate of acceptance and social connections. This is the cornerstone for a rewarding and lasting female sporting environment.
Theme #1: Acceptance In Your Program (Social Connections)
Putting females in a social setting is priority number one in a team sport setting, in contrast to males who should be put in an effort based setting first. This means that from the very first get together you should be running lots of ice breakers and fun activities, in a low pressure environment conducive to creating inclusive and positive team dynamics. Positive team dynamics and chemistry are a must, as team “issues” can destroy performance.
The camaraderie and leadership demonstrated by the girls at our Laxlife camps is second to none.
Create external sources of fun throughout your season plans: pre-season activities, team meals, movie nights, bowling, overnight trips, non-traditional practices. On a day to day basis you need to build in more social time: longer water breaks, longer coffee breaks, more free time. Make sure girls exchange phone numbers with each other and add each other on instagram.
The “social side” of managing the team environment is critical. Team “unity and identity” (eg. t-shirts, traditions, cheers, etc.) will go a long way in terms of latter effort & performance.
Acknowledging teammates, supporting teammates, being supported by teammates, warming up and cooling down as a team, all of these “little things” translate into girls teams playing well together. Any team, for that matter…
Positive team dynamics starts with positive coaching. Coaches must be positive role models, with strong morals and values. They need to treat ALL players fairly, with respect and dignity, while further being mindful to use girl-friendly language, and eliminate gender stereotypes.
A lot of young women grow up with male role models. “You can’t be what you can’t see.” We need to make a conscious effort to develop female coaches in our sport. If you are a male coaching a female team, or otherwise a female coach new to the sport, bring in lots of female guest instructors. Find female role models in the community. Start an alumni program.
Zoey Kruger has coached at the Laxlife Lacrosse Camp in Orangeville the last 2 summers and is a fantastic female coach role model in the community, with a bright future in lacrosse.
Women’s lacrosse coaches need to develop a connective leadership style. Show personal interest in each individual athlete, make connections with them, and then have an on-going personal conversation with each of them throughout the season. Joke around with the players. Take time to learn why the female athlete is participating. Don’t assume they are there for the same reason as you, like I did. Being with her friends may be her primary reason for being there.
“You basically have to drive men, but you can lead women. Women relate to the interconnected web of personal connections, as opposed to a more traditional male hierarchical style”
– Anson Dorrance, UNC Women’s Soccer Coach
Profile your girls as much as possible with questionnaires about who they are, physically, mentally, and spiritually; also how happy they are from week to week and how content they are with the climate and social cohesion of the team. Be a coach who listens and considers players’ opinions, while also being known as a nice, friendly coach that is “easy to talk to.”
The beauty of it is that as coaches we are in complete control and able to intentionally create this atmosphere and training environment, one which should be felt as “accepting” from the onset of the season. Throughout the season you will need to pay critical attention to the social web of the team and the players’ feelings of belonging. Further, being mindful not to allow cliques to form.
Theme 2: Effort
It takes a lot of work to build the type of environment I am describing above. Your program needs to have a lot of people working hard behind the scenes to build it; some sort of Board structure is ideal. If your players see you putting in the effort, and feel comfortable in their athletic environment, they will start to match and exceed your effort, speaking from the top down.
That’s all you ask for as a coach, is that your players work hard at improving themselves. Implement goal setting (SMART – short, medium, long term season goals), within the team and as individuals, so athletes take control and ownership of targets.
Tell the girls you expect hard work, but don’t tell them this at the beginning of the season before everyone is socially acclimated, as it will likely not get the desired effect, nor the same effect as it would have for boys. You need to normalize and foster the competitive environment gradually, creating a competitive mentality over time, while not accepting mediocrity! Celebrate hard work, girls trying their best, making a good play, and the achievement of collective & individual goals!
Your expectations should be gender neutral. Excellence is a habit.
Theme 3: Performance
Part of being a positive coach is also allowing mistakes to happen – encourage safe risk taking. Tell them that making mistakes is expected, and okay. Make it okay to fail. Create intentional opportunities to fail, and allow mistakes to happen. Reward sensible risk taking while emphasizing effort, persistence and improvement. Glorify failure, “if you’re going to make a mistake make it big,” have an award for it.
When things go wrong, encourage them to use an external attribution versus an internal one (i.e. “this is hard” vs. “I suck at this.” ). The majority of men overestimate their abilities, whereas women tend to under-estimate abilities (when performances were relatively the same). Remind them of this if they are still in the skill acquisition phase. Beware of perfectionism (i.e. not answering or trying things unless it’s perfect). The natural result of low confidence is inaction. “When women hesitate because they aren’t sure they are holding themselves back. Girls lose confidence, so they quit sports, thereby depriving themselves of one of the best ways to regain it.”
Girls generally receive feedback better than boys from our experience. No better advice than from Steph LeBlanc, who lives in Halifax and plays for the New England Black Wolves of the NLL.
You will need to be prepared with supportive instructions and feedback appropriate to their skill level (for both new and returning athletes), as there is often a wide range of skill levels (especially in the smaller provinces/states).
You will need to be able to create the appropriate magnitude of challenge and risk for the varying levels of skill on your team; gauging players’ levels of confidence with each new skill, and having regressions/progressions ready for the outliers. Don’t be discouraged by initial performance flaws, as the weaker performers will catch on quickly once they are “accepted” and begin to put in the extra effort required.
High performing females expect to be told when they are doing something wrong, just like anyone else. They do prefer a positive coaching style, yes, but they also expect and appreciate constructive feedback. Many of the girls that end up excelling in lacrosse, come to the sport as late entry participants from other sports such as hockey, ringette, basketball or soccer, so you as their coach cannot rush them through the developmental steps necessary to catch up to the majority of the team. There will often need to be a small group that requires extra fundamental work on the side. Give them information in advance of practice, containing introductory materials that will be forthcoming. Explain things as clearly and concisely as possible; answering all questions.
Team Canada Midfielder Erica Evans at the World Championships in Wroclaw, Poland, 2017.
When building your program from the onset, explain your communication philosophy and feedback style, so players know exactly what to expect. Communication builds trust between coaches and athletes. Create a performance based tone to your formal conversations and feedback, one which is consistent for all team members. Be specific and direct, providing positive informational feedback. Female athletes love pictures and metaphors. Encourage them, spend time getting to know them, don’t always give them the “the bottom of the barrel…”
Further Considerations
To be truly successful at coaching female athletes, not only do you need to know yourself, your athletes and your sport, you must also know sport in general.
As coaches it is also of vital importance have a general understanding of the growth and development characteristics of children. This is a cornerstone of long term participant development models.. Talent development is a long term process, and we need to be aware of what stage of adolescents our athletes are in to best support them.
Long Term Athletic Development (LTAD) is a national sport development model used across north american sporting culture
It is suggested that there are windows of optimal trainability we need to start understanding and considering as coaches. Early adolescents (8U), for instance, would be well served to work on “suppleness” (flexibility) and speed training, as is identifiable in the graphs above. Kids who establish a broader range of motion while the joints are still developing, tend to have larger ranges later in life. As for speed, which is another window trainable during this time, I can tell you from experience that fixing the running technique of young children is one of the most beneficial series of exercises they can be led through. Establishing these habits early in life can save you a whole host of problems later in your athletic career, when your body starts to break down as a result of the neglect. Although there needs ongoing research in further understanding these windows of opportunity, they nonetheless offer useful guidance in program design.
I’m often asked my thoughts on girls playing against boys in rep level lacrosse. My response is literally what is described in the graph below:
Unbeknownst to many male coaches who begin coaching females, you can expect a dip in performance during a females menstruation cycle.
Other than some basic anatomical differences, females and males are physically the same until around the time peak height velocity (puberty) starts to set in, which is generally a year or two earlier for females, so they are actually at an advantage physically over males for a period of time. But, my answer to the question of “how long should females compete with males”, is usually at the U16 age bracket. This is about the time when all of the early developing males have caught up to the late developing females. Of course, there are always exceptions.
Two other notable items to be aware of is making sure your female athletes are meeting their caloric requirements as competitive athletes, and that they are strengthening the muscles that surround their knee joint (ACL tears are an epidemic in running and jumping activities). There is also a lot of body image propaganda out there, so it is important to have open discussions about this type of false idealism your athletes may be having. The fact is 30-70% of high performance athletes under eat.
Concluding Thoughts
Coaching female athletes is largely similar to coaching males; however, be mindful of unique differences. It was certainly an eye opening experience for me during my time as technical director for Lacrosse Nova Scotia. I never felt I got to serve them as well as I could now. I wish I knew back then what I know now. I wasn’t as equipped to know the important differences.
The first year we started our high performance program in 2015 (“Flight”), we had 15 males (One of whom was Alex Pace of the Philadelphia Wings) and 10 females. Over time the female participation out paced the males almost 2 to 1. We were getting girls from all kinds of other sports, join our program because they were getting quality programming and learning skills that were relevant not just to lacrosse, but athletics and life in general. The feedback from parents was that their daughter was now independant in the gym, with a skill-set and knowledge base that could carry them to lead an active life; which also happens to be the end goal of the long term participant models mentioned earlier.
When Cody Jamieson told the story of the four legged animals playing the winged birds in an ancient game of lacrosse, it was the flying squirrel who scored the game winning goal after being rejected by the animals. The moral of the story was that there is a place for everybody in lacrosse, with no discrimination. The female lacrosse player is just another animal or bird, out there playing the game they love.
Obstacles | Subway Surfers Wiki
Obstacles are objects that try to stop players from progressing in this game. The game would be extremely easy without them and won’t give any challenge during gameplay.
Trains
Main article: Trains
Subway Surfers is nothing without trains. Some trains move opposing the direction the player runs while most trains stay stationary. They cannot run through them, roll under them nor jump over them. (unless they have the Super Sneakers or the Power Jumper) But some of the trains have ramps on where players can run up them to have a better view of what’s to come, and have a chance to collect coins, power-ups or even tokens for the Weekly Hunts.
Barriers
There are 3 types of barriers in the game, each barrier requires different actions to dodge them.
- The first barrier allows the character to jump over them or roll under them.
- The second barrier has the bottom part blocked, so the character can’t roll under them, but the player can jump over them.
- The third barrier has the top part blocked, so the character can’t jump over them, (unless they have the Super Sneakers or the Power Jumper) but they can roll under them.
They only appear on the ground.
Bush (with electricity box)
Bushes only appear before and after ‘stations’. Players can dodge them by jumping over them. But if they fail to dodge them, their character will stumble and the inspector will start to catch up.
Lamp post
Lamp posts only appear between lanes. If they(unluckily) hit them, your character will stumble and the inspector will catch up.
Large garbage bin
Like bushes, garbage bins only appear before and after ‘stations’. They can dodge them by jumping over them. However, if they fail to dodge them, their character will fall and the inspector will catch them, ending their run.
Station Lanes
Although they are just as normal as the lanes they run on (the ground), if they don’t jump when they reach them, their character will fall and the inspector will catch them, ending their run.
Pillars and Walls
Pillars only appear at middle lanes while walls appear anytime with 1 or 2 tunnels. Bumping into them will end their run. They can avoid pillars by staying at the 2 side lanes, but they must watch out for trains. When walls appear, they must just go through the tunnels, but they must act fast! A train will most probably hit them if they don’t change lanes quick enough. There are also some walls which appear way on top of the tracks and will cause their character to fall if they jump towards them.
Trivia
- The walls outside the game area also count as obstacles, because if players swipe to go towards them, their character will stumble.
- However, when using a Jetpack or a Mega Headstart, swiping their character to the walls won’t affect their run.
- The Lowrider board is made specially to avoid tallest barriers (third barrier).
- It doesn’t make sense on why all of the trains move from the opposing direction the player is running.
- Besides that, sometimes on a certain lane they see a non-moving train, and at that same lane a train is moving towards the opposite direction the player is running. If this occurrence happens in real life, who knows how many accidents would had occurred.
- During the edition, the bushes’ color changed to yellowish-orange.
- During the edition, snow can be seen on top of bushes.
- During the edition, the bushes’ color changed to cherry-blossom pink.
Gallery
The first type of barriers
The second type of barriers
The third type of barriers
A bush with an electric box
A lamp post
A “station” with 2 waiting lanes
Add a photo to this gallery
Wolfpack Moves on to Championship After Dodging Jackets’ Swarm
Story Links
Box Score (PDF) | Quotes
GREENSBORO, N.C. – As long as Elissa Cunane is on the floor, the NC State women’s basketball team believes it has a chance.
The Wolfpack still has a chance to successfully defend its ACC Tournament title, thanks to the junior center’s heroics on Saturday,
Cunane scored all of NC State’s points and grabbed three defensive rebounds during a closing 8-2 run that lifted the second-seeded Wolfpack to a 66-61 win over third-seeded Georgia Tech the final semifinal game of the day at Greensboro Coliseum.
NC State (19-2) will face top-seeded Louisville (23-2) in Sunday’s noon championship game (ESPN2). Despite the loss, Georgia Tech (15-8) remains in prime position for an NCAA at-large selection.
The Yellow Jackets seemed in even better position to advance past the Wolfpack at one point Saturday, holding a five-point lead at halftime and pushing the margin to 10 points (53-43) when Loyal McQueen knocked down a 3-point shot with 8:51 remaining in the game.
But that seemed to be NC State’s cue to flip the switch. With Kai Crutchfield and Jakia Brown-Turner leading the way, the Wolfpack charged back to within 59-58 and held possession with less than three minutes to play.
.
The stage was set for Cunane, who led all players in scoring with 23 points.
The 6-5 All-American started things out with a layup that just beat the shot clock and put the Wolfpack up 60-59, the first lead for NC State since the four-minute mark of the first half.
Cunane followed with a three-point play at 1:38 that made it 63-59, and then added three free throws in the final 18 seconds.
Kayla Jones added 12 points for NC State, while Crutchfield and Brown-Turner finished with 10 apiece. Crutchfield scored eight points to key the Wolfpack’s fourth-quarter comeback, and Brown-Turner had five.
Lorela Cubaj turned in a double-double for Georgia Tech with 17 points and 11 rebounds, and Lotta-Maj Lahtinen scored 17 points on 8-for-11 shooting from the floor.
OF NOTE
– NC State will appear in the ACC Tournament finals for the 16th time in the event’s 44-year history and will be seeking its sixth title overall. Prior to last year’s championship with Wes Moore at the coaching helm, the Wolfpack’s previous titles had come under the legendary Kay Yow in 1980, 1985, 1987 and 1991.
– The Wolfpack will play in back-to-back ACC Tournament finals for the first time since 1990 and 1991.
– NC State won 80-74 on Feb. 1 at Louisville in a battle of nationally-ranked top-five teams. Each team has lost only one game in the 33 days since. NC State will enter Sunday’s game ranked No. 3 nationally, while Louisville is number five.
The Best Fortnite Creative Codes for April 2020
Hey Fortnite Creative fans,
As April passes we take a look at the best Fortnite Creative games. Best, meaning these were the most played game modes, maps and islands by the community. We have five new islands hitting the chart including a new Zone Wars. See below for the full top-10 games by genre.
Most Played Fortnite Creative Games by Genre
The information above is sorted by most plays between April 1 and April 30. These are the top islands for each game type, ranked from top to bottom. Some of these games have been featured, others have reached the top with no featuring!
* – Indicates the island was a Featured Island in April.
New Islands on the list
TILTED ZONE WARS (XA) – Feeling nostalgic? This island takes the classic look of Tilted Towers and brings the original community-made game of Zone Wars into Chapter 2. Hone your endgame skills with random spawns and loot each round.
100 LEVEL DUMB-RUN 2! – Test your patience and parkour skills in this Featured Island deathrun. 100 levels of parkour jumps, dodging traps and bumper jumps. Who doesn’t like a good deathrun?
Red vs Blue Scrims – If you’re a more competitive player and enjoyed Red vs Blue games, you’ll need to check this one out. No more grabbing your own loot and spawn camping is gone. Practice team battling in this condensed arena that also has a storm element.
Laser Tag Prop Hunt – This Featured Island allows you to choose the settings for the game before it starts, keeping each game fresh. A fair and fun version of prop hunt with lots of great hiding spots for props.
Cops and Robbers – This Featured Island is a unique game mode where four cops are trying to prevent 12 robbers from breaking out. This simulation experience puts your coordination and sneaking ability to the test.
Top 5 Most Played Featured Fortnite Creative Islands
Impossibilities
Are you participating in our current community callout? Show off your creative talent by making games that defy reality. Let us know what games you’re playing or making on Reddit, Discord and @FNCreate.
How to Beat The Box Smashing Mini-Game
The Box Smashing Mini-Game provides Cloud with helpful items. Here’s tips and tricks on how to win the minigame in the remake of Final Fantasy 7.
Final Fantasy 7 has a mini-game where players need to smash as many boxes as possible in a limited time. This guide will provide tips on how to win the mini-game. The remake of Final Fantasy 7 contains plenty of new additions outside of its new graphical and gameplay styles. The game contains several new side quests that will help the residents of Midgar. It can range from rescuing street cats to fighting off dangerous enemies that threaten the neighborhood. One of the newest side quests is a mini-game that requires Cloud to smash boxes under a time limit. This guide will help players win the box smashing mini-game in Final Fantasy 7 remake.
Related: Final Fantasy 7: Utilizing Party Dynamics (The Smart Way)
This mini-game takes place within the Sector 5 Slums of the game. This is the hometown of Aerith, one of the main protagonists of the game. She joins Cloud on his journey to explore Midgar and save the planet from the corrupt Shinra corporation. Her hometown is pretty lively, containing many shops to purchase weapons and items, and people to assist with their daily lives. Sector 5 Slums also contains an orphanage full of spunky children who run around the town. They will be the ones to provide Cloud with the task of destroying boxes in a limited time. Here’s where players can start this quest.
Winning The Box Smashing Mini-Game in Final Fantasy 7
The box smashing mini-game shows up on two different occasions, in the same location, Sector 5 Slums. Players visit this location in chapter 8 and Chapter 14. The mini-game can be found tucked away in a small alleyway. Cloud must slide through and find a hideout created by the children of Sector 5 Slums. A little girl named Sarah will task Cloud with shattering boxes in a short period of time. Before beginning the mini-game, make sure to equip the Deadly Dodge Materia. It will allow Cloud to pull off a fancy spin attack at the start of every dodge and is insanely helpful for breaking more boxes at once.
Once the game begins, aim mainly for the smaller boxes containing 50 points each. These shatter very easily and the stacks may have a hidden time extender within them. The large 1500 point boxes may be tempting, but these take much longer to shatter, so focus on the smaller ones and keep moving. Dodge and attack to have a wide hitbox to break many boxes at once. The goal is 30,000 points and it may take a few tries to reach it. In harder difficulties, the time boxes are extremely useful. Keeping trying until understanding the layout and securing the victory.
Winning the top prize will provide Cloud with different prizes depending on the difficulty. Here are the prizes.
- Normal: An Elixir (10000 Points), A Crescent Moon Charm (20000 Points), A Spectral Cogwheel (30000 Points)
- Hard: An Elixir (10000 Points), A Crescent Moon Charm (20000 Points), A Transference Module (30000 Points)
This is a neat mini-game that will test the player’s mobility options. The Deadly Dodge Materia is also fairly common and can be found early into the game at shops. This material is great for punishing enemies after a roll. Final Fantasy 7 remake plans to be a multi-game episodic story, building on the foundation left behind from the original. The gameplay is fast-paced and frantic and will satisfy the most hardcore Final Fantasy fans.
More: Final Fantasy 7: Where to Find The Champion Belt
Final Fantasy 7 is available now on PS4.
Age of Calamity DLC Character Datamine Evidence Explained
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Genshin Impact – Games on DTF
Damn, what an awesome game the Chinese have made on a unit! I’m serious. It can be played from your phone, computer and curling iron. And there is a cross-play (but not a cross-save on a curling iron, such troubles in Sonya). The game has an excellent plot, good combat, good gacha, open world, like in zelda, wonderful music and visuals. And most importantly: everything is free!
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33 784
views
Yes, there is a shop and a battle pass in the game.But! The game never popped in my face with a banner offering to buy something. On the fourth day of the game, I seriously thought: Game, I’m interested in you, can I give you money? And she answered me: Give it if you want, but I will give you only dust for them, which you can not stressfully grind in the game. But if you press straight, take a battle pass, for 700r I will even give you a 4-star sword, you will not bend with it, but you will support our work, and you will receive a souvenir for this …
And-and-and it captivates.For this is not early access, but a finished product. It is clear that there will be new content, and for sure monetization will tighten the screws later, but now it is more than loyal.
Localization is a separate word – it was clearly done with a soul. Yes, in some places the effects are strangely translated, but literary proofreading was clearly carried out for dialogues and books.And there is not just a lot of text in the game, it is his overdrive. He is everywhere, books, descriptions of objects, manuals … But how do you like a separate menu, which contains all the phrases and dialogues of the character? The last time I read so much probably in the tes series games . .. It can also be seen that the atmosphere was clearly not in the last place. The world, its lore, is well thought out, into which the plot of the narration is well woven. The characters are charismatic, they are revealed to us in the course of the company.
It would seem that it would be enough for developers to make a gacha in the open world.It would be enough standard tasks kill / bring / transfer, and they not only poured “Zeld puzzles” on interaction with game mechanics, but also shoved a little clichéd, but well-presented plot: the hero is a victim, deprived of his strength, sways, finds friends, enters in the guild of adventurers, helps to save the city / friend / world and along the way is looking for his brother or sister. I don’t want to spoil it specifically, but I will say that the side effects in the game are also pleasant. I would compare them with side effects from the witcher, they are not tense, while additionally revealing lore and heroes.
Boevka. It is simple and beautiful. There are deshi, they consume the total stamina. And there are attacks, skills and ults, and each character has different types and elements. By combining the attacks of different characters, you can cause elemental reactions, which greatly increase the damage to enemies. At the same time, enemies often require a special type of damage to themselves. What came as a surprise to me were some bosses with phases.Damn, I’m not into mobile games to come to sweat, but here they force me to feverishly squeeze all the abilities, dodge splashes, and cancel boss’s ults … keyboard and mouse.
About the open world, graphics and physics of the game have already trumpeted everyone who could, they are good. But I will note another thing, on my Huawei P30 light the game flies and does not really eat Akum, which for me is generally a non-hebical achievement.
In general, I am delighted! Under the first impression, of course, I can praise the game for a long time, but I still advise you to play it. This is a great compilation of good ideas wrapped in an oriental setting.
Add, my UID 701176074
P.S. wanted to write a review a couple of days ago, but was too lazy. And today I passed the arch with the dragon and decided that I could not help but share my delight with you.
90,000 MMTs Pyramid. Arkham Horror
Position Description Arkham Horror
Arkham Horror – Third Edition is a new edition of the world famous co-op adventure based on Lovecraft’s insane myths.The game comes out after a damn dozen years after the release of the previous part, which is very symbolic … Danger looms over Arkham (and the whole world) again. Creepy creatures, usually living outside our time and space, make their way into our world. So, mystical events, encounters with the supernatural, fights with monsters, travel to other worlds, confrontation with the Ancients and other devilry await you again!
The game itself has changed a lot and is an improved and redesigned version of the game with new mechanics.The first thing that catches your eye is the composite modular field, which makes the game more compact, more variable and more convenient to use. The board consists of district and street tiles that connect different locations.
The game now offers four scenarios, each with its own Ancient One and its own playing field. You will be able to challenge Cthulhu, Azathoth, Hastur and Shub-Niggurat, whose strength in the material world will increase during the game and due to the detectives’ failures. To win, you still need to collect clues, close gates and destroy monsters, but now each scenario offers its own victory conditions, which are initially unknown to the players.The scenarios are designed in such a way that each adventure will be different from the previous one.
Each detective you have to play is unique, has its own story, motive and a set of characteristics, both basic (endurance and intelligence) and secondary (observation, strength, will, etc.). By the way, unlike the previous version, here you can choose the appropriate starting equipment yourself.
How to play?
The game is played in rounds, and the rounds are divided into phases.The players themselves decide who walks and in what order.
- Action Phase – Each player can take two different actions. This can be moving, obtaining resources, attacking a monster and dodging it, exchanging with other players, exploring a location and other actions
- Monster Phase – Monsters activate, attack players or prepare for the next turns
- Contact Phase – Investigators are playing contact cards, that is, various events that happen to them
- Myth Phase – Investigators draw two tokens that have a strong impact on the game.New monsters, clues, tokens, etc. may appear in the game.
All checks are resolved by dice rolls as usual. So, move by move, the players get into trouble and try to get out of them, along the way investigating the scenario.
Who won?
Arkham Horror is a fully cooperative game, so all players win and lose together. To win, you have to fulfill a number of conditions that depend on the scenario, but initially they are not obvious – players will have to conduct their own investigation and come to the finale, or ingloriously disappear in a whirlpool of wild horror.
Complete set
- 12 fragments of a field (5 districts and 7 streets)
- 12 detectives
- 4 scenarios
- 469 cards
- 6 reference cards
- 32 header cards
- 40 archive cards
- 36 Anomaly Cards
- 96 event cards
- 72 collision cards
- 12 Allied Cards
- 28 item cards
- 10 Spell Cards
- 26 special cards
- 37 start cards
- 12 status cards
- 62 Monster Cards
- 1 deck stand
- 6 cubes
- 265 tokens
- 48 double-sided clue / hopeless tokens
- 42 Damage Tokens
- 42 Horror Tokens
- 40 money tokens
- 5 Anomaly Tokens
- 30 Focus Tokens
- 24 Trophy Tokens
- 18 Myth Tokens
- 10 tokens
- 6 activation tokens
- Box size: 295x295x70 mm
- Small card size: 41×63 mm (Recommended protectors from this section, 187 pcs.)
- Large card size: 57×89 mm (Recommended protectors from this section, 282 pcs.)
Kate Winthrop walked leisurely over the bridge over the Miskatonic River. When she reached the middle and stopped briefly, she saw a black car rushing by, followed by a police van relentlessly followed with a siren sound. She only straightened the collar of her coat, as if trying to additionally protect herself from the piercing autumn wind and the hostility of the outside world of this gloomy city.It is not the first time in a week that she hears and sees confirmation of the wave of violent crimes that has come to Arkham.
The city is increasingly enveloped in sticky darkness. It seems that the devices in her laboratory that detect paranormal external influences are not mistaken this time …
In the Dark of Night expansion for the third edition of Arkham Horror, detectives will have to face the sides of the city that should not be shown in the daylight.Organized crime grows inexorably, secret cults work in the name of the dark lord, an unnatural moon hangs over houses, and unidentified horrors lurk in the night. This expansion includes two completely new scenarios, new contacts for each of the Arkham areas, new monsters and anomalies, and four new investigators ready to meet the horrors to come with new spells, items and allies.
Attention! This is an add-on. You will need the basic version of Arkham Horror to play.Third edition. “
Horror, from which the blood runs cold, is happening not only in the infamous Arkham, but also in other quiet corners of New England. In the fishing villages of the coastal cities of Innsmouth and Kingsport, people are increasingly disappearing, and among anglers there are rumors of choppy waters that hide something terrible in their depths.
Deep-sea creatures prowl in foggy harbors and on gloomy shores, which in search of their next prey went to the surface world, leaving behind only wet slime and sparkling scales.Only a strong spirit of detectives can dispel this thick fog of secrets.
Cold sea waves and the same gray inhospitable inhabitants of coastal cities hide many mysteries and secrets behind them!
Under the Dark Waves is a large-scale expansion for the Arkham Horror board game, which contains 4 full-fledged scenarios with detailed and branched plots, telling about the dark horrors from the depths of the seas. The game will feature characters with unique abilities, new equipment and special monsters.In addition to a host of new components, the addition introduces new mechanics that add unusual skills to monsters, spread despair throughout the city and allow players to choose game modes that affect the complexity of the game in any scenario.
Attention! This is an add-on. You will need the base version of Arkham Horror – Third Edition to play.
Hubert Privet’s competitive play: winners! • Women’s swing
1st Prize: 1 TEE 2018 Starred (SMALL)
Limited edition from 1 to 750 pieces
Tee in painted and lacquered wood in the colors of American and European flags, with French round top on tee, with matt stainless steel disc . Height: 40 cm
(Unit cost: 750 € TTC)
Winner:
- Mrs. Barbero Rita – HIVI (03)
2nd to 5th place: 4 PARIS GAGNÉ
Limited edition from 1 to 2018 pieces
Steel plate, colors of American and European flags, with brushed stainless steel base.
Height: 26 cm
(Unit cost: 295 € TTC) .
Winners:
- Mr. Boniface Christian – GIGNAC-LA-NERT (13)
- Mr. Laurent Mariss (92)
- Mr Delbart Aimé – SAINT LAUREN BLANGUY (62)
- Ms. Eskian Armel – LESSY (35)
5th to 9th place: 4 boxes 4 cups
White ceramic mugs with print by Hubert Privé.
(Unit cost: 89 € TTC) .
Winners:
- Miss Postman Natalie – Ajaccio U20
- Madame Breler Valerie – PARIS (75)
- Mrs. Czarnecki Marianne – RUMERSHIM LE FROM (68)
- Mister Trejo Cyril – SAINT FI (85)
90,039 90,068 90,200 10th to 20th: 10 guides to the most beautiful golf courses in France, 2018-2019 edition
This guide offers an accurate, practical and documented selection of the most beautiful golf courses in France, distinguished by both exceptional environmental quality and impeccable golf course content.