What are the best 3v3 defense teams for SWGOH Grand Arena. How to optimize your defensive lineup in 3v3 GAC. Which characters work well together in 3v3 format. What are some unexpected 3v3 defensive teams that can surprise opponents.
Key Principles for 3v3 Defense in SWGOH
When it comes to 3v3 Grand Arena Championships (GAC) in Star Wars: Galaxy of Heroes, crafting an effective defensive strategy is crucial. The 3v3 format presents unique challenges and opportunities compared to the standard 5v5 battles. Here are some key principles to keep in mind when setting your 3v3 defense:
- Utilize auto-taunters and pre-taunters to protect key damage dealers
- Take advantage of speed leads to outpace opponent teams
- Leverage character synergies, especially duo synergies
- Consider evasion-based teams to frustrate attackers
- Set up timeout teams that are difficult to defeat in the time limit
- “Cheese” teams that rely on unexpected mechanics can catch opponents off guard
Do auto-taunters provide value in 3v3? Absolutely. Characters like K2SO, L3-37, and Zaalbar can absorb damage while your other two characters dish out punishment. Their ability to taunt automatically at the start of battle or regain taunt quickly makes them invaluable defensive assets in the 3v3 format.
Top Meta 3v3 Defensive Teams
While creative team compositions can be effective, the meta characters and teams still tend to perform well on defense in 3v3. Here are some of the top meta defensive teams to consider:
- Galactic Legend Rey
- Darth Revan
- General Skywalker + 501st clones
- Padmé Amidala + Galactic Republic
- Geonosians
- Nightsisters
- Bounty Hunters (Bossk lead)
Are Galactic Legends still dominant in 3v3? Definitely. While they lose some power compared to 5v5, Galactic Legends like Rey and Supreme Leader Kylo Ren are still incredibly tough to take down, even with just two supporting characters. Their kits are so overloaded that they remain top defensive options.
Unexpected 3v3 Teams to Surprise Opponents
One of the best ways to trip up attackers in 3v3 is to deploy unexpected team compositions they may not be prepared for. Here are some surprising 3v3 defensive teams that can catch opponents off guard:
- Nightsister Acolyte + Nightsister Zombie + Enfys Nest
- Qira + Young Han + L3-37
- Nute Gunray + Jango Fett + Droideka
- Bastila Shan (Fallen) + Darth Revan + Malak
- General Grievous + B1 + B2
Why are unexpected teams effective in 3v3? Surprise factor is a huge advantage in GAC. Players often plan their attacks based on common meta teams. When faced with an unusual composition, they may lack the right counter or make mistakes. This can lead to failed attacks or inefficient use of their offensive roster.
Leveraging Character Synergies in 3v3
In the 3v3 format, strong character synergies become even more important. With fewer characters on each team, you want every ability and unique to provide maximum value. Here are some powerful character synergies to consider for 3v3 defense:
- Han Solo + Chewbacca
- Padmé Amidala + Jedi Knight Anakin
- Rey + BB-8
- Mission Vao + Zaalbar
- Wedge Antilles + Biggs Darklighter
- General Grievous + Magnaguard
- Clone Trooper Fives + ARC Trooper
How do duo synergies impact 3v3 gameplay? Duos with strong synergy can often perform as well as a full trio. This allows you to split up characters that might normally be on the same 5v5 team, effectively getting more value out of your roster. For example, splitting up the CLS rebels allows you to make two solid 3v3 teams instead of one 5v5 team.
Timeout Teams for 3v3 Defense
One effective strategy in 3v3 GAC is to set defensive teams that are difficult to defeat within the time limit. These “timeout” teams can frustrate opponents and potentially force a draw. Some effective timeout teams for 3v3 include:
- General Kenobi + Barriss Offee + Jolee Bindo
- Bossk + Vandor Chewbacca + L3-37
- Kylo Ren (Unmasked) + First Order Officer + First Order Stormtrooper
- Darth Traya + Darth Sion + Darth Nihilus
- Padmé Amidala + General Kenobi + C-3PO
What makes a good timeout team in 3v3? The key elements are high survivability, healing/protection recovery, and the ability to cleanse debuffs. Teams with these traits can often outlast the opponent’s damage output for the full 5 minutes, resulting in a draw that benefits the defender.
Optimizing Your Overall 3v3 Defensive Strategy
When setting your full defensive lineup for 3v3 GAC, it’s important to have a cohesive strategy. Here are some tips for optimizing your overall 3v3 defense:
- Place your strongest teams in the back zones to force efficient clears
- Mix in some unexpected teams to trip up opponents
- Use pre-taunters to protect key damage dealers
- Set some timeout teams to frustrate attackers
- Consider your opponent’s roster when choosing which teams to set
- Don’t break up too many strong 5v5 teams – save some for offense
- Place high-value targets like General Skywalker or Darth Revan behind other tough teams
Should you put all your best teams on defense in 3v3 GAC? Not necessarily. While a strong defense can be effective, you also need to save some firepower for offense. The key is finding the right balance based on your roster depth and your opponent’s strengths and weaknesses.
Adapting Your 3v3 Defense Over Time
The 3v3 meta is constantly evolving as new characters are released and reworks occur. It’s important to stay up-to-date on the latest strategies and team compositions. Here are some ways to keep your 3v3 defensive strategy current:
- Review your GAC history to see which teams perform well on defense
- Watch videos from top players showcasing effective 3v3 teams
- Discuss strategies with your guild or on SWGOH forums
- Experiment with new team comps in Territory Wars or casual 3v3 events
- Stay informed about character reworks that might impact 3v3 viability
How often should you update your 3v3 defensive strategy? It’s a good idea to reassess your strategy at least once per GAC season. This allows you to incorporate any new characters you’ve unlocked or geared up, as well as adapt to shifts in the overall 3v3 meta.
Key Takeaways for 3v3 GAC Defense
To summarize the key points for creating an effective 3v3 defensive strategy in SWGOH Grand Arena:
- Utilize auto-taunters and pre-taunters to protect key units
- Leverage strong character synergies, especially duos
- Mix meta teams with unexpected compositions to trip up opponents
- Set some timeout teams to frustrate attackers
- Balance your defensive and offensive needs
- Adapt your strategy as the 3v3 meta evolves
By applying these principles and continually refining your approach, you can create a formidable 3v3 defense that will challenge even the most skilled opponents in Grand Arena Championships.
Advanced Techniques for 3v3 Defense
Once you’ve mastered the basics of 3v3 defense, there are some advanced techniques you can employ to further enhance your strategy. Let’s explore some of these high-level tactics:
Modding for 3v3 Defense
Proper modding is crucial in 3v3, where every stat point can make a difference. Some modding considerations for 3v3 defense include:
- Prioritizing speed on key characters to ensure they move first
- Boosting health and protection on tanks and healers
- Increasing potency on characters that rely on debuffs
- Adding tenacity to characters that need to resist debuffs
Should you remod your characters specifically for 3v3 GAC? If you have the mod depth, it can be beneficial to optimize mods for 3v3. However, be cautious about making dramatic changes that might negatively impact your performance in other game modes.
Zeta Priority for 3v3
Some zeta abilities have increased value in the 3v3 format. Consider prioritizing these zetas for your defensive teams:
- Jolee Bindo’s “That Looks Pretty Bad”
- Bossk’s “On The Hunt”
- Kylo Ren (Unmasked)’s “Scarred”
- Darth Traya’s “Lord of Betrayal”
- Enfys Nest’s “Fighting Instinct”
How do these zetas impact 3v3 gameplay? These zetas often provide sustain, recovery, or unique mechanics that become more impactful in 3v3. For example, Jolee’s revive ability can completely turn the tide of a 3v3 battle.
Psychological Warfare in 3v3 GAC
The psychological aspect of GAC shouldn’t be overlooked. Some tactics to consider:
- Place a very strong team in the front row to discourage attacks
- Use unexpected team comps to create uncertainty
- Set traps with seemingly weak teams that have hidden synergies
- Bluff with undergeared characters in key positions
Can psychological tactics really make a difference in GAC? Absolutely. Many players make decisions based on their initial impressions of your defense. By manipulating these impressions, you can influence their attack strategy and potentially force mistakes.
Analyzing Opponent Rosters
Taking the time to analyze your opponent’s roster can give you a significant advantage in setting your defense. Look for:
- Gaps in their roster that you can exploit
- Their strongest teams that you need to prepare for
- Characters they rely heavily on for offense
- Their usual defensive strategy in previous GACs
How can roster analysis inform your defensive strategy? By understanding your opponent’s strengths and weaknesses, you can tailor your defense to exploit their vulnerabilities. For example, if they lack strong Sith counters, you might heavily emphasize Sith teams on defense.
Balancing Defense and Offense
Finding the right balance between defense and offense is crucial in 3v3 GAC. Consider these factors:
- Your overall roster depth
- The strength of your opponent’s roster
- Your personal playstyle preferences
- The specific matchup and division you’re in
What’s the ideal balance between offense and defense in 3v3 GAC? There’s no one-size-fits-all answer, as it depends on various factors. Generally, you want to set a defense strong enough to force inefficient attacks while retaining enough firepower to clear your opponent’s defenses.
Adapting to the Current 3v3 Meta
The 3v3 meta can shift rapidly as new characters are introduced and existing ones are reworked. Stay current by:
- Participating in 3v3 events between GAC seasons to test new teams
- Watching videos from top players showcasing new 3v3 strategies
- Discussing recent changes and their impact on 3v3 with your guild or on forums
- Analyzing the performance of new or reworked characters in 3v3 format
How quickly does the 3v3 meta evolve? The meta can shift significantly with each major character release or rework. It’s important to stay informed and be willing to adapt your strategy as the game evolves.
Leveraging Territory Wars Experience
While not exactly the same, experience from Territory Wars can inform your 3v3 GAC strategy. Consider:
- Which teams consistently perform well on defense in TW
- Unexpected team compositions that have caught your guild off guard
- Strategies for efficient offensive clears that opponents might use against you
- The impact of newly released or reworked characters in TW battles
Can Territory Wars experience directly translate to 3v3 GAC success? While the formats are different, many principles of team building and strategic deployment carry over. TW can be an excellent testing ground for new defensive ideas that you can then refine for 3v3 GAC.
3v3 – SWGOH Tips
Both Offense and Defense:
- Use Autotaunters and pretaunters like Zaalbar, K2SO, Baze, L3
- Speed leads like Akbar and Tarkin
- Twin synergies like Mission/Zaalbar, Wiggs, Chaze, etc.
- Evasion leads like Old Ben and Ahsoka
Offense:
- Big burst teams like Wiggs, Phasma
Defense:
- Timeout teams like GK/Zariss, Bossk/Chewy, Farmboy Luke and Nest, GK/Old Ben/Jolee
- Cheese teams like Nightsister Acolyte with Zombie
Endall Beall[edit]
- 3v3 GAC Refresher – Plan your Offense and Defense
Offense[edit]
Offense | Defense | |
---|---|---|
Control | Thrawn, Traya, Dooku, KRU | . |
Ignore taunt | Jango, Boba, Mando, JKR, CLS | . |
Solo | Wampa, SLKR, Dooku, Sion, CLS | Malak, Nest, GAS, GG |
Dispellers | DT, Sion, IPD, T3-M4, Echo // Ahsoka, Plo, Paploo, Nihilus, Sun Fac | Assaj, Nest, Qira, Shaak Ti |
Anti-Timeout | Nihilus, Mando, Savage, IPD // Vader, Wampa, MT, RJT, Sidious | Droideka, Rex, Nest |
Cleanup | Dooku, Jyn, Spirit, R2D2, Greedo | . |
Defense[edit]
Offense | Defense | |
---|---|---|
Meta | GAS, SLKR | Rey, Darth Revan |
Pre/Auto taunt | GAS, GBA, KRU, Wat | L3, Zombie, GK, SE Trooper, Zaalbar // Magna, Shore, Baze, Bastilla |
Stealth | . | Acolyte, R2D2, Spy, Maul, Dengar // Droiedka, Nute, Leia, Assasin, Mission |
Speed | Wat, BB8, JKR, Jango, KRU // Thrawn, Dooku, Tarkin, Ackbar, Hux | GLR, Shaak Ti, Assaj, MT, Rex, Bastilla, Maul, Nute |
Timeout | . | Jolee, Daakka, Barris, Vandor, L3 |
High damage | GAS, Han, JKA, Scav Rey, Wampa | Malak, GG, Nest, Spirit, Echo |
There are many lists of comps available, with many possible options. While it is desirable to have your opponent underestimate/overestimate your teams, you don’t want to break great comps in order to come with unusual ones (e. g. bossk/han/chewy is good but breaks two great faction comps).
The best 3v3 comps are unusual, and of course have kit synergy, but also faction synergy. So the biggest factions are most likely to have most opportunity for these types of comps. Separatists, Scoundrels, Bounty Hunters and Rebels antecodotally provide the best opportunities, as they are large factions with many toons belonging to two or more of these factions.
Best collection of comps:
- 3v3 GAC defense statistics based on the attacking results of the top ~100 players of Division 1 in the first 2 weeks of GAC
- 3v3 Idea Sharing
Other collections:
- 3v3 Suprise Defensive Teams
- Discussion: Good 3v3 Options (Graphic)
- What is everyone’s favorite odd trio to use on defense in Grand Arena so far?
- Top 5 ‘Surprise’ 3v3 GA defensive teams, and most underrated toons, generally
- What’s your most creative 3v3 team?
Duo Synergies[edit]
Take advantage of these:
- Han/Chewy
- Padme/Anakin
- Rey/BB8
- Mission/Zaalbar
- Cassian/K2SO
- Wedge/Biggs
- Vet Han/Vet Chewy
- GG/Magnaguard
- Fives/Echo
- My 3v3 teams for defense and offense – GAC Season 20 – August 2021
- 3v3 Team Ideas with the JMK+CAT meta! – August 2021
- Devastating 3v3 Defense Setups!
- Ten essential tips for building 3v3 squads in Grand Arena
- SWGoH GAC 3v3 TOP 10 BEST DEFENCE/OFFENCE WITH GUESTS
- BEST DEFENSE GRAND ARENA 3V3 TRIO TEAMS GUIDE!
- Top 3v3 *Sleeper* Characters For Grand Arena!
Defense[edit]
- My 12 Favorite Grand Arena Trio Defensive Teams
- 3v3: 11 Defense Squads To Stump Your Opponent
- SWGOH – Top 15 Best 3 v 3 GAC Defence Teams (No Legendarys/Journeys/Epics)
Offense[edit]
- 3v3: 11 Offense Teams To Crush Your Opponent
- Grand Arena Trio Offensive Teams Guide
- SOLO FULL TEAMS WITH THESE 10 CHARACTERS IN 3v3
5v5 Counters
In light of the news that swgoh. gg is discontinuing their public API, I’m forced to discontinue support for swgohcounters.com. More details can be found on my Discord or Patreon.
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Click on an opponent or counter squad below to see more info.
Asajj Ventress
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Details: Infinite revives potential with Nightsister Zombie, damage through protection, healing, and cleansing.
General Strategy: Avoid Nightsister Zombie’s constant taunting [dispel / buff immunity] or work around it [strong AoEs]. Having healers or high health steal is effective. You want to kill Old Daka 3 times (to stop the auto revives and her revives), kill Mother Talzin, then kill Asajj Ventress (because she’s more powerful now due to the deaths). If no Enfys Nest, then kill whichever 4th character is used, then finally Nightsister Zombie. If 4th is Nightsister Acolyte, you definitely want a dispeller or you can easily get caught between her stealth and Nightsister Zombie’s taunt. If Enfys Nest, save her for last.
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Jedi Knight Revan: Hero, General, Direct Focus
Grand Master Yoda: Battle Meditation
Hermit Yoda: Strength Flows From the Force
Jolee Bindo: That Looks Pretty Bad
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General Skywalker: Furious Slash, General of the 501st, The Chosen One, Hero with no Fear
CT-5555 “Fives”: Tactical Awareness
CT-7567 “Rex”: Captain of the 501st
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Bastila Shan
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Jedi Knight Revan: Direct Focus
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Bo-Katan Kryze
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Geonosian Brood Alpha: Geonosian Swarm, Queen’s Will
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Bossk
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Details: Bossk’s leadership gives all Bounty Hunters extra protection, tenacity, and defense (while at full health). They recover health and protection when an enemy suffers or resists a debuff. When they fulfill their contract, all Bounty Hunters gain +50 speed for the rest of the battle on top of their own payouts.
General Strategy: Bossk’s contract is exploitable. They need to damage the weakest enemy 10 times, so you can slow this down using taunters. You’ll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt. You’ll need good single target damage because this team will heal frequently and the Fetts will revive, so you’ll need to kill them twice. If Greef is part of the team, need to account for his initial Stealth and the mass debuff cleanse, tenacity up and 50% TM gain on his third special, which can neutralize RJT led teams. Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he’ll probably be in stealth until the end).
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CT-7567 “Rex”
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General Skywalker: Furious Slash, The Chosen One, Hero with no Fear, General of the 501st
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Captain Phasma
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Carth Onasi
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Details: Lot of damage over time and nice bonus synergy shared between each other [offense, tenacity, assists and defense/crit avoidance, protection recovery].
General Strategy: Stop the damage over time from spreading, dispel Zaalbar frequently from his taunt to focus on attackers/support first. Can’t rely on debuffs/have really high potency (Bastila Shan (Fallen) and Carth will have 80% tenacity, rest 30%). Bypass the crit avoidance (Zaalbar+Mission have 55% Crit Avoidance, rest 30%). Use their slow speed against them with turn meter gain, you should have speed advantage. Kill order: Canderous Ordo, Carth Onasi or Mission Vao.
Chief Chirpa
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Details: Crit team with lot of assists, buffs, and usually daze and revive. High TM gain from Chief Chirpa’s zeta lead.
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Chief Nebit
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Details: High damage if using IG-86 or IG-88, turn meter gain, crit chance/damage gain, and healing from Jawa Engineer.
General Strategy: Daze and AoE, having crit avoidance. Kill Jawa Engineer first, then IG-88, then the rest.
Commander Luke Skywalker
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Details: Primary members are Threepio & Chewie, Chewbacca, and Han Solo. Rebel squad with high Counter Attack chance, high Crit Chance and Crit Damage, frequent assists, deal a lot of debuffs, start the battle with crippling attacks, and require a specific kill order.
General Strategy: – avoid using AoE attacks – follow the kill order: – Threepio & Chewie – Chewbacca – Han Solo – Commander Luke Skywalker
Count Dooku
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Darth Maul
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Darth Revan
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Details: Sith Empire are a debuff heavy squad with powerful Turn Meter manipulation mechanics, perks when defeating an enemy leader, and they gradually become more powerful throughout the battle.
General Strategy: You’ll want a squad that can withstand the Turn Meter loss and frequent debuffs. Based on your counter squad, you’ll either want to defeat Bastila Shan (Fallen) or HK-47 first. Kill order: Bastila Shan (Fallen) or HK-47, Darth Revan, Darth Malak, Sith Marauder
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Details: Sith Empire are a debuff heavy squad with powerful Turn Meter manipulation mechanics, perks when defeating an enemy leader, and they gradually become more powerful throughout the battle.
General Strategy: You’ll want a squad that can withstand the Turn Meter loss, frequent debuffs, and double Taunt. Based on your counter squad, you’ll either want to defeat Bastila Shan (Fallen) or HK-47 first.
Darth Traya
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Details: Primary members are Darth Nihilus, Darth Sion, and Darth Vader.
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Dash Rendar
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Emperor Palpatine
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Finn
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Details: Primary members are Resistance Hero Poe, Veteran Smuggler Chewbacca, and Veteran Smuggler Han Solo.
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Details: Primary members are Poe Dameron, Veteran Smuggler Chewbacca, and Veteran Smuggler Han Solo.
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General Grievous
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Details: Separatist debuff team, specifically focusing on the use of Target Lock.
General Strategy: – use a squad that can easily resist or cleanse debuffs – target B2 Super Battle Droid first – target Grievous second, if possible
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Details: Separatist debuff team, specifically focusing on the use of Target Lock. Nute Gunray is substituted in for Droideka to further weaken the enemy and strengthen his allies with his Extortion mechanic.
General Strategy: – use a squad that can easily resist or cleanse debuffs – target B2 Super Battle Droid first – target Grievous second, if possible
General Hux
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General Skywalker
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Details: General Skywalker’s leadership uses the Advance and Cover mechanics. In Advance, if GAS has 501st allies, they can’t lose health and he gets an undispellable taunt until his protection is dropped to 0%. With 501st allies present and GAS’s protection at 0%, then he goes into Cover where he can’t be targeted and is immune to damage and status effects.
General Strategy: Ideally, you want to knock down General Skywalker by dropping his protection to 0%, then take out the clones before he returns from Cover.<br/><br/> Try to defeat CT-5555 “Fives” first. Or else, he will sacrifice himself with his Tactical Awareness zeta, which will buff the remaining 501st Clone Troopers and may make it impossible to defeat the remaining allies before GAS returns from his first round of Cover. Next take out CT-7567 “Rex” before he can get a big hit with Aerial Advantage., CT-24-0408 “Echo”, the last ally, then General Skywalker last.<br/><br/> Kill order: Fives, Rex, Echo, last ally, GAS
General Veers
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Geonosian Brood Alpha
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Details: Separatist squad that relies heavily on assists and can deal substantial damage to a single target. They have increased Max Health and Protection, Health Steal, and they equalize their Health and Protection across the team whenever an enemy uses an ability.
General Strategy: – use a counter that can – handle high amount of assists – handle heavy single-target damage – handle getting around a persistent Taunt – can put out enough damage to work through extra Health and Protection, Health Steal, and Health and Protection recovery and equalization – target Geonosian Brood Alpha first – target Geonosian Spy second
Hera Syndulla
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Details: High synergy team with a lot of counter attacking, dispelling (or loving the debuffs), and HP + protection recovery. Be careful with G12 zeta Phoenix, use equally geared zeta’d teams.
General Strategy: Avoid getting countered [daze or attacking from stealth/assists]. Deal good damage in a single turn that surpasses their heals (calling assist/simply high damage/high turn meter gain). There’s no point in debuffing because of Kanan’s unique (besides Daze/Stun). Focus on one character at a time to remove the unique ability they are sharing with the team. Killing Chopper removes health/protection regeneration. Killing Ezra removes stacking offense up. Killing Sabine removes increased crit chance and crit damage. Killing Kanan removes counter chance and health regen on debuff. Killing Zeb removes protection regen. Killing Hera removes turn meter gain on using special ability.
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Hunter
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Jango Fett
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Details: Primary members are Bossk, Greef Karga, and The Mandalorian. Jango Fett’s leadership gives Scoundrel allies +30 speed, punishes your team for putting debuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect. When they fulfill their contract, all Bounty Hunters gain offense on top of their own payouts.
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Jedi Knight Luke Skywalker
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Jedi Knight Revan
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Jedi Master Kenobi
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Jedi Master Luke Skywalker
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Details: Primary members are Jedi Knight Luke Skywalker, Obi-Wan Kenobi (Old Ben), and Shaak Ti.
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Jyn Erso
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Details: Team with heal, protection recovery (if zJyn Erso), lot of debuffs, and Chaze (Chirrut Îmwe and Baze Malbus) make this a formidable team.
General Strategy: Killing Chirrut Îmwe will stop the heal over time [or stop with Buff Immunity using Jedi Knight Anakin]. Need to dispel Baze’s taunt while removing Chirrut’s protection and focusing on Chirrut hard. [Veers Mass attack] Also try to avoid the debuffs from Cassian, K-2SO and Baze. [tenacity up/ high tenacity] another option is simply anti-rebel power [Wampa, DK, DT] or let them stack their heal over time buffs then use Boba’s Execute.
Kylo Ren (Unmasked)
Opponent Squad
Details: Primary members are First Order Executioner, First Order Officer, and Kylo Ren. Synergy team with counter attacking, dispelling (or loving the debuffs), healing + protection recovery, and high crit damage.
General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), dont rely on debuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains. Kill order: First Order Executioner, First Order Officer, First Order TIE Pilot.
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Lord Vader
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Maul
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Mon Mothma
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Details: Primary members are Biggs and Wedge
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Mother Talzin
Opponent Squad
Details: Infinite revives potential with Nightsister Zombie, damage through protection, healing, and cleansing.
General Strategy: Avoid Nightsister Zombie’s constant taunting [dispel / buff immunity] or work around it [strong AoEs]. Having healers or high health steal is effective. You want to kill Old Daka 3 times (to stop the auto revives and her revives), kill Mother Talzin, then kill Asajj Ventress (because she’s more powerful now due to the deaths). If no Enfys Nest, then kill whichever 4th character is used, then finally Nightsister Zombie. If 4th is Nightsister Acolyte, you definitely want a dispeller or you can easily get caught between her stealth and Nightsister Zombie’s taunt. If Enfys Nest, save her for last.
Nute Gunray
Opponent Squad
Details:
General Strategy:
Padmé Amidala
Opponent Squad
Details: Primary members are Ahsoka Tano, Jedi Knight Anakin, and General Kenobi. Super tanky team, immunity to debuffs (with many options to dispel), protection-up spamming, damage based on % of target’s health, and benefits when enemies attack out of turn.
General Strategy: Buff immunities (+Isolate + Fracture + zeta Imperial Probe Droid) to deny buffing and stacking of protection-up and bonus % damage. Kill order: Padmé Amidala, Jedi Knight Anakin.
Opponent Squad
Details:
General Strategy:
Qi’ra
Opponent Squad
Details: Heals, revives, protection regeneration, and lot of taunts. This is a very hard team to beat.
General Strategy: Requires dispelling, healing immunity, lot of turn meter gain, and AoE attackers. Kill Vandor Chewbacca first and don’t let him revive his allies. Keep Zaalbar and L3-37 shutdown by dispelling them. Kill order: Vandor Chewbacca, Qi’ra/Mission Vao/Young Han Solo/Young Lando Calrissian, L3-37, Enfys Nest, Zaalbar.
Rebel Officer Leia Organa
Opponent Squad
Details:
General Strategy:
Opponent Squad
Details:
General Strategy:
Rey
Opponent Squad
Details: Primary members are Amilyn Holdo, Resistance Hero Finn, and Resistance Hero Poe
General Strategy:
Rey (Jedi Training)
Opponent Squad
Details:
General Strategy:
Shaak Ti
Opponent Squad
Details:
General Strategy:
Sith Eternal Emperor
Opponent Squad
Details: Primary members are Darth Nihilus, Darth Sion, and Darth Traya
General Strategy:
Opponent Squad
Details: Primary members are Count Dooku, Darth Sidious, and Sith Empire Trooper
General Strategy:
Supreme Leader Kylo Ren
Opponent Squad
Details: Primary members are First Order Stormtrooper, Sith Trooper, and General Hux
General Strategy:
The Mandalorian
Opponent Squad
Details:
General Strategy:
The Mandalorian (Beskar Armor)
Opponent Squad
Details:
General Strategy:
Star Wars: Galaxy of Heroes – Guides and Secrets of the game review
Wise Geek → Game Guides → Star Wars: Galaxy of Heroes – Guides and Secrets of the game review
Star Wars: Galaxy of Heroes is a multiplayer role-playing game for Android in which you have to create a squad of heroes from the Star Wars universe. Everything here is imbued with the spirit of this film, from the locations on which the battles take place and ending with the inscriptions and surroundings. Genre of the game: Role playing. In the article, we summarized tips for leveling from TOP players, developers’ answers to gamers’ questions, guides for beginners from the official site, and our secrets of passing the game. Attention, the Wise Geek website is constantly updated, visit us more often.
Content of article
- Module guide
- Schedule of events
- The best squad of heroes
- Fighting the right way
- Shop, supplies and free cards
- Light and dark side battles
- How to win in the Squad Arena?
- Cantina Battle
- Test Guide
- Why do we need guilds in the game?
- Quests are a great way to level up
- Taking everything from the galactic war
- Ships and their correct pumping
- Daily login rewards
- Mail and chat
Star Wars: Galaxy of Heroes modules guide
Modules are an additional form of equipment for a character and a good way to increase his power and efficiency in battle. As soon as the user reaches the fiftieth level, modules will become available to him. The module consists of six cells with individual basic characteristics that increase the performance of your hero. In addition, each module has four bonus characteristics. Any module has its own level (from the first to the fifteenth). You can spend a paid level increase, getting nice bonuses from this. Modules available:
- Battle for modules – is a table with alternate battles during which you can get modules with 3 stars maximum. But you still need to go through it to the end, since then the best way to get it is unlocked – tests for modules.
- Challenges for modules is the best way to get 4 and 5 star modules. They are similar to other challenges in the game. Here, too, not all characters are allowed to fight, but more on that below.
- Module Supplies is a module store where you can buy goods either for crystals or for regular currency. Naturally, the better the module, the more expensive it is.
Tests for modules and kits
There are eight types of modules in the game, which will be discussed below. It is important to know that in order to pass the test for the next module, you need different characters.
Health . You can go for any character. The bonus will be credited if there are 2 or more modules. For the next 2 modules of the fifteenth level, you will receive a bonus in the form of five percent to the health of the character. This set is the simplest and most accessible to any player.
Protection . Can be obtained by playing as a Jedi. The set bonus is also credited from 2 or more modules. For the next 2 modules of the fifteenth level, you will receive a bonus in the form of five percent to defense. This will come in handy for tanks. It doesn’t make much sense to specifically stuff it.
Critical Damage . Can be knocked out while playing as Jawas. Enrollment is carried out starting from 4 modules. For the next 4 modules of the fifteenth level, you will be given thirty percent of this indicator. Probably one of the most preferred and priority sets.
Critical Chance . Can be knocked out while playing as Rogues. The set bonus is credited from 2 or more modules. For the next 2 modules of the fifteenth level, you will have a bonus of five percent to the chance of a critical hit. A very important, even priority set, beneficial for many characters, but not for tanks, that set cannot be useful to them. Tanks are not recommended to get hung up on this set.
Durability . Can be obtained by playing as a rebel. The set bonus is credited from 2 or more modules. For the next 2 modules of the fifteenth level, you will receive a ten percent bonus to stamina. This kit is of little use, it will be useful for several heroes, so we do not recommend getting hung up on it.
Attack . You can knock out playing for the first order. Bonuses will be credited starting from 4 modules. For the number of modules of the fifteenth level, a multiple of four, you will be given ten percent to the attack. Quite an interesting set, however, it is not popular. Recommended for loot, only in the case of playing for the First Order.
Efficiency . Can be obtained by playing as the Imperials. The set bonus is credited from 2 or more modules. For the next 2 modules of the fifteenth level, you will receive a bonus of ten percent to efficiency. Ambiguous kit, useful only for support. We do not recommend to pay special attention here.
Speed . Can be obtained by playing as resistance. Bonuses are credited starting from 4 modules. For the number of modules of the fifteenth level, a multiple of four, you will be given ten percent of the speed. Nice kit, increases the most needed stat in the whole game.
Each challenge has 3 levels of difficulty. Each of which allows characters with a certain number of stars:
- Simple – characters with 3 stars.
- Medium – characters with 4 stars.
- High – characters with 5 stars.
That is, in order, for example, to play on a difficult level for the protection module, you need to have at least 3 Jedi with 5 stars. It’s hard, but it’s worth it!
Shapes and colors of modules
In the gameplay you can meet modules of different shapes, there are six of them. Each form has its own characteristics. There are square, diamond, round, arrow, triangle and cross modules. And each of these has its own characteristics. For example, a square is for attack, a rhombus is for defense, and so on.
Developers presented five color schemes of modules. Each color has its own influence on the number of characteristics that will be shown when the mod drops:
Color | Number of features |
Gray | 0 |
Green | 1 |
Blue | 2 |
Violet | 3 |
Gold | 4 |
For increasing the level by a multiple of three, one characteristic is opened. The player received a blue mod with stamina and health. Every third level, one of the characteristics will improve, but at the twelfth level, another indicator will open. Thus, all modules of the maximum level will be gold.
It is worth making a conclusion that modules are an integral part of the game, its priority component, because if they are present, the probability of winning increases. Modules are really worth investing in, here are some tips for that:0003
- Try to collect the entire set as often as possible to acquire very useful bonuses.
- It is worth noting that the most priority indicator here is speed.
- It is highly recommended to purchase only mods in green and better
- Mods are completely random. Sometimes you get a gold mod for 3 days in a row, and sometimes you don’t get anything for a whole week.
- A very important point – many people confuse such concepts as defense and defense, this is absolutely impossible to do, completely different things!
Schedule of events in the game Star Wars: Galaxy of Heroes
Events are a series of tests that appear according to the corresponding schedule. Active events and the schedule of upcoming battles can be viewed by going to the main menu of this activity. Each test is limited in time. The number of attempts is limited. However, great rewards are given for victory. There are also one-time tests. Some, like “The Rebels,” teach certain skills to play as characters.
Best Hero Squad in Star Wars: Heroes
According to most experienced players, the best composition is the composition of the characters that are easiest to pump. A large increase in characteristics is given by the stars of the characters, which are very difficult to obtain. Of course, the characters that are available for real money or during promotions are good in battle, but you will also have to upgrade their stardom for money. In this regard, free and easily accessible characters win.
However, no matter what, the composition of the squad should include 1 tank, 2-3 healers and aggressors. With such a composition, you can even resist opponents who are superior in strength to you and successfully complete most game instances. In the early and mid stages of the game, the best composition will be the following:
- Tank – Chewbacca
- Healers – Jedi Consular, Talia, Ewok Elder
- Aggressors – Java
However, you should not balk at collecting these characters if you already have other heroes unlocked. Download what you have! So you can move further and quickly increase the overall power of your squad. It should be borne in mind that some heroes greatly strengthen their fellow tribesmen. For example: Talya removes all negative effects only from the sisters of the night. Others, on the contrary, are good at attacking some enemies. For example: Jawa can only stun drones on impact.
If you are so eager to get a specific composition of the best team – open the Squad Arena and take a look at the TOP players. You will see that they have the most diverse sets of heroes. Therefore, do not beat your head against the wall and open the “necessary” heroes. Pump over those that are available, combine them. Read the descriptions of their attacks and abilities and you will be able to create the best squad for yourself. But remember, a harmonious squad is a tank, healers (support) and aggressors.
A few tips for leveling characters:
- Gather experience materials (in battles to train and level up characters.
- Equipment sets are used to upgrade a character’s equipment and unlock new abilities. Equipment can be collected or crafted.
- By collecting character shards, you can increase their rank in the stars, as well as increase their parameters.
- Combining characters of the same category in battle, you can create new strategies.
- New characters can be unlocked by collecting the shards needed for them. Shards can be obtained in battles and events of high difficulty, as well as found in data cards and supplies.
- To increase the level of the player and open up new opportunities, you must complete battles, trials and events.
- By completing daily quests, you can earn unique rewards.
- Achievements can be obtained by participating in selected battles of the light and dark side, completing daily tasks and in other ways.
- Crystals are obtained in battles. With their help, you can open data cards with materials and fragments and do other useful things. Crystals are also sold in the store.
Fighting the right way
- To attack, touch the icon in the lower right corner.
- Targets can and should be set by touching enemies.
- If a special ability is available, tap to activate. For info touch and hold.
- Abilities take a couple of turns to recharge. Keep an eye on the counter to use the ability again.
- Some characters have automatic passive abilities. For info touch and hold.
- Leader abilities are passive abilities that affect the entire squad. The leadership abilities of its leader are applied to the squad.
- Speed determines how quickly the travel bar fills up. The progress bar is displayed below the health bar and determines the order of attacks.
- When a fight is easy to win, use auto-battle.
Shop, supplies and free cards
In the store you can buy hero shards, equipment items, upgrades for abilities and much more for crystals or real money. You buy a random amount of a random resource, and the range is very wide and can be, for example, from 10 to 330 fragments of one of the 27 heroes. Therefore, there is a great chance to win a small number of fragments of a completely unnecessary hero. And how to collect your best squad at the same time?
At the end of the list on the right there is a bronzium data card. With this card, you can win 5 times a day: a random hero, shards, equipment or currency. Or more, spending 250 ally points each. The time interval between attempts is 20 minutes. These points can be obtained in battles using the help of an ally.
Here on other tabs you can also buy credits, training droids for crystals. Or the crystals themselves for real money
Want to be the best in the game? Visit our site WiseGeek.ru often! In our articles, we summarize the tips of experienced players, recommendations from developers, official guides and our secrets of passing games.
Supplies is a store where you can exchange various currencies for goods. The following currencies are accepted here:
- crystals are needed to purchase data cards and items in the store, as well as to refresh energy and reset cooldown timers. Earn crystals by completing battles and earning achievements!
- Credits are needed to increase the level of the character, improve his abilities and star rating. Also, credits are used in the creation of items and for the purchase of items from batches of goods.
- Cantina Battle Tokens are used to purchase special items in the Cantina Battle Store.
- Guild Tokens . Earn Guild Tokens by participating in Guild Events and Raids. Use them to shop at the guild store.
- Squad Arena Tokens is needed to purchase characters and rare items in the Squad Arena shop.
- Galactic War Tokens is the currency used to purchase items in the Galactic War shop.
- Other currencies.
Light and dark side battles
This is a series of battles in which you can win various useful items for character development. Only light heroes are allowed to the battle of the light side, and dark ones, respectively, to the dark side. You will be confronted by the characters of the opposite side. Therefore, you should collect and pump units of both the light and dark sides. As you progress, the strength of the enemies will increase, but the rewards will also get better.
There are 2 types of difficulty here. On normal difficulty you can win:
- Crystals (first pass).
- Items of equipment for upgrading characters.
- Training Droids – gives units a certain amount of experience through training.
- Battle coupons needed to instantly complete 3-star battles. Get battle coupons also for restoring energy and daily entry into the game.
- Credits .
- Experience points , which increases the overall level of the player.
On hard difficulty, in addition to the rewards listed above, you can get shards that unlock new heroes and increase the stardom of existing ones.
During the passage of battles, energy is consumed. It is added for free by 1 unit every 6 minutes, or for crystals. Also in daily tasks you can receive 45 units of energy several times a day (watch the timer). The maximum number is limited and depends on the overall level of the player. If the energy is greater than or equal to the maximum level, the increase every 6 minutes stops. Therefore, it should be spent on time. The further you go in battles, the more this energy will be charged from you. Hard battles require 2 times more energy than normal difficulty battles. There are a total of 381 light side battles and 381 dark side battles in the game.
How to win in the Squad Arena?
In the Arena, you fight other players’ squads. The higher your place in the standings, the better reward awaits you, which is issued once a day – at 18.00 Moscow time. 5 battles are available per day with a 10-minute interval between battles (why they did this is not clear). You can choose an opponent for as long as you like. After defeating an opponent, you will change places with him. Another statement is also true – if you win, then your place will decrease. After the battle, you can invite the defeated opponent as a friend
Metso | Rewards |
1 | 500 crystals, 900 Squad Arena Tokens, 50,000 credits |
450 Crystals, 850 Squad Arena Tokens, 48,000 Credits | |
3 | 400 crystals, 800 Squad Arena Tokens, 46,000 credits |
4 | 350 crystals, 775 Squad Arena Tokens, 44,000 credits |
5 9 0125 | 300 crystals, 750 Squad Arena Tokens, 42,000 credits |
6-10 | 250 crystals, 700 Squad Arena Tokens, 40,000 credits Squad Arena tokens, 30,000 credits |
21-50 | 150 crystals, 650 Squad Arena Tokens, 25,000 credits |
51-100 | 100 crystals, 625 Squad Arena Tokens, 22,500 credits |
10 1-200 | 75 crystals, 600 Squad Arena Tokens, 20,000 credits |
201-500 | 60 crystals, 500 Squad Arena Tokens, 18,000 credits |
501-1000 | 50 crystals, 400 Squad Arena Tokens, 16,000 credits |
1001-2500 | 40 crystals, 300 Squad Arena Tokens, 14,000 credits |
2501-5000 | 35 crystals, 200 Squad Arena Tokens, 12,000 credits |
5001-1000 | 25 crystals, 100 Squad Arena Tokens, 10,000 credits |
10001+ | 15 crystals, 50 Squad Arena Tokens, 5,000 credits |
Cantina Battle
The battle of the cantina resembles the passage of battles for the light and dark sides. During the passage of battles, the energy of the cantina is consumed. It is added for free by 1 unit every 12 minutes, or for crystals. Also in daily tasks you can receive 45 units of energy several times a day (watch the timer). The maximum number is limited and depends on the overall level of the player. If the energy is greater than or equal to the maximum level, the increase every 6 minutes stops. Therefore, it should be spent on time. The further you go in battles, the more this energy will be charged from you.
There are no battles at different difficulty levels. Any heroes are allowed to battle and you can win the following rewards:
- Shards of heroes – needed to unlock new heroes and increase the stardom of existing ones.
- Material for improving the abilities of heroes.
- Training Droids – gives units a certain amount of experience through training.
- Battle coupons needed to instantly complete 3-star battles. Get battle coupons also for restoring energy and daily entry into the game.
- Cantina Battle Tokens – Used to purchase special items in the Cantina Battle Shop.
- Credits .
- Experience points , which increases the overall level of the player.
Test guide
There are 6 trials in total. There are 2 challenges available every day. All tests are available on Sunday. Each challenge has 3 and 5 attempts. If you lose, attempts do not burn out. You can choose the difficulty of the test and, accordingly, the rewards. Descriptions of passing these tests:
Ability materials. Bosses apply a permanent damage over time effect. Use characters that can interrupt the debuff and/or deal high damage.
Equipment (Only for tanks). Earn tactical gear! Fight Mace Windu with the Split Point skill and try to outsmart him.
Training droids. Battle for experience. Bosses periodically fully restore health. Use characters that hinder health regeneration.
Bounty hunter. Battle for Credits! Bosses deal a lot of damage, but attack slowly. Use characters that weaken the enemy’s attack.
Equipment (for healers and support only). Earn agility gear! Take on Savage Opress by finding his weaknesses with debuffs. Choose your treatment time wisely!
Equipment (aggressors only). Earn Equipment for Strength! Take on Grand Moff Tarkin and General Bierce against the clock. Defeat them. until they used their special abilities!
Why do we need guilds in the game?
Joining a guild allows you to significantly expand your gaming experience, namely:
- Shop in the guild store, buy uniforms and hero shards.
- Exchange items of equipment within the guild. You can request the desired item and donate the items requested by other players.
- Fight bosses together and get good rewards.
- Participate in guild events.
- Complete guild missions and receive the corresponding shop tokens for them.
Tasks are a great way to level up
Daily quests are a kind of reminders for various game activities that give good rewards. For example: complete battles on the dark side and light side, participate in cantina battles, complete challenges, etc. Free energy is given here several times a day. Watch the timer and don’t miss your gift. The greatest reward can be obtained if you close all the dailies. As a reward here you can get: crystals, credits, the experience of the main character, training droids and battle coupons.
In addition to daily tasks, there are other types of tasks here: guilds, protocols, galactic wars, etc. They give out especially valuable rewards: shards and crystals. At the very bottom of the left column there are achievements for which Darth Vader fragments, a lot of crystals and other currencies give. Achievement examples:
- Collect 20 dark side characters.
- Reach player level: 60.
- Collect 10 light side ships.
- Purchase items in shipments: 10.
- Earn 1,000,000 credits in total.
- And others.
Taking everything from the galactic war
Galactic War is a series of battles in which health is not restored between battles. Therefore, healers who heal heroes during the battle will come in handy here like nowhere else. However, here you can put any of the heroes available. Also, don’t forget to open the boxes on the game table between fights, otherwise you won’t go any further. If during the day you could not pass all the tests, then the next day you will continue from the same place and all the heroes will be cured. However, once a day, you can launch the restart button and start over again, receiving all the rewards due for victories in battles. Rewards: Credits, Training Droid, Ability Upgrade Material, Crystals, Galactic War Tokens.
To win, you need to take tanks and healers to the main squad: 1-2 tanks and 2-4 healers. The rest of the available heroes also need to be pumped – they will help in finishing off opponents.
Ships and their correct pumping
Ships are required for individual battles and special activities. Ship battles are quite spectacular and epic. However, the game does not shine with variety and the mechanics of battles and pumping are similar to the mechanics with heroes. Ship upgrade includes:
- Search for blueprints to increase their star rating, like heroes
- Level increases similar to hero training.
- Pumping attacks and abilities, just like the heroes.
- Pumping of pilots – heroes.
Ships are upgraded using elements separate from heroes, which are obtained in ship battles. Leveling pilots is the usual leveling of individual heroes to which the corresponding ships are attached.
Daily login rewards
Log into the game every day to receive rewards. Rewards are updated every midnight. Lost rewards cannot be returned, so be sure to log in every day. At the beginning of each month, the daily login history is reset.
Mail and chat
The mail mainly receives letters with awards for various activities:
- Daily rewards for your rank in the Squad Arena.
- Guild raid rewards.
- Award for active participation in the affairs of the guild.
- News from developers.
- Messages from other players.
- Rewards for some events and promotions.
- Other messages and awards.
Don’t forget to check the chat as well. In it, you can not only see the messages of other players, but also see important information in the guild chat: passing raids, adding and removing guild players, requests for equipment for leveling characters.
Author of the article:
Yaroslav I. ( Yaroslav I. ) – founder and editor-in-chief of the site Wise Geek, author of the very first articles. They laid down the basic principles for the development of the project. Has a huge gaming experience. They have completed more than 200 games on a personal computer, Sony PlayStation, Android and other gadgets. Currently, Yaroslav leads the development of the project and selects topics for new articles. Detailed information about Yaroslav is available at this link.
Headhunters – Arena variant.
Headhunters are an option for the arena.
Bounty hunters are quite a useful faction due to their versatility and many places of use, they swing quite easily and, moreover, from different places.
Where they are needed:
– Smuggling training droids – every week
– Theft of credits – every week
– Testing for critical hit modules (not to be confused with crit damage, there are Jawas).
I will not describe the characteristics of the characters, all links to where to read and where this material came from will be given at the end of the message.
And now to the most interesting, how to prepare and use all this.
For everyone who is thinking of playing with this pack, I want to give a couple of tips.
1. You are stronger than many tier packs above you. Power is not specifically your case.
2. ALL modules must be efficiently acquired by the Imperials obedient to your will (I’ll write about this separately, because I also play with the Imperials myself).
Every hunter should have:
210+ speed
80+ effect
180+ crituron
Boba Fett (I don’t have zeta yet) so high crit chance (with zeta I’ll make defense 30k)
IG-88 a lot of fat otherwise lays down
The rest is not very important
3. Leader Boba Fetta turns the whole team into fat hippos with great speed. On average, HP is from 45 to 60 thousand, which is not bad for an aggressor.
Speed is buffed by 15 for each negative effect. That is, if Zam Wessel throws 5 detonators or Boba Fett 5 blocks, you will have a nice increase in speed of 75 (!) and then from each detonator Zam Wessel will walk without stopping.
4. The stages of the Galactic War are very easy to go through. With the progress bar, even the top-end packs sometimes stupidly do not have time to be like a normal attack.
In general, a lot of bonuses and a pack is very interesting. Depending on your arena, you can put Dengar instead of Cad Bane. I have a lot of Kenobi and ZKwai, so it’s more profitable. (30 damage from auto attacks after all)
Our enemies are all those who cut damage. This SS is K2SO and Rebel from Scarif.
With them it is difficult but possible.
zMoly – we can survive the wave of procasts because they are faster. Even two. But then we start to crit and these assholes hide leaving us Kylo Ren. These very difficult packs can be won 1 out of 5, but we have Zam Wessel, which removes their imb dodge and becomes much easier
Rex and Chirrut remove all our detonators and other debuffs. But in 90% of cases they are blocked first and then Boba one-shots.
The rest of the packs in the attack are not terrible. The Jedi, at least all with the Zetas, hit weakly, the rebels do nothing at all, the resistance is played dry.
Rex and hodgepodge in different ways.
zKylo Ren – either blocking Boba Fet or stunning Cad Bane
Either auto-attacking IG-88
And his zeta is useless
They are also very tedious to put on. You need a lot of furnaces, about 800 bracelets and syringes, a lot of disks, but I think this is not easy for everyone.
COMBAT TECHNIQUES
Rebels – first block abilities for two turns Boboi (Chirutu, Stormtrooper Khan)
Then we throw detonators, stun (Chirruta, Lando or Wage)
Then we take damage and shoot Zam Wessel all the detonators we can, one-shot Boba anyone easy (if Chirrut still removed everything and gave heals, it’s more difficult but still one-shot Boby in turn of everyone)
DO NOT TOUCH BIGGS his last.
Jedi – autoboy
Sith – it’s better not to get involved, but if they did, the main thing is to kill Nihilus. He’ll one-shot Bob and that’s it, bye.
By the way – detonators and invisibility explode
Jin Erso and Co – we remove everything from the Base with a rocket.
Become K2CO.
At any cost Unblock IG-88 and Boba for everyone. If something didn’t work and R2D2 or Chirrut did a special trick, then we throw detonators. The main thing is to kill Chirrut and K2C0.
Clones – stun and block on Rex, rape the rest as you like.
First order. – remove Phasma from the game with a stun or block. Then the pilot. Further izi.
Solyanka with Rex – Depends on the Solyanka, but most often there are Kylo and Pilot Brothers. So you need to block Rex and disable Wage
Imperials – if Thrawn dragged Boba with his fists, 90% of what you lost. If not, then nothing will be difficult, the main thing is to kill Thrawn or Palpatine first.
The rest of the packs are rare, I have not met them.
This opinion is based ONLY on my own experience in my arena which is about a year old, and if there are no Headhunters in your arenas, it is your right to talk about this pack from your bell tower.
Well, some screenshots from the author of this text
Notes
Unfortunately, I could not find the author of this text (many other stylistic changes myself) in the rubble of VK, if he responds himself, I will gladly indicate his contacts.
Based on materials from
SWGOH group in VK
SWGOH.GG
Dark Angels Guild chat in Telegram – join.
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How to earn raid coupons correctly.
Regarding 600 coupons, the arithmetic here is simple, 240 energy is accumulated per day (10 energy per hour) 3 times a day they give 45 energy, this comes out 135 + 240 = 375 energy, do not forget that the cantina also suits us offset, this is another 120 (5 energy per hour) + we are given 45 cantina energy once a day, total 375 + 120 + 45 = 540 energy per day we drip by itself + one pack of energy for 50 kris and we made 600 raid coupons , but even if everything is bad for you in the arena, then much more than 50 crystals accumulate per day for daily.