How does Nintendo’s Ring Fit Adventure combine gaming and exercise. What are the key features of this unique fitness game. Can video games effectively promote physical activity and health.
Nintendo’s Revolutionary Approach to Fitness Gaming
Nintendo has long been at the forefront of merging entertainment with physical activity, dating back to the era of Wii Sports and Wii Fit. Their latest innovation, Ring Fit Adventure, takes this concept to new heights, offering a unique blend of gaming and exercise that promises to make fitness fun and engaging.
This groundbreaking game utilizes a motion-sensing resistance ring and a leg strap controller to transform players’ physical movements into in-game actions. But how does it work, and what makes it stand out from previous attempts at fitness gaming?
The Mechanics of Ring Fit Adventure
Ring Fit Adventure’s gameplay revolves around a seemingly simple premise: players must navigate through 20 distinct worlds to defeat an evil dragon. However, the real innovation lies in how players interact with the game world:
- One Joy-Con controller is strapped to the player’s thigh
- The other Joy-Con is inserted into a resistance ring, similar to those used in yoga and pilates
- Players jog in place to move their character through the game world
- The resistance ring is used for attacks and other in-game actions
This unique control scheme ensures that players are constantly moving and engaging their muscles throughout their gaming session. But how does the game translate physical exercises into in-game actions?
From Exercise to Adventure: “Fit Skills” in Action
The game introduces the concept of “Fit Skills” – exercise movements that translate into in-game attacks and actions. These skills are divided into four main categories, each targeting different muscle groups:
- Arms
- Core
- Legs
- Yoga poses
Players can choose from a variety of exercises within each category, including squats, knee-to-chests, thigh presses, ab presses, and bow pulls. The game encourages proper form and technique by rewarding players with increased damage and experience points for more precise movements.
Does this system effectively motivate players to maintain correct posture and form during exercises?
Customizable Difficulty and Progression
One of the key features of Ring Fit Adventure is its adaptability to individual fitness levels. The game allows players to tailor the difficulty to match their starting fitness level, ensuring that beginners and fitness enthusiasts alike can enjoy and benefit from the experience.
As players progress and improve their fitness, they can gradually increase the challenge, unlocking new Fit Skills and advancing their in-game character. This scalable difficulty system addresses a common issue in fitness programs: the need for progressive overload to continue seeing results.
Personalized Fitness Journey
The game’s ability to adapt to individual fitness levels raises an important question: Can Ring Fit Adventure provide a truly personalized fitness experience for players of varying abilities and goals?
By allowing players to choose their starting difficulty and gradually increase the challenge, Ring Fit Adventure aims to create a sustainable and enjoyable fitness routine. This approach may help overcome common barriers to exercise, such as intimidation or boredom, by presenting physical activity in a more approachable and entertaining format.
Beyond the Main Adventure: Mini-Games and Targeted Workouts
While the main adventure mode forms the core of Ring Fit Adventure, the game offers additional content to keep players engaged and provide variety in their workouts:
- Mini-games for specific exercises and high score chasing
- Squeezing the ring to break boxes
- Performing squats to shape pottery
- Overhead presses to guide a hang glider
- Mountain climbers exercise to simulate climbing
These mini-games not only add variety to the gameplay but also allow players to focus on specific exercises or muscle groups. By gamifying these targeted workouts, Ring Fit Adventure aims to make even repetitive exercises more enjoyable and motivating.
The Power of Gamification in Fitness
How effective is gamification in promoting consistent exercise habits? The mini-games and adventure mode in Ring Fit Adventure leverage the psychological principles of gamification to encourage regular physical activity. By providing clear goals, immediate feedback, and a sense of progress and achievement, the game taps into the same motivational factors that keep players engaged in traditional video games.
Comparing Ring Fit Adventure to Previous Fitness Gaming Attempts
Nintendo’s history with fitness-oriented gaming provides an interesting context for evaluating Ring Fit Adventure. How does this new title compare to its predecessors?
- Wii Sports: While revolutionary for its time, it required minimal physical exertion
- Wii Fit: Introduced the Balance Board but had limited applications beyond yoga poses
- Ring Fit Adventure: Incorporates a resistance ring for a more comprehensive workout
The addition of the resistance ring in Ring Fit Adventure represents a significant step forward in providing a more substantial workout experience. By engaging players’ arms and upper body in addition to lower body movements, the game offers a more well-rounded exercise routine compared to its predecessors.
The Evolution of Fitness Gaming
Ring Fit Adventure’s approach to combining gaming and exercise reflects the evolving understanding of how technology can be leveraged to promote physical activity. By creating a more immersive and physically demanding experience, Nintendo aims to bridge the gap between sedentary gaming and traditional exercise routines.
The Potential Impact on Gaming and Fitness Industries
As Ring Fit Adventure enters the market, it raises intriguing questions about the future of both the gaming and fitness industries. Could this innovative approach to exercise gaming influence broader trends in these sectors?
- Integration of fitness elements into mainstream games
- Development of more sophisticated motion-control technologies
- Increased collaboration between game developers and fitness professionals
- Potential for VR and AR applications in fitness gaming
The success of Ring Fit Adventure could pave the way for more creative approaches to combining entertainment and physical activity, potentially reshaping how we think about both gaming and exercise.
Breaking Down Barriers to Fitness
One of the most significant potential impacts of Ring Fit Adventure is its ability to make exercise more accessible and appealing to a broader audience. By presenting physical activity in a familiar and enjoyable format, the game may help overcome common barriers to regular exercise, such as lack of motivation or perceived time constraints.
Practical Considerations: Price, Availability, and Target Audience
As with any new gaming product, practical considerations play a crucial role in determining its success and impact. Ring Fit Adventure is set to launch on October 18 for the Nintendo Switch, with a package including the game, resistance ring, and leg strap priced at $79.99 USD.
This pricing strategy positions Ring Fit Adventure as a premium product within the fitness gaming niche. However, when compared to traditional gym memberships or home exercise equipment, it may represent a more affordable and versatile option for many consumers.
Who Will Benefit Most from Ring Fit Adventure?
Given its unique approach to fitness gaming, Ring Fit Adventure may appeal to a diverse range of users:
- Casual gamers looking to incorporate more physical activity into their lifestyle
- Fitness enthusiasts seeking a novel way to supplement their existing routines
- Individuals who find traditional exercise boring or intimidating
- Families looking for a fun, active gaming experience to enjoy together
The game’s adaptable difficulty and variety of exercises make it potentially suitable for a wide age range and fitness levels, from children to older adults.
The Future of Fitness Gaming: Challenges and Opportunities
As Ring Fit Adventure prepares to enter the market, it faces both challenges and opportunities in establishing itself as a viable fitness solution. What are some of the key factors that will influence its long-term success and impact on the fitness gaming landscape?
- User retention and long-term engagement
- Integration with existing fitness tracking technologies and apps
- Potential for ongoing content updates and expansions
- Competition from other fitness-oriented games and technologies
The success of Ring Fit Adventure could potentially spark a new wave of innovation in the fitness gaming space, encouraging both established gaming companies and new entrants to explore creative ways of combining physical activity with interactive entertainment.
Addressing Skepticism and Misconceptions
Despite its innovative approach, Ring Fit Adventure may face skepticism from both the gaming and fitness communities. Common concerns might include:
- The effectiveness of the workout compared to traditional exercise methods
- The potential for players to lose interest once the novelty wears off
- The risk of injury due to improper form or overexertion
- The limitations of the technology in providing a comprehensive fitness solution
Addressing these concerns through user testimonials, expert endorsements, and ongoing research into the game’s effectiveness will be crucial for its long-term success and credibility within both the gaming and fitness industries.
Conclusion: A New Chapter in Interactive Fitness
Ring Fit Adventure represents a bold step forward in the ongoing evolution of fitness gaming. By combining engaging gameplay with genuine physical exertion, Nintendo aims to create a unique experience that bridges the gap between entertainment and exercise.
As the game prepares to launch, it carries the potential to inspire a new generation of fitness enthusiasts and redefine our understanding of what video games can achieve. Whether Ring Fit Adventure will become a revolutionary force in the fitness industry or remain a niche product remains to be seen, but its innovative approach undoubtedly opens up exciting possibilities for the future of interactive fitness.
Ultimately, the success of Ring Fit Adventure will depend on its ability to deliver on its promises: providing an enjoyable, effective, and sustainable approach to fitness that keeps players coming back for more. As consumers and industry observers eagerly await its release, one thing is clear: the landscape of fitness gaming is evolving, and Ring Fit Adventure is leading the charge into uncharted territory.
Nintendo’s new game lets you fight dragons with squats
Games
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Nintendo has been trying to make exercise fun since the days of Wii Sports and Wii Fit, and its latest attempt may be the weirdest one yet. Ring Fit Adventure is a generic-looking adventure game played with a motion-sensing resistance ring and a controller strapped to your leg.
The game itself looks pretty basic. Players move through 20 different worlds to hunt down an evil dragon, fighting enemies in turn-based battles and leveling up their character. Yawn.
But it’s the “how” that makes it interesting. Players strap one of the Joy-Con controllers to their thigh, and slide the other into the kind of resistance ring often used in yoga and pilates. Then, to move through the game world players jog on the spot, and use the ring to attack and perform other movements.
Attacks are made using “Fit Skills,” including things like squats, knee-to-chests, thigh presses, ab presses, and bow pulls. These skills are divided into four groups that target different muscles – arms, core, legs and yoga poses, and in each case players get the chance to pick a particular exercise. Defending against enemy attacks is done by pressing and holding the ring against your abs.
Because correct posture is important for these kinds of exercises, players deal more damage and earn more experience points for performing the actions more precisely. This unlocks more Fit Skills.
Besides the main adventure mode, mini-games can be played separately to chase high scores or do specific workouts. That includes squeezing the ring to break boxes, performing squats to shape pottery, doing overhead presses to guide a hang glider, or doing the mountain climbers exercise to … well, climb a mountain.
The game difficulty can be tailored to match the starting fitness levels of individual players, and let them scale up the challenge as they get better.
Of all of Nintendo’s past attempts at combining video games and fitness, Ring Fit Adventure looks like the most fun and probably one of the closest to an actual workout. Wii Sports only took marginally more energy than sitting on the couch, and the Wii Fit Balance Board didn’t really add much outside of yoga poses. The addition of the resistance ring should actually exercise players’ arms, and the adventure game skin, while generic, looks entertaining enough to hook people into sticking to a daily routine.
Ring Fit Adventure is due to launch on October 18 for the Nintendo Switch. The pack includes the game, the ring and the leg strap for US$79.99. Check it out in action in the (extremely cheesy) video below.
Source: Nintendo
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Michael Irving
Michael has always been fascinated by space, technology, dinosaurs, and the weirder mysteries of the universe. With a Bachelor of Arts in Professional Writing and several years experience under his belt, he joined New Atlas as a staff writer in 2016.
Crisis Core Reunion: How To Win Squats Mini Game
Shinra’s Squat Championship is one of the physical tests in the game that can be won by performing Squats in the Crisis Core Final Fantasy VII Reunion. It is one of the hardest mini-games but the rewards that come with it are definitely worth it. You will be able to play the mini-game when you complete Chapter 5.
After completing the Squat championship you will be able to get the Bronze Trophy for it and then ultimately get the Flower Wagon Trophy in chapter 8 since the rewards of the mini-game are one of the items to make the flower wagon.
Key Highlights
- Performing squats against different opponents is one of the mini-games in Crisis Core Final Fantasy Reunion called Quads of Steel.
- The mini-game can be accessed by going to the Soldier Floor in Shinra HQ after reaching Chapter 5.
- There are four opponents, Shinra Trooper, Shinra Captain, Soldier 3rd Class, and Soldier Second Class.
- It is important to press the dedicated action button on your console to perform the squat at the right time to win the match.
- After completing the mini-game, players will get a bronze trophy along with Shinra Lunch Cart Specs, Ceramic, Treads, and Solder.
How To Win The Squat Championship
Before we take a look at how to complete the mini-game in the best possible way it is important to know the basics of Squats and how to unlock the mini-game in Crisis Core. The mini-game is called Quads Of Steel and you will be able to access the mini-game by completing Chapter 5.
Squat Mini Game (Screenshot Grab: eXputer)
The mini-game can be played in the Shinra Building in the training room and you will need to talk to the researcher in order to access it. It is important to defeat Bahamut Fury before the mini-game. There are four different opponents that you will be facing so be prepared for each of them.
Unlocking Quad Of Steel Mini Game
The Quad Of Steel mini-game will become available to players when they complete Chapter 5 of Crisis Core Final Fantasy VII Reunion. All you need to do is talk to the researcher found on the Soldier Floor of the Shinra building in order to gain access to the mini-game.
After you go into the training room and talk to the researcher about the physical fitness test, you need to select the option Let Me In It in order to start the mini-game. The rules of the game are simple, you just need to defeat all four opponents in an individual match with each, and perform the most squats to win the game.
It is important to clear all the side quests and mini-games in chapter 5 before you leave for Nibelheim in Chapter 9. The reason for this is that once you leave, you will not be able to return to the Shinra building after departing from Midgar in Crisis Core.
If you don’t want to be one of the players that end up losing a lot of rewards by missing out on mini-games, then it is important that you clear every single minigame and sidequest before you leave Midgar. Furthermore, there are a lot of rewards on the farm from the mini-game that is required to gain another Trophy and complete a quest called the Flower Wagon Quest in Crisis Core.
Therefore, the Quad Of Steel mini-game is important if you want to unlock two trophies in the game called Shinra Squats Champion which is a bronze trophy, and Midgar Full Of Flowers which is a silver trophy in the game.
Mechanics Of The Game
The timing of the squat matters a lot here, and depending upon the platform you are playing the game on, the button to perform a Squat is different.
Here are different buttons you will need to press on different platforms to perform a Squat.
- If you are playing on the switch, press X
- For Xbox users, you need to press Y to perform a Squat.
- For PS5 or PS4, pressing the triangle button will perform a Squat.
- For PSP, the cross button will allow you to perform a Squat in the Mini game.
With each opponent, the Squats will get faster and harder to perform. You need to get the timing just right and outperform your opponent in order to win the game.
If you are playing on modern platforms like PS5 or Xbox, then your controller will vibrate when you perform a Squat correctly and the timing is perfect. If you are playing Crisis Core on PSP, then you won’t get this option however, vibrations are not at all necessary for this mini-game to time your squats right.
You need to press the button only when Zack’s arms are stretched far behind him and he is about to hit the bottom. If you press multiple times, then it will just reset the Squat and you won’t get any points. If you miss then it will also reset the squat and Zack will get slower each time.
This will really affect the number of Squats that you can perform in each time frame. Therefore, it is important to make fewer mistakes to perform more Squats against your enemy. It is also important to focus on the camera angle when performing a Squat. Below you will see all the opponents that you will be facing in this mini-game and how to counter each one effectively.
First Match
In your first match, you will be up against a Trooper. The first match is fairly easy to win and you only need to land a few Squats in order to win the game. Still, you need to land successful Squats in order to perform the required amount of Squats in the given time frame otherwise you will lose in the first match of the game.
Match against Trooper (Screenshot Grab: eXputer)
The first match is also a good way to practice for your upcoming matches, which will be fairly harder. So when you first join the match and perform Squats you are bound to land a few wrong ones before perfecting it. So you don’t need to worry in case you are losing.
Take this as practice, and keep on performing Squats until you get the hang of it. After a lot of trial and error and lagging behind the opponent, you will be able to get used to the mechanism and be able to land the Squats perfectly. Since you will be up against a trooper, he will make a lot of mistakes as well.
Strategy
On average, he will perform a wrong squat after every 3 or 4 squats. This will be your opportunity to leave the opponent behind by performing them in the right time frame. Even if you land a few wrong ones you will be able to catch up to him quite easily and beat him in the competition. A great way to win against a trooper is to press the button on your controller to perform only when Zack ducks down.
Another indication is to press the button when both the hands and the sword line up against each other. We found that these two time frames are the best to press the button and have the highest chances of landing the Squat correctly in the game.
Doing so will allow you to perform a lot of squats in a row and leave your enemy behind. Another thing that the players can keep in mind is to keep pressing the action button even if the timer runs out. This will give you a chance to get some extra squats in before the match ends. After winning the match against the trooper you will be able to get the Shinra Lunch Cart Specs.
Second Match
In the second match of the quad of steel mini-game, you will be up against the Captain. Now even if it’s just the second match you need to keep in mind that the captain is actually quite skilled in doing Squats. Therefore, he can give you a tough time if you miss a lot of Squats in the game. At first, you should not be surprised if you start lagging behind the captain when you are just a few seconds into the match.
Match against Captain (Screenshot Grab: eXputer)
All you need to do is avoid making any mistakes and try to catch up to the captain as fast as possible. We recommend that you try to press the button on your controller the arms of Zack swing back, and his hands and feet line up. You also need to make sure that you get that time frames are just right otherwise, you will not be able to win that trophy.
The best part about the second match of the championship is that Zack will perform a few extra Squats on his own where you don’t have to press any buttons. He will perform the extra squats during a cutscene, where he will pump up and regain his stamina.
Therefore, you will be able to get a nice boost during the cut scene. After the cut scene ends, you need to quickly press the button on your controller at the right time in order to catch up with the captain. After winning the second match against the captain, you will get Shinra Ceramic as a reward. You will also need this item to construct the flower wagon.
Third Match
By the time you reach the 3rd match of the game, the difficulty level will significantly increase. However, by now you will also have a great hold over the squat mechanism and will be able to avoid mistakes better than before.
Match against 3rd Class Soldier (Screenshot Grab: eXputer)
In the 3rd match, you will be up against a 3rd Class Soldier in Crisis Core. You just need to follow the tips we have mentioned above and you will get through the match quite easily. You will need to perform a lot of squats in the 3rd match and the difficulty level will also be high.
One wrong move will allow your opponent to leave you behind and ultimately you will lose. Therefore try to avoid making any mistakes in the 3rd match so you will be able to progress further. After winning the 3rd match you will get Shinra Treads as a reward.
Final Match
In your final match, you will be against a Soldier Of Second Class who is quite skillful and the difficulty level in this match will be the highest. You will need to perform around 55 Squats against them in order to win the match.
Match Against 2nd class Soldier (Screenshot Grab: eXputer)
After winning the final match, you will not only receive the bronze trophy but also the Shinra soldier. After the final match, you will complete the mini-game successfully and be able to progress further and again. Below are a few tips to keep in mind when performing Squats.
Tips For The Mini Game
By keeping in mind the tips we have mentioned below, you will be able to win the mini-game quite easily without a lot of tries.
Don’t Worry About The Remaining Time
if you focus too much on the time left to complete the match, you will start to make more mistakes while performing Squats. Many players try to press the action button quite fast by the end of the match. Due to this, you will miss a lot of squats and eventually lose.
Final Reward (Screenshot Grab: eXputer)
Timing is very crucial in this mini-game. therefore, it is important to always focus on the rhythm instead of the time left if you want to nail quads of steel.
Press The Action Button At The Right Time
Another tip is to press the action button before you fully crouch. you will just have a minute to land as many Squats as possible against your opponent; therefore, it is important not to miss any.
Focus on their arms of Zack, and as soon as they are completely swinging forward and he is in a proper Squat position, press the action button. By getting the time frames right, you will be able to land Squats successfully without any failures.
Speeding Up After 5 Squats
Fortunately for the players, if you perform 5 perfect squats in a row, then the speed of your Squats will increase in the Crisis Core Final Fantasy VII Reunion. Therefore, you will be able to land more Squats in a shorter time period and leave your opponent behind in no time.
Boost in squats (Screenshot Grab: eXputer)
However, if you fail to do so or you take too long to perform a Squat, then the pace of your Squats will reset and you will start performing Squats at your initial speed.
Doing so will allow not only the opponent to catch up to you quickly but in many cases leave you behind. So it is important to understand the rhythm and general handling of the game if you want to succeed in it.
Summing It Up
With this, we conclude our detailed guide on Squats in Crisis Core Final Fantasy VII Reunion and how to win the Quads Of Steel mini-game to unlock the Bronze Trophy in Crisis Core. Before leaving our page we recommend checking out our other guides like how to get the Black Cowl in Crisis Core. Also, we have explained in detail how you can get all summons in the game to help ease your future battles.
Don’t forget to check out our detailed guide on Behemoth King and all the different strategies to defeat him in the game. You can also check out our guide to see how you can get the Genji Armor set so you can defeat the end-game bosses efficiently.
Next:
- Crisis Core FFVII Reunion Voice Actors [Full Cast]
- Crisis Core Reunion: Trophy Guide [All 51 Unlockables]
- Crisis Core Reunion: How To Get Precise Restoration Trophy
- Crisis Core FFVII Reunion: How To Get Ziedrich
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Squat Street Workout –
leg workout program on the App Store
Screenshots (iPhone)
Description
The only virtual voice assistant app that lets you exercise with your iPhone in your pocket for the entire workout.
“The Street Workout Squats app fits into the minimalism of street workouts by offering a smart record of your workouts.” – Slava Baransky, Editor-in-Chief Lifehacker.ru
Focus entirely on achieving your fitness goals. Counting the number of squats and recording sets is done automatically.
Get your legs pumped with the Street Workout Squats app. Following the training program in 2 months you will be able to squat 200 times in one set!
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MAIN FEATURES:
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– The voice assistant will accompany you in the process of classes
– Workout program with three levels of difficulty
– Personal record tracker
– Countdown timer for rest between sets
– Motion Detection and Automatic Squat Counting
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Stay with us. Pull-ups, push-ups, parallel bars and many other Street Workout exercises will be added in future updates.
Download the app, it’s free!
YouTube demo: www.bit.ly/swsdemo
Version 1.7
The app has been updated by Apple to display the Apple Watch app icon.
– Internal fixes
Ratings and reviews
ratings: 188
Squats
Does not respond to squats iPhone 13 mini, iOS 16.2, see if you can improve
Cool
The application is simple and useful. Convenient. The voice is really pleasant. It reminds you of training, so it’s impossible to forget if you’re too lazy))
good app
good app
Developer Ellisapps Inc. did not inform Apple about its privacy policy and data processing methods used by it.
No information
The developer will be required to provide privacy information when submitting the next application update.
Information
- Provider
- Ellisapps Inc.
- Size
- 32.5 MB
- Category
Health & Fitness
- Age
- 4+
- Copyright
- © 2019 EllisApps Inc.
- Price
- Free
Developer site
App Support
Other apps from this developer
You may like
Game for training leg muscles and abdominal muscles. A prototype application for a serious load without suffering in a game form / Sudo Null IT News Link to apk (Android) prototype
At the same time, the athlete recklessly hits the ball flying from different angles and at different speeds, and squats are done either quickly, or slowly, or deeply, or at a shallow depth. In general, a diverse gambling load is obtained. The degree of difficulty of the exercise is regulated by the speed of the ball and the cunning of the opponent’s attacks and can vary from a light warm-up to a full-fledged hard workout. I propose to evaluate the author’s competence in matters of health training according to the previous articles 1, 2 and 3.
The control of the racket in the prototype game is carried out by continuously measuring the angle in the knee joint of the squatting athlete. The measured angle value is used in an application to position the racket on the screen in a computer game such as ping pong or tennis.
An angle measurement prototype uses a gyroscope in an inexpensive smartphone placed in an athlete’s shorts pocket. A simple application on this smartphone reads the gyroscope readings and transmits them via Wi-Fi over a local network or via the Internet to a tablet, second phone, TV or computer with a game like ping-pong or tennis. In the prototype, the athlete plays by performing squats of different depths against artificial intelligence, although a network game against another athlete is also possible.
It is possible to take into account physical activity and progress in training by recalculating (integrating) the schedule into the equivalent number of floors climbed up the stairs and counting the number of successful hits on the ball.
Technical implementation details of the game prototypes
Game Maker, Unity, Delphi and JavaScript were tested using UDP/TCP/IP and WebSocket to program the desktop, mobile and browser versions of the prototypes. Computer vision was not used in this prototype because at the stage of practical testing, the author found it inconvenient to have a stable stationary placement of a smartphone at a noticeable distance from the body (necessary for camera pose detection). But in the scheme with a gyroscope in a trouser pocket and holding a smartphone in a hand in front of the eyes, a minimum of space was required and it was possible to train, for example, in a park where there are no benches and nowhere to place the smartphone steadily at the desired distance. As a gyroscope, it is possible to use smart watches and fitness bracelets without even removing them from your wrist.
Technical issues
There were difficulties with broadcast permissions on Wi-Fi networks on modern versions of Android and automatic search and docking in a local network without Internet between devices.
Versions using the Internet and an external WebSocket server on free plans showed a satisfactory delay in data transmission. It turned out that mobile versions of the game prototype compiled for outdated versions of Android on Delphi somehow break through the bans on brodcast in the latest versions of Android, but cannot be uploaded to the Play Market.
Obsolete Wi-Fi routers sometimes introduce too much delay in data transfer and make the prototype unplayable. This is frustrating, since in many public places Wi-Fi is implemented on old routers and you won’t be able to play normally. No settings were able to solve this problem. In new routers, there is no such problem even with a moderately high network load.
Most likely these problems are caused by my lack of skills in programming network applications
Marketing
African American entry-level athletes were recruited to create promo videos. Below you can evaluate the results of their work. In general, it seems that it was necessary to go offline, work as a trainer in fitness rooms, create an offline community, and involve bodybuilders in advertising.
Serious problem
Google and Yandex did not give traffic, and advertising is too expensive, $2 per click. The domain under the application fell under sanctions (filter for keywords through a dash in the domain name) and is forever pessimized. Zero traffic. Roughly the same story with Google Play. There was very little organic traffic, and then Google found potential vulnerabilities in one of the standard libraries used (JQuery and this is amazing!) And banned the application forever.
Practical results
In practical tests, the most effective and causing the greatest progress in muscle development were playing exercises for the press, since the usual, many dozens of times, twisting of the press, in my opinion, due to its extreme monotony and monotony, it is impossible for a simple athlete to perform in quantities that provide a real significant result. In a game form, it is quite simple and fun.
Development prospects
In addition to squat-controlled ping-pong, training games for biceps (a gyroscope on a dumbbell or a smart watch with a gyroscope on your wrist), push-ups with a sensor (watch or smartphone in a special case), various tilts to the right and left, twists for the press with one smartphone in hand or with a sensor (watch, smartphone) in the chest pocket are playable.