What are Eat or Be Eaten games. How do these games challenge players’ reflexes and strategy. Why have these games become increasingly popular in the online gaming community. What are some of the most iconic Eat or Be Eaten games available today. How do developers keep innovating within this genre.
The Rise of Eat or Be Eaten Games: A Digital Feeding Frenzy
Eat or Be Eaten games have taken the online gaming world by storm, offering players a unique blend of strategy, survival, and competitive gameplay. These addictive titles pit players against each other in virtual ecosystems where the primary goal is simple: consume or be consumed.
At their core, Eat or Be Eaten games revolve around a straightforward concept: players control a character or entity that must grow by consuming smaller entities while avoiding larger predators. This creates a dynamic and ever-changing environment where the hunter can quickly become the hunted.
Key Elements of Eat or Be Eaten Games
- Growth mechanics: Players increase in size or power by consuming other entities
- Competitive multiplayer: Pitting players against each other in a survival of the fittest
- Dynamic environments: Constantly changing landscapes that keep players on their toes
- Risk vs. reward gameplay: Balancing the pursuit of growth with the danger of becoming prey
The popularity of these games stems from their accessibility, quick-to-learn mechanics, and the thrill of outmaneuvering other players. They offer a perfect blend of casual fun and intense competition, making them appealing to a wide range of gamers.
Evolution of the Genre: From Pac-Man to Modern Multiplayer Mayhem
The roots of Eat or Be Eaten games can be traced back to classic arcade titles like Pac-Man, where players navigated mazes while consuming pellets and avoiding ghosts. However, the genre has evolved significantly since those early days, embracing new technologies and gameplay mechanics.
Modern Eat or Be Eaten games often feature massive multiplayer arenas where hundreds of players compete simultaneously. This shift has transformed the experience from a solo challenge against AI opponents to a complex social game where alliances form and break in the blink of an eye.
Milestones in Eat or Be Eaten Game History
- 1980: Pac-Man introduces the concept of eating to grow and avoid being eaten
- 2006: flOw explores the idea of evolution through consumption in a more abstract setting
- 2015: Agar.io popularizes the modern multiplayer Eat or Be Eaten format
- 2017: Slither.io refines the formula with snake-like gameplay
- 2020: Among Us incorporates Eat or Be Eaten elements into a social deduction game
These milestones showcase how the genre has adapted to new platforms and player preferences, constantly reinventing itself while maintaining its core appeal.
Psychological Appeal: Why We’re Hooked on Digital Consumption
The enduring popularity of Eat or Be Eaten games can be attributed to several psychological factors that tap into fundamental human instincts and desires. These games offer a safe and controlled environment to experience the thrill of competition and survival, triggering a range of emotional responses.
Psychological Factors Driving Engagement
- Survival instinct: Tapping into our primal need to survive and thrive
- Power fantasy: Allowing players to grow from small and vulnerable to large and dominant
- Social comparison: Providing instant feedback on performance relative to others
- Flow state: Inducing a state of intense focus and enjoyment through balanced challenge
By engaging these psychological triggers, Eat or Be Eaten games create a compelling loop that keeps players coming back for more. The simple yet dynamic nature of the gameplay allows for quick sessions that can easily turn into hours of engaged play.
Strategies for Success: Mastering the Art of Digital Consumption
While Eat or Be Eaten games may seem straightforward at first glance, successful players employ a variety of strategies to outmaneuver their opponents and climb to the top of the food chain. Mastering these tactics can mean the difference between becoming a dominant predator or ending up as someone else’s snack.
Essential Strategies for Eat or Be Eaten Games
- Start small and prioritize safety in the early game
- Look for opportunities to trap and consume slightly smaller players
- Use terrain and obstacles to your advantage when evading larger predators
- Form temporary alliances with other players to take down larger threats
- Balance aggression with caution as you grow larger and become a target
Adapting these strategies to the specific mechanics of each game is crucial for long-term success. Players must remain flexible and ready to switch tactics as the game state evolves and new threats emerge.
Technical Challenges: Building Balanced and Engaging Ecosystems
Creating a successful Eat or Be Eaten game presents unique technical challenges for developers. Balancing the gameplay to ensure fairness while maintaining excitement requires careful consideration of numerous factors.
Key Technical Considerations
- Server architecture: Handling hundreds of simultaneous players with minimal latency
- Growth mechanics: Designing systems that reward skill while preventing runaway leaders
- Collision detection: Ensuring accurate and fair interactions between entities of varying sizes
- Procedural generation: Creating diverse and interesting environments that support gameplay
- Anti-cheat measures: Preventing exploits that could ruin the experience for honest players
Overcoming these technical hurdles is essential for delivering a smooth and enjoyable experience that keeps players engaged over the long term. Developers must constantly iterate and refine their systems to maintain game balance and performance.
Community and Competition: The Social Aspect of Digital Consumption
The social dimension of Eat or Be Eaten games has become increasingly important as the genre has evolved. Many titles now incorporate features that foster community engagement and competitive play, transforming what was once a solitary experience into a vibrant social ecosystem.
Social Features in Modern Eat or Be Eaten Games
- Leaderboards: Showcasing top performers and encouraging competition
- Clans or teams: Allowing players to form persistent groups and compete together
- In-game chat: Facilitating communication and strategy coordination
- Spectator modes: Enabling players to watch and learn from top performers
- Tournaments: Organizing structured competitive events with prizes
These social elements add depth to the gameplay experience, creating a sense of community and giving players additional goals to strive for beyond simple survival. The competitive aspect also drives skill development and meta-strategy evolution within the player base.
The Future of Consumption: Innovations in Eat or Be Eaten Gaming
As technology continues to advance, the future of Eat or Be Eaten games looks bright and full of potential innovations. Developers are exploring new ways to expand the genre and create even more immersive and engaging experiences for players.
Emerging Trends in Eat or Be Eaten Games
- Virtual Reality integration: Immersing players in 3D environments for a more visceral experience
- Augmented Reality gameplay: Blending digital consumption with the real world
- Persistent world-building: Creating long-term consequences for actions across multiple sessions
- Cross-platform play: Unifying player bases across different devices and platforms
- AI-driven ecosystems: Introducing intelligent NPCs that adapt to player behavior
These innovations promise to breathe new life into the genre, attracting new players and keeping veteran consumers engaged with fresh challenges and experiences. As technology evolves, so too will the ways in which we digitally devour one another.
Eat or Be Eaten games have come a long way since their arcade origins, evolving into a diverse and thriving genre that continues to captivate players worldwide. By tapping into primal instincts and offering accessible yet deep gameplay, these titles have secured their place in the pantheon of online gaming. As developers continue to innovate and push the boundaries of what’s possible, the future of digital consumption looks brighter than ever. Whether you’re a seasoned predator or a newcomer to the ecosystem, there’s never been a better time to dive in and experience the thrill of the hunt – just remember, in this digital world, you’re either eating or being eaten.
Eat or Be Eaten Games
Eat or Be Eaten Games – Giant Bomb
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A type of gameplay where the main goal is to eat or collect a certain amount of stuff.
At the same time, enemies will try to eat the player character.
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16 Fun Food Games for Kids & Adults (+ Eating Games)
Food and fun go together, especially when food games are the source of the fun. We have eating games, food challenge games, and fun food games for kids and adults. You may wish to ask for volunteers for some of these games and allow the rest of the group to be spectators, yelling directions and encouraging players. Many of our games take very little preparation, require inexpensive materials, and are fun enough to be played more than once.
Table of Contents
- 1 Food Challenge Games
- 1.1 Marshmallow and Pasta Towers
- 1.2 Baby Food Guess Test
- 1.3 Banana Split Relay Race
- 2 Eating Games
- 2.1 Whipped Cream Faces
- 2.2 Spaghetti Challenge
- 2.3 Donuts on a String
- 3 Food Games for Kids
- 3.1 Mystery Taste Test
- 3.2 Pasta Relay Race
- 3.3 Chopstick Challenges
- 3.4 Food-themed “Musical” Chairs
- 3.5 Recipe Mix Up
- 4 Food Games for Adults and Couples
- 4.1 Pass the Cereal Circle
- 4.2 Licorice Challenge
- 4.3 Whistling and Burping
- 4.4 Filled Doughnut Feeding
- 4.5 Wheelbarrow Race
- 5 Quick Food Game Ideas
- 5.1 Related Posts
Food Challenge Games
Marshmallow and Pasta Towers
It is challenging to build a tower form marshmallows and spaghetti, and it is even more so when you race to do so. Divide your group into teams of from four to six players. Give each team a pack of spaghetti and a pack of large marshmallows. The goal for each team is to build the tallest free-standing tower in a set amount of time – five to ten minutes usually works well. Remind them when only one minute is left that the time is nearly up and the tower must be free-standing. Use a measuring tape to verify which tower is the tallest. Should two teams tie, break the tie by requiring the tied teams move their free-standing tower across the room. The team with the longest lasting tower (it cannot be repaired if it loses parts while being moved), or the one that manages to move their tower all the way across the room, wins this game.
Baby Food Guess Test
Purchase several different kinds of baby food. You will need many plastic spoons for this game, enough for each player to use a different one for each tasting. List the name – peaches, peas, pudding, etc. – on a piece of paper and number the list. Put corresponding numbers on small bowls for identification as you empty the baby food into them. Have players take turns tasting the food, guess what the food is, and write their guesses on a slip of paper. To make the challenge more difficult for older players, use blindfolds or add food coloring to each bowl. Give one point for each correct guess. The winner is the player with the most points.
Banana Split Relay Race
You will need all the ingredients for banana splits:
- Bananas
- Ice Cream – chocolate, vanilla, and strawberry
- Fudge Sauce
- Strawberry Sauce
- Caramel Sauce
- Nuts or Sprinkles
- Whipped Cream
Put all the ingredients into large bowls on a table. Divide your group into teams of up to nine people. Give each team a large, empty bowl. When someone says, “Go!” the first person on the team peels and cuts the banana and puts it in the bowl. The bowl is passed from team member to team member, with each player adding another ingredient. The team that completes their banana split first wins the game. Finishing the banana split becomes a challenge as everyone is trying to use the bowls of ingredients at the same time. Players have the fun of eating their creation when they finish.
Eating Games
Eating games are fun to participate in and watch. Plan ahead for the best time to introduce eating games, since they do create a mess. Have plenty of paper towels and water for cleaning up.
Whipped Cream Faces
Although messy, this fun game provides lots of laughs! You will need an aluminum pie plate for each player. Put five to seven M&Ms on each plate. Players kneel before their plates and on the count of three attempt to eat all their M&Ms first. The player who does so is the winner.
Spaghetti Challenge
Ask for volunteers for this game to make sure players participate with enthusiasm. Have three or four players sit at a table facing the spectators. Give each person a large bowl of spaghetti. Players must eat the spaghetti without silverware and with their hands behind their backs. The first person to eat all their spaghetti is the winner.
Donuts on a String
Simple and fun, the only equipment required is string and donuts. Hang the donuts from the ceiling and have the players eat the donut without using their hands. They must keep their arms behind their backs. The donuts swinging side to side make this task extremely difficult. The first to eat the entire donut wins this fun and challenging game.
Food Games for Kids
If you are looking for ideas for a kids’ party, why not play some fun food games. Kids love to eat and get messy, and some of our games provide both. Others simply require skill and coordination. Whichever game you choose, it will make your party, camp experience, or get-together memorable.
Mystery Taste Test
You will need a variety of different foods to play this game. Players take turns wearing a blindfold and tasting a food to guess what it is. Switch out the food each time a new player takes a turn. Allow each player to take three (or more) turns and give one point for each correct guess. The player with the most points wins. You may need to have a play-off if players tie. Try some of the following foods for this game:
- peanut butter
- instant coffee
- cheese
- milk
- sugar
- salt and pepper
- garlic or onion powder
- olive oil
- vinegar
- raisins
- bread or cracker crumbs
- herbs and spices
- flour
- cornstarch
- applesauce
- pudding
- jam or jelly
- diced fruit or vegetables
Variation: Allow the players to touch and smell the food to before making a guess.
Note: Make sure you know about any food allergies the kids may have before playing.
Pasta Relay Race
Divide your players into two or more teams of six or more players. Have the teams line up behind two large, empty pots at one side of the room. On the other side of the room, have two large pots filled with dried pasta. Provide each team a ladle or large spoon. Team members take turns racing to the pot filled with pasta, filing the ladle, racing back to the empty pot, dumping the pasta, and running back to their team. The first team able to transfer all their pasta wins the race.
Variations:
- To make the game more difficult for older children, use cooked pasta, slippery and more difficult to keep in the ladle.
- Provide each team member a large spoon or ladle and have them transfer the pasta from player to player to fill the empty pot from the full one in relay race style.
Chopstick Challenges
- Pass the Food. Provide each player a pair of chopsticks, a small bowl filled with small food pieces, such as raisins, cereal, mini marshmallows, or M&Ms, and an empty bowl. Set a timer for two to five minutes, depending upon the size of your group and their ages. The kids attempt to transfer the food from the filled bowl to the empty bowl. The kid who has the most pieces in their bowl when the timer goes off is the winner.
- Chopstick Eating Challenge. Choose a food that is difficult to eat with chopsticks, such as cooked spaghetti, pudding, or slippery fruit, such as peach slices. The goal is to see who can eat their small bowl of food the quickest.
- Chopstick Pass. Each kid receives a pair of chopsticks after joining a circle either sitting on the floor or standing. One kid is give a small item, such as a nut or small, gummy candy. One child begins the game, passing the object to the next child with their chopsticks. Any child who drops the item is out. The last person left is the winner.
Note: Some players may be able to use chopsticks already. Try having all the players use their non-dominant hand (right handers use left hand, and left handers use right hand) to make the competition even.
Food-themed “Musical” Chairs
Have the players form a circle with one chair removed. Choose four or more kinds of food (fruits or vegetables) and go around the circle with each player having the name of a food, for example beets, potatoes, corn, and squash. When the person in the center calls out the name of a food, all the players designated with that name must change seats. Each time a chair is removed and the last person remaining wins this game.
Recipe Mix Up
Divide the kids into teams and give each team the same recipe with all the ingredients and directions on separate slips of paper. The goal is to arrange all the ingredients and directions in the correct order. You can provide a blank sheet of paper and either tape or glue to make the process easier. For older kids or to make the game more difficult, cut the words apart and ask the teams to arrange them in the correct order. If you wish, you can provide the ingredients and let the teams make the recipe. Cookies or cupcakes work well at a kid’s party.
Food Games for Adults and Couples
Pass the Cereal Circle
You can use any type of circular breakfast cereal for this game for couples and adults. Divide your group into teams of six or more players. Each team lines up and each team member receives a toothpick. The first person in the line places the cereal circle on their toothpick which they are holding in their mouth. They pass the cereal piece to the next person, who also has a toothpick in their mouth. If the cereal falls, the team must start over with the first person. The first team who manages to pass the cereal piece down the entire line wins this game.
Licorice Challenge
Pair up your players or have couples form two-person teams. Give each team a very long strand of licorice. Each pair of players places one end of the licorice string in their mouths. At the “Go!” signal, the couples eat the licorice until they meet in the middle. The couple who reaches the middle first wins this fun game.
Variation: No licorice? Use slightly (still firm) cooked spaghetti noodles.
Whistling and Burping
This game for couples or paired adults guarantees laughs! Couples receive a can of soda and five soda crackers. One person on each paired team will eat the crackers and the other person will drink the soda. The person in each pair who will be eating the crackers goes first, and the soda drinker goes second. On the “Go!” signal, the cracker eater consumes the crackers and then must whistle “Yankee Doodle Dandy” or another pre-selected song. Then the soda drinker must chug the soda and burp loud enough to be heard. The first two-person team to complete this challenge first, wins.
Variation: Have three or four couples play this food game in front of the rest of the group.
Filled Doughnut Feeding
Pairs of players sit across a table opposite each other, but within arms’ reach. Place a plate with three filled doughnuts in front of one of the players. Blindfold both players. The goal is to feed one’s partner the filled doughnuts in the shortest amount of time. If you wish, you can set a timer for three minutes, and the team with the most eaten wins.
Variation: Blindfold the person feeding the donut to their partner and then have them stand behind their seated partner and feed them the filled donut.
Wheelbarrow Race
Pairs of players, one the “wheelbarrow” and one who pushes it, race to the finish line in this unusual fun race. One player balances on their hands while the other player holds their legs. The goal is to finish the game first. Food enters this game as on the way to the finish line, there are piles of food one must eat. Prior to playing, small foods – candies, nuts, chopped fruit, etc. – are placed on clean papers along the course. Provide a cup for the “wheelbarrow” player to hold in their mouth as they run on their hands. They must put at least one food item from each pile in their cup as they race to the finish line. The pair of players completing the course with their items in the cup wins this race.
Quick Food Game Ideas
- Food Piñata. Make or purchase of a food-themed piñata and fill it with goodies – candies and small toys – for your party or get-together.
- Scavenger Hunts
- Hide cooking ingredients and utensils necessary to complete a recipe and have players find them in the order in which the recipe lists them.
- Hide cookie cutters for players to find and then let them cut sugar cookies and decorate them after they bake.
- Peas and Straws Game
Players must transfer peas from a plastic cup to a plate using drinking straws.
Whether your group consists of kids, teens, single adults, or couples, we have a fun food game for every occasion. Make sure you check for any food allergies before playing and be prepared for cleaning up the play area and those participating. Have fun!
Susan Box Mann
Susan majored in English with a double minor in Humanities and Business at Arizona State University and earned a Master’s degree in Educational Administration from Liberty University. She taught grades four through twelve in both public and private schools. Subjects included English, U.S. and world history and geography, math, earth and physical science, Bible, information technologies, and creative writing.
Susan has been freelance writing for over ten years, during which time she has written and edited books, newspaper articles, biographies, book reviews, guidelines, neighborhood descriptions for realtors, Power Point presentations, resumes, and numerous other projects.
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Big NFT Airdrop in the play-to-earn game Cryptosnake — Cryptosnake on vc.ru 9bdc171902f9e410f151898d7937″, “title”:”\u0421\u0442\u043e\u0438\u0442 \u043b\u0438 \u043f\u0440\u043e\u0432\u0435\u0440\u044f\u0442\u044c \u0431\u0438\u0437\u0 43d\u0435\u0441- \u0438\u0434\u0435\u0438 \u043d\u0430 \u0431\u0430\u0431\u0443\u0448\u043a\u0430\u0445?”,”buttonText”:”\u0423\u0437\u043d\u0430\u044 2\u044c”, “imageUuid”:”77b38e09-5220-59c8-87d9-d8f6e5d0c7ad”}
The Cryptosnake team announced in the official Telegram community the launch of the Black Mamba Universal NFT Airdrop. The message clarifies that no action is required to receive the reward, such as subscription, repost, and so on. Just leave your cryptocurrency wallet address and wait for the NFT to arrive
126
views
Short:
- Game: Cryptosnake
- NFT: Guaranteed Black Mamba playable character plus a chance to get Dasypeltis and Viper 9 characters0012
- NFT cost: about $2 (Black Mamba), about $44 (Dasypeltis) and about $200 (Viper).
- Duration of the event: from 3 to 11 March 2022
- Target action: none (you just need to leave the wallet address)
- Link: https://t.me/CryptoSnake_channel_ru
About the game
Cryptosnake is a browser-based play-to-earn game where you can earn SNK cryptocurrency, which in turn is easily exchanged for BUSD and USDT. The gameplay is based on the classic snake from the nineties-zero. The game provides several ways to earn money:
- SNK token trading
- Trade in NFT Game Artifacts and Characters
- Staking (calculation of the annual percentage of profitability on the game balance)
- Participation in tournaments
- Direct game in the arena (pixels eaten in the game arena replenish your balance in SNK tokens)
You can trade tokens without playing, but for all other ways of earning you need a game character. The most accessible of the characters is the Black Mamba snake. Its price in the Cryptosnake store is 495 SNKs. But thanks to the airdrop, this character can be obtained for free.
More details about the game mechanics and ways to earn can be found on the Cryptosnake website and White Paper.
About gift NFT
Everyone who participates in the airdrop will receive a Black Mamba snake egg NFT with a unique serial number to their wallet. You need to wait a day from the moment the egg ripens, after which the snake can be used to play in the arena and earn cryptocurrency during the game.
Snake Stats:
Game Arena Sessions (per 24 hours) – 3 game sessions Time limit for each game session – 10 minutes The snake dies when TVL drops to 24.75 SNK (5%). TVL decreases when colliding with its own body or the border of the map. Tokens eaten by a snake in the game arena increase the balance by an amount equal to one-fourth of the cost of these tokens (1 to 0.25).
This is a starter kite that is easy to get started with in the game. Then, if desired, you can purchase more expensive snakes with better performance.
How to participate in the Airdrop
- Follow the link to the official Cryptosnake Telegram channel
- Find a message in the pin and follow the link to the Airdrop bot
- Submit your cryptocurrency wallet address on BNB Chain (Binance Smart Chain). It is advisable that you have a Metamask wallet.
- Wait for the command to send the NFT to the specified address. This may take about a day.
Have a good game!
Game of Go – rules – School of Go
Go courses for beginners. Fast and clear learning in groups.
Go rules are very simple. It will take you a few minutes to master them.
Go is played by two partners, one with black stones, the other with white. The moves are made alternately, that is, the partners put one stone on any free point. Black makes the first move.
Go is played with white and black stones and a board 19×19 lines (361 game points)
The game starts on an empty board, black moves first. A move is considered to be placing a stone on the point of intersection of the lines. You can put a stone at any point, without restrictions, including on the side and corner points. The placed stones do not move and remain in their place until the end of the game if they are not eaten. The main task is to surround the territory (empty dots) or stones of a different color.
Main Rule of Go
An individual stone or a group of stones is considered captured if all free points adjacent to the stone – or group of stones – vertically and horizontally are occupied by the partner’s stones. Captured stones (see diagram below) are immediately removed from the board, after which the partner can make his move. Captured stones are put into the lid of the bowl and then they do not take part in the game. One point is scored for each prisoner.
(;AB[cc]MA[cb][bc][cd][dc]C[A stone that is not on a side or in a corner has 4 points of freedom, which are called “degree” or “dame” . As long as the stone has at least one dame, it remains on the board, regardless of its position.]SZ[9];AW[bc][cd][dc]MA[cb]C[The black stone has 1 dame left in this position . This means that the stone is in atari , i.e. there is 1 move left until it is completely surrounded – to point X . ] ;W[cb]C[White puts a stone in place of the last dame black stone and removes it from the board.])
; groups of stones, examine them carefully.
(;AB[na][bb][cc][db][ii][oa][ra][di][bg][pg][gb][gc][ja][kb][cf] [df][eg][eh][ig][lh][lg][mf][mi][nh][oh][of][bl][dl][cm][em][am][gn ][ho][hm][im][in][fm][ip][no][nm][mn][ol][pm][qn][po][op][sd]AW[mg] [og][bm][cl][dm][ob][sa][cg][dg][dh][gm][hl][il][jm][jn][io][hg][fc ][jg][ji][ij][hc][cb][fb][ga][if][hb][ka][ma][hi][nb][nn][om][pn][ oo][rd][sc][mh]CR[hn][gd][pa][se][ih][cn]TR[cm][bm][cl][dm][in][im][ dg][hm][gm][nn][om][pn][oo][na][cb][gc][gb][ka][oa][io][sa][sd][ig] [ii][dh][cg][mg][mh][og]MA[ng][ca][la][sb][ch][bn][ck][dn][on][jo][ gl]C[ X points are marked, by making a move in which Black can surround a stone or a group of stones. O marked points, by making a move in which White can surround a stone or a group of stones. A triangle marks stones that have one dame, i. e. they can be captured on the next move. ] SZ[19]MULTIGOGM[1] ;B[ca]CR[cb]C[Black 1 – this move of black completely deprives the white stone of dame. A stone without a dame is removed from the board.];W[gd]CR[gb][gc]C[White 2 – a similar situation, two black stones have no dame left, so they are removed from the board.];B[la ]CR[ka]C[Black 3 – Eats one white stone on the side. Three stones of the opposite color are enough to surround a lone stone on the side.];W[pa]CR[na][oa]C[White 4 – completely deprives the queen of two black stones that were on the side.];B[sb]CR[sa ]C[Black 5 – takes one stone from the corner. Two stones are enough to surround a lone corner stone.] ;W[se]CR[sd];B[ch]CR[cg][dg][dh]C[Black 7 – takes three stones.];W[ih]CR [ig][ii]C[White 8 – deprives the dame of two stones that stood separately from each other, i.e. who did not form a single group.];B[ng]CR[mg][mh][og]C[Black 9- takes in one move two groups of White, consisting of two and one stone.];W[cn]CR[cm]TR[bm][cl][dm]C[White 10 – takes the black stone, with the help of which Black in his during the course they could eat one of the three white stones marked with triangles. White removes the encircled stone and provides himself with temporary security.];B[on]CR[nn][om][pn][oo]C[Black 11 – takes 4 white stones in one move.]];W[hn]MA [cb][gb][gc][ka][oa][na][sa][sd][cg][dg][dh][ii][ig][mg][mh][og][cm ][hm][im][in][nn][om][pn][oo]C[ X – eaten stones are marked.])
Rules for completing the game of Go
The game of Go is considered over after there are no moves left that would bring one of the players a point or take away a point from a partner. In this case, the player whose turn it is at the moment says “pass”. If his opponent does not see an opportunity to get or take away a point, then he also passes. If there is still such an opportunity, he has the right to make a move after his partner has passed.
A move inside your own territory is minus one point (that is, you don’t need to make defensive moves inside your territory, unless you are afraid, of course, that your partner can make a combination as a result of which he will capture several of your stones). A move in a partner’s territory is plus one point for him (i.e. you should not make obviously suicidal, hopeless moves, unless, of course, you see a winning combination).
After both players have passed, “dead” stones are removed from the board (i.e. partner stones that are in your territory and could not survive during the game).
Rules for counting territory
Territory is an area surrounded on all sides that cannot be disputed.
Each intersection (point) brings one point, each stone eaten is also one point.
(;AB[gf][cc][cg][hf][ee][eb][de][ec][cf][da][dg][cb][eg][fc][ch] [fd][bi][ge][di][ci]AW[gc][gg][fb][ea][ff][fe][hb][gd][he][eh][df][ fg][ef][dh][fh][hg][ei][fa]CR[ga][gb][ha][ia][ib][hc][hd][ic][id][ie ][if][ge][gf][hf][ig][ih][ii][hh][hi][gi][gh][fi]MA[ca][ba][aa][ab] [bb][ac][bc][db][dc][ed][dd][cd][bd][ad][ae][be][ce][bf][af][ag][bg ][bh][ah][ai]SZ[9]MULTIGOGM[1] )
The diagram shows a finished batch.
O – white territory marked. Х – Black’s territory is marked.
Note that there are 3 black stones in White’s territory. These are captive stones, in this case it is not necessary to spend a turn on a complete environment. But there are situations when playing out is necessary. Over time, you will learn to distinguish between these situations. Three black stones in this case are considered prisoners. When scoring, they are simply removed from the board. Also, in order to avoid stalemate situations, White is compensated for Black making the first move. This compensation is called “ komi “and is 6.5 points if players are equal in strength. Komi can be more or less, depending on the difference in the strength of the players, but 0.5 points are always added or subtracted so that there is no draw (for more details, see
White points:
Territory = 22 points
Prisoners = 3 points
Komi = 0.5 points
Eaten = 0 points 9000 3
2+3+0.