How does Pick Up Sticks work. What are the rules for playing Pick Up Sticks. Can Pick Up Sticks improve hand-eye coordination. Is Pick Up Sticks suitable for all ages. What strategies can help you win at Pick Up Sticks.
The Basics of Pick Up Sticks: Game Components and Setup
Pick Up Sticks is a timeless game that has entertained generations with its simple yet engaging gameplay. The game typically comes with approximately 40 plastic colored sticks and a set of rules. Each color represents a different point value, adding an element of strategy to the seemingly straightforward task of picking up sticks.
To set up the game, players gather all the sticks except for the black one in their hand. The sticks are then released, allowing them to fall randomly onto a flat surface. This creates a jumbled pile that forms the playing area for the game.
Color-Coded Point System
The color of each stick determines its point value:
- Blue sticks: 50 points
- Green sticks: 40 points
- Red sticks: 25 points
- Yellow sticks: 10 points
The black stick serves a special purpose in the game, which we’ll explore in more detail later.
Gameplay Mechanics: How to Play Pick Up Sticks
The objective of Pick Up Sticks is to carefully remove sticks from the pile without disturbing the others. Players take turns attempting to pick up sticks, with each successful removal earning them points based on the stick’s color.
Turn Sequence
- The starting player attempts to remove a stick from the pile using only their fingers.
- If successful, the player keeps the stick and earns its corresponding points.
- The player’s turn continues until they cause other sticks to move while attempting a removal.
- When a stick is moved unintentionally, the turn passes to the next player.
Are there any special rules regarding the black stick? Yes, the black stick serves as a helpful tool. Players can use it to assist in removing other sticks from the pile, making it easier to extract sticks without disturbing the rest.
Winning the Game: Strategies and Point Accumulation
The ultimate goal in Pick Up Sticks is to be the first player to reach 500 points. This requires a combination of skill, patience, and strategic thinking.
Scoring Strategies
To maximize your chances of winning, consider these strategies:
- Prioritize higher-value sticks when possible
- Use the black stick strategically to access difficult-to-reach sticks
- Pay attention to the stability of the pile before attempting a removal
- Practice steady hand movements to improve precision
How can players improve their Pick Up Sticks skills? Regular practice can enhance hand-eye coordination, fine motor skills, and spatial awareness, all of which contribute to better performance in the game.
Variations and House Rules: Customizing the Pick Up Sticks Experience
While the basic rules of Pick Up Sticks provide a solid foundation for gameplay, many families and groups introduce their own variations to keep the game fresh and exciting.
Common Variations
- Time limits for each turn
- Bonus points for consecutive successful picks
- Team play with alternating turns between partners
- Handicap system for players of different skill levels
Do these variations affect the game’s difficulty? Introducing new rules can change the dynamics of the game, potentially making it more challenging or accessible depending on the specific variations implemented.
Benefits of Playing Pick Up Sticks: More Than Just Fun
Beyond its entertainment value, Pick Up Sticks offers several cognitive and developmental benefits, particularly for young children.
Skill Development
Regular gameplay can improve:
- Fine motor skills
- Hand-eye coordination
- Patience and concentration
- Strategic thinking
- Social skills through turn-taking and friendly competition
Is Pick Up Sticks suitable for all age groups? While the game is often associated with children, it can be enjoyed by players of all ages, serving as a fun and challenging activity for family game nights or social gatherings.
Pick Up Sticks vs. Similar Games: A Comparative Analysis
Pick Up Sticks shares similarities with other dexterity-based games, but it has unique features that set it apart.
Comparable Games
- Jenga: Focuses on removing and stacking blocks
- Operation: Requires precise movements to remove game pieces
- Mikado: A variation of Pick Up Sticks with different scoring rules
How does Pick Up Sticks compare to these games in terms of skill requirements? While all these games test fine motor skills and precision, Pick Up Sticks uniquely combines these elements with strategic decision-making based on point values.
The History and Cultural Significance of Pick Up Sticks
Pick Up Sticks has a rich history that spans cultures and centuries, evolving from simple stick games to the modern version we know today.
Historical Origins
The concept of pick-up stick games can be traced back to ancient civilizations, with variations found in:
- Native American cultures
- Ancient China
- Medieval Europe
When did Pick Up Sticks gain popularity in its current form? The modern version of the game, with colored sticks and specific rules, gained widespread popularity in the mid-20th century as a commercial product.
Frequently Asked Questions About Pick Up Sticks
As with any game, players often have questions about specific scenarios or rule interpretations in Pick Up Sticks.
Common Questions and Answers
Can a player keep a stick if they accidentally move others while removing it? Generally, if other sticks are moved during an attempt, the turn ends, and the stick is not kept. However, some house rules may allow keeping the stick if it was successfully removed before others moved.
What happens to sticks that cannot be claimed due to rule violations? These sticks are typically returned to the pile or set aside. Some variations may incorporate a “waste pile” that becomes available for picking in later rounds.
How do you handle disputes over whether a stick moved or not? It’s best to establish clear guidelines before play begins. Some groups designate a neutral observer or use consensus among players to make these determinations.
Pick Up Sticks continues to be a beloved game that brings together people of all ages. Its simple concept belies the depth of skill and strategy required to excel, making it a perennial favorite for family game nights and social gatherings. Whether you’re introducing it to a new generation or rediscovering its charms, Pick Up Sticks offers a unique blend of challenge, fun, and nostalgia that few other games can match.
Pick Up Sticks Game Rules / How To Play
ABOUT THIS GAME
Hold all the sticks, except the black, in your hand and let them fall. Then try to be the player to earn the most points in the game of Pick Up Sticks. The name of this fun game pretty much says it all. Earn 50 points for blue sticks, 40 points for green sticks, 25 points for red sticks, and 10 points for yellow. Use the black stick to help you pick up the other sticks.
Be careful, if you move more than one stick at a time your turn is up and the next player could earn more points than you. Pick Up Sticks is a great game for families with young children. See how competitive your family can get when faced with being the first to get 500 points and picking up the most sticks. Good luck playing Pick Up Sticks. Try it with your friends and family today.
WHAT’S INCLUDED
- The Pick Up Sticks Game Should Come With Approximately 40 Plastic Colored Sticks And The Pick Up Sticks Rules And Instructions
HOW TO WIN
In order to win Pick Up Sticks you need to be the first player to achieve 500 points. You achieve points depending on which color stick you are able to pick up.
HOW TO PLAY
Please keep in mind that the official Pick Up Sticks rules and instructions could be different depending on the game version you have. The rules below are some of the exact directions that came in the original packaging.
COMMENTS / QUESTIONS
Share with us your comments, funny stories, tips, advice, strategies, creative ways to play, questions about how to play, problems with the directions or anything you want about Pick Up Sticks. All submissions will be reviewed within 24 hours.
Name: | |
Comment: | |
Human Question: Which game starts with the same letter as Mancala? | Chess, Uno, Monopoly, Ticket To Ride, Rummycube, Battleship |
brian says:
why do some pick up stix games have a black or odd colored sticks that acts as a helper
Phyllis says:
What are the answers to the above questions?
John Turner says:
When a player moves something while removing the stick from the pile does that person get to keep the stick? If he removes the stick and has moved something in the proess what happens to the stick ? He does not to keep it ? Does it go into a waste pile that everyone uses?
Sticks is a Rummy style card game with a twist to it. Instead of laying down Sets and Runs at leisure in the game of Rummy, you have a specific goal to obtain. That goal is on the stick. Each stick has a certain combination written on it to obtain while playing the game. You keep that stick turned upside until you have that combination. When you get that combination, and lay the cards for it down in front of you, you get to turn the stick face up. The winner is the first to turn over 7 sticks. – 1 run of 7 and 1 set |
Pick Up Sticks Rules – How To Discuss
Pick Up Sticks Rules
How old are the pickups in the game?
Mikado is a collective set of sticks from Europe that is played with a set of sticks of equal length that can measure between 17cm (6.7in) and 20cm (7.9in). In 1936 it was imported from Hungary (where it was called Morocco) to the United States and took the name of collectible sticks.
And what are the rules for collecting sticks for the game?
Rules for picking up sticks: A player starts the game by holding all sticks in his hand, then knocking them to the ground and scattering them on the floor. The player then proceeds to collect the pins one by one without moving any other pins besides the stick he wants to collect.
And how long are the pickup poles?
Pickup Sticks or Pickastick is a physical and mental skill game in which a bundle of sticks, between 8 and 20 centimeters long, is placed loosely on a table and falls onto a random pile. Each player tries again to remove a stick from the pile without disturbing the others.
Where do the picking sticks come from?
ChinaWhat is the common name for the title library game?
Picking sticks, also called straws or skillikins, are games of skill that both children and adults play with thin wooden sticks or with straws or matches.
Who will start Pick Up Sticks first?
- At the start: The first player holds all the picking sticks vertically in one hand, making sure that one end of the pins stays in the playing area, the player quickly releases the hand and lets the pins spread out. 2) The player continues to hit the pins one by one.
How many people put sticks in one set?
There are 41 pins in one set: one black stick and ten of the other colors.
What games can you play with your hands?
Hand games are games that are played only with hands: Tic Tac Toe. Sticks Heads Code Cricket. Applause games. Elegance. Opportunities and more. Galette with potatoes. Red Hands (or Handshake Games)
When was the title-collecting game invented?
Mikado is a collectible set of sticks that originated in Europe and is played with a set of sticks of equal length that can measure between 17cm (6.7in) and 20cm (7.9in). In 1936 it was imported from Hungary (where it was called Morocco) to the United States and took the name of Pick-up Sticks.
How do you play to collect giant sticks?
How to play: Simply hold the pins vertically and drop them to the ground. The players then collect the sticks one by one. Don’t let the other pins move because the only one who can is the one you want to pick up. Continue the game until all the sticks have been collected. Add up the points and decide who wins!
How do you make a collective stick?
Making sticks: cut the tips of 41 spears. If you want striped pins, wrap small strips of duct tape around the pins. Paint the pins according to the color scheme / dot system. Let the sticks dry completely on wax paper or other protective paper.
What does it mean to collect sticks?
Name. WEATHER. A game of throwing a bundle of sticks or straws onto a table and removing them one at a time without disturbing the rest of the stack.
Why is Pocky called Mikado?
Pocky was first sold in 1966 and was invented by Yoshiaki Koma. They consist of chocolate covered cookie sticks.
It takes its name from the Japanese onomatopoeia word pokkin (?
?
?
?
).
How can I cut a mikado stick?
HOW TO PLAY: Stand straight and hold them all vertically with your hand. Let them go slowly and drop them where they can. The goal of each player is to collect as many sticks as possible without moving the other sticks. If another stick moves, that player’s turn ends and the other one begins.
What is the roll em game?
Rollem Rollem is a 20-line slot machine from Sigma Gaming with a theme that includes dice games everywhere. The game’s graphics and sounds will take you to the hottest craps table in town to play an exciting new slot machine. The scene is covered around a craps table where dice games are played in the Lucky Roll bonus.
Pick Up Sticks Rules
Mikado – Kezban guzel
Mikado is a game of patience and skill that requires players to remove sticks from a pile without causing a disturbance to the other sticks. Similar to Jenga and Pick-Up-Sticks, Mikado rewards players for taking risks by attempting to acquire sticks with higher point values, including the Mikado stick, which is worth the highest number of points.
Sticks and Points
Start by familiarizing yourself with the colored sticks and the point values each group has attached to them. There are 41 sticks in the game and five colors. Each game has one white stick, known as the Mikado, which has a point value of 20. The five blue sticks are each worth 10 points. The five green sticks have a value of five points each. The 15 red sticks are each worth three points and the 15 yellow sticks are worth two points each. The number of points available in the game is 170.
Starting a Game
Begin the game by mixing up the sticks and holding them in a bunch over the table. The person who is holding them releases the sticks so they fall upon the playing surface, forming a pile. If for any reason sticks do not form a pile or roll off the playing surface, pick up the entire collection and drop them again.
Picking Up Sticks
Starting with the player to the left of the person who dropped the sticks, play begins with each player trying to remove a stick from the pile without disturbing any others. The first player to play will be able to choose any stick in the pile, giving this person the advantage of selecting easily acquired sticks. As soon as the player selects a stick to attempt to pick up, he cannot release the stick and go for another. If the player can remove a stick without disturbing the other sticks, he can draw another stick from the pile. If a stick moves, the player must drop the stick and his turn ends.
The Mikado
While fingers must be used to draw the sticks from the table, whoever removes the Mikado is able to use the stick to aid in gaining other sticks for the rest of the game. The stick can be used to prevent others from moving or to force out sticks that would be otherwise inaccessible by the player’s fingers.
Winning
After there are no more sticks left to pick up, players count their points according to the colors and point values listed above. Remember: The total number of points will always add up to 170, so if it does not then one of the players has miscounted their points. The winner is the player with the highest score and he is the player to go first on the next round.
Wizard sticks | Annex | Fandom
Template:Clean
Players | Any amount |
---|---|
Setup time | 2 minutes |
Playing time | 1 night |
Age range | Legal drinking age or above |
Skill(s) required | alcohol tolerance, socializing, craftsmanship |
Wizard Sticks is a binge drinking game also referred to as a Wizard Stick Party or Wisest Wizard.
A Wizard Stick Party (WSP) is a party in which the whole event is a game with a full set of rules that governs the behavior of the participants. The main goal of the WSP is to get people to interact while drinking as much beer as possible. All the people at the party are referred to as Wizards and everyone attending is subject to the rules. As a Wizard finishes a beer he or she then tapes the empty can to the empties they finished before, thus creating a Wizard Stick. As the Wizard Stick gets longer the Wizard is granted more powers and is even allowed to create their own rules at a certain level. There isn’t really a winner or loser in this game as is the case in many drinking games but the goal is to be the powerful wizard you can be. There are also other ways than drinking to obtain a longer Wizard stick, such as Duels and Challenges. Although these methods are frowned upon by some WSP purists.
Supplies Needed
- Several 12 packs and 18 packs of canned beer
- Several Rolls of tape
The Wizard Stick
The Wizard Stick itself is made by taping empty beer cans together as you drink them. Most people take pride in the construction of their Wizard Stick. There are many different variations in the construction of a wizard stick. The only rule is that the beers must be empty before they count towards your Wizard Level.
Various Forms of Wizard Sticks
Wizard Stick Variations
Standard
- The Standard Wizard Stick is comprised of a variation of brands of empty beer cans taped end to end, and generally different types of tape. This is the easiest method and the most common at any WSP. It allows the Wizard to quickly create a Wizard Stick with whatever beer or tape is nearby.
Drinking Stick
- The Drinking Stick is the same as a Standard Wizard Stick except that the Wizard tapes the beer they are currently drinking to the top of the Wizard Stick. This variation allows for single handed drinking and holding on to the Wizard Stick. But it doesn’t allow the Wizard to put down his or her drink, and it gets difficult to drink from at higher levels. It is important that the Drinking Stick Wizard doesn’t try to count the beer he or she is working on.
Purist Stick
- The Purist Stick is same as the Standard Wizard Stick except that it is comprised of only one brand of beer and one type of tape. This stick shows that the Wizard is dedicated to his or her craft and cares about the appearance of the Wizard Stick. This stick takes more thought and time to create than a standard stick.
Accessory Sticks
- The Accessory Stick is a Standard Stick with some sort of object placed on it to adorn the stick.
Wizard Stick with a bunny on top
Other Shaped Sticks
- Some Wizard Sticks are made into different shapes, such as Tridents or Crosses. These sticks are harder to construct but tend to draw the most attention. There are no rules on how the Wizard Stick can be shaped.
Wizard Hat
At Level 12 the Wizard becomes a Master Wizard and may now wear a Wizard Hat. The Wizard Hat can be any shape but it must be made out of beer boxes.
Players
Everyone at the party is involved in the game. In the standard rules, everyone becomes a Wizard at level 3. When the player becomes a Wizard, he chooses a Power Word or “Magic Word” which they can use to make lesser Wizards drink or do other things. Players do not have to dress up like stereotypical Wizards, but they may if they wish. It is also acceptable for Wizards to choose their own Wizard Name that others must refer to them by.
Levels
- 0 – 1 — Beer Servant
- 2 – 5 — Wizard
- 6 – 11 — Senior Wizard
- 12 – 17 — Wizard Master
- 18 + — Killage Wizard
There are different levels of Players and Wizards at a WSP. The Levels are there mainly to facilitate the making of rules. The Level Number corresponds to the number of empty beer cans in the Wizard Stick. The differences in the levels are discussed more in the Official Rules.”
Powers
Wizards have certain powers at different Levels that will be discussed more in the regular rules. In general, the higher level Wizard has power over lower level Wizards. Whenever a Wizard is using his power he should say his Power Word. One special power that comes into play at Level 7 is the power to create a rule.
Rule Creation
- The power to create a rule is what lets this game go anywhere. There really is no limit to the rule that can be made. Wizards can create rules that cancel previously made rules. It is generally the job of the Wizard that created the rule to enforce it. Breaking of a rule is penalized by forcing the perpetrator to drink more beer.
- For example, a common rule would be, “No drinking with your dominant hand.” If the Wizard that created the rule sees someone drinking with the wrong hand, he would tell that Wizard to drink and then say his Power Word.
Power Words
At Level 3, each Wizard chooses a Power Word which he or she must use for the rest of the party to use any of his or her powers. The power word can be any word, phrase, or sound that the Wizard chooses. They generally range from standard magic sounding words like “Shazam” to sexually explicit words like “Boner Toast.”
Duels and Challenges
There are other ways to add beer cans to the Wizard Stick: Duels and Challenges. Any Wizard of the appropriate level (Senior for Duels, Master for Challenges) may challenge any other Wizard that is of equal or greater Level than the challenger. The person being challenged may decline with no penalty.
The Duel
- A Duel is when two Senior Wizards face off with their Wizard sticks by swinging them at each other until part of the other Wizard’s Wizard Stick falls off. The Wizard who won the Duel may then attached the beer cans that fell off the losing Wizard’s Wizard Stick to his or her own. This method is frowned upon by Purists of the game who believe that people should have to drink all the beers on their way to becoming a Master Wizard.
Two high-level Wizards Dueling
The Challenge
Once a Wizard becomes a Master Wizard he or she may Challenge any other Master Wizard to any feat he or she wishes. Generally a wager of a certain number of cans is placed on the Challenge. All though it’s up to the Wizards involved to decide on the terms of the Challenge. It is useful to have other Wizards observe the challenge to help decide who won the Challenge if there is any debate. It can also prove to be quite entertaining.
The Shotgun Challenge
This is a special challenge that may be called by any level Wizard. If the challenge is accepted, both participants shotgun a full beer at the same time. The Wizard who finishes last must smash his or her beer can and throw it away. It cannot be used on anyone else’s Wizard Stick. This is the only time during the party in which a beer can goes into the garbage.
Playing Field
This Game can be played anywhere that is big enough for a decent sized group of people. An outdoors space is recommended. The official rules call for a space with a pool but any space can work as long as a new rule is substituted for Level 8 Wizards.
Official Rules
Levels-
- 0-1 – Beer Servant
- 2-5 – Wizard
- 6-11 – Senior Wizard
- 12-17 – Wizard Master
- 18 – Killage Wizard
-First level must be achieved by bong, shotgun, or flabongo.
– Beer Servants may not speak to Wizards without first being addressed by an elder wizard.
– Upon reaching the status of level 3 Wizard, one must declare his or her own unique “Power word.” When a higher level wizard says his or her power word, any lesser wizards have to drink. Every wizard is limited to using his or her power word 3 times on any single person. If that Wizard tries it beyond that, he or she must drink!
– Wizards may challenge other wizards to a “Shotgun off.” The one to finish his or her beer last doesn’t get to add the empty can to his or her stack.
– Senior (level 6 and up) Wizards may require lesser wizards to get them a beer at any time.
– Level 7 Wizards may create a rule and assign drinks for said rule being broken in their presence.
– Senior Wizards may challenge others to a duel: Wizard Duel – Two wizards battle with their wizard sticks until one breaks. The winner takes the top portion of the loser’s broken stick. The loser is lowered to the level of the lower portion of his or her broken stick (level 6+ required to participate in a wizard Duel).
– Level 8 requires bike ride around the pool (those without wizard pools, may improvise)
– Upon reaching level 12, Senior wizards are awarded an official Master Wizard hat constructed from an empty beer box.
– An unattended staff can be stolen by another Wizard.
– Vomiting automatically removes 1/2 of the Wizard’s levels.
– Challenges: Master Wizards may wager any amount of cans they wish to another wizard based on any feat they deem appropriate.
– When a Wizard’s staff height exceeds the Wizard’s height, something awesome happens.
LEVEL (on staff. not in hand)
- 1- Shotgunned or Bonged
- 2- Wizard
- 3- Power Word Creation
- 4-
- 5-
- 6- Senior Wizard (send people for beers)
- 7- Rule Creation
- 8- Bike trip
- 9-
- 10-
- 11-
- 12- Wizard Hat
Origins
The first documented Wizard Stick Party with official rules was in Van Nuys in late 2007.
The Wizard Stick itself had been around for some time before that, although the original date is unknown. Prior to first official WSP the Wizard Stick was just an entertaining way to drink and tell how many beers people had had through out the night.
The first WSP was put on because the creators needed to find a way to collect as many empty beer cans as possible for a scene in an independent movie. So they came up with the rules to promote as much drinking as possible with as little waste of empty cans.
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Make the Stick Jump (Blackfeet) |
To obtain the sticks for the playing of this game, the Blackfeet cut a willow switch in the woods in spring. When a switch is cut, the plant much be honored or thanked. A gift, such as a small piece of food or tobacco, is placed in the ground near the plant.
This is a game for playing outdoors. Players develop hand-eye coordination as they throw handmade balls, bean bags, or rocks at the sticks to knock them over (“make them jump”). This is a game that is helpful for learning to hunt birds or small game. Young players will also be practicing their mental addition skills as they keep track of their points.
The game is usually played with five sticks, but this can be modified to three or four sticks. Sticks are decorated with beads and feathers.
At the start of the game, the sticks are put in the ground point side down, and up to six feet apart, all in a line stretching away from the point from which the players will be throwing.Each stick will have one or more rings carved in it, as a remind of the number of points it is worth if it is knocked over. The nearest stick will have one ring cut into its bark. The next farthest out will have two rings, and so on. The objective will be to knock down the sticks in a row, from lowest to highest points. The first stick gives one point, the second gives two points, and so on. One cannot knock down the third stick before the second stick is knocked down, or the fourth stick before the third, or the fifth stick before the fourth is knocked down.
Players may play as individuals in competition with one another, or there can be two teams. Players will agree upon the winning number of points prior to the start of the competition. Players will also agree upon the number of bean bags or rocks they can use before it is the other team’s turn to have a go at it.
To increase safety when playing with children, do not use rocks for throwing at the sticks, and have an adult handle the pointed sticks that are being inserted into the ground.
©Photo by Dr. Stephanie Wood
©Photo by Dr. Stephanie Wood
©Photo by Dr. Stephanie Wood
©Photo by Tom W. Smith
Rule 3.2 – Broken Sticks » Rule Book Admin
A player or goaltender without a stick may participate in the game. A player or goaltender whose stick has been broken must drop the broken portions to the ice immediately. A Minor penalty shall be assessed for an infraction of this rule.
Note: When a player discards the broken portions of a stick by tossing them to the side of the playing surface (not over the boards) in such a way that they do not interfere with play or opposing players, no penalty shall be assessed.
A player who has lost or broken their stick may only receive another stick at their own players’ bench or be handed one from a teammate on the ice, and may not receive a stick thrown on the ice from any part of the rink. A Minor penalty shall be assessed for an infraction of this rule.
Note: A player who is tendered a stick thrown from the bench (players’ or penalty), who does not pick up the stick, will not receive a penalty. The person responsible for throwing the stick will receive a penalty, as covered in Rule 7.3 (c)(d) – Interference.
A goaltender who breaks or loses their stick may use a stick of a player handed to them by a player until the next stoppage of play. In this case the players’ stick will not be considered an illegal stick. A goaltender may not continue to play with a broken stick of any kind.
A goaltender may receive a stick from a teammate without proceeding to the player’s bench providing the stick is handed to them. A goaltender receiving a stick illegally shall be assessed a Minor penalty.
A goaltender may not go to the players’ bench during a stoppage of play for a replacement of their stick, but must receive a stick from a teammate. For a violation of this section, a Minor penalty for Delay of Game shall be assessed the goaltender.
SITUATION 1 Rule 3.2 (b)
QUESTION:
A player on the penalty bench hands a stick to a teammate on the ice, whose stick has been broken. What is the penalty?
ANSWER:
The player receiving the stick would be assessed a Minor penalty for Illegally Receiving a Stick” The player on the penalty bench handing the stick to the player on the ice would not be assessed any penalty.
SITUATION 2 Rule 3.2 (b)
A player without a stick picks up a stick thrown to them on the ice from the players’ bench. This player is to be assessed a Minor penalty for Illegally Receiving a Stick. If the person (player or team official) throwing the stick is identified by the Referee, they shall be assessed a Bench Minor and Game Misconduct, under Rule 7.3 (d) – Interference. If the person (player or team official) throwing the stick is not identified by the Referee, a Bench Minor penalty shall be assessed to the Team responsible for such action, under Rule 7.3 (c) – Interference. If the player on the ice does NOT pick up the stick, then they would not be assessed a penalty, but the action of throwing the stick on the ice from the bench would still be penalized as described above.
SITUATION 3 Rule 3.2 (b)
A player of Team A who has broken their stick picks up a stick thrown from the bench of Team B, intended for a player of Team B who has also broken their stick.
QUESTION:
What penalties are assessed?
ANSWER:
The player of Team A who picks up the stick shall be assessed a Minor penalty for Illegally Receiving a Stick. Team B shall also receive a Bench Minor penalty if the Referee is unable to identify the player or team official who threw the stick on the ice. Should the Referee be able to identify the player or team official who threw the stick on the ice, then they shall be assessed a Bench Minor and Game Misconduct.
SITUATION 4
Where a player with a stick in their hands shoots a broken stick on the ice at an opposing player and hits the opponent or interferes with their progress, whether or not they have the puck, they shall be assessed a Minor penalty for interference, under Rule 7.3 (a)(1). If the player is injured by the broken stick, assess a Major and Game Misconduct for interference, under Rule 7.3 (e). A Match penalty may be assessed if, in the opinion of the Referee, there was either deliberate injury or deliberate attempt to injure, under Rule 6.1 (a).
SITUATION 5 Rule 3.2 (b)(d)
If a player on the ice shoots the stick back to a player or goaltender who has lost their stick and by doing so interferes with the play or opposing players in any manner, that player shall be assessed a Minor penalty for Interference, under Rule 7.3 (a)(1). If a player on the ice shoots the stick back to a player or goaltender who has lost their stick and by doing so does not interfere in any manner with the play or opposing players, no penalty shall be assessed (this rule is consistent with the guidelines for kicking a stick back to a teammate as found in Rule 9.5, Situation 4). If the player or goaltender who lost their stick picks up the stick shot at them, that player or goaltender shall not be assessed a penalty.
SITUATION 6 Rules 3.2 (a)(b)
No. 6 of Team A has lost or dropped their stick. No. 10 of Team A hands their stick to No. 6. After a period of time, with play still in progress, No. 6 hands the stick back to No. 10, who has still not received another stick. This is perfectly legal. Following this second exchange of sticks, No. 6 picks up the stick which is lying on the ice.
RULING:
No penalty to No. 6.
REASON:
The only player who can pick up the stick on the ice and use it to participate in the play is the original player who dropped it, regardless if they have played with another stick in the meantime.
SITUATION 7 Rules 3.2 (a)(b)
QUESTION:
Is there a limit to the number of times that sticks can be exchanged from player to player on the ice where one player is participating without a stick?
ANSWER:
No.
SITUATION 8 Rule 3.2 (c)
A goaltender who breaks or loses their stick will be allowed to play with a regular player’s stick only until the next stoppage of play. The player’s stick must be handed to the goaltender according to the rules (see Rule 3.2, Situation 11). The goaltender will be compelled to obtain a regular goaltender’s stick at the first stoppage of play.
SITUATION 9 Rule 3.2 (d)
QUESTION:
A goaltender has lost their stick in the corner. Can any defending player pick it up and bring it back to the goaltender, without being assessed a penalty?
ANSWER:
Yes, as long as that player does not participate in the play while carrying the goaltender’s stick. See Rule 3.3 (a), Situation 2.
SITUATION 10 Rule 3.2 (d)
A player carrying a goaltender’s stick to a goaltender who has lost or broken their stick, decides to become involved in the play. The player drops the goaltender’s stick and participates in the play.
RULING:
Assess the player a Minor penalty for Interference. Once the player makes the commitment to carry the stick to the goaltender, they must follow through with that commitment. As long as they in no way participate in the play, no penalty would be assessed for carrying the stick to the goaltender, even though the player may be in the vicinity of the play.
SITUATION 11
QUESTION:
A goaltender breaks their stick. A player of the same team gets a stick at the players’ bench and in the act of taking the stick to the goaltender, the player slides the stick along the ice to the goaltender. Is that considered legal?
ANSWER:
No. A goaltender may receive a new goaltender’s stick without proceeding to the players’ bench. A player may carry a new stick back to the goaltender. After receiving a new goaltender’s stick from the bench, the player may not throw or slide the stick along the ice but must carry the stick back to the goaltender and hand it to them. A player who slides or throws a stick to the goaltender is to be assessed a Minor penalty under Rule 9.5 (c) – Throwing Stick. A Penalty Shot may be awarded under Rule 9.5 (a) if the player throws the stick at the puck or puck carrier in their defending zone. If the goaltender picks up the stick, they will be assessed a Minor penalty, for Illegally Receiving a Stick. No penalty is to be assessed against the goaltender in the above situation if they do not pick up the stick. If the player interferes with an opposing player or the puck while carrying the extra stick, they shall be assessed a Minor penalty for an Illegal Stick, under Rule 3.3 (i) – Sticks.
90,000 Epic Games Community Guidelines | Have fun and take care of yourself
Updated March 3, 2021
We want everyone in the Epic Games community to play and chat with friends in a relaxed and welcoming environment. And we need your help.
The Epic Games Terms of Service and Agreements set out the rules for using Epic’s services, so you may be familiar with some of these principles. There are many ways to communicate through Epic’s products and services, so it is important for us to clarify the requirements for the community in more detail.
These Community Guidelines apply to all users of Epic’s games, services, and events. These guidelines explain how to communicate with other members of the Epic Games community. Below we give a few examples of specific situations, but this does not mean that the rules apply only to them.
It’s easy to stick to the rules. But if they are not followed, we will take action – up to a lifetime account lockout.
Community Rules
Personal Information
It is prohibited to disclose personal information of other users other than the display name, and we strongly recommend that your personal information be kept confidential.It is unacceptable to disclose or threaten to disclose the names of alternative accounts of other users and their real names, as well as to disclose their location.
Intolerance and Discrimination
Epic considers no hate or discrimination to be tolerated.
The Epic gaming ecosystem encourages differences based on race, ethnicity, nationality, skin color, religious beliefs, gender identity, sexual orientation, ability, etc.e. Do not humiliate or boycott other users or entire groups, do not show hatred in communication.
Bullying and Harassment
Respect other users when you chat, play or create something. It is forbidden to threaten users, intimidate and humiliate them, violate their personal boundaries, as well as behave disrespectfully and obscenely.
Attempts to assert yourself at the expense of others will not lead to anything good. It’s much easier and more fun to play in a friendly way.
Imitation
Do not impersonate other players, streamers, celebrities, government officials, Epic employees, or anyone else. And also do not take others’ merits for yourself. It is wrong to pretend to be another person, deceiving others.
Fraud and Bullying
Play fair and by the rules. Don’t cheat, don’t bother others, don’t collude or try to win by making mistakes. Do not tell others about known cheats, vulnerabilities and game bugs, and do not advertise them.Found an error? Report it.
Hazardous or illegal activities
Do not engage in or support any illegal or dangerous activities within the community, including gambling, drug use, online fraud, human trafficking, prostitution, publishing personal information, and faking police calls; do not share content that glorifies or incites violence. Don’t threaten to harm yourself or others, even in jest. All such threats are taken seriously.If you see anything that could endanger other players, please use the in-game complaint system (Fortnite, Rocket League) or contact player support.
Fraud
Don’t cheat other players. Fraud in any form, including attempts to obtain account data, as well as the purchase and sale of accounts and personal data, is prohibited.
Inappropriate Content
Content, communication and activities in the Epic ecosystem should create a positive experience for users.When creating any content, you must take into account the Content Requirements.
Consequences
We consider each case of violation of these rules individually. We will pay attention to how serious the violation is, whether this user has violated the rules before, and many other factors. Depending on the severity of the violation in relation to the user, measures will be taken: from warning to permanent blocking of the account.
In the event of a lifetime ban, the account owner may lose access to games, virtual items, account accounts and other items that he received or purchased.If the attacker has multiple accounts, we can take action against each of them.
Sending complaints about players
We all form a community, and only we can make it welcoming and friendly.
If you encounter a player who violates the Community Guidelines or Content Requirements, or is disrespectful to other players, you can report them in-game. We will take action against players who fail to comply with the Community Guidelines, with penalties based on the severity of the violation.
If you have a personal dislike for a user who has not violated the Community Guidelines, you can block him with just one click.
Security
Take care of the safety of your account data. Third party access to your account puts you at risk. If something seems suspicious or too tempting, it probably is. There are no free V-Bucks. Do not share your or someone else’s account information with anyone.
Epic provides the gaming community with all the security tools they need. For more information on what tools we are developing to protect players and how to keep yourself safe, see our frequently asked questions.
If you would like to know about parental controls and restrictions on your child’s playtime and activity in Epic Games, please go to the Parental Controls section of Account Management. Here’s an example of how to customize the chat options in Fortnite.
This is not the final version of the Epic Community Guidelines. Follow the changes. “But I wasn’t told …” is a bad attempt at making excuses. After all, we got together to have fun playing the game!
In addition to the Community Guidelines, check out additional resources
Thank you for being part of the Epic community and wanting to make it a safe and friendly environment for communication.
90,000 Simplified rules
Mass competitions in physical culture teams, youth and children’s camps, and other recreation places can be held according to simplified rules.
You can play one-on-one and team-on-team. For up to 5 players.
Ten short round towns of the same size (diameter 5 cm, length 20 cm), several sticks – a bit no more than a meter long with a handle that is convenient for throwing (it can be cut out, any thin part of the bat can become it).
On a more or less level area, markings should be made with chalk or bright paint. If the site is unpaved, then the markings are made with an ordinary stick.The site is located on a flat horizontal section measuring 30 (22) x15 (12) m. It is recommended to keep the specified dimensions.
Each team receives its “city” by lot. The right “city” always starts the game first. The number of knocked out figures or towns is determined in advance between the team captains. In urban sports, 15 figures are officially approved, but for beginners it is recommended to hold a competition for fewer figures or even for knocking out standing towns that can be installed anywhere and any number.All figures, with the exception of the “letter”, are placed on the front endline, without leaving the “city”. The corner towns of the “letter” figure are placed along the outer line of the “city”, also, without going beyond it, so that isosceles triangles are formed in the corners. The town, denoting the brand, is set in the center of the diagonal running from the rear-right corner of the “city” to the front-left.
The order of playing towns can be of the following types:
- the participant (team), then the opponents, perform the throws alternately, using two bits in each exit.If the game is played on one square, then the remaining towns in the “city” or “suburb” are marked with chalk or pencil, and the figures are memorized
- opponents are given the right to make a certain number of throws on figures or towns. The number of knocked out figures or towns is counted.
The practice of organizing mass events and games in townships among beginners has proven the effectiveness of the second variant of the order of playing in townships. So, providing the opportunity to make two test throws, and then two test throws, you can hold a tournament among students of any grade in a physical education lesson with a good emotional background.
Remember! When throwing a bat, you cannot step over the line of the horse, half-line and the side lines. In the event of such a violation, the number of towns knocked out during the spade is canceled, and the bit is not returned.
A town is considered knocked out if it completely leaves the boundaries of the “city” and “suburb” through any line except the penalty area. But, if the town stopped on the line, then it will have to be finished off or (by agreement) placed vertically “on the priest.” If the town after the throw has rolled into the “suburb” and does not touch the endline, then it must be placed vertically.If the town crosses the foul line or remains on it, it is placed in the “suburb” vertically at a distance of 20 cm from the foul line opposite the place where the pieces are placed.
Initially, when throwing, you can ignore the landing of the bat and count all the results of knocking out. In the future, it is recommended to adhere to the following rules: a kick is considered lost if the bat touches the foul line or the ground in front of it, i.e. all bat landings in suburb and city counts.
By agreement, you can change the conditions and rules during the game, simplifying or complicating it. For example, a meeting can consist of one game, or it can be played from two or three pieces. You can only play with a half-window. Towns from the “letter” figure can be placed vertically, players can come up with new figures.
90,000 ESG need rules of the game – Vedomosti. Ecology
The history of the separation of ESG ideology from the general agenda of “responsible business” can be traced, if desired, to the middle of the last century.Such ideas were still occupied by the well-known economist Milton Friedman in the 1960-1970s. But as a harmonious system, ESG took shape already in the 21st century, and it was accepted with caution.
UC Rusal Sustainable Development Director Irina Bakhtina notes that at the very beginning, about 10 years ago, the requirements of ESG standards were perceived by business, and not only in Russia, as an additional burden in the field of reporting. “Now, when tectonic shifts in the global economy are becoming evident, spurred on by climate change, digitalization, the arrival of a new generation of managers, following the“ compass ”is becoming an increasingly tangible need, the foundation for the transformation of not only individual advanced companies, but also entire industries and sectors of the economy. “, – she thinks.
Senior Vice President for ESG of Sberbank Tatyana Zavyalova clarifies that the corporate social responsibility and ESG agendas have the same roots, which stem from the general approach of sustainable development and the UN Sustainable Development Goals. In all corners of the world, this is an example of a compromise reached at the international level, when all countries agreed on a common understanding of the goals and the practical steps that need to be taken for a more sustainable future, she said.
“The ESG Agenda is more of a business-oriented reading of the concept of sustainability.Therefore, at the country level, it is more appropriate to talk about sustainable development, at the level of business and investment decisions – about the ESG approach, ”Zavyalova clarifies.
Transition drivers
According to Maxim Titov, executive director of the Research Center for Energy Policy and International Relations (EC ENERPO), Russia’s green economy is 5-7 years behind. But he notes that development drivers have emerged recently and have played a key role in pivoting companies towards sustainable development and ESG agendas.
Titov indicates pressure from government regulators. For example, the Central Bank has issued recommendations for companies that are focused on the best international ESG ratings. In addition, companies are listed on foreign exchanges and have foreign shareholders. As an example, the expert cites a request from the Church of England to one of the companies with a request to report on the impact on the climate. This may bring a smile, but a few years ago, the largest American investor BlackRock also announced green investment principles (later the fund announced that it would also exit investments in companies without an ESG agenda).Many other investment funds have adopted similar criteria.
Under pressure from shareholders, investors and banks, the ESG agenda has become a key element of corporate reporting. During the pandemic, experts noted a significant leap in the quality of ESG strategies of Russian companies. Strategies are emerging that link the reduction of greenhouse gas emissions, waste and the integration of energy efficiency into the overall climate goal of reducing CO2 emissions.
Sberbank was one of the first in Russia to announce the ESG strategy.In 2019, it began to issue relevant reports, while Sberbank has been issuing non-financial reporting in accordance with GRI (Global Reporting Initiative) standards since 2010.
“We at Sberbank have chosen five priority SDGs (sustainable development goals) – poverty eradication, decent work and economic growth, industrialization, innovation and infrastructure, reducing inequality, fighting climate change – and eight additional goals. Other companies choose directions for themselves based on the specifics of their activities, scale and geography of presence, etc.etc. “, – says Zavyalova.
The representative of Sberbank notes that ESG cannot yet be called a well-developed and dominant standard of work for Russian business. Different sides – E, S and G – have different maturity periods.
In large Russian companies, the S (Social) component in the form of corporate social responsibility is represented quite strongly. As an example, one can cite monotowns, in which the maintenance of a number of social facilities and infrastructure facilities rests on the shoulders of city-forming enterprises, which, for example, is not at all typical for Western business culture.
E (Environmental), on the contrary, is less developed and is mainly represented in terms of compliance with regulatory requirements within the framework of legislation for the largest and most environmentally hazardous industries. G (Governmental) – similarly, large enterprises follow laws and regulations, internal requirements, but the development of the G direction requires a wider range of corporate obligations. It is necessary to follow the requirements of investors and shareholders, which is not yet legally enshrined in our country.Small and medium-sized businesses with this component are also still very fragmented.
Zavyalova also noted that in Russia over the past year, such fundamental documents have been developed that carry out the ESG agenda, such as the Energy Strategy until 2030, the taxonomy of VEB’s green projects, the Central Bank’s recommendations on non-financial and climate reporting and other documents.
Savings Bank representative added that in Europe, where ESG-practices developed at a high level, the remuneration of bankers tied to the implementation of ESG-indicators.This is happening as European regulators include ESG risks in their pay recommendations, with the changes due to take effect by the end of 2021
More standards, support and reporting
ESG reporting is now underway formation and standardization, says the representative of AFK Sistema. The trend towards unification can be seen in the emergence of ratings that are based on uniform standards, creating a “non-financial analogue to the uniform standards of international financial reporting.”An AFK spokesman names tools such as integrated reporting and the Sustainability Accounting Standards Board (SASB). There is a convergence with financial reporting, as the influence of ESG factors and risks on the financial results and long-term success of companies becomes more and more obvious. AFK Sistema has been issuing public non-financial statements for the past 10 years. In 2020, as part of updating the corporation’s strategy, for the first time, ESG factors were integrated into the investment process.
Transparency of Sistema on ESG issues helps to attract additional financing and increase the investment attractiveness of the business. For example, the corporation was the first to enter into an agreement with Sberbank on the opening of a credit line, which provides for the possibility of linking the interest rate to the dynamics of sustainable development indicators.
But Titov from IC ENERPO believes that ESG will not make loans for companies much cheaper, they will be able to save 2-3 pp. The main motive for introducing ESG, he calls the risks of selling corporate securities by holders due to the lack of data on non-financial risks.
Similar difficulties are noted by Bakhtina from UC Rusal. She believes that different businesses face varying degrees of sophistication of ESG goals. Each sector has its own “substantive topics”. The sector can be practically carbon-free (like nuclear power), but it faces an urgent need to manage industrial waste, explains Bakhtina. “Or it can successfully address the employment and livelihoods of local communities (like chain commerce), but be criticized for encouraging overpacking,” she adds.
The legal framework for ESG practices is still patchy, says Bakhtina. To judge the degree of maturity of the regulatory and methodological framework for the transition to a circular economy and a carbon-free economy, it is necessary to assess the number of new standards and regulations, the level and quality of additional educational modules in the field of the best available technologies and materials science for specialists and managers of the new generation. Such modules today can be counted on the fingers of both hands, and so far they have not spread beyond universities.The same can be judged by the amount of state support for scientific research and development aimed at finding new technological solutions.
First Deputy Chairman of VEB.RF, Member of the Management Board Alexei Miroshnichenko noted that a map of measures to support mechanisms for financing sustainable development projects is being developed in Russia. According to him, several ministries and departments are involved in the development, including the Ministry of Economic Development, the Ministry of Industry and Trade, the Ministry of Natural Resources, and the Bank of Russia.
Bakhtina noted that UC Rusal adheres to GRI standards and several other ESG systems – for example, the Aluminum Stewardship Initiative (ASI), the Hong Kong Stock Exchange.
As Titov notes, in terms of information disclosure, Russian companies have room to grow. Investors are interested in the impact of the company’s activities on the climate, information on industrial injuries, social risks. And such data often cannot be obtained even by the regulatory authorities.
Teacher 2.0: The Seven Rules of the Progressive Teacher
What will the teacher of the future be like? Founder of Geek Teachers Maria Plotkina – about why the main quality of a teacher will remain the ability to navigate in a constantly changing world
Geek Teachers is an educational project whose main goal is to help teachers master new educational technologies and digital tools.Among the project’s initiatives are educational festivals Geek Teachers Fest, courses “School of Projects” and “School of Speakers”, show “Cabinet for pumping”, as well as master classes on new technologies in education.
When you try to imagine what a typical lesson in the school of the future will look like, your imagination draws virtual reality helmets, a hologram projection of a teacher or robots from the Star Wars film series. It seems that the teacher of the future will perfectly know what Big Data is, easily manage a “smart” space and receive calls with a wristwatch.It is tempting to give our teacher the character of the most daring characters in science fiction.
But do not forget that the main qualities of a teacher will continue to concern a person and his ability to navigate in a huge information field.
Below are seven rules that teachers should adhere to in order to keep up with the times now. So, the teacher of the future …
1. Consciously uses technologies
Technologies are familiar to him and do not cause fear.He does not feel the stress of having to reinstall the system on his laptop or to be cleaned of computer viruses. He knows what cloud technologies are and can use them in his life – both work and personal. He knows how to install programs on the phone and understands how to use them to make his own life easier.
A teacher who uses his phone only for WhatsApp and simple games cannot be critical of the Internet and mobile devices in class.Here’s a hard-and-fast rule: study and then criticize.
2. Monitors health and finds time for rest
“A patient came to work, almost fainted. I have no right to be sick at home, I need to check the notebooks, fill out the magazine, and even be in time for the Unified State Exam Commission ”.
Imagine a typical teacher saying a phrase like this? It is not typical for the teacher of the future.
If a person goes to work sick, it does not mean that he works well.On the contrary, he wastes his physical and emotional resources, forgets about his own health, and, of course, puts his children and colleagues at risk of infection.
Is it really fruitful and interesting to teach lessons in a state of acute lack of sleep or temperature below forty degrees? It seems not. It is impossible to achieve good health without maintaining the right balance between work and play.
The teacher of the future knows how to relax: outside the school walls, he spends time with loved ones, does not forget about family dinners, gets out on a picnic with friends, knows about the latest film distribution and high-profile theatrical premieres.
Such a teacher remembers that accumulated fatigue leads to burnout, and knows different ways to restore vitality. For some, this method will be watching “viral” videos on Youtube, and for someone going to a pizzeria with friends, and here you can’t blame yourself for procrastination and a waste of time.
3. Is fond of something other than work
The following follows from the previous point: the teacher of the future has a hobby. In his spare time, he bakes cakes or goes camping with a tent, writes fiction stories or plays computer games.Any of them helps to both develop and relax and switch.
Freeing up time for your favorite activities is not as difficult as it seems. It is enough to use technologies that make the teacher’s life easier. For example, use applications to automatically check control tests or dictate a response to work with a voice message.
If a teacher spends less time on a routine, he still has the energy to develop quests and team assignments, introduce new formats of lessons and home exercises, and develop his own skills and competencies.
Alexey Minchenko, geography teacher
In addition to work, I have several hobbies that I came to, including when I already became a teacher. And these hobbies help to earn credibility with schoolchildren. For example, do you have a lot of familiar teachers who go in for stand-up paddling and are ready to walk on the board along the Neva in December?
I also love console games: plunging into another world, you can experience emotions that are not typical for you in ordinary life, build your own state or become a bandit in the Wild West.
Also at the end of the six months, my class and I organize a dance marathon in Just dance (this is an interactive game where you have to repeat the movements of the dancer).
4. Develops flexible skills
The teacher of the future understands the importance of knowledge of his subject, perseverance and perseverance. But he must also have teamwork skills and control emotions. Communication in the modern world is no longer possible, and work at school is continuous communication: with students and parents, colleagues and the administration.
Do you want to get a new position? You need to impress the employer. Do you need a team for your own project? Without proper communication, even the best idea will fail. To receive a grant or other material support, it is important to correctly and clearly communicate your plan.
In addition, teacher of the future:
- Listens to the opinions of students and colleagues. Questioning someone else’s idea, our hero not only refutes it, but argues his position or offers alternative solutions.
- Does not judge others for their actions. He understands that each person has their own reasons to perform this or that action.
- Does not judge students for pink hair, pierced nose, or tattooing. Experiments with appearance are a personal decision of each person, and the teacher should not interfere with it.
5. Knows his rights
In schools, a sad practice is often encountered – the administration asks the teacher to attend the Unified State Exam for free, hold an event after the end of the working day, go to work on your day off, or take an additional circle.Often the teacher cannot go on sick leave, leave for family business, or even take a day off due to a sharp change in the work schedule or fear of being judged by colleagues.
Such situations can occur due to the fact that teachers do not read labor contracts, do not know their rights, do not subject the words of the administration to critical reflection.
The teacher of the future carefully studies all the documentation, defends his rights – independently or with the help of lawyers, thinks critically and always questions any authoritative opinion.He also knows where to get the information he needs – whether it be specialized groups on social networks, online consultations, or specialized articles.
6. Financial literate
The educator of the future understands how important financial literacy is. He is critical of unnecessary banking offers, does not fall for the tricks of scammers, knows where his money goes and how loans and mortgages work. He understands what investing is and how to choose a profitable cashback.
And, most importantly, he broadcasts his knowledge to his students – he explains why it is not a shame to talk about money, and by his example he shows how to protect himself and his property.
7. Knows how to earn
If the size of the salary leaves much to be desired, the teacher of the future finds alternative types of earnings. Developing an online course, organizing a conference, running your own blog, writing articles, filming lectures on computer literacy or creating a popular science circle – there can be dozens and hundreds of options.
The teacher of the future is not afraid of money and understands that it is not shameful to receive adequate reward for the work done.Our hero does not make up other people’s presentations at night, forgetting about sleep and hoping for simple social approval. He clearly understands that he is wasting the time of his own vacation, and asks for him not only respectful attitude, but also payment.
Timur Guev, teacher of mathematics and computer science (New School)
It is extremely difficult for a person who is burning with his work to take money for him, and this is a fact. It is in this connection that many artists and performers hire special people who, in an absolutely impartial manner, sell the talent and abilities of their wards.Unfortunately, teachers are deprived of such opportunities.
The understanding that a teacher can earn decent money did not come to me right away. It took about five years. You work for “thank you,” and it seems to you that this is the norm. You do not deny requests to friends and colleagues.
But at some point you begin to understand that with this approach your development stops, because you do not have enough resources: time, money, rest, in the end. You start to burn out slowly.
So who is he, the teacher of the future?
Summarizing all of the above, it is worth noting that the teacher of the future is simply a progressive and modern person, because the mentioned traits and skills should be inherent in each of us today. The teacher of the future is not about state educational standards, not passing the next certification, artificial intelligence or voice control. This is about the skills that will allow him to take advantage of all these processes.
Rules for visiting quests and performances
“World of Quests” reminds: players must follow the rules and adhere to the prohibitions set by the organizers of each specific quest, performance or action game, and also provides a set of general recommendations for clients.
Rules for visiting quests and performances
In quests, performances and action games it is prohibited:
1. To participate in the game in a state of alcoholic or drug intoxication.
2. Take photos and videos, as well as use any gadgets (mobile phones, tablets, etc.) during the game. You will be asked to check them in the storage room before the game.
3. Use brute force against the actors / staff, causing harm to the quest props.
Features of scary quests
Performances and scary quests with elements of performance are contraindicated for small children, pregnant women, people with an unstable psyche; persons with cardiovascular and any other diseases that may affect the passage of the game; those who are afraid of darkness, blood, exposure and the sight of shockers, scenes of violence, “boo-effects”, the possible use of force by the actor.
Important! In most performances, the organizers can play the game in several modes, which is noted in the “features” section in the description of the game on our website. Before starting the game, you will be able to determine for yourself an acceptable level of interaction (contact) with the actors. Also, before playing, in most performances, it is proposed to sign documents, according to which it will be considered that you are fully familiar with the rules of the quest and undertake not to violate them.
Dress Code
1.To participate in performances and action games, comfortable clothes and shoes are recommended (strictly without heels, skirts and other wardrobe items that restrict movement), since it is supposed to actively move (run, jump, climb) around the playing area during the entire game.
2. To participate in escapes (quests of the “get out of the room” format), the dress code can be free, however, there are sometimes unexpected and difficult places and transitions, so you should heed the recommendations of the quest administrator when confirming your reservation.
We recommend booking quests on our website in advance to make sure that your game session will take place on time, and the staff will prepare the location for your arrival.
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NHL and IIHF: the rules are the same for everyone
On December 16-17, Moscow hosted the International Hockey Forum, organized by the FHR under the auspices of the IIHF. Among the many questions it discussed the rules of the game.
This is not the case in other sports. Football, basketball, volleyball – all over the world the same fields and grounds, more or less standard rules.And only in hockey everything is different.
NHL clubs play on small boxes, there is more intense play, a lot of power struggle. Figuratively speaking, this is ping pong.
Clubs in Europe, including the KHL, play on large venues, where there are more rolls, sunsets, technical combinations and space for imagination. Figuratively speaking, this is tennis.
Like two different sports! Is this logical?
“In general, we want the leaders of the IIHF with the NHL to sit down at the table and work out a set of common rules together, and let them be adhered to all over the world.You see, the NHL is also constantly changing something, not so long ago they introduced overtime “3 by 3”. We in the KHL will only now switch to this system, although in European countries the IIHF did it from the beginning of the season.
Life dictates conditions to us. If in Canada they saw that “3 by 3” is more interesting, then why refuse it? “- asks the President of the FHR Vladislav Tretyak, who heads the IIHF Commission of Athletes, asks a rhetorical question. I managed to meet on the forum: “I generally think that the rules are the same everywhere.We differ only in three or four points. We just don’t talk about it a lot. But all the methods and approaches to the moments in Europe are the same as in the NHL. We came to a unanimous opinion on forwarding, on restraining fouls, and adopted overtime “3 vs 3”. I think Europe is very close to the NHL. You just need to talk about it, explain. And for some reason it is believed that all the judges across the ocean are celestials who never make mistakes, unlike us. But this is not so. ”
The 2002 Olympics in Salt Lake City were held at small venues.2006 Olympics in Turin – on large venues. 2010 Olympics in Vancouver – on small venues. Olympic Games 2014 in Sochi – at large venues.
Is this normal?
“We talked about the need to reduce the size of the hockey rinks,” reports Tretyak. “There are more chances on the NHL standard boxes. do something, for example, move the front board closer to the gate to reduce the angle of attack.You need to trim the corners. At least such a way out for those who say that they have no money to reconstruct the entire palace and rebuild the box. ”
The most striking example is the Sochi Olympics, a group match between Russia and the United States. in regular time, when defender Fyodor Tyutin fired a powerful click on the goal of Jonathan Quick, but a split second before that the sly Quick moved the gate.
“American hockey players had no doubts: there was a goal! – exclaims Tretiak.- But the judge did not read it. Because the rules of the NHL and IIHF are different. After all, how is it in Europe? Even if the gate is slightly shifted (and then they did not even come off the pin!), Then the puck is canceled. According to NHL rules, if the gates are slightly shifted, then you can score in them. ” did not understand what was going on, and the fact that according to the IIHF rules, after each team has performed three attempts, anyone can bet anyone on the shootout.Here is the coach of the US national team Dan Bilesma, shrugging his shoulders, and began to send his main bulletmaster to the center of the court over and over again: “This is legal, why not?”
But according to the rules of the NHL, each time a shootout must be performed by a new player.
“There are a lot of delays in Europe, captures, dirty play,” Tretiak continues. “But now they play clean in the NHL. There is no way to hook an opponent in any way outside the rules. This increases the speed, the potential of scoring chances. for their sport, but also for the fans, so that they come to the stadium and enjoy the beautiful game. “
And how do you like this discrepancy? If in Europe a player loses a helmet, then he must immediately run to change. But in the NHL, you can fight until the moment is over. That is, hockey players are left in the game.
Video: BAF-OTT: O’Reilly’s goal with bare head
“But this is safety,” Bulanov clarifies. “As Rene Fasel said, the main message of the IIHF is to keep players. And if a player without a helmet falls ice, it will be a very serious injury. “
At the end of the conversation, Tretyak shared two very interesting ideas: “In general, the athletes committee submits many proposals to the IIHF Council. For example, we suggest that the goalkeeper outside the goal should not have the right to stop the puck. , the puck will linger more in the attacking zone. ”
Whether the IIHF will accept these rules remains to be seen. But the work in the commission of athletes is going on. And here’s another thing.
“This is still a project, otherwise you will write that everything has already been decided,” Tretyak intrigues.- We want to do this: if the removal, then the majority is played not “5 by 4”, but “4 by 3″. Of course, this is more difficult for the players. But for the fans it is more interesting. ” comes from North America But as Tretiak says, life dictates the conditions
We need to take the best.And do without discrepancies. Let the rules be the same for everyone.
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