Shooting Workout: Become a JJ Reddick Shooter
Through studying the best basketball players all over the world, we’ve learned that the greatest shooters have two things in common; accuracy and shot speed. Join PGC Director Matt McLeod as he walks you through the workout you need to become a JJ Reddick shooter.
JJ Reddick Shooting Workout:
To complete this training drill, you will need:
2) training equipment: two basketballs
Set your timer to 4 minutes and shoot 10 shots from each of the 9 spots. Start at the 3 point line in one corner (spot 1), then move around the line to spots 2-4, up to the top of the key (spot 5) and back down to the opposite corner (spot 9). The goal of this drill is to shoot 90 3-pointers within 4 minutes.
To become a JJ Reddick shooter, you will need to make an average of 45 shots per drill. Anyone can make 45 shots once but great shooters know to continue practicing this drill repeatedly.
Join us at a PGC camp to discover how to get high percentage shots and get to the paint and finish against contact.
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Think the Game Thursday: The Best Fake in Basketball
Join PGC Director Tyler Coston in the gym as he shares three drills on how you can train an effective shot fake.
Think the Game Thursday: How to Score 20 Points a Game
Join Tyler Coston to discover how to score 20 points a game!
Think the Game Thursday: Confidence in a Trap
Join PGC Director Brittany Caporale as she shares several techniques to remain confident and poised while in a trap.
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Better Basketball | Five Favorite Shooting Drills from Drew Hanlen
16 Feb Five Favorite Shooting Drills from Drew Hanlen
Today we are featuring five of our favorite drills from Drew Hanlen’s 50 Shoot Drills on Video on Demand!
This drill is done with a 2 players, 1 shooter and 1 rebounder. The shooters starts at the elbow with a score of 7. They must sprint to the opposite sideline and run in for a catch & shoot shot at the elbow. Continue this sequence with the scoring system that follows.
Every shot made is -1 from score. Every miss is +1 (rebound the miss and lay it in).
Goal is to get the score to 0.
Baseline Drift & Curls
Start with a line of players with balls on each wing. Players on one wing hammer drive baseline. As this starts to take place the player on the opposite wing passes to a coach, he then drifts to the corner to receive a pass from 1 for a shot. After passing, 1 curls to the elbow for a catch & shoot from the coach.
Closeouts into Shots
This drill is performed with 1 shooter and 1 rebounder. The shooter starts by taking two big steps into a closeout on the wing. After performing the proper closeout then curl for a catch & shoot jump shot. This sequence is repeated for a pre-determined time or number of makes set by the coach.
Change this drill up by closing out to different spots and curling/pivoting in different directions.
Defensive Slides into Shots
Player starts on the block without a ball while a coach/passer starts at the top of the key with a ball. Player starts on the block and defensive slides to the nearest sideline, touches and curls into shot. Player follows their shot and lays in any misses; pass the rebound back to the coach. Continue this sequence on both sides for time or number of makes.
Pin-Down Catch & Shoot Drill
This drill starts with a line of players with balls in the corner and at the top of the key. Place a cone or chair on the wing to simulate a screen and a coach/passer on the block. The line in the corner feeds the coach in the post and uses a pin-down for a catch & shoot from a passer at the top. The passer at the top then flares for a catch & shoot pass from the post. Players need to rebound their own shots and switch lines.
Shooting Drills | stbb
Individual Shooting Drills
Players A, B and C line up on the right block. Players D, E and F do the same on the left side. Players A, B and D all have a ball.
Player A begins the drill by taking one step (with his left foot) and drives his opposite knee up while shooting a lay-up with his right hand. He is to get his own rebound and take the ball to the line he is going to (hand it to player E in this case).
Player D then does the same thing from the left side. However, it is important he steps with his right foot, drives his left knee up while shooting left-handed. Repeat this process to perfection.
32 Point Challenge
Shooter makes three moves from the following spots: baseline, wing, top of the key, opposite wing and opposite baseline.
Three Moves: 1) 3-point shot worth three points. 2) Blow-by move, one dribble into a pull-up jump shot worth two points. 3) Crossover move, two dribbles to rim worth one point.
Finish with two freethrows, each worth one point for a total of 32 points.
5 Spot Shooting
Shooter starts in the left dead corner and makes three moves from the 5 spots. Left foot is the pivot.
Three Moves: 1) 3-point shot worth three points. 2) Blow-by move, one dribble into a pull-up jump shot worth two points. 3) Crossover move, two dribbles to rim worth one point.
Right foot is pivot on the return trip. 60 possible points.
Beat the Pro
Shooter begins the game with a freethrow. If it is made, he receives one point. If it is missed, the pro receives three points.
Shooter scores one point for a made field goal and two points for a swish. If the shot is missed the pro gets two points.
First one to ten loses. Shoot game shots at game speed.
Form Shooting Progression (FSP)
Wrist Extensions & Reverse Wrist Extensions
Trace & Retrace
1-Handed Form Shooting (R&L)
2-Handed Form Shooting (Groove Your Shot)
Click HERE to watch this drill!
Game is played to +2 or –2 and (vary the scoring according to ability) you win or lose accordingly.
Scoring is as follows: 1) zero points for a made freethrow hitting iron 2) minus one for missing and 3) plus one for a swish.
Use this drill when you are tired.
Shooter keeps the ball above his shoulders and drives his outside knee into the air.
Execute a proper jump hook and be sure to land with the shoulders squared to the basket.
Make ten in a row and then add the reverse Mikan. For the ultimate challenge, add a second ball.
Shooter passes to himself by putting backspin on the ball.
Complete five of each: 1) catch & shoot 2) foot fake, crossover 3) shot fake, blow-by 4) step back move and 5) strong drives all the way to the rim.
Repeat this same drill with post moves.
Shooter designates a spot on the floor and does not move until he makes a certain amount in a row.
Remember to shoot game shots at game speed.
Take the ultimate challenge and make a certain amount of swishes.
X, Y & Z Lay-ups
Shooter starts at the right freethrow elbow and attacks the rim, scoring a right-handed lay-up.
He then rebounds, runs to the opposite elbow and repeats from the left side.
Make ten then add Y (attacking the front of the rim) and Z (reverse lay-ups) movements.
Partner Shooting Drills
3-Pass Partner Shooting
Partner A passes partner B and partner B immediately passes back to partner A.
Partner A shoots off the pass and follows his own shot.
Partner B repeats the same process.
100 Shot Challenge
Partner A shoots ten game shots (i.e. elbow to elbow or around the arc, be creative) as partner B rebounds. Partner B then shoots the same ten shots.
Repeat this procedure until both players have shot 100 game shots.
Be sure to shoot freethrows in between sets or when you get tired.
Around the World in 3’s / Comeback with 2’s
Partner A must make one shot from each of the five spots. He then returns doing the same inside the arc.
Partner B rebounds and scores it just like golf (Par=10).
To finish, partner A must score a transition 3-point field goal (11th Hole).
Partner A shoots a pull-up jumper, follows his shot, passes to partner B, and then busts to halfcourt.
Partner B does the same. Shoot ten shots each or according to time.
Shooters concentrate on maintaining a low center of gravity and proper footwork.
Just like regular H-O-R-S-E, but shooters create a game-like condition by constantly staying in motion.
Each player needs a ball.
Partner A shoots, follows his shot hard, and tries not to let it touch the floor. Partner B follows.
Partner A starts on the freethrow elbow with seven points. Partner B rebounds.
For each made basket, subtract one point. Add a point for each miss.
Shooting spots may vary to enhance range.
Partner A shoots from the following spots: 1) baseline 2) key 3) opposite baseline 4) wing 5) opposite wing 6) elbow and 7) opposite elbow. Finish with two freethrows.
Partner B rebounds and then repeats sequence.
Shooters concentrate on maintaining a low center of gravity and proper footwork.
Three Man Shooting Drills
Player A shoots and follows his shot. He practices shooting off the dribble and off the pass.
Player B immediately follows. Meanwhile, player A rebounds his own shot and passes to player C. Continue this rotation ten times each or according to time.
Emphasize game shots at game speed.
30 Second Shooting
Player A shoots short corner to elbow. Player B passes and C rebounds. 2 balls needed.
Player A remains as the shooter. Next 30 seconds FT elbow to FT elbow.
Player A continues to shoot. Last 30 seconds opposite short corner to elbow.
Player A has 2 minutes to make two in a row from each of the 5 spots (around and back).
Finish at the key if time remains (+1 for each make).
Player B passes and Player C rebounds. 2 balls needed.
Player A shoots ten consecutive jump shots vs. close-out pressure.
Players B and C concentrate on good, fundamental passes and proper close-outs.
3 sets of 10 for each shooter.
Green Light Shooting
Player A has 4 minutes to complete the following rounds. Player B passes and Player C rebounds. 2 balls needed.
Round 1 – Player A makes 3 shots from each of the 5 spots (starting in the left dead corner).
Round 2 – Going back Player A makes 2 shots in a row from each of the 5 spots.
Round 3 – Player A makes a total of 5 shots “on the move” (moving from spot to spot).
UNO Shooting (100 MFG’s)
4 Spot Shooting – Player A makes 8 shots from the short corner or deeper. Player B passes and player C rebounds. Repeat for each player from all 4 spots (short corners, both wings). After making 8, always make 2 freethrows.
Around the World – Player A makes 8 shots from the 4 spots. Emphasize inside foot pivot. Repeat for each player “off the pass” and then “off 1-2 dribbles”.
Back & Forth – Player A makes 8 shots going back and forth from the short corner to the wing. Repeat for each player from all 4 spot combinations (corner-to-wing – both sides, wing-to-wing – pass from both sides).
Click HERE to watch this drill!
Player A begins at halfcourt and makes a hard cut to the basket. Player B passes him the ball. Player C has a second ball and serves as the rebounder for B.
Next, player A shoots from the opposite freethrow elbow (simulate using a pin down screen). Player A then flare cuts to the same side short corner.
Player A sprints to halfcourt and repeats from the opposite side. Continue for 6 total shots and/or allotted time (usually 30 seconds or 1 minute).
Scoring: layups 1, FT elbow 2, short corner 2.
Click HERE to watch this drill!
Shooting Workout Template
Team Shooting Drills
4 Corner Shooting (WPD)
Continuous Blast Cuts
Teams line up in the dead corner at their respective baskets with 2 basketballs.
With 5 minutes on the clock, teams shoot until they make 8 shots.
After making 8 shots, they move to the next spot (utilize the 5 shooting spots).
Finally, if they still have time remaining after making all 40 shots, the players return to the top of the key and add +1, +2, +3, etc…for each made basket. Failing to make 40 shots results in a negative score.
One More Shooting
On opposite ends of the floor, team A and B both line up on the right-hand, low block (with two basketballs).
On the coach’s cue, both teams compete to make seven baskets from the right low block and right freethrow elbow. Then they sprint to the other end and do the same from the left low block and left freethrow elbow.
Finally, the last shot is a halfcourt “buzzer-beater”.
Emphasize all team members remaining low and ready to shoot.
Ultimate Hoops – Five Basketball Shooting Drills Without a Hoop
No hoop, no problem.
It might be hard to believe but you can actually get better at shooting the basketball without having a hoop. Before you begin, take a refresher on proper shooting mechanics.Wall Shooting
Any tall wall will work. Spin the basketball to yourself to prep your body and shoot. Find a spot on the wall to aim at about 15-18ft in the air, or lower if that height is too challenging.
Keep your arc high and focus on your mechanics. Repeat over and over to increase your strength and mechanics.Self Shooting
Take the ball in your hands, position yourself in your shooting stance with your feet shoulder-width apart and facing your target, bend your knees and “shoot” the ball up in the air. The key is repetition, practice proper technique over and over again with only a basketball.
Remember to keep weight evenly balanced, raise arm to create a ‘L’ shape keeping elbow in and focus on your follow through finishing with your fingers pointed towards the ground.
Perform the drill without stopping for at least one minute, and repeat at least five times.180 Degree Shooting
This drill is great for improving your shot preparation. Shoot the ball into the air, let the ball bounce move your feet around the ball (body behind where it landed) and shoot the ball back in the direction you came from and repeat.
This drill is great for working on footwork and shot preparation. Similar to the other drills focus on your form, getting your feet set, the height of the ball and your backspin. Option to add two lines across from each other to give you a line to shoot from.
Use tennis court, sidewalk lines, or use chalk to draw lines on your driveway.Line Shooting
Tennis court lines, side walk lines, driveway lines all work for this drill. Shoot the ball (15-18 ft) into the air and try to get the ball to land on the line. Emphasizing your arc and spin.
Key is to get the ball to bounce in the same spot as it bounced the first time for optimal spin.Chair Shooting
Sit on the edge of the chair or couch and shoot the ball up into the air working on your arm extension. Don’t forget your follow through snapping your wrist finishing with your fingers towards the ground.
Option to let the ball bounce to check your backspin or to catch the ball.
Four basketball shooting drills for a lights-out jump shot
Here are four basketball shooting drills to become a better shooter.
We all know the golden rule for improving your shot: practice, practice and… more practice.
But, you gotta train smart – as well as hard – if you want to maximise your improvement.
These drills are here to help you do this.
Shooting drill #1: Form shooting
Make four shots from each of the marked spots.
Think of this as taking free throws from short range.
Don’t jump, but fully extend your elbow and flick your wrist, using your normal shot form.
HOW DOES THIS DRILL HELP?
When I first started playing basketball, I never took form shooting seriously.
I WISH I had. I would have improved much faster.
It allows you to focus on your shooting technique and smooth out errors in your form.
It’s kind of like a warm-up for your jump shot.
Now, this is the FIRST thing I do before putting up normal shots. Whether it’s a workout or a game.
No, I’m not saying form shooting will magically solve all your problems.
But what it will do is allow you to focus on your shooting technique and increase your accuracy…
Both on the day AND in the long run.
BONUS TIPS FOR THE DRILL
- Even though you’re close, still put arc on your shot
- Focus on shooting the same way every time
- Take a couple steps back if you feel like you’re too close
Shooting drill #2: Mid-range game
Take four shots from each of the marked spots.
Give yourself a point if you make the shot, and an extra point for a swish.
HOW DOES THIS DRILL HELP?
The mid-range is the bread and butter of shooting.
Even if you don’t shoot this shot often in games, it still demands practice.
A solid mid-range shot forms the foundation of an accurate shot from further distances.
BONUS TIPS FOR THE DRILL
- Keep your feet at least shoulder width apart, to make sure you shoot on balance
- Make sure you only use your non-shooting hand to keep the ball in place, without interfering with the shot
Shooting drill #3: Off-the-dribble game
Take one dribble forwards to the right and shoot. (Footwork: your final steps should be left foot then right foot)
Take one dribble forwards to the left and shoot. (Footwork: your final steps should be right foot then left foot)
Repeat this, taking ten shots from each side.
Again, give yourself one point for a make, and an extra point for a swish.
HOW DOES THIS DRILL HELP?
This is all about improving your shot off the dribble.
This is one of the best types of basketball shooting drills if you want to become a scorer.
As well as this, you’ll be practicing the footwork mentioned in brackets.
Over time, this will help you increase the speed of your shot release.
BONUS TIPS FOR THE DRILL
- Focus on getting the ball in your shot pocket quickly and securely when you pick up your dribble
- Make sure to be careful of your footwork so you don’t do an illegal travel (don’t take more than two steps with the ball in both hands)
- Record yourself to assess your mistakes
NOTE: Your shot pocket is the area by your waist where you hold the ball at the start of your shooting motion.
Shooting drill #4: Three point shooting
Start at the left corner and take a shot. Then, get the ball and take a shot from the next spot.
Repeat this until you reach the right corner. After this, you’d make your way back to the left corner spot by spot.
The aim is to make as many shots as you can in two minutes.
HOW DOES THIS DRILL HELP?
This drill trains your ability to shoot from deep range in game situations.
You won’t have ages to stare at the rim.
Also, you will get more tired as the drill progresses, training your endurance.
BONUS TIPS FOR THE DRILL
- The shot power should come from your legs (If you force it from your arms you’ll lose accuracy)
- Make sure to keep a high arc on your shot
- Try not to let your technique get worse as you get tired
For a full workout of basketball shooting drills, here’s the FREE Hooper Boost Skills Training Program.
(I also included 20 days of dribbling drills with video demonstrations… gotta keep those handles clean)
Martell Webster’s Shooting Workout – Blazer’s Edge
Needless to say, none of the prospects that appeared today will be making the Draft Prospect Board.
Joe Freeman has the relevant quotes and material if you’re interested in the guys that worked out. I wasn’t particularly excited about anyone present although Bamba Fall was kind of breathtaking.
The only other guy really worth mentioning by name at this point is Jimmy Baron. He shot 43% percent from the three point line in college, peaking at almost 48% his sophomore year. Jimmy was the first prospect this year to re-enter the gym after the workout was over to put up more shots. He makes a ridiculous percent of his shots when unguarded in the gym. He is absolutely a professional-quality shooter and his stroke/dedication caught the eyes of shooter’s shooter Martell Webster. The two discussed shooting for 10 minutes or so.
Martell walked away from the exchange shaking his head and telling Assistant Coach Dean Demopoulos, “He can really shoot.”
But enough about the draft prospects; Martell was the story again today just like he was on Tuesday.
So click through for a complete rundown of Martell’s shooting drills including tons of pictures.
As I wrote earlier this week, Martell is limited to shooting for just 20 minutes at a time. Soon after writing that, I happened to see former NBA Coach Eric Musselman write the following on Twitter about Lakers forward Trevor Ariza.
“In January 2008, he broke his foot and his foot was immobilized,” [said Lakers Assistant Coach Brian] Shaw, “It made him concentrate on his wrist and his arm.”
Ariza certainly has been lauded for his improved shooting, particularly during the playoffs. Martell, similarly afflicted, also seems to be focusing on shooting hand mechanics. Let’s go through his drills one by one, shall we?
After dribbling down and back a few times to warm up, Martell because taking one hand shots from about 8-10 feet in quick succession. His emphasis was on setting the ball in the same place each time, keeping his shoulders completely square and relatively quiet, extending his arm up and straight during a clean shot release and holding his follow through. Most of the focus was waist-up.
Martell then backed out a little bit to 12-14 feet and shot using both hands but without jumping. How he shoots with a watch on his wrist (even though it’s his off wrist) is beyond me. Same mechanics here as he is essentially “building up” or “progressing” to the full-fledged jumpshot/3 pointer work that will follow. His focus again was on complete consistency through all aspects of the shot. Nothing fancy, no turnarounds, pumpfakes or anything… just shoulders square, small-lift shots, slightly more active than a free throw in a game situation.
After that, Martell backed out to the 3 point line and began taking jumpers off rhythm passes from Monty Williams. When shooting simple jumpers while hugging the 3 point line, Martell makes an absurd percentage of his shots (70%+) and is capable of rattling off 4 in a row that swish through and land on the exact same spot on the court every time. It’s fun to watch.
After maybe 5 minutes of straightforward jumpers, Monty progressed Martell to the final step, which was actually something I haven’t seen any of the wings do for an extended period of time before. Martell would receive a rhythm pass from Monty and wait for instruction; Monty would yell whether Martell should make one ball fake, two ball fakes or simply pull up and shoot.
Here’s a shot of Martell ball-faking to an imaginary point guard at the top of the key, before raising up to stroke a jumper.
Martell’s ball fakes to the right looked different, with the ball raised up over his head as if he was going to dump a pass into a posting up Oden or Aldridge. Martell worked on taking the ball from the lower position across his body and raising up as well as taking the ball from a higher position above his head and quickly pulling it down to set himself up for a quick-trigger jumper.
Although these are not complex movements they will certainly lower shooting percentanges when done at full speed and in rapid succession. Martell’s accuracy tailed off a little bit but it was during this portion where I got a solid reminder about how much quicker and cleaner Martell’s trigger is than Nic’s or Travis’s. There’s a significant talent gap there.
Lastly Martell moved to the top of the key and worked on a few pull up jumpers off the bounce, taking a behind the back dribble or two to set up his full jumper in rhythm. Again he was hitting consistently although he didn’t continue those shots for too long because he was coming up on his time limit.
And here’s a picture of his Hummer with pretty sick rims.
Last but not least, here’s Blazers scout Chad Buchanan getting some much-deserved facetime on Comcast TV.
— Ben ([email protected])
* 1 bow, 1 lane for 1 person
* flat shoes, clothes not too loose
Crossbow shooting More details
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Traditional game “Archery towns” More details
Organization of corporate events, birthdays,
organization of an exit shooting gallery
All birthday people (on their birthday) and members of large families can visit our shooting gallery with a 50% discount!
* To receive a discount, it is enough to present the relevant document.
secrets of skill (Part I) – ipsc-club.com
Targets are placed at different distances during the construction of the courses, and the target environment changes from competition to competition so that athletes do not get used to the same shooting conditions. All this makes practical shooting one of the most exciting types of shooting sports, competitions in which are distinguished by exceptional entertainment and dynamism and are always held in a real holiday atmosphere.
In PS competitions, pistols and revolvers, smooth-bore shotguns and rifled carbines are fired. The pistol shooting technique is the most difficult and interesting. It is probably very difficult to find a sport that would require such tension of nerves, concentration of intellect and physical strength of an athlete. During the exercise, you need to process each shot, score points. You need to move quickly, controlling the position of the weapon – you will be disqualified for a dangerous movement with a pistol – and the competition is over.You can’t miss – these are big penalty points. You cannot shoot at penalty targets – they will also be punished for their defeat. At the same time, time presses on you: faster, faster … During this race you need to keep in mind the whole game plan: in what order to shoot, how to move, where to change the store, etc. This creative process captures the shooter, not letting him feel tired or boredom.
Practical shooting is an exciting pastime in the fresh air, improving your shooting skills, strengthening your health, hardening your character and achieving more and more sports results.Practical shooting can be practiced at any age. Employees of security companies and employees of law enforcement agencies have already appreciated practical shooting and accepted this sport as an applied sport – to improve the fire training of personnel. Many citizens, who took part in the exercises at least once, became ardent admirers of practical shooting and acquired an interesting and healthy hobby.
ABOUT THE AUTHOR
Vitaly Kryuchin – Chairman of the Central Council of the Russian Practical Shooting Federation.Multiple winner of the Russian championship in practical shooting from a pistol, smooth-bore rifle and carbine. European champion in practical shotgun shooting. Two-time European champion in duel shooting from a smoothbore gun. Bronze medalist of the European Championship in practical pistol shooting. Two-time winner of the Nordic Championship in Practical Pistol Shooting.
Here is how he himself describes his hobby: “I have been involved in shooting sports all my life – from the age of seven.First there was a scarecrow, then home-made pistols “ignition” and “kurkach”. A little later there was a homemade bow, then a small-bore rifle and a Margolin pistol. In 1999 I was introduced to practical shooting that changed my whole life. ”
Determination of the dominant eye
Before you start, you need to determine which eye you have is dominant (leading). To do this, you need to connect the index and thumbs of both hands in a ring with a diameter of about 5 cm.Extend your arms in front of you and look through this ring with two eyes at some distant object. Then, without taking your eyes off this object, bring your hands to your face.
The eye that has a ring of fingers and will be dominant is strong, and the other is weak.
Aiming with two eyes
You always need to aim with two eyes. Scientists have found that if you squint one eye, the visual acuity of the other eye automatically drops by 15-20%.The eyes work in pairs. A closed eye creates unnecessary tension in an open one. This happens because the brain, compensating for the darkening in the closed eye, unnecessarily dilates the pupils in both eyes. When shooting at high speed, aiming with one eye is especially harmful. In this state, the field of view is reduced by half, the time it takes to transfer the weapon from target to target is increased, and the response to changes in the target environment worsens.
To prevent the weak eye from interfering at first, you need to stick a piece of translucent tape on the lens of the glasses in front of the pupil of the weak eye.This will make it possible to aim without squinting.
After a while, you will develop the necessary skill, and the tape can be peeled off. You will aim with both eyes open, and this will happen naturally, without tension.
A large number of shooting errors arise from improper pistol holding, hand position and improper stance. Over the past ten years in practical shooting, the most comfortable and “fast” frontal stance with a double grip has been formed, which allows you to make accurate aimed shots in a static position and at the same time easily hit targets in motion.
Before we start learning how to hold a pistol, let’s agree that the right hand of a right-handed shooter will be called strong, and the left hand – weak. For a left-handed shooter, the opposite is true.
Stand in practical shooting – free, frontal. The head is kept straight, feet shoulder-width apart. Sometimes the jogging leg is slightly extended forward. The back is straight, the shoulders are perpendicular to the line of fire. Some shooters move their heads slightly forward.
It is necessary to bend slightly at the lower back and tilt the body slightly forward to make the stance more aggressive.When shooting at high speed, it is more convenient to control the pistol. If you stand perfectly straight, then after each shot the body will deflect back. To fire the next shot, you will need to return to the starting position. At the same time, do not lean forward too much, this constrains the arrow and increases the time it takes to transfer the weapon from one target to another.
Pay attention to the sensations in the feet. The center of gravity of the body should be shifted closer to the toes of the feet. Many shooters will squat slightly, bending their knees slightly, making the stance more stable.
Low stance is preferred in high-speed shooting with wide shifts.
The thumb of the strong hand is parallel to the slide of the pistol. Make sure that there is no gap between the base of the thumb of the strong hand and the hand of the weak hand.
This rack is also called Isosceles, which means “triangle” in English. Seen from above, the body and arms with the pistol resemble a triangle.
Some shooters with small hands hold the pistol by placing the index finger of the weak hand on the front of the bracket.This grip is not suitable for everyone. Shooters with large hands can pinch the bolt carrier with the base of the thumb of the weak hand, resulting in delays during firing. Therefore, you need to experiment yourself and consult with an instructor or an experienced shooter.
We look at pistol holding in such detail because it is the foundation of shooting training. Improper grip will be a source of shooting errors in the future. This will be especially acute in difficult shooting positions and when shooting on the move.
So, the palms are tightly wrapped around the pistol, the shoulders do not rise, the arms are slightly bent at the elbows and divorced, and the strong arm is bent a little more than the weak one. This will be done if the stance is correct and the shoulders are perpendicular to the line of fire. Hands do not squeeze, attract or repel the pistol, that is, they do not in any way oppose each other. Hands just hold the gun. Imagine holding an ax in front of you, intending to chop a piece of wood.
At the moment of firing, under the influence of recoil, the arms themselves bend at the elbows and wrists, working as shock absorbers, and automatically return the pistol to its original state without changing the position of the body.This allows you to quickly fire a second shot. At first, this positioning will seem uncomfortable, but after a few weeks of training, you will feel comfortable and confident.
1 – Start of exercise. Pistol at chest level;
2 – The gun is on the target. The shooter simulates a shot;
3 – The shooter takes a half step to the right, pulls the pistol to his chest and
removes the finger from the trigger;
4 – Taking a stand, the shooter aims the pistol at the target and simulates a shot;
5 – Without stopping, the shooter takes half a step to the left.
Simultaneously pulls the pistol to the chest.
We will not consider the widespread Weaver stance, when the strong arm with the pistol is straightened at the elbow and tense, playing the role of the butt, and the weak one is bent at the elbow and pulls the pistol towards itself. This rack is outdated. In practical shooting, it is no longer used. Compared to others, it is more constrained and slower and is not suitable for shooting on the move.
Technique for training stand and grip
Stance and grip are the foundation of practical shooting.
Stare at the target at all times during the exercise. Only hands and a pistol should move, the rest of the body is motionless. Movements should be smooth, measured. Repeat this exercise until the muscles of the arms are tired, but at least 10 times. If you feel tired, place the pistol in the holster, give your hands a rest.
Remember! When moving and moving, if you are not hitting the targets, your finger should always be outside the trigger guard. Perform the exercise until the muscles of the arms get tired.When you feel tired, holster the pistol and rest your muscles.
At a shooting range or shooting range, the drill is performed facing the targets. Indoors – facing a bulletproof wall. At home, you can cut out a reduced model of a cardboard target from paper and mount it on the wall. Similarly, you can use a piece of colored tape or a fragment of a picture on the wallpaper.
1 – With a double grip on the pistol, a strong hand holds the grip tightly,
the index finger touches the trigger with the last phalanx;
2 – The hand of the weak hand is bent downward at an angle of 45 ° to the forearm
and grabs the wrist of a strong hand;
3 – When forming a grip, the third phalanx of the index finger of the weak hand
should fit snugly against the bottom of the trigger guard;
4 – The fingers of the weak hand must firmly hold the handle
and secure the grip of the strong hand.
Aiming weapons at a target
The workout is idle. No timer. The exercise is intended to train the ability to quickly aim the pistol at the target, as well as to practice the skill of removing the finger from the trigger when the shooter removes the weapon from the target.
STARTING POSITION. The shooter holds the unloaded pistol with a double grip with the barrel pointing towards the targets as described above. Check the position of the legs. It is necessary to bend slightly forward in the lower back so that the shock from the recoil of the shot does not overwhelm the body back (when firing with cartridges).Aim the weapon at the target. Check the position of the hands. Check for raised shoulders. The elbows should be bent and directed in different directions. The head is straight or slightly forward. Both eyes are open. If the second eye interferes, then it is necessary to stick a piece of translucent tape on the lens of the glasses in front of the weak eye.
EXECUTION PROCEDURE. After making sure that the grip and stance are correct, place your finger on the trigger, aligning the sights with the center of the target. Then, with the last phalanx of the index finger, lightly press the trigger, simulating a shot.It is not necessary to press hard with your finger, it is enough to make an effort that would be enough to trigger the trigger if the pistol was loaded. Then, without lowering your elbows, pull the weapon to your chest about 20 cm, while simultaneously removing your finger from the trigger. After a short pause, bring the pistol to the “target eye” line, pull the trigger. Next, pull the pistol to your chest, remove your finger from the trigger. So you continue to make “shots”, aiming the pistol at the target and pulling it to your chest.
Stare at the target at all times during the exercise. Only hands and a pistol should move, the rest of the body is motionless. Movements should be smooth, measured. Repeat this exercise until the thief, until the muscles of the arms are tired, but at least 10 times. Feeling tired, put the pistol in the holster, give your hands a rest.
Step – Shot
The workout is idle. No timer. This exercise gives the ability to control the stand and grip of the pistol while moving, trains the ability to quickly aim the pistol when a target appears.It also reinforces the skill of removing the finger from the trigger when the shooter is not aiming.
STARTING POSITION. The shooter holds the unloaded pistol with a double grip at the level of the solar plexus. The barrel of the pistol is parallel to the ground. The index finger of the strong hand is extended (outside the trigger guard). The legs are slightly bent at the knees to lower the center of gravity.
EXECUTION PROCEDURE. Aim the pistol at the target and simulate a shot, as in exercise 1a.Then take a half step to the side with your right foot, at the same time pull the weapon to your chest about twenty centimeters and remove your finger from the trigger. After completing the step, aim the pistol at the target, put your finger on the trigger, simulate a shot. Then, without a pause, take a half step to the left, while simultaneously pulling the weapon to your chest, removing your finger from the trigger. At the end of the step, aim the pistol at the target and simulate a shot. Without stopping, take another half step to the right, while simultaneously pulling the pistol to your chest, etc.e. Repeat the entire cycle several times. Half a step – to the left with an imitation of a shot, half a step – to the right with an imitation of a shot. Try to keep the center of gravity of the body in the horizontal plane at the same level. Ensure that the barrel of the pistol is always pointed at the target and does not rise up during pulling up and moving. Movements should be uniform, without jerking. Control the index finger of your strong hand.
Common errors and methods of their elimination
Error 1.The shooter stiffens and lifts his shoulders. Raised shoulders stiffen and tire the shooter quickly. It is necessary to constantly monitor the position of the shoulders and keep them lowered.
Error 2. The shooter lowers his half-bent elbows when the pistol is aimed at the target. With the elbows lowered, the pistol will “bulge” up more from the recoil of the shot, thereby taking more time to produce a second shot. To avoid dropping your elbows while shooting, turn your elbows out to the sides and imagine holding a bulky cotton candy bag between your hands.You have to shoot and hold the package. There is no way to lower or bring the elbows together – the package does not give.
Error 3. The shooter tilts his head to the right towards the strong hand (as when shooting with a gun). A tilted head shifts the field of vision and causes unnecessary tension in the muscles of the neck. To avoid perpetuating these mistakes, it is necessary to practice idle in front of a mirror from time to time. In the mirror, you can easily see all your mistakes and immediately correct them. It is necessary to remember the feeling of the correct stance and try to maintain the correct position while remembering this feeling.
Error 4. Movement of the head while aiming. Sometimes novice shooters, when aiming a pistol at a target, begin to move their heads in search of a front sight. In no case should this be done. The head and torso at this moment must be motionless (if this is shooting in a static position). Only hands work. The weapon is displayed on the “eye-target” line. Any movement of the head increases the aiming time.
Error 5. Snagging of the barrel when aiming the pistol at the target. Some novice shooters, having seen enough militants, begin to lift up the barrel of a pistol while aiming.As if they make a “bump” on the trajectory of the pistol and bring the sighting devices to the target from above. This movement resembles casting a rod. They say that this is how V.I.Chapaev aimed from a Mauser in the film of the same name when he fired at the White Guards. At the same time, Vasily Ivanovich also screwed up his eyes. With this trajectory of movement, the pistol closes the target for a while. This increases the overall aiming time. It is necessary to get rid of this habit by constantly monitoring the movement of the pistol.When aiming the pistol, the barrel must be parallel to the ground and aimed at the target at any point on the trajectory.
Error 6. Lowering the barrel of the pistol when aiming the pistol at the target. Some shooters, when aiming a weapon, first lower the pistol, while straightening their arms at the elbows, and then bring it from below to the target. The gun travels a long way from start to finish. This movement is more like digging with a shovel, rather than aiming a weapon at a target. When connected from below, the pistol suddenly appears in the line of fire.Therefore, additional time is required to align the sights.
This mistake is most often made by shooters who have previously performed Olympic shooting disciplines. As you know, the shortest distance between two points in three-dimensional space is a straight line. Therefore, it is necessary to ensure that the movement of the pistol is closer to a straight trajectory. And the barrel must always be directed towards the targets. This also applies in this case, when you aim the pistol at the target from the chest.
Try to avoid unnecessary movement and unnecessary stress when aiming and aiming weapons.All the errors described above increase the time and degrade the quality of shooting.
AIM training – shooting and gamer reactions from NaViGame record: ~ points
The game is still being tested and the balance is being adjusted. We will publish the best result after fully configuring the game. We apologize for any inconvenience caused!
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Flash game for training reaction, shooting and accuracy, which the experienced CS 1 player cannot do without.6 with sniper rifle. Through the game the user can develop the AIM skill online (head-shooting) – quickly respond to situation and timely commit shots at opponents. Browser flash game will well replace training on aim servers cs 1.6 in the game client.
Gamers will have to click on the appearing white circles. Initially, the circles are small.Further, they increase significantly. Then they decrease again and finally disappear. The game is divided into rounds. Every time the number of laps on the playground is growing screen.
Add this page to favorites CTRL + D and train EVERY DAY.
Accordingly, it is necessary to react as soon as possible until the moment when the “ball” will not disappear completely.At the top of the game screen you see the number of points earned, the round number, and the number of balls for which you need hits, general skill level etc.
Before starting the game, you need to decide on the size, color and transparency of the sight. Total there are three sizes of the scope. This choice does not affect the gameplay in any way.What is your reaction and accuracy? Write to comments
Test your reaction: Click to start the game, get ready and quickly click when the yellow screen appears! A good indicator is the result up to 150ms .
Shooting training “offhand”
14.01.45 Teaching pedagogy, training, professional development
UDC 37: 372.8
VAK 13.00.01, 13.00.02
TRAINING IN SHOOTING “DOWNLOAD”
Gusev Yuri Mikhailovich
deputy. Head of the Department of Fire Training, Belgorod Law Institute named after I.D. Putilina
Russia, Belgorod Ermolenko Sergei Anatolyevich Lecturer of the Department of Fire Training, Belgorod Law Institute named after I.D. Putilina
Mikheev Igor Anatolievich
Lecturer at the Department of Fire Training, Belgorod Law Institute named after I.D. Putilina
Russia, Belgorod Dubrovsky Vladislav Yurievich Lecturer of the Department of Fire Training, Belgorod Law Institute named after I.D. Putilina
Russia, Belgorod Popov Alexander Viktorovich Senior Lecturer of the Department of Fire Training, Belgorod Law Institute named after I.D. Putilina
Russia, g.Belgorod [email protected]
Annotation: when shooting offhand, the eyes and hands are taught to act simultaneously and in agreement: the eyes look out for where the target is, where and at what speed it is moving, hands throw up the gun so that the sheaf of flying pellets and the flying target meet at a certain point in space.
Keywords: training, shooting, offhand, movement, appearance, difficulty, target, speed, time.
TRAINING IN FIRING “OFFHAND”
Gusev Yury Mikhaylovich
Deputy Chief of Department of Fire Preparation Belgorod Legal Institute of Name I.D. Putilina Russia, Belgorod Ermolenko Sergey Anatolyevich teacher of department of fire preparation Belgorod Legal institute of name I.D. Putilina Russia, Belgorod;
Mikheyev Igor Anatolyevich
teacher of department of fire preparation
Belgorod Legal institute of name I.D. Putilina Russia, Belgorod Dubrovsky Vladislav Yuryevich teacher of department of fire preparation Belgorod Legal institute of name I.D. Putilina Russia, Belgorod Popov Alexander Viktorovich senior teacher of department of fire preparation Belgorod Legal institute of name I.D. Putilina Russia, Belgorod
Absract: when firing offhand eyes and hands are accustomed to work at the same time and agrees: eyes look out where the purpose where and with what speed she moves, hands throw up the gun so that the sheaf of the flying pellets and the flying purpose have met in a certain point of space.
Keywords: training, firing, offhand, movement, emergence, difficulty, purpose, speed,
An aerial target has a special property that makes the technique of shooting at it very different from shooting at moving ground targets.
These properties are as follows:
1.large angles of visibility of the target, and hence the large angles of elevation when firing;
2.Extraordinary speed of movement
3. unexpected appearance and movement in any plane relative to the direction of the shots;
4. Difficulty in determining a constantly changing distance;
5.difficulty in judging, in case of a miss, in which direction the projectile will deviate;
6. low vulnerability of small targets.
One of the best techniques for overcoming these difficulties of shooting at an aerial target is the hip fire technique. The trigger is pressed instantly, at the moment the butt is pressed against the shoulder.
How can you achieve good offhand shooting in the shortest possible time?
First of all, it is necessary to completely get used to the gun and for this to do room (home) training and learn the basics of “throwing” at a stationary target without firing a shot: correct stance, slow and then quick and correct throwing of the gun to the shoulder, fast and all accelerated aiming and correct trigger release.Training should be conducted on stationary targets in the form of wads glued to the glass or along the silhouettes of flying ducks, snipe, harshnips, woodcocks, etc. “living targets”. For example, six blackened wads are glued to the window: two – above eye level, two – at their level and two – below. The wads in each pair are located one slightly higher than the other, at a distance of about 0.5 m from each other.
The jump is done at first only on the central pair of wads, slowly, in compliance with all the rules regarding the position of the body, arms, legs and the tension of their muscles.
It will be very good if the leader – an experienced flying shooter – will observe from the side and, noting the trainee’s mistakes, give him instructions.
When all movements are performed, albeit slowly, but without a single error, the speed of the throw can be increased.
Having achieved the correct and quick throw-up when aiming in the horizontal plane, the hunter can switch to the throw-up along the upper and lower pairs of wads.
After room training on a fixed target, which is advisable to do for 2 weeks, 2 times a day, you should proceed to room training on a moving chain. Since hunting often requires a second shot, the hunter should practice for doublets as well . To do this, having thrown the front sight on one target (wad), you must then quickly transfer the front sight to another, adjacent wad, placed somewhat to the side and necessarily slightly higher or lower than the first.You should learn to translate the front sight from left to right and vice versa.
The simplest device for training on a moving target is a small weight – a 12-gauge bullet or a weight suspended from the ceiling on a thick string.
The weight, depending on the background of the room, can be either blackened or whitewashed (wrapped in a cloth or paper). It either swings like a pendulum, or describes a circle at a constant distance from the floor, or has a mixed movement, reminiscent of a circular one, but with a rise at the ends (at turns).You can throw a hat up in an arc, etc. In all this home workout, regularity is important. The gun should be thrown in series of 12-15 throws and then take a break for 1-2 minutes. In total, it is enough to make 7-10 such series, that is, from 84 to 150 throws in the morning or evening. It is more expedient, of course, to train both in the morning and in the evening.
You can only pull the trigger by first inserting a spent cartridge case into the chamber, otherwise such training will have a harmful effect on the mechanism of the gun.
More experienced shooters may be limited to one trigger pull with the hammers uncocked.
Field training is expressed in skeet shooting in various directions , as well as an overhead shooter from a high tower in imitation of shooting on duck flights. It is also advisable to conduct training in skeet shooting among the bushes, between which there is a path for the shooter.
Preliminary home (indoor) and field training is the foundation of good shooting.
Every shooter striving to become a good shooter and shoot offhand should, at the slightest opportunity, have a gun that is suitable in weight, applied in size and with good balance, that is, well balanced; with an awkward, unsuitable gun, it is, of course, extremely difficult to learn offhand shooting.
With too heavy barrels or tight triggers, even a stock shotgun will hit too low, and with disproportionately light barrels, it will rise.
To acquire the skill in accurately determining the distances, it is necessary to measure the length of your step and systematically exercise in determining the distances by eye at every opportunity . When hunting, it is especially very useful, with a successful shot, to approach the killed game, having previously determined the distance by eye, and then checking it by counting steps.
In the process of training, it is also advisable to learn to shoot from the left shoulder.
Experience has shown that when shooting with a shot, in order to surely hit the target immediately, at least 5 pellets are required.
So, for example, if the target flies to or from the shooter at an angle of 45 ° to the line of fire (45 ° – 1/8 of the circle), then the lead is 0.7 of the lead in a transverse shot.And at an angle of 22 °, the lead is 0.4 of the usual (A.A. Zernov).
Professor S.A. Buturlin says that it is possible to take into account the necessary advance of the game in different ways: “you need to get used to either throwing the gun directly to the point where the target should meet the projectile, or throwing the gun directly onto the game and then
to get ahead of it with a short quick movement and shoot without delay. ”It is clear that the aiming point also changes with different directions of the target movement and different distances.Airborne shooting should be practiced extensively.
1. Akhmetov, R.S. and other Practical recommendations for the formation of the ability to regulate mental reliability in athletes shooters / Akhmetov RS, Menshikova OS, Konychev AA. / collection of materials of the II All-Russian Correspondence Scientific and Practical Conference. Current state and trends in the development of physical culture and sports.- Belgorod.
– 2015 .– S. 44-47.
2. Konychev, AA, et al. Training in shooting in educational organizations of the Ministry of Internal Affairs of Russia. / Konychev A.A., Pugachev A.V., Ogryza A.V., Tsepelev A.K., Mordakin O.V. … – Belgorod.
– 2015.- S. 44-47.
3. Egorov DE, Nesterova NV, Bondar Yu.V. Improving the technique of performing the exercise from a pistol. / Egorov D.E., Nesterova N.V., Bondar Yu.V. // Journal: Innovative Science. – Belgorod. – 2015. – No. 11-2. – S. 190-193.
CSGO Shooting Practice – Useful Tips
CSGO shooting training is very difficult and takes a lot of time because it takes a lot of effort to learn how to shoot well.
There are many maps to practice shooting, reaction, grenade throwing, positioning and much more. In this article, we will tell you where is the best to practice shooting and how much time it is best to devote to it in order to become better.
I would like to start with CS: GO maps
The first card I would like to note is Aim Botz (you can find it in the CSGO workshop). The advantages of this map are that it easily adjusts to your needs, for example, you want to train the clamp and place bots that move around the map, or you want to practice target shooting, then stop the bots and shoot at the heads.
The second card is quite important is the FAST AIM / REFLEX MAP . It is very similar to the first map, but there is a slight difference, in the first map the bots run from right to left, and here they run at you, you need to kill them as quickly as possible so that they do not fall into the hole that is around you.
The third card for training the Recoil Master spray. After choosing a weapon and starting to spray into the wall, you will see how this or that weapon behaves during the firing delay on a separate board.Then you can understand how to properly clamp the shooting.
I would also like to mention browser games for training shooting and reaction.
One of the most popular sites is 3D Aim Trainer in which there are such modes: kill for a while, hone your reaction and zombie mod (you can move in it).
Also it is impossible not to mention the site Aiming.pro. It has the same modes as in the first one where you can learn how to quickly transfer the sight to the target, improve your reaction, and shoot point-wise.
All these sites and maps will help you hone your shooting and reaction skills. After spending 30-40 minutes before starting the game, you will stretch and play better in ranked. If you devote 1-2 hours a day to this, you will soon notice the difference in shooting before and after training.
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Shooting practice – Hunting and fishing, animals, tourism
The meaning of shooting training for a hunter is to reinforce the correct techniques, learn the necessary skills, and prepare a young hunter with less money and time by repeating the same movement or combination of movements.In addition, during training at the shooting range, the shooter’s psyche is also influenced, he develops intellectually.
Hunters started training a long time ago. At the beginning, the trainings were of a primitive nature: they fired at stones, snowballs, wooden blocks thrown into the air by an assistant. Then they shot at live pigeons: then they invented a special throwing machine that threw glass balls into the air. Gradually, sport hunting shooting at moving targets is gaining more and more popularity, rules for holding competitions are being developed.
In our country, shooting at flying targets is a fairly young sport that began to develop along with sport hunting only after the revolution. Nowadays, hunting, shooting and hunting sports, and fishing have become important elements in strengthening the health of workers. Sports shooting competitions are held regularly, where the best shooters are selected to participate in the championship of the Russian Federation. The best of the best are part of the Russian national team and take part in the European, World and Olympic Games.
Shooting with shot at flying targets, like no other sport, makes it possible to introduce people of all ages to physical culture. The problem of attracting 14-16 years old children to sports activities, who are no longer taken to children’s sports schools, is being solved especially successfully. Meanwhile, it is these young people who will go into the army in 2-3 years and it would be good if they received the appropriate shooting training.
Having learned how to shoot well on a hunting shooting range, a hunter will not maim the game or make wounded animals while hunting.A good shooting man will kill three ducks and pick them up. A bad shooter knocks down a lot, and sometimes he cannot pick up anything. We often hear: knocked down 5 pieces, but found one, so no luck! And unlucky only because such a hunter does not know elementary things. He does not know, for example, that a smoothbore gun is adapted for firing shot at close distances, no more than 50 meters. With an increase in distance, the fraction scatters a lot, loses speed, and, consequently, destructive power.
Some hunters, complaining about a rifle, say that it lives on game.At the same time, such a gun was fired at 45-50 meters, it reliably killed game. This means that the gun lived when shooting at 60-70 meters – at a distance for which it was not designed. The slightest mistake in aiming leads to a miss or useless wounding of the game. A hunter who is poor at determining the distance by eye will not shoot accurately.
Others will say that, they say, sports shooters also miss. Yes, it happens that in the first minutes of the hunt, due to great emotional experiences from the sight of the game, they miss.But then they quickly calm down, as training on the shooting range gave them the opportunity to learn how to correctly analyze their actions and quickly draw conclusions. He knows well how to select the game – the shooting range also helped him in this. As a result, such a shooter makes 1-2 misses, then hits a bird or an animal on the spot.
Some hunters who come to the shooting range do not get good shooting, from which they conclude that sport shooting does nothing for the hunter. What’s the matter? Why does a hunter smear on a shooting range, and some sports shooters smear on a hunt? The fact is that hunting and shooting and hunting sports are inseparable parts of a single whole, they cannot be separated from each other, they must interact all the time.
In order to be successful in large competitions, the athlete must have good physical fitness and excellent endurance. After all, the competition lasts 10-12 hours a day and several days in a row.
What is the originality of shooting?
Its difficulty lies in the fact that the target’s flight speed is twice as high as the duck’s flight speed, and the target itself is four to five times less than it. Consequently, the visual analyzer will not be able to quickly grasp the target without training.There will be a sharp throw with the gun behind the target, which means a miss. During the competition, the judges carefully observe the shooter and record the result. In addition, there are many spectators who are violently worried and react to a mistake. The shooter tries not to miss, but this causes great overload in his psyche.
In addition to this circumstance, the hunter, who comes to the shooting range for the first time, does not react to the launched target in the same way. as a living target on the hunt. He does not have the same passionate expectation of the target as he experiences on the hunt.If a duck has risen, the hunter attracts all his attention to it. He hears and sees nothing except game, that is, his concentration of attention is complete. As a rule, he perceives the target at the shooting range with Olympic calmness, and, moving at high speed, it leaves unaffected. It also happens that the hunter begins to rush, but also loses the target. The fact is that the hunter is used to shooting at game, which, as mentioned earlier, is 40 times larger than a flying target. Therefore, its visual analyzer correctly and timely informs about the distance to the target only of a certain size.In addition, long-term training in hunting gives a person the opportunity to adapt to the shooting of this or that game, remember certain points of aiming offsets and hit these points in front of the target. Some hunters shoot without the barrel leash behind the target, throwing the barrels ahead of the target and wait for it to fly up to the desired lead. You can’t shoot like that on the shooting range – there will be misses. At the shooting range, you should shoot with a leash behind the target and bring the gun to the desired lead, which is determined during training.
Hunting, as well as a shooting range, requires: endurance, composure, attention, quick reaction to a flying target, smooth and accurate vskid; a leash with a gun, carried out by the entire body of the shooter’s body behind the target; advancing the target or game during its flight or run. A shotgun, thrown up in a hurry, almost never lays down as it should, it has to be adjusted. It takes time, but the goal does not wait. The shooter must develop precise coordination of movements and the ability to shoot in front of the target, and this is the skill that instills in shooting and hunting sports.
Training means a system of preparation and impact on various aspects of an athlete’s activity. Training consists of general physical, shooting-technical, tactical and psychological training, organically related to each other and constituting a single pedagogical process, organized into a system of training sessions. This is the usual path for mastering sportsmanship.
Depending on the goals and objectives in certain periods of training, certain aspects of it may prevail.For example, in the preparatory period, along with other tasks, general physical and special training acquire great importance. By the end of this period, which lasts during December, January, February, due to the change in the tasks of teaching and training, shooting and technical improvement comes to the fore, and during the competition, the psychological and tactical training of the athlete also becomes of great importance.
During all periods of training, the leading role is played by shooting and technical training, consisting of the following elements: mastering the rational structure of movements, correct stance, coordination of movements of individual parts of the body together with weapons; quick targeted response to the target; smooth handling of the trigger and the ability to control movements in micro-intervals of time.
At the same time, training cannot be carried out without sufficient development in athletes of such important qualities as reaction speed, shooting endurance, strength, coordination of movements, as well as the achievement of the necessary automatism of all actions of the shooter.
Before achieving high skill, each shooter must go through a specific school of shooting and sports training. The main focus of this school is the didactic principles adopted in Soviet pedagogy, such as strict systematicity and consistency in teaching, its simplicity and clarity.In conducting classes, you need to be guided by the rules: go from simple to complex, from known to unknown, from easy to difficult. The systematic repetition of certain techniques determines the strength of the consolidation of skills in the shooting technique.
Usually, for novice shooters, they mainly conduct training in shooting and technical training at the rate of 1 – 2 times a week with the production of a shot.
Classes begin with acquaintance with the material part of the weapon, shooting technique, competition rules.The form of classes is group. Such groups are completed on the basis of the same preparedness of the trainees.
The initial period of education and training is characterized by the fact that the main task is to shoot at targets without stopping the weapon at the time of the shot, that is, the main attention is paid to mastering the correct shooting technique. Exceptional attention must be paid to correcting any mistakes that inhibit the growth of shooters’ skill.
At this stage, it is recommended to shoot at targets that are relatively easy for the athlete, for example, counter targets, straight on a trench.Then they move on to shooting on numbers 2, 6, 3 and 5, and on the trench platform, shooting is carried out at targets with a small lateral angle of departure and flying at a height of 2-2.5 meters above the level of the shooting platform. During this period, it is not recommended to adjust the throwers with the maximum target flight speed. Such flights should be approached gradually and only after the athlete has mastered the correct shooting skills to a certain extent. It is advisable to use exercises with an unloaded gun, taking the necessary lead and leashing the gun at flying targets, released for another shooter shooting at this time.
The athletes who have mastered the shooting technique most successfully move on to training on difficult targets, such as doublets, single targets on the fourth and eighth numbers on a round platform, and on a trench platform they improve the technique of shooting at targets with the most acute angles of departure, low and high flights above the level of the shooting platform.
Shooters with past results within the first and second grades work on the targets that were most vulnerable in the competition, i.e.e. for which there were the most misses; systematically work on improving the speed and accuracy of movements, the ability to concentrate all attention on the target, the development of a sense of time and perception of the target in space.
General physical and special training that ensure the achievement of high sports results are integral parts of an athlete’s training. The exercises used should contribute to the development and strengthening of the muscles of the trunk and limbs, not only participating in shooting, but also of the shooter’s entire body.The main purpose of such exercises is to increase the vitality, hardening, and strengthening the shooter’s health.
The shooter and coach can benefit from the general physical training literature published by various authors. However, general physical training alone cannot ensure success in competition. For this purpose, special exercises are being developed. According to the nature of the impact on the body, these exercises can be divided into the following groups: exercises that contribute to the formation of quick and accurate actions; exercises that develop the ability to control their actions in micro-time intervals; exercises that contribute to stability in preparation for a shot; exercises that improve and strengthen the performance of individual muscle groups.
It is recommended to choose feasible shooters related physical exercises and sports: daily exercises, which includes special exercises, outdoor sports games, skiing.
The shooter’s home preparation is very important. It consists of working with a gun and special physical exercises, the number of which primarily includes:
- shotgun to the shoulder;
- turns to the right and left with the gun in the shoulder;
- working out the consistency and smoothness of movement;
- exercises that form the correct handling of the trigger.
The further way to improve the shooter is connected with the fulfillment of the required volume and intensity of the load.
Simultaneously with the increase in volume at this time, increase the intensity of the workout. It is recommended to conduct at least two to three sessions per week and monthly special test firing.
In the pre-competition period, the shooting volume and shooting intensity must exceed the competition load, since only through the use of maximum loads is it possible to increase the sports result.During this period, it is advisable to increase the number of trainings to four or five per week, while observing strictly individual dosage for each shooter of the team.
In the established practice of sports work, three options for constructing training loads are used.
The first option is characterized by uniform volume and intensity. The training is carried out 3 times a week, 50-75-100 shots in each training session with equal rest intervals between the series. The average time for each lesson is from one hour and twenty minutes to one hour and thirty minutes.This load balancing is recommended mainly during training. It is hardly possible to expect high results with this option. Practice shows that the use of this type of training for a long time gives stable results within the second and first sports categories.
The second option is based on a gradual increase in shooting volume. For example, a shooter spends 75 rounds on the first day, 100 on the second, 125 on the third, and 150 on the fourth.Along with the growth of the shooting volume, the intensity of the loads is evenly increased; training according to this option creates the prerequisites for the trainees to transfer maximum loads. It should be remembered that a gradual and continuous increase in shooting volume and intensity of training occurs against the background of improving the shooting technique in general and its individual elements in particular.
The third option provides for the use of maximum volume and intensity; at the same time, the training load should exceed the competitive one.For example, if the competition program provides for shooting 300 targets for three days, then during training according to this option, the load increases by 15-20 percent compared to the competition. When training according to this option, you can also vary the intensity by reducing the training time with an increased shooting volume, shortening the rest intervals between series, etc. This option is usually used during the training camps, when the shooters begin to acquire a sports form.After such a load, control shooting is carried out, which is similar in character to shooting at competitions.
Five-day training cycles of options 2 and 3 are planned in the normal course of the training session.
Maximum loads should only be applied strictly individually, with the expectation that the shooter will show the highest result in the competition. Naturally, after maximum loads, they plan to rest or switch to other types of training, which do not exclude shooting with a lower intensity.
It is impossible to build a training process using any one variant of loads. It is necessary to vary these types of loads among themselves to develop the ability of shooters to adapt to shooting in changing conditions. A reasonable combination of different types of loads, provided that medical and pedagogical control is well established and the use of urgent information methods will allow the coach to detect the level of an athlete’s readiness for competitions, as well as prevent the onset of various phenomena of overtraining.
The training options discussed above were tested during the training process on groups of athletes and individual shooters.
Based on the analysis of training loads and observations of the growth of sports and technical results, a certain relationship was found between training for various types of loads and an increase in sports results, as well as a general tendency for the formation and growth of sportsmanship among shooters-athletes.
Along with sports and technical training and correct planning of the load, tactical and psychological training of an athlete is of great and sometimes decisive importance, which, like physical training, are improved under the influence of special exercises.
The use of the above variants of load distribution in training work must strictly correspond to the shooter’s readiness. So, for example, the first option can be used at the initial stages of mastering shooting skills or marksmen who have less physical and technical readiness. The second option, in combination with the third, is more consistent with the shooters with better physical and technical readiness.
The use of a load with a large volume and high intensity can only be recommended on an individual basis to shooters of the highest sports qualification.
The use of various training options should take place in close connection with physical, shooting-technical and psychological training, as well as with medical and pedagogical control.
AIM in Rust: maps, servers, cheats, training
Shooters are one of the most popular genres of video games. If you open the statistics on Steam, you can see only one picture – in the top 10 online games, 7 lines are always occupied by shooters. And what is common in all shooters, without exception? That’s right – shooting.In all games, it is different – somewhere it is easier, somewhere it is more difficult to get used to it. And if you only play one game, shooting is much easier. Agree, if you constantly jump from one game to another, you have to constantly get used to different shooting mechanics.
What else is important in shooters, but at the same time closely resembles shooting? Of course, there is nowhere in shooters without good accuracy and reaction. In shooters, you definitely need to work on your AIM. AIM is the ability to quickly and accurately aim at a target – the faster you aim, the more chances you have to kill the enemy even before he has time to fire a shot.
In the game Rust, as in all other shooters, without a good AIM you will regularly get a hat and lose all your loot, therefore, in order to provide at least some resistance to the enemy, you need to train your shooting.
Content of Article
How to train AIM in a plant
Servers for training aim in a plant
To train an aim, you can use a huge bunch of servers . Among them there are servers for shooting bots, Battlefield servers, Combat servers.
Hungry AIMBOTS (full name EU – HungryRust.com # 1 [Monuments | Aimbots | Combat | Cars] , IP for connection connect 22.214.171.124:28036 ) is considered one of the most popular servers for training shooting on bots. This server is ideal for newcomers to the plant, as it is easy to understand and offers various modes. If you wish, you can practice in the skills of controlling the minicopter , and the server also has PVP.Hence, after warming up on bots, you can immediately test your skills against live players.Hungry Aimbots
Battlefield servers deserve special attention. Their peculiarity lies in the fact that you are faced exclusively with live players, that is, in fact, this is a simulation of a real battle on a regular server. You have weapons , armor (on some servers, simple armor is issued upon respawn), as well as tools for extracting resources , cartridges and medicines.In short, everything you need to survive in harsh mixes. Here we can highlight the Age of hardcore server (full name Age of Hardcore # 1 [BATTLEFIELD | NOCOMP | x100 | KIT | TP | PVP] , IP for connection connect 126.96.36.199:10000).Age of Hardcore
Combat servers are suitable for those players who want to practice with players in equal combat, 1v1, or team per team. On Combat servers, players always have identical equipment, equal chances of success, that is, the winner of the battle will be the one who demonstrates the higher AIM.Here I would like to highlight the Fun Rust server (full name [RU] #FUNRUST – 1 | COMBAT | DUELS | CLANS | AIM TRAINING , IP for connection connect 188.8.131.52:30000). It is also worth noting that on this server you can practice shooting at bots.Funrust
Maps for training aim rast
In fact, there are no special maps for training AIM in the game Rust. Yes, on various servers you can find unique maps, and they are specially developed for training, and they are divided for almost every situation.
Usually, cards are divided by size into small, medium and large. Small maps will prepare you for a firefight at close distances (up to 50 meters), medium ones for medium ones (up to 150 meters), and large ones will force you to get used to looking at and aiming at the enemy at long distances (from 150 meters).
Also note that on Combat servers you can often find unique maps with a huge number of different shelters. These maps will prepare you for skirmishes with players in the territories of the various Radtowns .It is important to be able not only to shoot accurately at the target, but also to use all available surroundings to achieve the highest chances of a successful battle. And so, mostly on Combat servers, plains are represented, which are already often found on Rust maps. Plain maps will help you prepare for a sudden skirmish on a flat field where cover is almost non-existent.
The bow in Rust is one of the main weapons in the early game, when players don’t have a firearm yet.At the same time, this is not the simplest weapon – you will have to get used to its shooting mechanics. First, you should understand the mechanics of archery, wasting a lot of time shooting bots. As soon as you can predict the trajectory of the arrow’s flight, challenge live players and try to defeat them already.Compound bow
AK-47 aim training
No wonder assault rifle is used in most cases. This is the most popular weapon in the later stages of the game.It’s all about high damage and good rate of fire. Craftsmen can use Kalash at both medium and long distances, let alone short distances. But for newbies, the assault rifle can be intimidating at first. This rifle has one of the most difficult recoil controls in the game. Learning to control it is not easy, even if you learn its pattern.
Here it is worth waiting with the shooting at bots. The first step is to learn how to control the recoil, or at least make the bullets fly more or less in one place.To do this, take a Kalash and start pinching it from the wall. Yes, you won’t be able to press right to the point, but if the bullets fly more or less heap, you can proceed to the next stage.Assault Rifle
After learning how to shoot at an immovable object, let’s move on to a more difficult stage. The bots run, but they don’t give back. So let’s practice on them. You should not immediately try to clamp the entire clip in them. Try to shoot in single bursts. It is necessary to learn how to hit moving objects, because the enemy will not always stand in one place in anticipation of his death.If you feel that you are not adjusting or moving the sight – experiment with the sensitivity of the mouse. Choose the optimal sensitivity for yourself and do not make it specifically the same as that of some professionals, because this setting is individual for each player. Some find it too difficult to play at low values, while others find it difficult to play with high sensitivity, so choose a sensitivity that is comfortable for you.
After you learn how to hit moving enemies, you can start pinching them.Yes, most likely only a small part of the released cartridges will hit, but do not despair, you are still training. Keep training and over time it will not be a problem for you to hit enemies, even at great distances. Try to shoot at different distances. Learned to get close – shoot at longer distances. You never know how close or far an enemy is, and even if it is far away does not mean that you can get closer. Therefore, practice shooting at different distances.Standard Assault Rifle Sight
You can now train your skills on Battlefield servers. There you will meet a bunch of people almost on your spawn. Do not try to get out of the fight at the first opportunity, even if you feel that defeat is inevitable. In cover, try to restore health, and then continue the firefight. Remember – you are on a Battlefield server, and you don’t mind losing your loot.
Aim training on a machine gun
A machine gun is a formidable weapon in skilled hands.One Heavy can easily restrain several Kalashists during a raid. But the machine gun can also be scary with its recoil, although it is not so difficult. In general, it is not so difficult to shoot with a machine gun. Its recoil can be said to be exclusively vertical, that is, you just need to move the mouse down. But with firing from a machine gun, there is one trick – the higher your FPS, the more heap the released cartridges will fly. And it’s not a joke. You can try shooting yourself at 40 FPS, and then at 80. The difference is palpable.M249
If it is difficult to control the recoil – increase your mouse sensitivity. But even if it is so difficult to shoot, another scheme can be used. Do not shoot with clamps. You can quickly click on LMB. After each single shot, the sight returns to the starting point. If you hit the timing, the bullets will fly smoothly and quickly. But you need to learn to fall into this timing. But clamping is still more fun, although here to each his own.
Aim training in Rast online
Few people know, but you can practice shooting online.The rustyrecoil.com service allows you to do this. The recoil there is identical to the in-game one. There are also statistics for the last clamp, the places of impact are indicated. True, the question arises – is there any point in resorting to an online duplicate of a regular server for shooting training?
Train with kovaak
Kovaak is an aim training program.